Relocated the files to suite the Unity3D project folder structure.
Added methods caching for quick message processing. Integrated MeshActor into Actor. new Actions: ActionStop.cs ActionSetDirection.cs
Made sample actions behavior a subclass of the Actor class. Added new subclass for the Actor - MeshActor. This actor let's the actions to modify the mesh (i.e. Skew). Added new actions: ActionSkewBy.cs ActionRandom.cs