Relocated the files to suite the Unity3D project folder structure.master
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<DebugSymbols>true</DebugSymbols> | |||||
<DebugType>full</DebugType> | |||||
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<OutputPath>Temp\bin\Debug\</OutputPath> | |||||
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<Compile Include="Assets\scripts\coa4u\ActionsBase\Action.cs" /> | |||||
<Compile Include="Assets\scripts\coa4u\ActionsBase\ActionInterval.cs" /> | |||||
<Compile Include="Assets\scripts\coa4u\ActionsBase\ActionParallel.cs" /> | |||||
<Compile Include="Assets\scripts\coa4u\ActionsBase\ActionRandom.cs" /> | |||||
<Compile Include="Assets\scripts\coa4u\ActionsBase\ActionRepeat.cs" /> | |||||
<Compile Include="Assets\scripts\coa4u\ActionsBase\ActionSequence.cs" /> | |||||
<Compile Include="Assets\scripts\coa4u\ActionsBase\ActionStop.cs" /> | |||||
<Compile Include="Assets\scripts\coa4u\ActionsInstant\ActionHide.cs" /> | |||||
<Compile Include="Assets\scripts\coa4u\ActionsInstant\ActionLog.cs" /> | |||||
<Compile Include="Assets\scripts\coa4u\ActionsInstant\ActionSendMessage.cs" /> | |||||
<Compile Include="Assets\scripts\coa4u\ActionsInstant\ActionSetDirection.cs" /> | |||||
<Compile Include="Assets\scripts\coa4u\ActionsInstant\ActionSetPlace.cs" /> | |||||
<Compile Include="Assets\scripts\coa4u\ActionsInstant\ActionSetRotation.cs" /> | |||||
<Compile Include="Assets\scripts\coa4u\ActionsInstant\ActionSetTint.cs" /> | |||||
<Compile Include="Assets\scripts\coa4u\ActionsInstant\ActionShow.cs" /> | |||||
<Compile Include="Assets\scripts\coa4u\ActionsInstant\ActionToggleVisibility.cs" /> | |||||
<Compile Include="Assets\scripts\coa4u\ActionsInterval\ActionBezierAbs.cs" /> | |||||
<Compile Include="Assets\scripts\coa4u\ActionsInterval\ActionBezierRel.cs" /> | |||||
<Compile Include="Assets\scripts\coa4u\ActionsInterval\ActionBlink.cs" /> | |||||
<Compile Include="Assets\scripts\coa4u\ActionsInterval\ActionDelay.cs" /> | |||||
<Compile Include="Assets\scripts\coa4u\ActionsInterval\ActionFadeBy.cs" /> | |||||
<Compile Include="Assets\scripts\coa4u\ActionsInterval\ActionFadeIn.cs" /> | |||||
<Compile Include="Assets\scripts\coa4u\ActionsInterval\ActionFadeOut.cs" /> | |||||
<Compile Include="Assets\scripts\coa4u\ActionsInterval\ActionFadeTo.cs" /> | |||||
<Compile Include="Assets\scripts\coa4u\ActionsInterval\ActionJumpBy.cs" /> | |||||
<Compile Include="Assets\scripts\coa4u\ActionsInterval\ActionJumpTo.cs" /> | |||||
<Compile Include="Assets\scripts\coa4u\ActionsInterval\ActionMoveBy.cs" /> | |||||
<Compile Include="Assets\scripts\coa4u\ActionsInterval\ActionMoveTo.cs" /> | |||||
<Compile Include="Assets\scripts\coa4u\ActionsInterval\ActionRotateBy.cs" /> | |||||
<Compile Include="Assets\scripts\coa4u\ActionsInterval\ActionRotateTo.cs" /> | |||||
<Compile Include="Assets\scripts\coa4u\ActionsInterval\ActionScaleBy.cs" /> | |||||
<Compile Include="Assets\scripts\coa4u\ActionsInterval\ActionScaleTo.cs" /> | |||||
<Compile Include="Assets\scripts\coa4u\ActionsInterval\ActionSkewBy.cs" /> | |||||
<Compile Include="Assets\scripts\coa4u\ActionsInterval\ActionTintBy.cs" /> | |||||
<Compile Include="Assets\scripts\coa4u\ActionsInterval\ActionTintTo.cs" /> | |||||
<Compile Include="Assets\scripts\coa4u\CoreClasses\MethodHolder.cs" /> | |||||
<Compile Include="Assets\scripts\coa4u\UnityComponents\Actor.cs" /> | |||||
<Compile Include="Assets\scripts\coa4u\UnityComponents\ActorSampleActions.cs" /> | |||||
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Other similar extension points exist, see Microsoft.Common.targets. | |||||
