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<!DOCTYPE html>
<html>
<meta charset="utf-8">
<head>
<link rel="stylesheet" href="../../style.css">
</head>
<body>
<script data-goatcounter="https://services.opengamestudio.org:443/count" async src="//services.opengamestudio.org:443/count.js"></script>
<div id="header">
<div class="header2">
<div class="menu">
<a href="../../en/news/index.html">News</a>
<a href="../../en/game/index.html">Games</a>
<a href="../../en/tool/index.html">Tools</a>
<a href="../../en/page/about.html">About</a>
</div>
<div id="lang">
<a href="../../en/page/about.html">EN</a>
<a href="../../ru/page/about.html">RU</a>
</div>
<div class="clear"></div>
</div>
</div>
<center>
<h1>About us</h1>
<div class="news_item">
<div class="news_item_contents">
<p><strong>Goals</strong></p>
<p>The goals of Open Game Studio are:</p>
<ul>
<li>creation of free video game development tools</li>
<li>making video games with those tools</li>
<li>preparing video game development tutorials</li>
</ul>
<p>To this date, we have released OGS Mahjong 1. It's a solitaire game and the
first step in the long path towards full-scale RPG.</p>
<p><strong>Team</strong></p>
<ul>
<li>Michael “kornerr” Kapelko software engineer, co-founder</li>
<li>Ivan “Kai SD” Korystin game designer, QA, PM, co-founder</li>
</ul>
<p><strong>Contributors</strong></p>
<ul>
<li>Maxim Zaretsky writer</li>
<li>Tatyana Artemyeva QA</li>
<li>devALEX software engineer</li>
<li>Timur “Sora” Malikin, Anton “Kif” Chernov- 3D modellers</li>
<li>Thierry Delaunay, Miguel de Dios, Dirk Pervolz, Jurgen Rauscher translators</li>
</ul>
</div>
</div>
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The site has been generated by <a href="http://opengamestudio.org/pskov">PSKOV</a>
from <a href="http://github.com/ogstudio/site-opengamestudio">this source code</a>.
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