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<center>
<div id="header">
<a href="../../en/news/index.html">News</a>
<a href="../../en/page/games.html">Games</a>
<a href="../../en/page/about.html">About</a>
<div id="lang">
<a href="2016-september-recap.html">EN</a>
<a href="../../ru/news/2016-september-recap.html">RU</a>
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<h1>In the news</h1>
<div class="news_item">
<h2 class="news_item_title">
<a href="2016-september-recap.html">September 2016 recap</a>
</h2>
<p class="news_item_date">
2016-10-11 00:00
</p>
<div class="news_item_contents">
<figure>
<img src="../../images/2016-10-11_september-recap.png" alt="Mahjong created during live session" /><figcaption>Mahjong created during live session</figcaption>
</figure>
<p>This article explains September 2016 live session stages: draft, rehearsal, live session itself, and publishing.</p>
<p>Even though live session takes only a few hours, we devote a whole month to prepare for it. Lets have a look at live session stages in detail.</p>
<ol type="1">
<li><p><strong>Draft.</strong> Game creation for the first time.</p>
<p>Purposes:</p>
<ul>
<li>test our technologies and fix major bugs;</li>
<li>discover usability issues to fix in the next development iteration;</li>
<li>list exact steps to reproduce the game later;</li>
<li>create draft version of the game assets (models, textures, sounds, scripts).</li>
</ul>
<p>Upon stage completion, we announce live session date and show you the game preview.</p></li>
<li><p><strong>Rehearsal.</strong> Game recreation.</p>
<p>Purposes:</p>
<ul>
<li>make sure we have no major bugs left;</li>
<li>record the whole process of the game creation;</li>
<li>create final game assets.</li>
</ul>
<p>This is 99% the game we publish later.</p></li>
<li><p><strong>Live session.</strong> Reassembling the game live in front of you.</p>
<p>Purposes:</p>
<ul>
<li>show how easy it is to create a game;</li>
<li>walk you through nuances of game creation;</li>
<li>get feedback from you;</li>
<li>answer your questions.</li>
</ul>
<p>We take game assets from the rehearsal and use them to quickly reassemble the game in just a few hours.</p></li>
<li><p><strong>Publishing.</strong> The release of our technologies last version, live session materials, and stand alone game.</p></li>
</ol>
<p>Thats it for explaining September 2016 live session stages: draft, rehearsal, live session itself, and publishing.</p>
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