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@@ -0,0 +1,97 @@ | |||||
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | |||||
<PropertyGroup> | |||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> | |||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> | |||||
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<SchemaVersion>2.0</SchemaVersion> | |||||
<ProjectGuid>{AFB33E13-8308-E8F8-7362-3FF643D1ACD5}</ProjectGuid> | |||||
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<BaseDirectory>Assets</BaseDirectory> | |||||
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> | |||||
<DebugSymbols>true</DebugSymbols> | |||||
<DebugType>full</DebugType> | |||||
<Optimize>false</Optimize> | |||||
<OutputPath>Temp\bin\Debug\</OutputPath> | |||||
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<ErrorReport>prompt</ErrorReport> | |||||
<WarningLevel>4</WarningLevel> | |||||
<NoWarn>0169</NoWarn> | |||||
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<DebugType>pdbonly</DebugType> | |||||
<Optimize>true</Optimize> | |||||
<OutputPath>Temp\bin\Release\</OutputPath> | |||||
<DefineConstants>TRACE</DefineConstants> | |||||
<ErrorReport>prompt</ErrorReport> | |||||
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<Reference Include="System.XML" /> | |||||
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<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath> | |||||
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<Reference Include="UnityEditor"> | |||||
<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath> | |||||
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<ItemGroup> | |||||
<Compile Include="Assets\scripts\coa4u\ActionsBase\Action.cs" /> | |||||
<Compile Include="Assets\scripts\coa4u\ActionsBase\ActionInterval.cs" /> | |||||
<Compile Include="Assets\scripts\coa4u\ActionsBase\ActionParallel.cs" /> | |||||
<Compile Include="Assets\scripts\coa4u\ActionsBase\ActionRandom.cs" /> | |||||
<Compile Include="Assets\scripts\coa4u\ActionsBase\ActionRepeat.cs" /> | |||||
<Compile Include="Assets\scripts\coa4u\ActionsBase\ActionSequence.cs" /> | |||||
<Compile Include="Assets\scripts\coa4u\ActionsBase\ActionStop.cs" /> | |||||
<Compile Include="Assets\scripts\coa4u\ActionsInstant\ActionHide.cs" /> | |||||
<Compile Include="Assets\scripts\coa4u\ActionsInstant\ActionLog.cs" /> | |||||
<Compile Include="Assets\scripts\coa4u\ActionsInstant\ActionSendMessage.cs" /> | |||||
<Compile Include="Assets\scripts\coa4u\ActionsInstant\ActionSetDirection.cs" /> | |||||
<Compile Include="Assets\scripts\coa4u\ActionsInstant\ActionSetPlace.cs" /> | |||||
<Compile Include="Assets\scripts\coa4u\ActionsInstant\ActionSetRotation.cs" /> | |||||
<Compile Include="Assets\scripts\coa4u\ActionsInstant\ActionSetTint.cs" /> | |||||
<Compile Include="Assets\scripts\coa4u\ActionsInstant\ActionShow.cs" /> | |||||
<Compile Include="Assets\scripts\coa4u\ActionsInstant\ActionToggleVisibility.cs" /> | |||||
<Compile Include="Assets\scripts\coa4u\ActionsInterval\ActionBezierAbs.cs" /> | |||||
<Compile Include="Assets\scripts\coa4u\ActionsInterval\ActionBezierRel.cs" /> | |||||
<Compile Include="Assets\scripts\coa4u\ActionsInterval\ActionBlink.cs" /> | |||||
<Compile Include="Assets\scripts\coa4u\ActionsInterval\ActionDelay.cs" /> | |||||
<Compile Include="Assets\scripts\coa4u\ActionsInterval\ActionFadeBy.cs" /> | |||||
<Compile Include="Assets\scripts\coa4u\ActionsInterval\ActionFadeIn.cs" /> | |||||
<Compile Include="Assets\scripts\coa4u\ActionsInterval\ActionFadeOut.cs" /> | |||||
<Compile Include="Assets\scripts\coa4u\ActionsInterval\ActionFadeTo.cs" /> | |||||
