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- <a href="../../en/news/index.html">News</a>
- <a href="../../en/page/games.html">Games</a>
- <a href="../../en/page/about.html">About</a>
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- <h1>News</h1>
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- <div class="news_item">
- <h2 class="news_item_title">
- <a href="yesterdays-live-session-short-overview.html">A few words about live session yesterday</a>
- </h2>
- <p class="news_item_date">
- 2016-09-26 00:00
- </p>
- <div class="news_item_contents">
- <iframe width="560" height="315" src="https://www.youtube.com/embed/_t8TGhSgJG4" frameborder="0" allowfullscreen>
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- <p>Mahjong Solitaire was successfully created, and it took less than 4 hours.</p>
- <p>We will publish live session materials later this week. …</p>
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- <a href="yesterdays-live-session-short-overview.html">Continue reading</a>
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- <div class="news_item">
- <h2 class="news_item_title">
- <a href="september-live-session-announcement-tomorrow.html">Live session is in 24 hours</a>
- </h2>
- <p class="news_item_date">
- 2016-09-24 00:00
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- <div class="news_item_contents">
- <iframe width="560" height="315" src="https://www.youtube.com/embed/Fj4yHG-mV1U" frameborder="0" allowfullscreen>
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- <p>Get ready for <a href="https://www.livecoding.tv/kornerr">live session</a>, it’s about to happen in 24 hours! …</p>
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- <a href="september-live-session-announcement-tomorrow.html">Continue reading</a>
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- <h2 class="news_item_title">
- <a href="september-live-session-announcement.html">Live session: 25 September 2016</a>
- </h2>
- <p class="news_item_date">
- 2016-09-17 00:00
- </p>
- <div class="news_item_contents">
- <iframe width="560" height="315" src="https://www.youtube.com/embed/Y5hOGKcQ8wA" frameborder="0" allowfullscreen>
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- <p>We will hold <a href="https://www.livecoding.tv/kornerr">live session</a> on <a href="http://www.timeanddate.com/worldclock/fixedtime.html?msg=Open+Game+Studio+September+2016+live+session&iso=20160925T12&p1=37&ah=2">25 September 2016 at 12:00 CEST</a> …</p>
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- <a href="september-live-session-announcement.html">Continue reading</a>
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- <div class="news_item">
- <h2 class="news_item_title">
- <a href="2016-august-recap.html">August 2016 recap</a>
- </h2>
- <p class="news_item_date">
- 2016-09-03 00:00
- </p>
- <div class="news_item_contents">
- <figure>
- <img src="../../images/2016-09-03_august-recap.png" alt="OGS Editor with a spherical scene node" /><figcaption>OGS Editor with a spherical scene node</figcaption>
- </figure>
- <p>This article explains the most important technical details about development in August: UIQt module, its refactoring, a new feature based development approach, and its benefits.</p>
- <p><strong>UIQt module</strong> is a collection of UI components backed by Qt. We only use it for Editor UI at the moment. …</p>
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- <a href="2016-august-recap.html">Continue reading</a>
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- <div class="news_item">
- <h2 class="news_item_title">
- <a href="back-to-social-networks.html">We’re back to social networks</a>
- </h2>
- <p class="news_item_date">
- 2016-08-18 00:00
- </p>
- <div class="news_item_contents">
- <p>If you follow us on <a href="https://www.facebook.com/groups/162611230470183/">Facebook</a>, <a href="https://twitter.com/OpenGameStudio">Twitter</a>, or <a href="https://new.vk.com/opengamestudo">VK</a> you noticed we started to use them again. That’s no coincidence: we’re finally ready to communicate our progress verbally after 4 years of almost silent development. …</p>
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- <a href="back-to-social-networks.html">Continue reading</a>
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- <div class="news_item">
- <h2 class="news_item_title">
- <a href="once-mahjong-always-mahjong.html">Once Mahjong – always Mahjong</a>
- </h2>
- <p class="news_item_date">
- 2016-08-10 00:00
- </p>
- <div class="news_item_contents">
- <p>We started Opensource Game Studio project a long time ago. We wanted to provide open source community with tools to create games. However, it was unclear what tools’ purpose was. So we decided to start small: create a game first.</p>
- <p>It took us 3 years to reach the first goal: we released OGS Mahjong 1.0 in 2012. Even for a hobby project (we spend about 40 hours a month) it’s too long. …</p>
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- <a href="once-mahjong-always-mahjong.html">Continue reading</a>
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- <h2 class="news_item_title">
- <a href="ogs-editor-0.9.html">May 2016 live session materials</a>
- </h2>
- <p class="news_item_date">
- 2016-05-29 00:00
- </p>
- <div class="news_item_contents">
- <iframe width="560" height="315" src="https://www.youtube.com/embed/8gHYOkMRoos?list=PLWMTZqE4MAMKp3wP1N63xbdhdgfKi-d-J" frameborder="0" allowfullscreen>
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- <p>This time we have shown how to create a simple Domino based game. Below you can find all materials related to the game creation. …</p>
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- <a href="ogs-editor-0.9.html">Continue reading</a>
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- <div class="news_item">
- <h2 class="news_item_title">
- <a href="may-live-session-announcement.html">Live session: 28 May 2016</a>
- </h2>
- <p class="news_item_date">
- 2016-05-17 00:00
- </p>
- <div class="news_item_contents">
- <p>We’re glad to annouce that the <a title="LiveCoding" href="https://www.livecoding.tv/kornerr">LiveCoding</a> session will take place on <a title="Local time" href="http://www.timeanddate.com/worldclock/fixedtime.html?msg=Open+Game+Studio+May+live+session&iso=20160528T12&p1=37&ah=3">28 May 2016 at 12:00 CEST</a>. Join us! …</p>
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- <a href="may-live-session-announcement.html">Continue reading</a>
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- <div class="news_item">
- <h2 class="news_item_title">
- <a href="may-live-session-decision.html">May live session (Editor 0.9)</a>
- </h2>
- <p class="news_item_date">
- 2016-04-24 00:00
- </p>
- <div class="news_item_contents">
- <p>As you know, the previously published roadmap assumed, that we would hold a live session in April and it would feature a ping-pong game created with Editor 0.9.</p>
- <p>We have to admit, our abilities to plan are not yet good enough. That’s why the next live session will take place by the end of May. The exact date will be announced later. …</p>
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- <a href="may-live-session-decision.html">Continue reading</a>
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