|
12345678910111213141516 |
- varying vec3 position;
- varying vec3 normal;
- varying vec2 texCoord;
-
- void main()
- {
- // Translate vertex coordinates from model/object space to screen one.
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- // Pass vertex coordinates and normal into camera/eye space.
- position = vec3(gl_ModelViewMatrix * gl_Vertex);
- normal = vec3(gl_ModelViewMatrix * vec4(gl_Normal, 0.0));
-
- // Pass texture coordinate.
- texCoord = gl_MultiTexCoord0.xy;
- }
|