<Compile Include="Assets\scripts\coa4u\ActionsInterval\ActionJumpBy.cs" /> | |||||
<Compile Include="Assets\scripts\coa4u\ActionsInterval\ActionJumpTo.cs" /> | |||||
<Compile Include="Assets\scripts\coa4u\ActionsInterval\ActionMoveBy.cs" /> | |||||
<Compile Include="Assets\scripts\coa4u\ActionsInterval\ActionMoveTo.cs" /> | |||||
<Compile Include="Assets\scripts\coa4u\ActionsInterval\ActionRotateBy.cs" /> | |||||
<Compile Include="Assets\scripts\coa4u\ActionsInterval\ActionRotateTo.cs" /> | |||||
<Compile Include="Assets\scripts\coa4u\ActionsInterval\ActionScaleBy.cs" /> | |||||
<Compile Include="Assets\scripts\coa4u\ActionsInterval\ActionScaleTo.cs" /> | |||||
<Compile Include="Assets\scripts\coa4u\ActionsInterval\ActionSkewBy.cs" /> | |||||
<Compile Include="Assets\scripts\coa4u\ActionsInterval\ActionTintBy.cs" /> | |||||
<Compile Include="Assets\scripts\coa4u\ActionsInterval\ActionTintTo.cs" /> | |||||
<Compile Include="Assets\scripts\coa4u\CoreClasses\MethodHolder.cs" /> | |||||
<Compile Include="Assets\scripts\coa4u\UnityComponents\Actor.cs" /> | |||||
<Compile Include="Assets\scripts\coa4u\UnityComponents\ActorSampleActions.cs" /> | |||||
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> | |||||
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Other similar extension points exist, see Microsoft.Common.targets. | |||||
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@@ -0,0 +1,39 @@ | |||||
Microsoft Visual Studio Solution File, Format Version 11.00 | |||||
# Visual Studio 2008 | |||||
Project("{6494E6C4-8F81-AC54-513F-F4FE85E59CCD}") = "coa4u", "Assembly-CSharp-vs.csproj", "{AFB33E13-8308-E8F8-7362-3FF643D1ACD5}" | |||||
EndProject | |||||
Global | |||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution | |||||
Debug|Any CPU = Debug|Any CPU | |||||
Release|Any CPU = Release|Any CPU | |||||
EndGlobalSection | |||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution | |||||
{AFB33E13-8308-E8F8-7362-3FF643D1ACD5}.Debug|Any CPU.ActiveCfg = Debug|Any CPU | |||||
{AFB33E13-8308-E8F8-7362-3FF643D1ACD5}.Debug|Any CPU.Build.0 = Debug|Any CPU | |||||
{AFB33E13-8308-E8F8-7362-3FF643D1ACD5}.Release|Any CPU.ActiveCfg = Release|Any CPU | |||||
{AFB33E13-8308-E8F8-7362-3FF643D1ACD5}.Release|Any CPU.Build.0 = Release|Any CPU | |||||
EndGlobalSection | |||||
GlobalSection(SolutionProperties) = preSolution | |||||
HideSolutionNode = FALSE | |||||
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GlobalSection(MonoDevelopProperties) = preSolution | |||||
StartupItem = Assembly-CSharp.csproj | |||||
Policies = $0 | |||||
$0.TextStylePolicy = $1 | |||||
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$2.inheritsScope = text/x-csharp | |||||
$2.scope = text/x-csharp | |||||
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$3.FileWidth = 120 | |||||
$3.TabWidth = 4 | |||||
$3.EolMarker = Unix | |||||
$3.inheritsSet = Mono | |||||
$3.inheritsScope = text/plain | |||||
$3.scope = text/plain | |||||
EndGlobalSection | |||||
EndGlobal |
@@ -1,102 +0,0 @@ | |||||
<?xml version="1.0" encoding="utf-8"?> | |||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | |||||
<PropertyGroup> | |||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> | |||||
<Platform Condition=" '$(Platform)' == '' ">x86</Platform> | |||||
<ProductVersion>8.0.30703</ProductVersion> | |||||
<SchemaVersion>2.0</SchemaVersion> | |||||
<ProjectGuid>{9B556AA5-C2CD-4F5A-A087-7D4E3437F09B}</ProjectGuid> | |||||
<OutputType>Library</OutputType> | |||||
<AppDesignerFolder>Properties</AppDesignerFolder> | |||||
<RootNamespace>coa4u</RootNamespace> | |||||
