178 lines
7.2 KiB
HTML
178 lines
7.2 KiB
HTML
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<title>Ideal games and game development tools</title>
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<h1><a href="http://opengamestudio.org">Opensource Game Studio</a></h1>
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<a href="/pages/games.html" class="menu-button secondary">Games</a>
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<a href="/pages/education.html" class="menu-button secondary">Education</a>
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<a href="/pages/about.html" class="menu-button secondary">About</a>
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<h3 class="article-title"><a href="http://opengamestudio.org/ideal-gamedev.html" rel="bookmark"
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title="Permalink to Ideal games and game development tools">Ideal games and game development tools</a></h3>
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</header>
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<h6 class="subheader" title="2018-11-19T00:00:00+03:00">Пн 19 ноября 2018
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<a class="button secondary small translation-button" href="http://opengamestudio.org/ideal-gamedev-ru.html">ru</a>
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</h6> <p><img alt="Screenshot" src="http://opengamestudio.org/2018-11-19-ideal-gamedev.png"></p>
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<p>In this article, we discuss how ideal video game and video game development
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tool look like, in our opinion.</p>
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<p><strong>Questions</strong></p>
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<p>As you know, the <a href="http://opengamestudio.org/pages/about.html">goals of Opensource Game Studio</a> are:</p>
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<ul>
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<li>creation of free video game development tools</li>
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<li>making video games with those tools</li>
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<li>preparing video game development tutorials</li>
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</ul>
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<p>This time we asked ourselves two simple questions:</p>
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<ul>
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<li>What is an ideal video game?</li>
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<li>What is an ideal video game development tool?</li>
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</ul>
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<p>The best answers we could think of are below.</p>
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<p><strong>Answer 1: A video game is ideal if it delivers maximum pleasure possible</strong></p>
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<p>While content is probably the most important aspect to keep a player invested
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into the game, the technical side is the transport to deliver that content.
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There are quite a few technical problems that may damage otherwise excellent content of a game:</p>
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<ul>
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<li>insufficient accessibility: the game does not run on your hardware</li>
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<li>insufficient optimization: the game is slow</li>
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<li>critical bugs: the game crashes from time to time</li>
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</ul>
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<p>We work hard to make sure the games we create are accessible everywhere.
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That's why we released
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<a href="http://opengamestudio.org/mahjong-demo2.html">the second demonstration of OGS Mahjong 2</a> only for
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the web: because you can run web version virtually anywhere.</p>
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<p><strong>Answer 2: A video game development tool is ideal if it lets you create a video game of your dream in the shortest time possible</strong></p>
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<p>Even though we put a lot of effort into sharing our knowledge through
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<a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide">guides</a> and <a href="https://github.com/OGStudio/openscenegraph-cross-platform-examples">tutorials</a>, we understand that those take a lot
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of time to study. One can't possibly make even a simple video game like
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<a href="https://en.wikipedia.org/wiki/Concentration_(game)">Memory</a> without performing the following steps:</p>
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<ul>
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<li>configure the development environment</li>
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<li>write code</li>
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<li>build an application</li>
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<li>debug the application</li>
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<li>repeat <code>write-build-debug</code> steps as many times as necessary</li>
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</ul>
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<p>Writing code and debugging are probably the ultimate forms of input and output
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of any software, so we can't escape those. However, there are ways to
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completely remove (or at least significantly decrease) the need for
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<code>development environment setup</code> and <code>build</code> steps. And this is what we are
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going to do in the coming months.</p>
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<p>Our goal for the coming months is to create a video game development tool that
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would allow any programmer (or sufficiently skilled person) to create the
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<a href="https://en.wikipedia.org/wiki/Concentration_(game)">Memory</a> video game from scratch in an hour.</p>
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<p>That's it for discussing how ideal video game and video game development tool
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look like, in our opinion.</p>
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<p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
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</p>
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