Files
ogs-site/en/news/index3.html

288 lines
11 KiB
HTML
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

<!DOCTYPE html>
<html>
<meta charset="utf-8">
<head>
<style>
#header
{
background: #2BA6E3;
padding: 0.7em;
text-align: left;
}
#header a
{
color: white;
text-decoration: none;
padding: 0.5em 1em 0.5em 1em;
}
.news_item
{
background: #FFFFFF;
width: 720px;
padding: 1em;
margin-top: 2em;
margin-bottom: 2em;
border: 1px solid #E0E0E0;
text-align: left;
}
.news_item_contents
{
color: #444;
line-height: 1.5em;
}
.news_item_date
{
margin-bottom: 2em;
color: #aaa;
}
body
{
background: #FAFAFA;
}
code, pre
{
font-family: monospace, serif;
font-size: 1em;
color: #7f0a0c;
}
figure
{
margin: 0px;
padding: 0px;
}
img
{
width: 720px;
}
html
{
font-family: sans-serif;
}
a
{
color: #3A91CB;
text-decoration: none;
}
#lang
{
float: right;
}
figcaption
{
color: #aaa;
}
table
{
border-collapse: collapse;
}
table, th, td
{
border: 1px solid #aaa;
padding: 0.5em;
margin-top: 0.5em;
margin-bottom: 0.5em;
}
</style>
</head>
<body>
<center>
<div id="header">
<a href="../../en/news/index.html">News</a>
<a href="../../en/page/games.html">Games</a>
<a href="../../en/page/about.html">About</a>
<div id="lang">
<a href="index3.html">EN</a>
<a href="../../ru/news/index3.html">RU</a>
</div>
</div>
<h1>News</h1>
<div class="news_item">
<h2 class="news_item_title">
<a href="its-all-fine.html">It's all fine</a>
</h2>
<p class="news_item_date">
2017-04-07 00:00
</p>
<div class="news_item_contents">
<figure>
<img src="../../images/2017-04_its-all-fine.png" alt="Flight of a rocket" /><figcaption>Flight of a rocket</figcaption>
</figure>
<p>This article describes creation of the first four OpenSceneGraph tutorials in March 2017.</p>
<p>The <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide/">first four OpenSceneGraph tutorials</a> explain how to create a cube model with Blender and display the model under Linux, macOS, or Windows using OpenSceneGraph tool called osgviewer. …</p>
</div>
<div class="news_item_more">
<a href="its-all-fine.html">Continue reading</a>
</div>
</div>
<div class="news_item">
<h2 class="news_item_title">
<a href="lets-go.html">Let's go</a>
</h2>
<p class="news_item_date">
2017-03-16 00:00
</p>
<div class="news_item_contents">
<figure>
<img src="../../images/2017-03_lets-go.png" alt="Gagarins words" /><figcaption>Gagarins words</figcaption>
</figure>
<p>In this article we describe our progress in January and February of 2017: rendering under iOS/Web and a new tutorial tool.</p>
<p><strong>Rendering under iOS/Web</strong></p>
<p>To our surprise, we got a simple red cube rendered under <a href="https://twitter.com/OpenGameStudio/status/826816343433498627">iOS</a> and <a href="https://twitter.com/OpenGameStudio/status/829731986264698881">Web</a> pretty fast: in early February. However, this is only the beginning of this years challenge to support Android, iOS, and Web platforms. Theres a long and bumpy road ahead of us as we need a lot more on each platform before we can claim a success: visual effects, Python scripting, data archives. …</p>
</div>
<div class="news_item_more">
<a href="lets-go.html">Continue reading</a>
</div>
</div>
<div class="news_item">
<h2 class="news_item_title">
<a href="the-year-of-challenges.html">The year of challenges</a>
</h2>
<p class="news_item_date">
2017-01-25 00:00
</p>
<div class="news_item_contents">
<figure>
<img src="../../images/2017-01_the-year-of-challenges.png" alt="Rocket launch at Baikonur" /><figcaption>Rocket launch at Baikonur</figcaption>
</figure>
<p>This article describes our plans for 2017.</p>
<p>Our past plans suggested we would have Android platform support by this time. However, we have a long way to go, before we can declare Android support. See for yourself: …</p>
</div>
<div class="news_item_more">
<a href="the-year-of-challenges.html">Continue reading</a>
</div>
</div>
<div class="news_item">
<h2 class="news_item_title">
<a href="2017-happy-new-year.html">Happy 2017</a>
</h2>
<p class="news_item_date">
2016-12-31 00:00
</p>
<div class="news_item_contents">
<figure>
<img src="../../images/2016-12-31_happy-new-year.png" alt="Christmas tree" /><figcaption>Christmas tree</figcaption>
</figure>
<p>Okay. Its been a hard year for everyone in the team. And its almost over. Praise it ends! Praise the new one!</p>
