Изменения от Главреда ГитЖС | Changes of GitJS Glavred
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@@ -2,6 +2,7 @@ PCG
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0.1.0
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https://git.opengamestudio.org/kornerr/pcg
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/pcg-random.js
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x /🎬.js
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/🎬.череда
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/🏁.js
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165
pcg-random.js
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165
pcg-random.js
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// Copyright 2014 Thom Chiovoloni, released under the MIT license.
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/// A random number generator based on the basic implementation of the PCG algorithm,
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/// as described here: http://www.pcg-random.org/
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var PcgRandom = (function() {
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'use strict';
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var defaultIncHi = 0x14057b7e;
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var defaultIncLo = 0xf767814f;
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/// Construct a random number generator.
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function PcgRandom(seedHi, seedLo, incHi, incLo) {
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this.setSeed(seedHi, seedLo, incHi, incLo)
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}
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/// Set the seed and incrementer.
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PcgRandom.prototype.setSeed = function(seedHi, seedLo, incHi, incLo) {
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if (seedLo == null && seedHi == null) {
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seedLo = (Math.random() * 0xffffffff) >>> 0;
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seedHi = 0;
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}
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else if (seedLo == null) {
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seedLo = seedHi;
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seedHi = 0;
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}
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if (incLo == null && incHi == null) {
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incLo = this.state_ ? this.state_[3] : defaultIncLo;
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incHi = this.state_ ? this.state_[2] : defaultIncHi;
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}
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else if (incLo == null) {
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incLo = incHi;
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incHi = 0;
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}
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this.state_ = new Int32Array([ 0, 0, incHi >>> 0, (incLo|1) >>> 0 ]);
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this.next_();
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add64_(this.state_, this.state_[0], this.state_[1], seedHi>>>0, seedLo>>>0);
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this.next_();
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return this;
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};
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/// Return a copy of the internal state of this random number generator as a JavaScript Array.
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PcgRandom.prototype.getState = function() {
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return [this.state_[0], this.state_[1], this.state_[2], this.state_[3]];
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};
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/// Set the state of the random number generator.
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PcgRandom.prototype.setState = function(state) {
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this.state_[0] = state[0];
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this.state_[1] = state[1];
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this.state_[2] = state[2];
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this.state_[3] = state[3]|1;
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};
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// shim for Math.imul.
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var imul = Math.imul;
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if (!imul) {
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imul = function(a, b) {
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var ah = (a >>> 16) & 0xffff, al = a & 0xffff;
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var bh = (b >>> 16) & 0xffff, bl = b & 0xffff;
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return ((al * bl) + (((ah * bl + al * bh) << 16) >>> 0) | 0);
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};
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}
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// multiply two 64 bit numbers (given in parts), and store the result in `out`.
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function mul64_(out, aHi, aLo, bHi, bLo) {
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var c1 = (aLo >>> 16) * (bLo & 0xffff) >>> 0;
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var c0 = (aLo & 0xffff) * (bLo >>> 16) >>> 0;
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var lo = ((aLo & 0xffff) * (bLo & 0xffff)) >>> 0;
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var hi = ((aLo >>> 16) * (bLo >>> 16)) + ((c0 >>> 16) + (c1 >>> 16)) >>> 0;
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c0 = (c0 << 16) >>> 0;
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lo = (lo + c0) >>> 0;
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if ((lo >>> 0) < (c0 >>> 0)) {
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hi = (hi + 1) >>> 0;
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}
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c1 = (c1 << 16) >>> 0;
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lo = (lo + c1) >>> 0;
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if ((lo >>> 0) < (c1 >>> 0)) {
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hi = (hi + 1) >>> 0;
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}
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hi = (hi + imul(aLo, bHi)) >>> 0;
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hi = (hi + imul(aHi, bLo)) >>> 0;
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out[0] = hi;
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out[1] = lo;
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}
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// add two 64 bit numbers (given in parts), and store the result in `out`.
