Reconfigured the solution.
Relocated the files to suite the Unity3D project folder structure.
This commit is contained in:
97
Assembly-CSharp-vs.csproj
Normal file
97
Assembly-CSharp-vs.csproj
Normal file
@@ -0,0 +1,97 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProductVersion>10.0.20506</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{AFB33E13-8308-E8F8-7362-3FF643D1ACD5}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace></RootNamespace>
|
||||
<AssemblyName>Assembly-CSharp</AssemblyName>
|
||||
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<BaseDirectory>Assets</BaseDirectory>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>Temp\bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE;UNITY_STANDALONE_WIN;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_AUDIO_FMOD;UNITY_STANDALONE;ENABLE_MONO;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_GENERICS;ENABLE_SUBSTANCE;INCLUDE_WP8SUPPORT;ENABLE_MOVIES;ENABLE_WWW;ENABLE_IMAGEEFFECTS;ENABLE_WEBCAM;INCLUDE_METROSUPPORT;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_2D_PHYSICS;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_NAVMESH_CARVING;ENABLE_DUCK_TYPING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;UNITY_4_3_4;UNITY_4_3;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_WIN</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn>0169</NoWarn>
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||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>Temp\bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn>0169</NoWarn>
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||||
</PropertyGroup>
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||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.XML" />
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||||
<Reference Include="System.Core" />
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||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="UnityEngine">
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||||
<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath>
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</Reference>
|
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<Reference Include="UnityEditor">
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||||
<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
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||||
</Reference>
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||||
</ItemGroup>
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||||
<ItemGroup>
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||||
<Compile Include="Assets\scripts\coa4u\ActionsBase\Action.cs" />
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||||
<Compile Include="Assets\scripts\coa4u\ActionsBase\ActionInterval.cs" />
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||||
<Compile Include="Assets\scripts\coa4u\ActionsBase\ActionParallel.cs" />
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||||
<Compile Include="Assets\scripts\coa4u\ActionsBase\ActionRandom.cs" />
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||||
<Compile Include="Assets\scripts\coa4u\ActionsBase\ActionRepeat.cs" />
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||||
<Compile Include="Assets\scripts\coa4u\ActionsBase\ActionSequence.cs" />
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<Compile Include="Assets\scripts\coa4u\ActionsBase\ActionStop.cs" />
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<Compile Include="Assets\scripts\coa4u\ActionsInstant\ActionHide.cs" />
