Ivan "KaiSD" Korystin
d5bed01a78
Add support for multiple actions for one actor. #1
10 years ago
Ivan KaiSD Korystin
ef939afb20
Documented classes a bit.
Renamed some methods to comply with the C# naming convention.
10 years ago
Ivan "KaiSD" Korystin
c8186552b9
Replaced "is2d" field with axis locks.
Made Actor to work with gameBojects without the MeshFilter component.
Made AddMethodToCache simpler.
10 years ago
Ivan "KaiSD" Korystin
b69ba47ed1
Reconfigured the solution.
Relocated the files to suite the Unity3D project folder structure.
10 years ago
Ivan "KaiSD" Korystin
2a5f20879b
Moved all actions to coa4u namespace.
Added methods caching for quick message processing.
Integrated MeshActor into Actor.
new Actions:
ActionStop.cs
ActionSetDirection.cs
10 years ago
Ivan "KaiSD" Korystin
0450492554
Fixed a bug with multiple rotations at the same time.
Made sample actions behavior a subclass of the Actor class.
Added new subclass for the Actor - MeshActor. This actor let's the actions to modify the mesh (i.e. Skew).
Added new actions:
ActionSkewBy.cs
ActionRandom.cs
10 years ago
Ivan "KaiSD" Korystin
06e25ca6c7
2D support
10 years ago
Ivan "KaiSD" Korystin
1d69dfd8f3
Optimization: caching unity components
new actions:
ActionBezierRel.cs
ActionBlink.cs
ActionJumpBy.cs
ActionJumpTo.cs
10 years ago
Ivan KaiSD Korystin
441fa25a19
initial
10 years ago