81 lines
3.8 KiB
HTML
81 lines
3.8 KiB
HTML
<!DOCTYPE html>
|
|
<html>
|
|
<meta charset="utf-8">
|
|
<head>
|
|
<link rel="stylesheet" href="../../style.css">
|
|
</head>
|
|
<body>
|
|
<script data-goatcounter="https://services.opengamestudio.org:443/count" async src="//services.opengamestudio.org:443/count.js"></script>
|
|
<div id="header">
|
|
<div class="header2">
|
|
<div class="menu">
|
|
<a href="../../en/news/index.html">News</a>
|
|
<a href="../../en/game/index.html">Games</a>
|
|
<a href="../../en/tool/index.html">Tools</a>
|
|
<a href="../../en/page/about.html">About</a>
|
|
</div>
|
|
<div id="lang">
|
|
<a href="../../en/news/ht-scenes.html">EN</a>
|
|
<a href="../../ru/news/ht-scenes.html">RU</a>
|
|
</div>
|
|
<div class="clear"></div>
|
|
</div>
|
|
</div>
|
|
<h3 class="left_item_title">In the news...</h3>
|
|
<center>
|
|
<div class="news_item">
|
|
<h2 class="news_item_title">
|
|
<a href="ht-scenes.html">Switching scenes</a>
|
|
</h2>
|
|
<p class="news_item_date">
|
|
2024-09-06 00:00
|
|
</p>
|
|
<div class="news_item_contents">
|
|
<h1 id="august">August</h1>
|
|
<video controls width="700">
|
|
<source src="../../images/2024_scenes.mp4" type="video/mp4"/>
|
|
</video>
|
|
<p>In August I implemented scene switching, which allowed me to do the following:</p>
|
|
<ul>
|
|
<li>pressing "Start the game" button in the splash screen takes the player to a level with three floors</li>
|
|
<li>selecting a door takes the player to another floor</li>
|
|
<li>selecting a TV set focuses the player on the TV set with a remote control</li>
|
|
<li>switching TV channels results in different images being shown</li>
|
|
</ul>
|
|
<p>Thus, scenes are good both for focusing on items and moving the player around.</p>
|
|
<h1 id="september">September</h1>
|
|
<p>I plan to implement replay of short sounds in September.</p>
|
|
<h1 id="philosophy">Philosophy</h1>
|
|
<p>I stumbled upon an interesting <a href="https://www.konstantinschubert.com/2019/03/30/time-after-taxes.html">"Time after tax"</a> post. The author briefly
|
|
tells how after spending time on mandatory day to day
|
|
activities (sleep, work, commute, wash, etc.) he is only left with
|
|
3 hours of free time. The author calls this "Time after tax".</p>
|
|
<p>That concept explains where I take time for "Tail and Shadow" project.
|
|
For example, I managed to spend 27 hours for the project in August, that's
|
|
about 1 hour a day. Of course, one would spend 27 hours on a full-time job
|
|
in 3-4 days, but a job won't let you make your dream come true.</p>
|
|
<p>Do you use "time after tax"?</p>
|
|
</div>
|
|
</div>
|
|
<div id="disqus_thread"></div>
|
|
<script>
|
|
var disqus_config = function () {
|
|
this.page.url = "https://opengamestudio.org/en/news/ht-scenes.html";
|
|
this.page.identifier = "ht-scenes.html";
|
|
};
|
|
(function() { // DON'T EDIT BELOW THIS LINE
|
|
var d = document, s = d.createElement('script');
|
|
s.src = 'https://opengamestudio.disqus.com/embed.js';
|
|
s.setAttribute('data-timestamp', +new Date());
|
|
(d.head || d.body).appendChild(s);
|
|
})();
|
|
</script>
|
|
<noscript>Please enable JavaScript to view the <a href="https://disqus.com/?ref_noscript">comments powered by Disqus.</a></noscript>
|
|
<div id="footer">
|
|
The site has been generated by <a href="http://opengamestudio.org/pskov">PSKOV</a>
|
|
from <a href="http://github.com/ogstudio/site-opengamestudio">this source code</a>.
|
|
</div>
|
|
</center>
|
|
</body>
|
|
</html>
|