<p>It may seem, that our progress stalled. Three years ago we announced the beginning of a new project (two to be precise), and now we still working on the engine and editor, havent even started creating the actual game. …</p>
</div>
<div class="news_item_more">
<a href="2017-happy-new-year.html">Continue reading</a>
</div>
</div>
<div class="news_item">
<h2 class="news_item_title">
<a href="2016-november-recap.html">November 2016 recap</a>
</h2>
<p class="news_item_date">
2016-12-15 00:00
</p>
<div class="news_item_contents">
<figure>
<img src="../../images/2016-12-15_2016-november-recap.png" alt="Construction of a building" /><figcaption>Construction of a building</figcaption>
</figure>
<p>This article describes the start of MJIN library separation into modules.</p>
<p>Once we built OpenSceneGraph for Android, it became obvious that some MJIN functionality is not suitable for Android. For example, UIQt provides a basis for OGS Editor UI. Since OGS Editor is a desktop application, we dont need UIQt for Android. …</p>
</div>
<div class="news_item_more">
<a href="2016-november-recap.html">Continue reading</a>
</div>
</div>
<div class="news_item">
<h2 class="news_item_title">
<a href="2016-october-recap.html">October 2016 recap</a>
</h2>
<p class="news_item_date">
2016-11-19 00:00
</p>
<div class="news_item_contents">
<figure>
<img src="../../images/2016-11-19_2016-october-recap.png" alt="Gaining Android support was like climbing a mountain for us" /><figcaption>Gaining Android support was like climbing a mountain for us</figcaption>
</figure>
<p>This article describes how we spent a month building OpenSceneGraph (OSG) for Android: the first attempt to build OSG, the search for OSG alternatives, and the success in building OSG. …</p>
</div>
<div class="news_item_more">
<a href="2016-october-recap.html">Continue reading</a>
</div>
</div>
<div class="news_item">
<h2 class="news_item_title">
<a href="2016-tech-showcases.html">Technology showcases</a>
</h2>
<p class="news_item_date">
2016-10-31 00:00
</p>
<div class="news_item_contents">
<figure>
<img src="../../images/2016-10-31_tech-showcases.png" alt="Feature file in the background" /><figcaption>Feature file in the background</figcaption>
</figure>
<p>In this article, we take another look at 2015-2016 live sessions format and introduce a new showcase format for 2017.</p>
<p><strong>2015 and 2016: live sessions.</strong></p>
<p>As you know, we use live sessions to show the state of our technology and create a small functional game from scratch. We have conducted four live sessions in the past year, which gave birth to the following small games: …</p>
</div>
<div class="news_item_more">
<a href="2016-tech-showcases.html">Continue reading</a>
</div>
</div>
<div class="news_item">
<h2 class="news_item_title">
<a href="2016-september-recap.html">September 2016 recap</a>
</h2>
<p class="news_item_date">
2016-10-11 00:00
</p>
<div class="news_item_contents">
<figure>
<img src="../../images/2016-10-11_september-recap.png" alt="Mahjong created during live session" /><figcaption>Mahjong created during live session</figcaption>
</figure>
<p>This article explains September 2016 live session stages: draft, rehearsal, live session itself, and publishing.</p>
<p>Even though live session takes only a few hours, we devote a whole month to prepare for it. Lets have a look at live session stages in detail. …</p>
</div>
<div class="news_item_more">
<a href="2016-september-recap.html">Continue reading</a>
</div>
</div>
<div class="news_item">
<h2 class="news_item_title">
<a href="ogs-editor-0.10.html">OGS Editor 0.10 and live session materials</a>
</h2>
<p class="news_item_date">
2016-10-03 00:00
</p>
<div class="news_item_contents">
<figure>
<img src="../../images/2016-10-03_ogs-editor-0.10.png" alt="OGS Editor with Mahjong game" /><figcaption>OGS Editor with Mahjong game</figcaption>
</figure>
<p>Note: we wont release 0.10 for macOS due to technical difficulties with the build system. macOS support will be back for 0.11.</p>
<ul>
<li><strong>OGS Editor 0.10</strong> <a href="https://sourceforge.net/projects/osrpgcreation/files/Editor/jenkins/51_2016-10-01_06-39-48_0.10.0/">is available at SourceForge</a>. Simply unpack the archive and launch the run script. …</li>
</ul>
</div>
<div class="news_item_more">
<a href="ogs-editor-0.10.html">Continue reading</a>
</div>
</div>
<p class="pagination_title">Page 3 of 6</p>
<p>
<a href="index2.html">« Newer</a>
<a href="index4.html">Older »</a>
</p>
</center>
</body>
</html>