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- import Foundation
-
- struct M {
- var itemsCount: Int = 16
- }
-
- func memorySide() -> CGFloat {
- return 50
- }
-
- func memorySpace() -> CGFloat {
- return 20
- }
-
- func memoryGap() -> CGFloat {
- return memorySide() + memorySpace()
- }
-
- func memoryItemPositions(_ M: M) -> [(CGFloat, CGFloat)] {
- var pos = [(CGFloat, CGFloat)]()
- for i in stride(from: 0, to: M.itemsCount, by: 1) {
- let row = floor(Double(i) / 4)
- let x = memoryGap() + (Double(i) - row * 4) * memoryGap()
- let y = memoryGap() + row * memoryGap()
- pos.append((x, y))
- }
- return pos
- }
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