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<h1>News</h1>
<div class="news_item">
<h2 class="news_item_title">
<a href="cld_ctx-gen.html">CLD: Context generation</a>
</h2>
<p class="news_item_date">
2025-03-11 00:00
</p>
<div class="news_item_contents">
<p><img src="../../images/2025-03_redux-data-flow.jpg" alt="splash" /></p>
<h1 id="contextgeneration">Context generation</h1>
<p>In February I've updated the <strong>C</strong>ross-<strong>l</strong>anguage <strong>d</strong>ialect (CLD) translator to
generate Context out of YML. The generated Contexts have already been
used for the following projects:</p>
<ul>
<li>CLD (the CLD translator generated its own Context)</li>
<li>LHA</li>
<li>PSKOV</li>
</ul>
<p>I never really took time to explain what Context is, so here's
a very short explanation: Context is very close to
<a href="https://redux.js.org/introduction/getting-started#basic-example">Store in Redux</a>. I'm afraid this is not yet the time
to explain Context in detail because I don't yet have a good. . .</p>
</div>
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<a href="cld_ctx-gen.html">Continue reading</a>
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<div class="news_item">
<h2 class="news_item_title">
<a href="psk-jvm-item.html">PSKOV 2 for JVM</a>
</h2>
<p class="news_item_date">
2025-02-11 00:00
</p>
<div class="news_item_contents">
<p><img src="../../images/2025_psk-jvm-item.png" alt="splash" /></p>
<h1 id="seperatepagesgeneration">Seperate pages' generation</h1>
<p>In January I implemented half of the functionality of original
PSKOV: generation of separate HTML pages from Markdown.</p>
<p>Both PSKOV 1 and PSKOV 2 produce HTML files that look the same in web browsers.
However, the contents of the generated HTML files differ because PSKOV 1 uses
<a href="https://github.com/showdownjs/showdown">Showdown</a> to convert Markdown to HTML, whereas PSKOV 2 uses
<a href="https://github.com/JetBrains/markdown">intellij-markdown</a>.</p>
<p>Let's see how the generated HTML files compare. Suppose we have the following. . .</p>
</div>
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<a href="psk-jvm-item.html">Continue reading</a>
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<h2 class="news_item_title">
<a href="year24.html">Results of the year 2024</a>
</h2>
<p class="news_item_date">
2025-01-15 00:00
</p>
<div class="news_item_contents">
<p><img src="../../images/2025_year24-en.jpg" alt="year24" /></p>
<h1 id="results">Results</h1>
<p>Let's see the results of the year 2024 quarter by quarter:</p>
<ul>
<li><strong>The first quarter</strong> (January - March):<ul>
<li>(Swift) Implemented data bus for iOS to create common space of communication for fragmented code</li>
<li>Introduced "Limited language model" term to describe portable code rules</li>
<li>Python was selected as the anchor programming language from which to generate functional copies in other languages</li></ul></li>
<li><strong>The second quarter</strong> (April - June):<ul>
<li>(Python) Created the first version of Python -&gt; C++ translator. . .</li></ul></li>
</ul>
</div>
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<a href="year24.html">Continue reading</a>
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<div class="news_item">
<h2 class="news_item_title">
<a href="lha-jvm-macos.html">The first Local Host Access working version</a>
</h2>
<p class="news_item_date">
2024-12-09 00:00
</p>
<div class="news_item_contents">
<p><img src="../../images/2024_web-test.jpg" alt="web-test" /></p>
<h1 id="localhostaccess">Local Host Access</h1>
<p>Tiny web server called Local Host Access (<strong>LHA</strong>) is ready to replace
Local File System Access (<strong>LFSA</strong>) on JVM and macOS: I've generated this
very article with LHA on macOS. Thus, Kotlin prooved to be a good choice for
cross-platform development with a minor limitation.</p>
<p>The minor limitation is the fact that 99% of Kotlin is used on JVM. The
remaining 1% is so-called Kotlin Native for iOS, Linux, macOS, and Windows.