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<Compile Include="Assets\scripts\coa4u\ActionsInstant\ActionLog.cs" />
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||||
<Compile Include="Assets\scripts\coa4u\ActionsInstant\ActionSendMessage.cs" />
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||||
<Compile Include="Assets\scripts\coa4u\ActionsInstant\ActionSetDirection.cs" />
|
||||
<Compile Include="Assets\scripts\coa4u\ActionsInstant\ActionSetPlace.cs" />
|
||||
<Compile Include="Assets\scripts\coa4u\ActionsInstant\ActionSetRotation.cs" />
|
||||
<Compile Include="Assets\scripts\coa4u\ActionsInstant\ActionSetTint.cs" />
|
||||
<Compile Include="Assets\scripts\coa4u\ActionsInstant\ActionShow.cs" />
|
||||
<Compile Include="Assets\scripts\coa4u\ActionsInstant\ActionToggleVisibility.cs" />
|
||||
<Compile Include="Assets\scripts\coa4u\ActionsInterval\ActionBezierAbs.cs" />
|
||||
<Compile Include="Assets\scripts\coa4u\ActionsInterval\ActionBezierRel.cs" />
|
||||
<Compile Include="Assets\scripts\coa4u\ActionsInterval\ActionBlink.cs" />
|
||||
<Compile Include="Assets\scripts\coa4u\ActionsInterval\ActionDelay.cs" />
|
||||
<Compile Include="Assets\scripts\coa4u\ActionsInterval\ActionFadeBy.cs" />
|
||||
<Compile Include="Assets\scripts\coa4u\ActionsInterval\ActionFadeIn.cs" />
|
||||
<Compile Include="Assets\scripts\coa4u\ActionsInterval\ActionFadeOut.cs" />
|
||||
<Compile Include="Assets\scripts\coa4u\ActionsInterval\ActionFadeTo.cs" />
|
||||
<Compile Include="Assets\scripts\coa4u\ActionsInterval\ActionJumpBy.cs" />
|
||||
<Compile Include="Assets\scripts\coa4u\ActionsInterval\ActionJumpTo.cs" />
|
||||
<Compile Include="Assets\scripts\coa4u\ActionsInterval\ActionMoveBy.cs" />
|
||||
<Compile Include="Assets\scripts\coa4u\ActionsInterval\ActionMoveTo.cs" />
|
||||
<Compile Include="Assets\scripts\coa4u\ActionsInterval\ActionRotateBy.cs" />
|
||||
<Compile Include="Assets\scripts\coa4u\ActionsInterval\ActionRotateTo.cs" />
|
||||
<Compile Include="Assets\scripts\coa4u\ActionsInterval\ActionScaleBy.cs" />
|
||||
<Compile Include="Assets\scripts\coa4u\ActionsInterval\ActionScaleTo.cs" />
|
||||
<Compile Include="Assets\scripts\coa4u\ActionsInterval\ActionSkewBy.cs" />
|
||||
<Compile Include="Assets\scripts\coa4u\ActionsInterval\ActionTintBy.cs" />
|
||||
<Compile Include="Assets\scripts\coa4u\ActionsInterval\ActionTintTo.cs" />
|
||||
<Compile Include="Assets\scripts\coa4u\CoreClasses\MethodHolder.cs" />
|
||||
<Compile Include="Assets\scripts\coa4u\UnityComponents\Actor.cs" />
|
||||
<Compile Include="Assets\scripts\coa4u\UnityComponents\ActorSampleActions.cs" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
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||||
<Target Name="AfterBuild">
|
||||
</Target>
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||||
-->
|
||||
|
||||
</Project>
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||||
97
Assembly-CSharp.csproj
Normal file
97
Assembly-CSharp.csproj
Normal file
@@ -0,0 +1,97 @@
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||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProductVersion>10.0.20506</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{AFB33E13-8308-E8F8-7362-3FF643D1ACD5}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace></RootNamespace>
|
||||
<AssemblyName>Assembly-CSharp</AssemblyName>
|
||||
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<BaseDirectory>Assets</BaseDirectory>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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||||
<DebugSymbols>true</DebugSymbols>
