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  1. <!DOCTYPE html>
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  24. <center>
  25. <h1>News</h1>
  26. <div class="news_item">
  27. <h2 class="news_item_title">
  28. <a href="psk-jvm-item.html">PSKOV 2 for JVM</a>
  29. </h2>
  30. <p class="news_item_date">
  31. 2025-02-11 00:00
  32. </p>
  33. <div class="news_item_contents">
  34. <p><img src="../../images/2025_psk-jvm-item.png" alt="splash" /></p>
  35. <h1 id="seperatepagesgeneration">Seperate pages' generation</h1>
  36. <p>In January I implemented half of the functionality of original
  37. PSKOV: generation of separate HTML pages from Markdown.</p>
  38. <p>Both PSKOV 1 and PSKOV 2 produce HTML files that look the same in web browsers.
  39. However, the contents of the generated HTML files differ because PSKOV 1 uses
  40. <a href="https://github.com/showdownjs/showdown">Showdown</a> to convert Markdown to HTML, whereas PSKOV 2 uses
  41. <a href="https://github.com/JetBrains/markdown">intellij-markdown</a>.</p>
  42. <p>Let's see how the generated HTML files compare. Suppose we have the following. . .</p>
  43. </div>
  44. <div class="news_item_more">
  45. <a href="psk-jvm-item.html">Continue reading</a>
  46. </div>
  47. </div><div class="news_item">
  48. <h2 class="news_item_title">
  49. <a href="year24.html">Results of the year 2024</a>
  50. </h2>
  51. <p class="news_item_date">
  52. 2025-01-15 00:00
  53. </p>
  54. <div class="news_item_contents">
  55. <p><img src="../../images/2025_year24-en.jpg" alt="year24" /></p>
  56. <h1 id="results">Results</h1>
  57. <p>Let's see the results of the year 2024 quarter by quarter:</p>
  58. <ul>
  59. <li><strong>The first quarter</strong> (January - March):<ul>
  60. <li>(Swift) Implemented data bus for iOS to create common space of communication for fragmented code</li>
  61. <li>Introduced "Limited language model" term to describe portable code rules</li>
  62. <li>Python was selected as the anchor programming language from which to generate functional copies in other languages</li></ul></li>
  63. <li><strong>The second quarter</strong> (April - June):<ul>
  64. <li>(Python) Created the first version of Python -&gt; C++ translator. . .</li></ul></li>
  65. </ul>
  66. </div>
  67. <div class="news_item_more">
  68. <a href="year24.html">Continue reading</a>
  69. </div>
  70. </div><div class="news_item">
  71. <h2 class="news_item_title">
  72. <a href="lha-jvm-macos.html">The first Local Host Access working version</a>
  73. </h2>
  74. <p class="news_item_date">
  75. 2024-12-09 00:00
  76. </p>
  77. <div class="news_item_contents">
  78. <p><img src="../../images/2024_web-test.jpg" alt="web-test" /></p>
  79. <h1 id="localhostaccess">Local Host Access</h1>
  80. <p>Tiny web server called Local Host Access (<strong>LHA</strong>) is ready to replace
  81. Local File System Access (<strong>LFSA</strong>) on JVM and macOS: I've generated this
  82. very article with LHA on macOS. Thus, Kotlin prooved to be a good choice for
  83. cross-platform development with a minor limitation.</p>
  84. <p>The minor limitation is the fact that 99% of Kotlin is used on JVM. The
  85. remaining 1% is so-called Kotlin Native for iOS, Linux, macOS, and Windows.
  86. Thus, when one needs something as simple as to find out if a symlink. . .</p>
  87. </div>
  88. <div class="news_item_more">
  89. <a href="lha-jvm-macos.html">Continue reading</a>
  90. </div>
  91. </div><div class="news_item">
  92. <h2 class="news_item_title">
  93. <a href="pskov-again.html">Back to the development of "PSKOV"</a>
  94. </h2>
  95. <p class="news_item_date">
  96. 2024-11-14 00:00
  97. </p>
  98. <div class="news_item_contents">
  99. <p><img src="../../images/2024_lha-path.gif" alt="lha" /></p>
  100. <h1 id="pskovtoday">"PSKOV" today</h1>
  101. <p>Now, we have an old "PSKOV" version and we need an improved one.</p>
  102. <p>First, we should recall what "PSKOV" consists of:</p>
  103. <ol>
  104. <li>The <a href="https://opengamestudio.org/pskov/en/pskov_1.0.0.html">generator</a> itself in the form of HTML page with JavaScript</li>
  105. <li>Helper <a href="https://opengamestudio.org/lfsa/en/index.html">Python script</a> to save generated files to disk</li>
  106. </ol>
  107. <p>Helper script is used to bypass web page restriction to access
  108. local file system.</p>
  109. <p>The script itself is a tiny web server with the following commands:</p>
  110. <table>
  111. <thead>
  112. <tr>
  113. <th>№</th>
  114. <th>Command</th>
  115. <th>Details</th>
  116. </tr>
  117. </thead>
  118. <tbody>
  119. <tr>
  120. <td>1</td>
  121. <td><code>GET /path</code></td>
  122. <td>Get current working directory path</td>
  123. </tr>
  124. </tbody>
  125. </table>
  126. </div>
  127. <div class="news_item_more">
  128. <a href="pskov-again.html">Continue reading</a>
  129. </div>
  130. </div><div class="news_item">
  131. <h2 class="news_item_title">
  132. <a href="ht-sound.html">Sound support and the search for a new direction</a>
  133. </h2>
  134. <p class="news_item_date">
  135. 2024-10-11 00:00
  136. </p>
  137. <div class="news_item_contents">
  138. <h1 id="soundsupport">Sound support</h1>
  139. <video controls width="700">
  140. <source src="../../images/2024_sound.mp4" type="video/mp4"/>
  141. </video>
  142. <p>In September I implemented sound support. However, this was the last
