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  39. <h3 class="article-title"><a href="http://opengamestudio.org/2016-tech-showcases.html" rel="bookmark"
  40. title="Permalink to Technology showcases">Technology showcases</a></h3>
  41. </header>
  42. <h6 class="subheader" title="2016-10-31T00:00:00+03:00">Пн 31 октября 2016
  43. <a class="button secondary small translation-button" href="http://opengamestudio.org/2016-tech-showcases-ru.html">ru</a>
  44. </h6> <p><img alt="TechShowcases" src="http://opengamestudio.org/2016-10-31_tech-showcases.png"></p>
  45. <p>In this article, we take another look at 2015-2016 live sessions' format and introduce a new showcase format for 2017.</p>
  46. <p><strong>2015 and 2016: live sessions.</strong></p>
  47. <p>As you know, we use live sessions to show the state of our technology and create a small functional game from scratch.
  48. We have conducted four live sessions in the past year, which gave birth to the following small games:
  49. <table>
  50. <tr>
  51. <th><strong>№</strong></th>
  52. <th><strong>Created game</strong></th>
  53. <th><strong>Live session date</strong></th>
  54. </tr>
  55. <tr>
  56. <td>1</td>
  57. <td>Whac-a-mole</td>
  58. <td>November 2015</td>
  59. </tr>
  60. <tr>
  61. <td>2</td>
  62. <td>Rolling ball</td>
  63. <td>February 2016</td>
  64. </tr>
  65. <tr>
  66. <td>3</td>
  67. <td>Domino</td>
  68. <td>May 2016</td>
  69. </tr>
  70. <tr>
  71. <td>4</td>
  72. <td>Mahjong Solitaire</td>
  73. <td>September 2016</td>
  74. </tr>
  75. </table></p>
  76. <p>We spent four months to prepare for these live sessions.
  77. It has been an extremely useful experience for us. However, 2017 will have only 2 live sessions.
  78. Why? We want to spend more time on actual development!</p>
  79. <p><strong>2017: live sessions + technical previews.</strong></p>
  80. <p>Starting next year, we will be doing technical previews twice a year. A technical preview is another way to show the state of our technology, but without creating new games and conducting live sessions.</p>
  81. <p>Here's an approximate schedule of technical previews and live sessions for 2017:
  82. <table>
  83. <tr>
  84. <th><strong>№</strong></th>
  85. <th><strong>Month</strong></th>
  86. <th><strong>Showcase type</strong></th>
  87. <th><strong>Topic</strong></th>
  88. </tr>
  89. <tr>
  90. <td>1</td>
  91. <td>January</td>
  92. <td>Technical preview</td>
  93. <td>Android platform support</td>
  94. </tr>
  95. <tr>
  96. <td>2</td>
  97. <td>April</td>
  98. <td>Live session</td>
  99. <td>Android game creation</td>
  100. </tr>
  101. <tr>
  102. <td>3</td>
  103. <td>July</td>
  104. <td>Technical preview</td>
  105. <td>To be announced</td>
  106. </tr>
  107. <tr>
  108. <td>4</td>
  109. <td>October</td>
  110. <td>Live session</td>
  111. <td>To be announced</td>
  112. </tr>
  113. </table></p>
  114. <p>That's it for taking another look at 2015-2016 live sessions' format and introducing the new showcase format for 2017.</p>
  115. <p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
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