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||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>Temp\bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE;UNITY_STANDALONE_WIN;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_AUDIO_FMOD;UNITY_STANDALONE;ENABLE_MONO;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_GENERICS;ENABLE_SUBSTANCE;INCLUDE_WP8SUPPORT;ENABLE_MOVIES;ENABLE_WWW;ENABLE_IMAGEEFFECTS;ENABLE_WEBCAM;INCLUDE_METROSUPPORT;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_2D_PHYSICS;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_NAVMESH_CARVING;ENABLE_DUCK_TYPING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;UNITY_4_3_4;UNITY_4_3;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_WIN</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
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||||
<NoWarn>0169</NoWarn>
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||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>Temp\bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn>0169</NoWarn>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.XML" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor">
|
||||
<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Assets\scripts\coa4u\ActionsBase\Action.cs" />
|
||||
<Compile Include="Assets\scripts\coa4u\ActionsBase\ActionInterval.cs" />
|
||||
<Compile Include="Assets\scripts\coa4u\ActionsBase\ActionParallel.cs" />
|
||||
<Compile Include="Assets\scripts\coa4u\ActionsBase\ActionRandom.cs" />
|
||||
<Compile Include="Assets\scripts\coa4u\ActionsBase\ActionRepeat.cs" />
|
||||
<Compile Include="Assets\scripts\coa4u\ActionsBase\ActionSequence.cs" />
|
||||
<Compile Include="Assets\scripts\coa4u\ActionsBase\ActionStop.cs" />
|
||||
<Compile Include="Assets\scripts\coa4u\ActionsInstant\ActionHide.cs" />
|
||||
<Compile Include="Assets\scripts\coa4u\ActionsInstant\ActionLog.cs" />
|
||||
<Compile Include="Assets\scripts\coa4u\ActionsInstant\ActionSendMessage.cs" />
|
||||
<Compile Include="Assets\scripts\coa4u\ActionsInstant\ActionSetDirection.cs" />
|
||||
<Compile Include="Assets\scripts\coa4u\ActionsInstant\ActionSetPlace.cs" />
|
||||
<Compile Include="Assets\scripts\coa4u\ActionsInstant\ActionSetRotation.cs" />
|
||||
<Compile Include="Assets\scripts\coa4u\ActionsInstant\ActionSetTint.cs" />
|
||||
<Compile Include="Assets\scripts\coa4u\ActionsInstant\ActionShow.cs" />
|
||||
<Compile Include="Assets\scripts\coa4u\ActionsInstant\ActionToggleVisibility.cs" />
|
||||
<Compile Include="Assets\scripts\coa4u\ActionsInterval\ActionBezierAbs.cs" />
|
||||
<Compile Include="Assets\scripts\coa4u\ActionsInterval\ActionBezierRel.cs" />
|
||||
<Compile Include="Assets\scripts\coa4u\ActionsInterval\ActionBlink.cs" />
|
||||
<Compile Include="Assets\scripts\coa4u\ActionsInterval\ActionDelay.cs" />
|
||||
<Compile Include="Assets\scripts\coa4u\ActionsInterval\ActionFadeBy.cs" />
|
||||
<Compile Include="Assets\scripts\coa4u\ActionsInterval\ActionFadeIn.cs" />
|
||||
<Compile Include="Assets\scripts\coa4u\ActionsInterval\ActionFadeOut.cs" />
|
||||
<Compile Include="Assets\scripts\coa4u\ActionsInterval\ActionFadeTo.cs" />
|
||||
<Compile Include="Assets\scripts\coa4u\ActionsInterval\ActionJumpBy.cs" />
|
||||
<Compile Include="Assets\scripts\coa4u\ActionsInterval\ActionJumpTo.cs" />
|
||||
<Compile Include="Assets\scripts\coa4u\ActionsInterval\ActionMoveBy.cs" />
|
||||
<Compile Include="Assets\scripts\coa4u\ActionsInterval\ActionMoveTo.cs" />
|
||||
<Compile Include="Assets\scripts\coa4u\ActionsInterval\ActionRotateBy.cs" />
|
||||
<Compile Include="Assets\scripts\coa4u\ActionsInterval\ActionRotateTo.cs" />
|
||||