<AssemblyName>coa4u</AssemblyName> | |||||
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion> | |||||
<TargetFrameworkProfile>Client</TargetFrameworkProfile> | |||||
<FileAlignment>512</FileAlignment> | |||||
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' "> | |||||
<PlatformTarget>x86</PlatformTarget> | |||||
<DebugSymbols>true</DebugSymbols> | |||||
<DebugType>full</DebugType> | |||||
<Optimize>false</Optimize> | |||||
<OutputPath>bin\Debug\</OutputPath> | |||||
<DefineConstants>DEBUG;TRACE</DefineConstants> | |||||
<ErrorReport>prompt</ErrorReport> | |||||
<WarningLevel>4</WarningLevel> | |||||
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' "> | |||||
<PlatformTarget>x86</PlatformTarget> | |||||
<DebugType>pdbonly</DebugType> | |||||
<Optimize>true</Optimize> | |||||
<OutputPath>bin\Release\</OutputPath> | |||||
<DefineConstants>TRACE</DefineConstants> | |||||
<ErrorReport>prompt</ErrorReport> | |||||
<WarningLevel>4</WarningLevel> | |||||
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<PropertyGroup> | |||||
<StartupObject /> | |||||
</PropertyGroup> | |||||
<ItemGroup> | |||||
<Reference Include="System" /> | |||||
<Reference Include="System.XML" /> | |||||
<Reference Include="System.Core" /> | |||||
<Reference Include="System.Xml.Linq" /> | |||||
<Reference Include="UnityEngine"> | |||||
<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath> | |||||
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<Reference Include="UnityEditor"> | |||||
<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath> | |||||
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<Compile Include="src\ActionsBase\Action.cs" /> | |||||
<Compile Include="src\ActionsBase\ActionInterval.cs" /> | |||||
<Compile Include="src\ActionsBase\ActionParallel.cs" /> | |||||
<Compile Include="src\ActionsBase\ActionRandom.cs" /> | |||||
<Compile Include="src\ActionsBase\ActionRepeat.cs" /> | |||||
<Compile Include="src\ActionsBase\ActionSequence.cs" /> | |||||
<Compile Include="src\ActionsBase\ActionStop.cs" /> | |||||
<Compile Include="src\ActionsInstant\ActionHide.cs" /> | |||||
<Compile Include="src\ActionsInstant\ActionLog.cs" /> | |||||
<Compile Include="src\ActionsInstant\ActionSendMessage.cs" /> | |||||
<Compile Include="src\ActionsInstant\ActionSetDirection.cs" /> | |||||
<Compile Include="src\ActionsInstant\ActionSetPlace.cs" /> | |||||
<Compile Include="src\ActionsInstant\ActionSetRotation.cs" /> | |||||
<Compile Include="src\ActionsInstant\ActionSetTint.cs" /> | |||||
<Compile Include="src\ActionsInstant\ActionShow.cs" /> | |||||
<Compile Include="src\ActionsInstant\ActionToggleVisibility.cs" /> | |||||
<Compile Include="src\ActionsInterval\ActionBezierAbs.cs" /> | |||||
<Compile Include="src\ActionsInterval\ActionBezierRel.cs" /> | |||||
<Compile Include="src\ActionsInterval\ActionBlink.cs" /> | |||||
<Compile Include="src\ActionsInterval\ActionDelay.cs" /> | |||||
<Compile Include="src\ActionsInterval\ActionFadeBy.cs" /> | |||||
<Compile Include="src\ActionsInterval\ActionFadeIn.cs" /> | |||||
<Compile Include="src\ActionsInterval\ActionFadeOut.cs" /> | |||||
<Compile Include="src\ActionsInterval\ActionFadeTo.cs" /> | |||||
<Compile Include="src\ActionsInterval\ActionJumpBy.cs" /> | |||||
<Compile Include="src\ActionsInterval\ActionJumpTo.cs" /> | |||||
<Compile Include="src\ActionsInterval\ActionMoveBy.cs" /> | |||||
<Compile Include="src\ActionsInterval\ActionMoveTo.cs" /> | |||||
<Compile Include="src\ActionsInterval\ActionRotateBy.cs" /> | |||||
<Compile Include="src\ActionsInterval\ActionRotateTo.cs" /> | |||||