  143. work for "Tail and Shadow" project, because the project's story writer -
  144. Eugene - left.</p>
  145. <h1 id="thesearchforanewdirection">The search for a new direction</h1>
  146. <p>In September I also noticed the loss of interest in the project by the
  147. audience. I linked this to the fact that the project's functional and
  148. graphical results did not match that of the audience.. . .</p>
  149. </div>
  150. <div class="news_item_more">
  151. <a href="ht-sound.html">Continue reading</a>
  152. </div>
  153. </div><div class="news_item">
  154. <h2 class="news_item_title">
  155. <a href="ht-scenes.html">Switching scenes</a>
  156. </h2>
  157. <p class="news_item_date">
  158. 2024-09-06 00:00
  159. </p>
  160. <div class="news_item_contents">
  161. <h1 id="august">August</h1>
  162. <video controls width="700">
  163. <source src="../../images/2024_scenes.mp4" type="video/mp4"/>
  164. </video>
  165. <p>In August I implemented scene switching, which allowed me to do the following:</p>
  166. <ul>
  167. <li>pressing "Start the game" button in the splash screen takes the player to a level with three floors</li>
  168. <li>selecting a door takes the player to another floor</li>
  169. <li>selecting a TV set focuses the player on the TV set with a remote control</li>
  170. <li>switching TV channels results in different images being shown</li>
  171. </ul>
  172. <p>Thus, scenes are good both for focusing on items and moving the player around.. . .</p>
  173. </div>
  174. <div class="news_item_more">
  175. <a href="ht-scenes.html">Continue reading</a>
  176. </div>
  177. </div><div class="news_item">
  178. <h2 class="news_item_title">
  179. <a href="rethinking.html">Rethinking</a>
  180. </h2>
  181. <p class="news_item_date">
  182. 2024-08-12 00:00
  183. </p>
  184. <div class="news_item_contents">
  185. <p><img src="../../images/2024_rethinking.jpg" alt="Game" /></p>
  186. <p>When July started my initial plan was to make the instrument support Python to
  187. JavaScript code translation. However, this did not happen because tasks with
  188. higher priority emerged.</p>
  189. <p>Which task is more important than develpment of the instrument?
  190. Development of a game, of course! Now, let's go back to the beginning of
  191. July 2024…</p>
  192. <h1 id="gamejam">Gamejam</h1>
  193. <p><a href="https://dtf.ru/games/2783053-nachni-igru-ocenka-videorolikov">"Start the game"</a> 3-day gamejam finished in the beginning of July 2024.
  194. I participated in the jam to validate the instrument under development and. . .</p>
  195. </div>
  196. <div class="news_item_more">
  197. <a href="rethinking.html">Continue reading</a>
  198. </div>
  199. </div><div class="news_item">
  200. <h2 class="news_item_title">
  201. <a href="memory-gui.html">"Memory" GUI</a>
  202. </h2>
  203. <p class="news_item_date">
  204. 2024-07-04 00:00
  205. </p>
  206. <div class="news_item_contents">
  207. <h1 id="memorygui">"Memory" GUI</h1>
  208. <p>In June I implemented GUI for "Memory" game in Python with the help of
  209. <a href="https://arcade.academy">Python Arcade</a>.</p>
  210. <p>While searching for the most convenient tool to create resources (assets), I found
  211. notebooks lined with graph paper to work the best:</p>
  212. <p><img src="../../images/2024_memory-gui_notebook.jpg" alt="Texture of a notebook" /></p>
  213. <p>To see the portable code architecture in real life, I participated in the 3-day long
  214. gamejam of <a href="https://dtf.ru/games/2783053-nachni-igru-ocenka-videorolikov">"Start the game"</a>. "Memory" game was used with a customized look to satisfy jam requirements.</p>
  215. <p>Here's how the customized version looks like (<a href="https://ims.cr5.space/app/p/4FvJS4fk/Вредные-продукты/about">Windows64 build</a>):. . .</p>
  216. </div>
  217. <div class="news_item_more">
  218. <a href="memory-gui.html">Continue reading</a>
  219. </div>
  220. </div><div class="news_item">
  221. <h2 class="news_item_title">
  222. <a href="memory-text-ui.html">"Memory" text UI</a>
  223. </h2>
  224. <p class="news_item_date">
  225. 2024-06-14 00:00
  226. </p>
  227. <div class="news_item_contents">
  228. <h1 id="memorytextui">"Memory" text UI</h1>
  229. <p>In May I implemented text UI for "Memory" game in Python. And converted it to C++
  230. by the instrument under development.</p>
  231. <p>Game logic cycle implementation lead to the creation of a controller that manages
  232. context. Creating the controller in Python was straightforward. C++ version took
  233. some time, because the controller needs <a href="https://en.cppreference.com/w/cpp/utility/any">std::any</a>, which is part of C++17.
  234. The instrument under development is limited to C++11 in order to support OpenWrt.</p>
  235. <p>Here's how much code I wrote (in lines):. . .</p>
  236. </div>
  237. <div class="news_item_more">
  238. <a href="memory-text-ui.html">Continue reading</a>
  239. </div>
  240. </div>
  241. <p class="pagination_title">Page 1 of 8</p>
  242. <p>
  243. <a href="index2.html">Older »</a>
  244. </p>
  245. <div id="footer">
  246. The site has been generated by <a href="http://opengamestudio.org/pskov">PSKOV</a>
  247. from <a href="http://github.com/ogstudio/site-opengamestudio">this source code</a>.
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