Thus, when one needs something as simple as to find out if a symlink. . .</p>
</div>
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<a href="lha-jvm-macos.html">Continue reading</a>
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<div class="news_item">
<h2 class="news_item_title">
<a href="pskov-again.html">Back to the development of "PSKOV"</a>
</h2>
<p class="news_item_date">
2024-11-14 00:00
</p>
<div class="news_item_contents">
<p><img src="../../images/2024_lha-path.gif" alt="lha" /></p>
<h1 id="pskovtoday">"PSKOV" today</h1>
<p>Now, we have an old "PSKOV" version and we need an improved one.</p>
<p>First, we should recall what "PSKOV" consists of:</p>
<ol>
<li>The <a href="https://opengamestudio.org/pskov/en/pskov_1.0.0.html">generator</a> itself in the form of HTML page with JavaScript</li>
<li>Helper <a href="https://opengamestudio.org/lfsa/en/index.html">Python script</a> to save generated files to disk</li>
</ol>
<p>Helper script is used to bypass web page restriction to access
local file system.</p>
<p>The script itself is a tiny web server with the following commands:</p>
<table>
<thead>
<tr>
<th></th>
<th>Command</th>
<th>Details</th>
</tr>
</thead>
<tbody>
<tr>
<td>1</td>
<td><code>GET /path</code></td>
<td>Get current working directory path</td>
</tr>
</tbody>
</table>
</div>
<div class="news_item_more">
<a href="pskov-again.html">Continue reading</a>
</div>
</div>
<div class="news_item">
<h2 class="news_item_title">
<a href="ht-sound.html">Sound support and the search for a new direction</a>
</h2>
<p class="news_item_date">
2024-10-11 00:00
</p>
<div class="news_item_contents">
<h1 id="soundsupport">Sound support</h1>
<video controls width="700">
<source src="../../images/2024_sound.mp4" type="video/mp4"/>
</video>
<p>In September I implemented sound support. However, this was the last
work for "Tail and Shadow" project, because the project's story writer -
Eugene - left.</p>
<h1 id="thesearchforanewdirection">The search for a new direction</h1>
<p>In September I also noticed the loss of interest in the project by the
audience. I linked this to the fact that the project's functional and
graphical results did not match that of the audience.. . .</p>
</div>
<div class="news_item_more">
<a href="ht-sound.html">Continue reading</a>
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<div class="news_item">
<h2 class="news_item_title">
<a href="ht-scenes.html">Switching scenes</a>
</h2>
<p class="news_item_date">
2024-09-06 00:00
</p>
<div class="news_item_contents">
<h1 id="august">August</h1>
<video controls width="700">
<source src="../../images/2024_scenes.mp4" type="video/mp4"/>
</video>
<p>In August I implemented scene switching, which allowed me to do the following:</p>
<ul>
<li>pressing "Start the game" button in the splash screen takes the player to a level with three floors</li>
<li>selecting a door takes the player to another floor</li>
<li>selecting a TV set focuses the player on the TV set with a remote control</li>
<li>switching TV channels results in different images being shown</li>
</ul>
<p>Thus, scenes are good both for focusing on items and moving the player around.. . .</p>
</div>
<div class="news_item_more">
<a href="ht-scenes.html">Continue reading</a>
</div>
</div>
<div class="news_item">
<h2 class="news_item_title">
<a href="rethinking.html">Rethinking</a>
</h2>
<p class="news_item_date">
2024-08-12 00:00
</p>
<div class="news_item_contents">
<p><img src="../../images/2024_rethinking.jpg" alt="Game" /></p>
<p>When July started my initial plan was to make the instrument support Python to
JavaScript code translation. However, this did not happen because tasks with
higher priority emerged.</p>
<p>Which task is more important than develpment of the instrument?
Development of a game, of course! Now, let's go back to the beginning of
July 2024…</p>
<h1 id="gamejam">Gamejam</h1>
<p><a href="https://dtf.ru/games/2783053-nachni-igru-ocenka-videorolikov">"Start the game"</a> 3-day gamejam finished in the beginning of July 2024.
I participated in the jam to validate the instrument under development and. . .</p>
</div>
<div class="news_item_more">
<a href="rethinking.html">Continue reading</a>
</div>
</div>
<div class="news_item">
<h2 class="news_item_title">
<a href="memory-gui.html">"Memory" GUI</a>
</h2>
<p class="news_item_date">
2024-07-04 00:00
</p>
<div class="news_item_contents">
<h1 id="memorygui">"Memory" GUI</h1>
<p>In June I implemented GUI for "Memory" game in Python with the help of
<a href="https://arcade.academy">Python Arcade</a>.</p>
<p>While searching for the most convenient tool to create resources (assets), I found
notebooks lined with graph paper to work the best:</p>
<p><img src="../../images/2024_memory-gui_notebook.jpg" alt="Texture of a notebook" /></p>
<p>To see the portable code architecture in real life, I participated in the 3-day long
gamejam of <a href="https://dtf.ru/games/2783053-nachni-igru-ocenka-videorolikov">"Start the game"</a>. "Memory" game was used with a customized look to satisfy jam requirements.</p>
<p>Here's how the customized version looks like (<a href="https://ims.cr5.space/app/p/4FvJS4fk/Вредные-продукты/about">Windows64 build</a>):. . .</p>
</div>
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