選択できるのは25トピックまでです。 トピックは、先頭が英数字で、英数字とダッシュ('-')を使用した35文字以内のものにしてください。

288 行
11KB

  1. <!DOCTYPE html>
  2. <html>
  3. <meta charset="utf-8">
  4. <head>
  5. <style>
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  28. .news_item_contents
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  85. </style>
  86. </head>
  87. <body>
  88. <center>
  89. <div id="header">
  90. <a href="../../en/news/index.html">News</a>
  91. <a href="../../en/page/games.html">Games</a>
  92. <a href="../../en/page/about.html">About</a>
  93. <div id="lang">
  94. <a href="index3.html">EN</a>
  95. <a href="../../ru/news/index3.html">RU</a>
  96. </div>
  97. </div>
  98. <h1>News</h1>
  99. <div class="news_item">
  100. <h2 class="news_item_title">
  101. <a href="its-all-fine.html">It's all fine</a>
  102. </h2>
  103. <p class="news_item_date">
  104. 2017-04-07 00:00
  105. </p>
  106. <div class="news_item_contents">
  107. <figure>
  108. <img src="../../images/2017-04_its-all-fine.png" alt="Flight of a rocket" /><figcaption>Flight of a rocket</figcaption>
  109. </figure>
  110. <p>This article describes creation of the first four OpenSceneGraph tutorials in March 2017.</p>
  111. <p>The <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide/">first four OpenSceneGraph tutorials</a> explain how to create a cube model with Blender and display the model under Linux, macOS, or Windows using OpenSceneGraph tool called osgviewer. …</p>
  112. </div>
  113. <div class="news_item_more">
  114. <a href="its-all-fine.html">Continue reading</a>
  115. </div>
  116. </div>
  117. <div class="news_item">
  118. <h2 class="news_item_title">
  119. <a href="lets-go.html">Let's go</a>
  120. </h2>
  121. <p class="news_item_date">
  122. 2017-03-16 00:00
  123. </p>
  124. <div class="news_item_contents">
  125. <figure>
  126. <img src="../../images/2017-03_lets-go.png" alt="Gagarin’s words" /><figcaption>Gagarin’s words</figcaption>
  127. </figure>
  128. <p>In this article we describe our progress in January and February of 2017: rendering under iOS/Web and a new tutorial tool.</p>
  129. <p><strong>Rendering under iOS/Web</strong></p>
  130. <p>To our surprise, we got a simple red cube rendered under <a href="https://twitter.com/OpenGameStudio/status/826816343433498627">iOS</a> and <a href="https://twitter.com/OpenGameStudio/status/829731986264698881">Web</a> pretty fast: in early February. However, this is only the beginning of this year’s challenge to support Android, iOS, and Web platforms. There’s a long and bumpy road ahead of us as we need a lot more on each platform before we can claim a success: visual effects, Python scripting, data archives. …</p>
  131. </div>
  132. <div class="news_item_more">
  133. <a href="lets-go.html">Continue reading</a>
  134. </div>
  135. </div>
  136. <div class="news_item">
  137. <h2 class="news_item_title">
  138. <a href="the-year-of-challenges.html">The year of challenges</a>
  139. </h2>
  140. <p class="news_item_date">
  141. 2017-01-25 00:00
  142. </p>
  143. <div class="news_item_contents">
  144. <figure>
  145. <img src="../../images/2017-01_the-year-of-challenges.png" alt="Rocket launch at Baikonur" /><figcaption>Rocket launch at Baikonur</figcaption>
  146. </figure>
  147. <p>This article describes our plans for 2017.</p>
  148. <p>Our past plans suggested we would have Android platform support by this time. However, we have a long way to go, before we can declare Android support. See for yourself: …</p>
  149. </div>
  150. <div class="news_item_more">
  151. <a href="the-year-of-challenges.html">Continue reading</a>
  152. </div>
  153. </div>
  154. <div class="news_item">
  155. <h2 class="news_item_title">
  156. <a href="2017-happy-new-year.html">Happy 2017</a>
  157. </h2>
  158. <p class="news_item_date">
  159. 2016-12-31 00:00
  160. </p>
  161. <div class="news_item_contents">
  162. <figure>
  163. <img src="../../images/2016-12-31_happy-new-year.png" alt="Christmas tree" /><figcaption>Christmas tree</figcaption>
  164. </figure>
  165. <p>Okay. It’s been a hard year for everyone in the team. And it’s almost over. Praise it ends! Praise the new one!</p>
  166. <p>It may seem, that our progress stalled. Three years ago we announced the beginning of a new project (two to be precise), and now we still working on the engine and editor, haven’t even started creating the actual game. …</p>
  167. </div>
  168. <div class="news_item_more">