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function add64_(out, aHi, aLo, bHi, bLo) {
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var hi = (aHi + bHi) >>> 0;
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var lo = (aLo + bLo) >>> 0;
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if ((lo >>> 0) < (aLo >>> 0)) {
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hi = (hi + 1) | 0;
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}
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out[0] = hi;
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out[1] = lo;
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}
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var MUL_HI = 0x5851f42d >>> 0;
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var MUL_LO = 0x4c957f2d >>> 0;
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/// Generate a random 32 bit integer. This uses the PCG algorithm, described
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/// here: http://www.pcg-random.org/
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PcgRandom.prototype.next_ = function() {
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// save current state (what we'll use for this number)
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var oldHi = this.state_[0] >>> 0;
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var oldLo = this.state_[1] >>> 0;
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// churn LCG.
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mul64_(this.state_, oldHi, oldLo, MUL_HI, MUL_LO);
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add64_(this.state_, this.state_[0], this.state_[1], this.state_[2], this.state_[3]);
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// get least sig. 32 bits of ((oldstate >> 18) ^ oldstate) >> 27
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var xsHi = oldHi >>> 18;
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var xsLo = ((oldLo >>> 18) | (oldHi << 14)) >>> 0;
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xsHi = (xsHi ^ oldHi) >>> 0;
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xsLo = (xsLo ^ oldLo) >>> 0;
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var xorshifted = ((xsLo >>> 27) | (xsHi << 5)) >>> 0;
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// rotate xorshifted right a random amount, based on the most sig. 5 bits
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// bits of the old state.
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var rot = oldHi >>> 27;
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var rot2 = ((-rot >>> 0) & 31) >>> 0;
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return ((xorshifted >>> rot) | (xorshifted << rot2)) >>> 0;
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};
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/// Get a uniformly distributed 32 bit integer between [0, max).
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PcgRandom.prototype.integer = function(max) {
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if (!max) {
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return this.next_();
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}
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max = max >>> 0;
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if ((max & (max - 1)) === 0) {
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return this.next_() & (max - 1); // fast path for power of 2
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}
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var num = 0;
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var skew = ((-max >>> 0) % max) >>> 0;
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for (num = this.next_(); num < skew; num = this.next_()) {
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// this loop will rarely execute more than twice,
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// and is intentionally empty
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}
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return num % max;
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};
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var BIT_53 = 9007199254740992.0;
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var BIT_27 = 134217728.0;
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/// Get a uniformly distributed IEEE-754 double between 0.0 and 1.0, with
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/// 53 bits of precision (every bit of the mantissa is randomized).
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PcgRandom.prototype.number = function() {
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var hi = (this.next_() & 0x03ffffff) * 1.0;
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var lo = (this.next_() & 0x07ffffff) * 1.0;
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return ((hi * BIT_27) + lo) / BIT_53;
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};
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return PcgRandom;
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}());
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if (typeof module !== 'undefined' && module.exports) {
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module.exports = PcgRandom;
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}
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32
🎬.js
32
🎬.js
@@ -1,4 +1,34 @@
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ПроверитьPCG = мир =>
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{
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var зерно = 666;
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var pcg = new мир.PcgRandom(зерно);
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var вывод = "" + new Date();
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for (var н = 1; н <= 10; ++н)
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{
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var вход = н * 10;
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var выход = pcg.integer(вход);
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вывод += `<li><pre>pcg.integer(${вход}) = ${выход}</pre></li>`;
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}
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document.body.innerHTML += `<ol>${вывод}</ol>`;
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};
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// // // //
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ЗагрузитьPCG = мир =>
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{
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var м = мир.модули.модульПоУказателю(УКАЗАТЕЛЬ_ЭТОГО_МОДУЛЯ);
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eval(м.содержимое["/pcg-random.js"]);
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мир.PcgRandom = PcgRandom;
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};
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// // // //
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ЗадатьЗаголовок = мир =>
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{
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document.title = "🚀 ПУСК";
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document.title = "🚀 PCG";
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};
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