<Compile Include="Assets\scripts\coa4u\ActionsInterval\ActionScaleBy.cs" />
|
||||
<Compile Include="Assets\scripts\coa4u\ActionsInterval\ActionScaleTo.cs" />
|
||||
<Compile Include="Assets\scripts\coa4u\ActionsInterval\ActionSkewBy.cs" />
|
||||
<Compile Include="Assets\scripts\coa4u\ActionsInterval\ActionTintBy.cs" />
|
||||
<Compile Include="Assets\scripts\coa4u\ActionsInterval\ActionTintTo.cs" />
|
||||
<Compile Include="Assets\scripts\coa4u\CoreClasses\MethodHolder.cs" />
|
||||
<Compile Include="Assets\scripts\coa4u\UnityComponents\Actor.cs" />
|
||||
<Compile Include="Assets\scripts\coa4u\UnityComponents\ActorSampleActions.cs" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
|
||||
</Project>
|
||||
39
coa4u-csharp.sln
Normal file
39
coa4u-csharp.sln
Normal file
@@ -0,0 +1,39 @@
|
||||
Microsoft Visual Studio Solution File, Format Version 11.00
|
||||
# Visual Studio 2008
|
||||
|
||||
Project("{6494E6C4-8F81-AC54-513F-F4FE85E59CCD}") = "coa4u", "Assembly-CSharp-vs.csproj", "{AFB33E13-8308-E8F8-7362-3FF643D1ACD5}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{AFB33E13-8308-E8F8-7362-3FF643D1ACD5}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{AFB33E13-8308-E8F8-7362-3FF643D1ACD5}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{AFB33E13-8308-E8F8-7362-3FF643D1ACD5}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{AFB33E13-8308-E8F8-7362-3FF643D1ACD5}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(MonoDevelopProperties) = preSolution
|
||||
StartupItem = Assembly-CSharp.csproj
|
||||
Policies = $0
|
||||
$0.TextStylePolicy = $1
|
||||
$1.inheritsSet = null
|
||||
$1.scope = text/x-csharp
|
||||
$0.CSharpFormattingPolicy = $2
|
||||
$2.inheritsSet = Mono
|
||||
$2.inheritsScope = text/x-csharp
|
||||
$2.scope = text/x-csharp
|
||||
$0.TextStylePolicy = $3
|
||||
$3.FileWidth = 120
|
||||
$3.TabWidth = 4
|
||||
$3.EolMarker = Unix
|
||||
$3.inheritsSet = Mono
|
||||
$3.inheritsScope = text/plain
|
||||
$3.scope = text/plain
|
||||
EndGlobalSection
|
||||
|
||||
EndGlobal
|
||||
102
coa4u.csproj
102
coa4u.csproj
@@ -1,102 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
|
||||
<ProductVersion>8.0.30703</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{9B556AA5-C2CD-4F5A-A087-7D4E3437F09B}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>coa4u</RootNamespace>
|
||||
<AssemblyName>coa4u</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
|
||||
<TargetFrameworkProfile>Client</TargetFrameworkProfile>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<StartupObject />
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.XML" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor">
|
||||
<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="src\ActionsBase\Action.cs" />
|
||||
<Compile Include="src\ActionsBase\ActionInterval.cs" />
|
||||
<Compile Include="src\ActionsBase\ActionParallel.cs" />
|
||||
<Compile Include="src\ActionsBase\ActionRandom.cs" />
|
||||
<Compile Include="src\ActionsBase\ActionRepeat.cs" />
|
||||
<Compile Include="src\ActionsBase\ActionSequence.cs" />
|
||||
<Compile Include="src\ActionsBase\ActionStop.cs" />
|
||||
<Compile Include="src\ActionsInstant\ActionHide.cs" />
|
||||
<Compile Include="src\ActionsInstant\ActionLog.cs" />
|
||||
<Compile Include="src\ActionsInstant\ActionSendMessage.cs" />
|
||||
<Compile Include="src\ActionsInstant\ActionSetDirection.cs" />
|
||||
<Compile Include="src\ActionsInstant\ActionSetPlace.cs" />
|
||||
<Compile Include="src\ActionsInstant\ActionSetRotation.cs" />
|
||||
<Compile Include="src\ActionsInstant\ActionSetTint.cs" />
|
||||