<Compile Include="src\ActionsInterval\ActionScaleBy.cs" /> | |||||
<Compile Include="src\ActionsInterval\ActionScaleTo.cs" /> | |||||
<Compile Include="src\ActionsInterval\ActionSkewBy.cs" /> | |||||
<Compile Include="src\ActionsInterval\ActionTintBy.cs" /> | |||||
<Compile Include="src\ActionsInterval\ActionTintTo.cs" /> | |||||
<Compile Include="src\CoreClasses\MethodHolder.cs" /> | |||||
<Compile Include="src\UnityComponents\Actor.cs" /> | |||||
<Compile Include="src\UnityComponents\ActorSampleActions.cs" /> | |||||
</ItemGroup> | |||||
<ItemGroup> | |||||
<None Include="README.md" /> | |||||
</ItemGroup> | |||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> | |||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it. | |||||
Other similar extension points exist, see Microsoft.Common.targets. | |||||
<Target Name="BeforeBuild"> | |||||
</Target> | |||||
<Target Name="AfterBuild"> | |||||
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@@ -1,3 +0,0 @@ | |||||
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | |||||
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@@ -1,20 +1,38 @@ | |||||
| |||||
Microsoft Visual Studio Solution File, Format Version 11.00 | Microsoft Visual Studio Solution File, Format Version 11.00 | ||||
# Visual C# Express 2010 | |||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "coa4u", "coa4u.csproj", "{9B556AA5-C2CD-4F5A-A087-7D4E3437F09B}" | |||||
# Visual Studio 2008 | |||||
Project("{6494E6C4-8F81-AC54-513F-F4FE85E59CCD}") = "coa4u", "Assembly-CSharp.csproj", "{AFB33E13-8308-E8F8-7362-3FF643D1ACD5}" | |||||
EndProject | EndProject | ||||
Global | Global | ||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution | GlobalSection(SolutionConfigurationPlatforms) = preSolution | ||||
Debug|x86 = Debug|x86 | |||||
Release|x86 = Release|x86 | |||||
Debug|Any CPU = Debug|Any CPU | |||||
Release|Any CPU = Release|Any CPU | |||||
EndGlobalSection | EndGlobalSection | ||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution | GlobalSection(ProjectConfigurationPlatforms) = postSolution | ||||
{9B556AA5-C2CD-4F5A-A087-7D4E3437F09B}.Debug|x86.ActiveCfg = Debug|x86 | |||||
{9B556AA5-C2CD-4F5A-A087-7D4E3437F09B}.Debug|x86.Build.0 = Debug|x86 | |||||
{9B556AA5-C2CD-4F5A-A087-7D4E3437F09B}.Release|x86.ActiveCfg = Release|x86 | |||||
{9B556AA5-C2CD-4F5A-A087-7D4E3437F09B}.Release|x86.Build.0 = Release|x86 | |||||
{AFB33E13-8308-E8F8-7362-3FF643D1ACD5}.Debug|Any CPU.ActiveCfg = Debug|Any CPU | |||||
{AFB33E13-8308-E8F8-7362-3FF643D1ACD5}.Debug|Any CPU.Build.0 = Debug|Any CPU | |||||
{AFB33E13-8308-E8F8-7362-3FF643D1ACD5}.Release|Any CPU.ActiveCfg = Release|Any CPU | |||||
{AFB33E13-8308-E8F8-7362-3FF643D1ACD5}.Release|Any CPU.Build.0 = Release|Any CPU | |||||
EndGlobalSection | EndGlobalSection | ||||
GlobalSection(SolutionProperties) = preSolution | GlobalSection(SolutionProperties) = preSolution | ||||
HideSolutionNode = FALSE | HideSolutionNode = FALSE | ||||
EndGlobalSection | EndGlobalSection | ||||
GlobalSection(MonoDevelopProperties) = preSolution | |||||
StartupItem = Assembly-CSharp.csproj | |||||
Policies = $0 | |||||
$0.TextStylePolicy = $1 | |||||
$1.inheritsSet = null | |||||
$1.scope = text/x-csharp | |||||
$0.CSharpFormattingPolicy = $2 | |||||
$2.inheritsSet = Mono | |||||
$2.inheritsScope = text/x-csharp | |||||
$2.scope = text/x-csharp | |||||
$0.TextStylePolicy = $3 | |||||
$3.FileWidth = 120 | |||||
$3.TabWidth = 4 | |||||
$3.EolMarker = Unix | |||||
$3.inheritsSet = Mono | |||||
$3.inheritsScope = text/plain | |||||
$3.scope = text/plain | |||||
EndGlobalSection | |||||
EndGlobal | EndGlobal |