Files
ogs-site/en/news/year24.html

84 lines
4.4 KiB
HTML

<!DOCTYPE html>
<html>
<meta charset="utf-8">
<head>
<link rel="stylesheet" href="../../style.css">
</head>
<body>
<script data-goatcounter="https://services.opengamestudio.org:443/count" async src="//services.opengamestudio.org:443/count.js"></script>
<div id="header">
<div class="header2">
<div class="menu">
<a href="../../en/news/index.html">News</a>
<a href="../../en/game/index.html">Games</a>
<a href="../../en/tool/index.html">Tools</a>
<a href="../../en/page/about.html">About</a>
</div>
<div id="lang">
<a href="../../en/news/year24.html">EN</a>
<a href="../../ru/news/year24.html">RU</a>
</div>
<div class="clear"></div>
</div>
</div>
<h3 class="left_item_title">In the news...</h3>
<center>
<div class="news_item">
<h2 class="news_item_title">
<a href="year24.html">Results of the year 2024</a>
</h2>
<p class="news_item_date">
2025-01-15 00:00
</p>
<div class="news_item_contents">
<p><img src="../../images/2025_year24-en.jpg" alt="year24" /></p>
<h1 id="results">Results</h1>
<p>Let's see the results of the year 2024 quarter by quarter:</p>
<ul>
<li><strong>The first quarter</strong> (January - March):<ul>
<li>(Swift) Implemented data bus for iOS to create common space of communication for fragmented code</li>
<li>Introduced "Limited language model" term to describe portable code rules</li>
<li>Python was selected as the anchor programming language from which to generate functional copies in other languages</li></ul></li>
<li><strong>The second quarter</strong> (April - June):<ul>
<li>(Python) Created the first version of Python -&gt; C++ translator</li>
<li>Created text UI for "Memory" game</li>
<li>Created graphics UI for "Memory" game with assests based on sketches drawn on the graph paper</li></ul></li>
<li><strong>The third quarter</strong> (July - September):<ul>
<li>(Python) Created 2D adventure game prototype using Python Arcade</li>
<li>Renamed "Limited language model" term to "Cross-language dialect" (<strong>CLD</strong>) to better convey the nature of achieving portable code</li>
<li>Participated in a 3-day long gamejam to see how cross-language dialect works in real case scenarios</li></ul></li>
<li><strong>The fourth quarter</strong> (October - December):<ul>
<li>(Kotlin) Created the first version of <a href="http://opengamestudio.org/ru/news/lha-jvm-macos.html">Local Host Access</a> (<strong>LHA</strong>), a small web server to provide local file system access to web pages</li>
<li>(Kotlin) Created the first version of translator to convert YML to Kotlin</li>
<li>Kotlin replaced Python as the anchor programming language due to Kotlin's strong typing and Kotlin's community propensity towards portable code</li></ul></li>
</ul>
<p>For me, portable code is no longer an idea, it is reality.
However, cross-language dialect needs more love
to blossom for others to see its utility. That's where I'm going to
pour my scarce free time during 2025.</p>
<h1 id="january">January</h1>
<p>I'll start rewriting PSKOV in Kotlin for JVM.</p>
</div>
</div>
<div id="disqus_thread"></div>
<script>
var disqus_config = function () {
this.page.url = "https://opengamestudio.org/en/news/year24.html";
this.page.identifier = "year24.html";
};
(function() { // DON'T EDIT BELOW THIS LINE
var d = document, s = d.createElement('script');
s.src = 'https://opengamestudio.disqus.com/embed.js';
s.setAttribute('data-timestamp', +new Date());
(d.head || d.body).appendChild(s);
})();
</script>
<noscript>Please enable JavaScript to view the <a href="https://disqus.com/?ref_noscript">comments powered by Disqus.</a></noscript>
<div id="footer">
The site has been generated by <a href="http://opengamestudio.org/pskov">PSKOV</a>
from <a href="http://github.com/ogstudio/site-opengamestudio">this source code</a>.
</div>
</center>
</body>
</html>