<Compile Include="src\ActionsInstant\ActionShow.cs" />
|
||||
<Compile Include="src\ActionsInstant\ActionToggleVisibility.cs" />
|
||||
<Compile Include="src\ActionsInterval\ActionBezierAbs.cs" />
|
||||
<Compile Include="src\ActionsInterval\ActionBezierRel.cs" />
|
||||
<Compile Include="src\ActionsInterval\ActionBlink.cs" />
|
||||
<Compile Include="src\ActionsInterval\ActionDelay.cs" />
|
||||
<Compile Include="src\ActionsInterval\ActionFadeBy.cs" />
|
||||
<Compile Include="src\ActionsInterval\ActionFadeIn.cs" />
|
||||
<Compile Include="src\ActionsInterval\ActionFadeOut.cs" />
|
||||
<Compile Include="src\ActionsInterval\ActionFadeTo.cs" />
|
||||
<Compile Include="src\ActionsInterval\ActionJumpBy.cs" />
|
||||
<Compile Include="src\ActionsInterval\ActionJumpTo.cs" />
|
||||
<Compile Include="src\ActionsInterval\ActionMoveBy.cs" />
|
||||
<Compile Include="src\ActionsInterval\ActionMoveTo.cs" />
|
||||
<Compile Include="src\ActionsInterval\ActionRotateBy.cs" />
|
||||
<Compile Include="src\ActionsInterval\ActionRotateTo.cs" />
|
||||
<Compile Include="src\ActionsInterval\ActionScaleBy.cs" />
|
||||
<Compile Include="src\ActionsInterval\ActionScaleTo.cs" />
|
||||
<Compile Include="src\ActionsInterval\ActionSkewBy.cs" />
|
||||
<Compile Include="src\ActionsInterval\ActionTintBy.cs" />
|
||||
<Compile Include="src\ActionsInterval\ActionTintTo.cs" />
|
||||
<Compile Include="src\CoreClasses\MethodHolder.cs" />
|
||||
<Compile Include="src\UnityComponents\Actor.cs" />
|
||||
<Compile Include="src\UnityComponents\ActorSampleActions.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="README.md" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
||||
@@ -1,3 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
</Project>
|
||||
36
coa4u.sln
36
coa4u.sln
@@ -1,20 +1,38 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 11.00
|
||||
# Visual C# Express 2010
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "coa4u", "coa4u.csproj", "{9B556AA5-C2CD-4F5A-A087-7D4E3437F09B}"
|
||||
# Visual Studio 2008
|
||||
|
||||
Project("{6494E6C4-8F81-AC54-513F-F4FE85E59CCD}") = "coa4u", "Assembly-CSharp.csproj", "{AFB33E13-8308-E8F8-7362-3FF643D1ACD5}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|x86 = Debug|x86
|
||||
Release|x86 = Release|x86
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{9B556AA5-C2CD-4F5A-A087-7D4E3437F09B}.Debug|x86.ActiveCfg = Debug|x86
|
||||
{9B556AA5-C2CD-4F5A-A087-7D4E3437F09B}.Debug|x86.Build.0 = Debug|x86
|
||||
{9B556AA5-C2CD-4F5A-A087-7D4E3437F09B}.Release|x86.ActiveCfg = Release|x86
|
||||
{9B556AA5-C2CD-4F5A-A087-7D4E3437F09B}.Release|x86.Build.0 = Release|x86
|
||||
{AFB33E13-8308-E8F8-7362-3FF643D1ACD5}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{AFB33E13-8308-E8F8-7362-3FF643D1ACD5}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{AFB33E13-8308-E8F8-7362-3FF643D1ACD5}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{AFB33E13-8308-E8F8-7362-3FF643D1ACD5}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(MonoDevelopProperties) = preSolution
|
||||
StartupItem = Assembly-CSharp.csproj
|
||||
Policies = $0
|
||||
$0.TextStylePolicy = $1
|
||||
$1.inheritsSet = null
|
||||
$1.scope = text/x-csharp
|
||||
$0.CSharpFormattingPolicy = $2
|
||||
$2.inheritsSet = Mono
|
||||
$2.inheritsScope = text/x-csharp
|
||||
$2.scope = text/x-csharp
|
||||
$0.TextStylePolicy = $3
|
||||
$3.FileWidth = 120
|
||||
$3.TabWidth = 4
|
||||
$3.EolMarker = Unix
|
||||
$3.inheritsSet = Mono
|
||||
$3.inheritsScope = text/plain
|
||||
$3.scope = text/plain
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
|
||||
Reference in New Issue
Block a user