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<h3 class="left_item_title">In the news...</h3>
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<h2 class="news_item_title">
<a href="rethinking.html">Rethinking</a>
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2024-08-12 00:00
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<p><img src="../../images/2024_rethinking.jpg" alt="Game" /></p>
<p>When July started my initial plan was to make the instrument support Python to
JavaScript code translation. However, this did not happen because tasks with
higher priority emerged.</p>
<p>Which task is more important than develpment of the instrument?
Development of a game, of course! Now, let's go back to the beginning of
July 2024…</p>
<h1 id="gamejam">Gamejam</h1>
<p><a href="https://dtf.ru/games/2783053-nachni-igru-ocenka-videorolikov">"Start the game"</a> 3-day gamejam finished in the beginning of July 2024.
I participated in the jam to validate the instrument under development and
to get along with other gamedev hobbysts. Getting to know one of the hobbysts -
Eugene - lead to the creation of <a href="https://t.me/Tail_and_shadow">"Tail and shadow"</a> project,
a 2D adventure.</p>
<h1 id="july">July</h1>
<p>As a result, I spent July to create a prototype with the single core mechanics -
mouse click.</p>
<p>Current technical details of the prototype look like this:</p>
<ul>
<li>INI-like format is used to configure the game prototype</li>
<li>Python is used for game logic with elements of cross-language dialect</li>
<li>Python Arcade is used for rendering</li>
<li>the prototype runs on macOS, Linux, Windows</li>
<li>the prototype is controlled only by mouse clicks</li>
<li>every asset is first drawn by hand and then brought into digital world by GIMP + ImageMagick</li>
<li>one can specify static elements to display floor, walls and similar environment</li>
<li>one can specify active items like doors to have interaction with by mouse clicks</li>
<li>one can specify comments when clicking on an active item to display hints</li>
</ul>
<h1 id="august">August</h1>
<p>I plan to implement scene switching in August.</p>
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