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- <a href="http://opengamestudio.org/ideal-gamedev.html"><h3 class="article-title">Ideal games and game development tools</h3></a>
- <h6 class="subheader" title="2018-11-19T00:00:00+03:00">Пн 19 ноября 2018
- <a class="button secondary small translation-button" href="http://opengamestudio.org/ideal-gamedev-ru.html">ru</a>
-
- </h6><p><img alt="Screenshot" src="http://opengamestudio.org/2018-11-19-ideal-gamedev.png"></p>
- <p>In this article, we discuss how ideal video game and video game development
- tool look like, in our opinion.</p>
- <p><strong>Questions</strong></p>
- <p>As you know, the <a href="http://opengamestudio.org/pages/about.html">goals of Opensource Game Studio</a> are:</p>
- <ul>
- <li>creation of free video game development tools</li>
- <li>making video games with those tools</li>
- <li>preparing video game development tutorials</li>
- </ul>
- <p>This time we asked ourselves two simple questions:</p>
- <ul>
- <li>What is an ideal video game?</li>
- <li>What is an ideal video game development tool?</li>
- </ul>
- <p>The best answers we could think of are below.</p>
- <p><strong>Answer 1: A video game is ideal if it delivers maximum pleasure possible</strong></p>
- <p>While content is probably the most important aspect to keep a player invested
- into the game, the technical side is the transport to deliver that content.
- There are quite a few technical problems that may damage otherwise excellent content of a game:</p>
- <ul>
- <li>insufficient accessibility: the game does not run on your hardware</li>
- <li>insufficient optimization: the game is slow</li>
- <li>critical bugs: the game crashes from time to time</li>
- </ul>
- <p>We work hard to make sure the games we create are accessible everywhere.
- That's why we released
- <a href="http://opengamestudio.org/mahjong-demo2.html">the second demonstration of OGS Mahjong 2</a> only for
- the web: because you can run web version virtually anywhere.</p>
- <p><strong>Answer 2: A video game development tool is ideal if it lets you create a video game of your dream in the shortest time possible</strong></p>
- <p>Even though we put a lot of effort into sharing our knowledge through
- <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide">guides</a> and <a href="https://github.com/OGStudio/openscenegraph-cross-platform-examples">tutorials</a>, we understand that those take a lot
- of time to study. One can't possibly make even a simple video game like
- <a href="https://en.wikipedia.org/wiki/Concentration_(game)">Memory</a> without performing the following steps:</p>
- <ul>
- <li>configure the development environment</li>
- <li>write code</li>
- <li>build an application</li>
- <li>debug the application</li>
- <li>repeat <code>write-build-debug</code> steps as many times as necessary</li>
- </ul>
- <p>Writing code and debugging are probably the ultimate forms of input and output
- of any software, so we can't escape those. However, there are ways to
- completely remove (or at least significantly decrease) the need for
- <code>development environment setup</code> and <code>build</code> steps. And this is what we are
- going to do in the coming months.</p>
- <p>Our goal for the coming months is to create a video game development tool that
- would allow any programmer (or sufficiently skilled person) to create the
- <a href="https://en.wikipedia.org/wiki/Concentration_(game)">Memory</a> video game from scratch in an hour.</p>
- <p>That's it for discussing how ideal video game and video game development tool
- look like, in our opinion.</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
-
- </p>
-
-
- </article>
-
-
- <hr class="gradient"/>
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- <article>
- <a href="http://opengamestudio.org/mahjong-demo2.html"><h3 class="article-title">OGS Mahjong 2: Demo 2</h3></a>
- <h6 class="subheader" title="2018-10-02T00:00:00+03:00">Вт 02 октября 2018
- <a class="button secondary small translation-button" href="http://opengamestudio.org/mahjong-demo2-ru.html">ru</a>
-
- </h6><p><img alt="Screenshot" src="http://opengamestudio.org/2018-10-02-mahjong-demo2.png"></p>
- <p>We are glad to announce the release of the second demonstration of OGS Mahjong 2.
- The purposes of this release were to refine our development techniques and
- build a solid cross-platform foundation.</p>
- <p><strong>Release</strong></p>
- <p>Run the latest version of OGS Mahjong 2 in your web browser:
- <a href="http://ogstudio.github.io/ogs-mahjong">http://ogstudio.github.io/ogs-mahjong …</a></p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
-
- </p>
-
-
- <a class="button radius secondary small right" href="http://opengamestudio.org/mahjong-demo2.html">Read More</a>
- <hr class="gradient"/>
- </article>
-
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-
-
- <article>
- <a href="http://opengamestudio.org/examples-and-dependencies.html"><h3 class="article-title">Examples and dependencies</h3></a>
- <h6 class="subheader" title="2018-08-21T00:00:00+03:00">Вт 21 августа 2018
- <a class="button secondary small translation-button" href="http://opengamestudio.org/examples-and-dependencies-ru.html">ru</a>
-
- </h6><p><img alt="Screenshot" src="http://opengamestudio.org/2018-08-21-examples-and-dependencies.png"></p>
- <p>This article describes two new OpenSceneGraph cross-platform examples and the
- change in handling dependencies.</p>
- <p><strong>Examples of HTTP client and node selection</strong></p>
- <p>Once we finished working on <a href="https://github.com/OGStudio/openscenegraph-cross-platform-examples/tree/master/04.RemoteDebugging">the remote debugging example</a> and
- <a href="http://opengamestudio.org/example-driven-development.html">reported its completion</a>, we were surprised by the fact
- that secure HTTP connection between a debugged application and debug …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
-
- </p>
-
-
- <a class="button radius secondary small right" href="http://opengamestudio.org/examples-and-dependencies.html">Read More</a>
- <hr class="gradient"/>
- </article>
-
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-
-
- <article>
- <a href="http://opengamestudio.org/example-driven-development.html"><h3 class="article-title">Example-driven development</h3></a>
- <h6 class="subheader" title="2018-06-27T00:00:00+03:00">Ср 27 июня 2018
- <a class="button secondary small translation-button" href="http://opengamestudio.org/example-driven-development-ru.html">ru</a>
-
- </h6><p><img alt="Screenshot" src="http://opengamestudio.org/2018-06-27-example-driven-development.png"></p>
- <p>This article explains how the third OpenSceneGraph cross-platform example
- opened our eyes to example-driven development.</p>
- <p><strong>2018-08 EDIT</strong>: the third example has been renamed to the fourth one due to
- the reasons described in the <a href="http://opengamestudio.org/examples-and-dependencies.html">next article</a>.</p>
- <p><strong>The third OpenSceneGraph cross-platform example</strong></p>
- <p>The third OpenSceneGraph cross-platform example explains how to implement …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
-
- </p>
-
-
- <a class="button radius secondary small right" href="http://opengamestudio.org/example-driven-development.html">Read More</a>
- <hr class="gradient"/>
- </article>
-
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-
-
- <article>
- <a href="http://opengamestudio.org/openscenegraph-examples.html"><h3 class="article-title">OpenSceneGraph cross-platform examples</h3></a>
- <h6 class="subheader" title="2018-04-20T00:00:00+03:00">Пт 20 апреля 2018
- <a class="button secondary small translation-button" href="http://opengamestudio.org/openscenegraph-examples-ru.html">ru</a>
-
- </h6><p><img alt="Screenshot" src="http://opengamestudio.org/2018-04-20-openscenegraph-examples.png"></p>
- <p>This article summarizes the work we did to produce the first two
- cross-platform OpenSceneGraph examples.</p>
- <p>By the time <a href="http://opengamestudio.org/mahjong-techdemo1-gameplay.html">the first technology demonstration of OGS Mahjong 2</a>
- has been released, we've already had <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide/issues/4">issue request</a>
- (to explain how to load images with OpenSceneGraph on Android) hanging for some
- time. We considered …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
-
- </p>
-
-
- <a class="button radius secondary small right" href="http://opengamestudio.org/openscenegraph-examples.html">Read More</a>
- <hr class="gradient"/>
- </article>
-
-
-
-
- <article>
- <a href="http://opengamestudio.org/mahjong-techdemo1-gameplay.html"><h3 class="article-title">First techdemo of OGS Mahjong 2: Gameplay</h3></a>
- <h6 class="subheader" title="2018-02-16T00:00:00+03:00">Пт 16 февраля 2018
- <a class="button secondary small translation-button" href="http://opengamestudio.org/mahjong-techdemo1-gameplay-ru.html">ru</a>
-
- </h6><p><img alt="Screenshot" src="http://opengamestudio.org/2018-02-16-mahjong-techdemo1-gameplay.png"></p>
- <p>We are glad to announce the release of the first technical demonstration of
- OGS Mahjong 2. The purpose of this release was to verify gameplay across
- supported platforms.</p>
- <p>Get techdemo for your platform:</p>
- <ul>
- <li>Run <a href="https://ogstudio.github.io/game-mahjong/versions/013/mjin-player.html">Web version</a> in your browser</li>
- <li>Get <a href="https://drive.google.com/open?id=1KW8IEN8Dpz8ODeg8BctVSJyzj9-AL9hR">Android version</a></li>
- <li>Get <a href="https://drive.google.com/open?id=1oj0-OXSmEatttzn86u2vgP9SRAIC0ozB">Windows version</a></li>
- <li>Get <a href="https://drive.google.com/open?id=1EX7kLIThLiMz9_W7VmBPySms3mlrF-i6">Linux version</a></li>
- <li>Get <a href="https://drive.google.com/open?id=1KWnvbHzan8MpMcZPG2QC-7KWoEYbqrM2">macOS …</a></li></ul><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
-
- </p>
-
-
- <a class="button radius secondary small right" href="http://opengamestudio.org/mahjong-techdemo1-gameplay.html">Read More</a>
- <hr class="gradient"/>
- </article>
-
-
-
-
- <article>
- <a href="http://opengamestudio.org/mahjong-recreation-start.html"><h3 class="article-title">Mahjong recreation start</h3></a>
- <h6 class="subheader" title="2018-01-26T00:00:00+03:00">Пт 26 января 2018
- <a class="button secondary small translation-button" href="http://opengamestudio.org/mahjong-recreation-start-ru.html">ru</a>
-
- </h6><p><img alt="Screenshot" src="http://opengamestudio.org/2018-01-26-mahjong-recreation-start.png"></p>
- <p>This article describes the start of Mahjong game recreation.</p>
- <p><strong>Plan</strong></p>
- <p>We started Mahjong recreation endeavour by composing a brief plan to get gameplay with minimal graphics:</p>
- <ul>
- <li>Load single layout</li>
- <li>Place tiles in layout positions</li>
- <li>Distinguish tiles</li>
- <li>Implement selection</li>
- <li>Implement matching</li>
- </ul>
- <p>Just like any other plan, this one looked fine at …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
-
- </p>
-
-
- <a class="button radius secondary small right" href="http://opengamestudio.org/mahjong-recreation-start.html">Read More</a>
- <hr class="gradient"/>
- </article>
-
-
-
-
- <article>
- <a href="http://opengamestudio.org/the-year-of-lessons.html"><h3 class="article-title">The year of lessons</h3></a>
- <h6 class="subheader" title="2017-12-31T22:00:00+03:00">Вс 31 декабря 2017
- <a class="button secondary small translation-button" href="http://opengamestudio.org/the-year-of-lessons-ru.html">ru</a>
-
- </h6><p><img alt="Screenshot" src="http://opengamestudio.org/2017-12-31-celebration.jpg"></p>
- <p>So, the year 2017 is approaching its finale, the year's results have already
- been summed up. We're going to take a break from igniting the fireworks or
- preparation of the champagne so that we can designate our goal for the
- following year.</p>
- <p>As it may be clear from other articles …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
-
- </p>
-
-
- <a class="button radius secondary small right" href="http://opengamestudio.org/the-year-of-lessons.html">Read More</a>
- <hr class="gradient"/>
- </article>
-
-
-
-
- <article>
- <a href="http://opengamestudio.org/2017-summary.html"><h3 class="article-title">2017 summary</h3></a>
- <h6 class="subheader" title="2017-11-22T00:00:00+03:00">Ср 22 ноября 2017
- <a class="button secondary small translation-button" href="http://opengamestudio.org/2017-summary-ru.html">ru</a>
-
- </h6><p><img alt="Screenshot" src="http://opengamestudio.org/2017-11-22-2017-summary.png"></p>
- <p>It's time to step back to see our accomplishments in 2017 and how they connect to the overall goal of Opensource Game Studio project.</p>
- <p><strong>Brief history</strong></p>
- <p>Opensource Game Studio project is 12 years old now.</p>
- <p><strong>2005.</strong> We started the project with a <a href="https://www.linuxquestions.org/questions/general-10/the-creation-of-the-best-rpg-355858/">fanatic call</a> to create the best game ever …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
-
- </p>
-
-
- <a class="button radius secondary small right" href="http://opengamestudio.org/2017-summary.html">Read More</a>
- <hr class="gradient"/>
- </article>
-
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-
-
- <article>
- <a href="http://opengamestudio.org/back-to-the-static.html"><h3 class="article-title">Back to the Static</h3></a>
- <h6 class="subheader" title="2017-10-16T00:00:00+03:00">Пн 16 октября 2017
- <a class="button secondary small translation-button" href="http://opengamestudio.org/back-to-the-static-ru.html">ru</a>
-
- </h6><p><img alt="Back to the Static" src="http://opengamestudio.org/2017-10-16-back-to-the-static.png"></p>
- <p>We have been using Wordpress as our website engine for more than seven years. And now it's time to move forward. Or backward.
- For some time we've been tracking the development of the new breed of website engines - static site generators.
- It seems that this is the technology capable of …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
-
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