  169. <a href="2017-happy-new-year.html">Continue reading</a>
  170. </div>
  171. </div>
  172. <div class="news_item">
  173. <h2 class="news_item_title">
  174. <a href="2016-november-recap.html">November 2016 recap</a>
  175. </h2>
  176. <p class="news_item_date">
  177. 2016-12-15 00:00
  178. </p>
  179. <div class="news_item_contents">
  180. <figure>
  181. <img src="../../images/2016-12-15_2016-november-recap.png" alt="Construction of a building" /><figcaption>Construction of a building</figcaption>
  182. </figure>
  183. <p>This article describes the start of MJIN library separation into modules.</p>
  184. <p>Once we built OpenSceneGraph for Android, it became obvious that some MJIN functionality is not suitable for Android. For example, UIQt provides a basis for OGS Editor UI. Since OGS Editor is a desktop application, we don’t need UIQt for Android. …</p>
  185. </div>
  186. <div class="news_item_more">
  187. <a href="2016-november-recap.html">Continue reading</a>
  188. </div>
  189. </div>
  190. <div class="news_item">
  191. <h2 class="news_item_title">
  192. <a href="2016-october-recap.html">October 2016 recap</a>
  193. </h2>
  194. <p class="news_item_date">
  195. 2016-11-19 00:00
  196. </p>
  197. <div class="news_item_contents">
  198. <figure>
  199. <img src="../../images/2016-11-19_2016-october-recap.png" alt="Gaining Android support was like climbing a mountain for us" /><figcaption>Gaining Android support was like climbing a mountain for us</figcaption>
  200. </figure>
  201. <p>This article describes how we spent a month building OpenSceneGraph (OSG) for Android: the first attempt to build OSG, the search for OSG alternatives, and the success in building OSG. …</p>
  202. </div>
  203. <div class="news_item_more">
  204. <a href="2016-october-recap.html">Continue reading</a>
  205. </div>
  206. </div>
  207. <div class="news_item">
  208. <h2 class="news_item_title">
  209. <a href="2016-tech-showcases.html">Technology showcases</a>
  210. </h2>
  211. <p class="news_item_date">
  212. 2016-10-31 00:00
  213. </p>
  214. <div class="news_item_contents">
  215. <figure>
  216. <img src="../../images/2016-10-31_tech-showcases.png" alt="Feature file in the background" /><figcaption>Feature file in the background</figcaption>
  217. </figure>
  218. <p>In this article, we take another look at 2015-2016 live sessions’ format and introduce a new showcase format for 2017.</p>
  219. <p><strong>2015 and 2016: live sessions.</strong></p>
  220. <p>As you know, we use live sessions to show the state of our technology and create a small functional game from scratch. We have conducted four live sessions in the past year, which gave birth to the following small games: …</p>
  221. </div>
  222. <div class="news_item_more">
  223. <a href="2016-tech-showcases.html">Continue reading</a>
  224. </div>
  225. </div>
  226. <div class="news_item">
  227. <h2 class="news_item_title">
  228. <a href="2016-september-recap.html">September 2016 recap</a>
  229. </h2>
  230. <p class="news_item_date">
  231. 2016-10-11 00:00
  232. </p>
  233. <div class="news_item_contents">
  234. <figure>
  235. <img src="../../images/2016-10-11_september-recap.png" alt="Mahjong created during live session" /><figcaption>Mahjong created during live session</figcaption>
  236. </figure>
  237. <p>This article explains September 2016 live session stages: draft, rehearsal, live session itself, and publishing.</p>
  238. <p>Even though live session takes only a few hours, we devote a whole month to prepare for it. Let’s have a look at live session stages in detail. …</p>
  239. </div>
  240. <div class="news_item_more">
  241. <a href="2016-september-recap.html">Continue reading</a>
  242. </div>
  243. </div>
  244. <div class="news_item">
  245. <h2 class="news_item_title">
  246. <a href="ogs-editor-0.10.html">OGS Editor 0.10 and live session materials</a>
  247. </h2>
  248. <p class="news_item_date">
  249. 2016-10-03 00:00
  250. </p>
  251. <div class="news_item_contents">
  252. <figure>
  253. <img src="../../images/2016-10-03_ogs-editor-0.10.png" alt="OGS Editor with Mahjong game" /><figcaption>OGS Editor with Mahjong game</figcaption>
  254. </figure>
  255. <p>Note: we won’t release 0.10 for macOS due to technical difficulties with the build system. macOS support will be back for 0.11.</p>
  256. <ul>
  257. <li><strong>OGS Editor 0.10</strong> <a href="https://sourceforge.net/projects/osrpgcreation/files/Editor/jenkins/51_2016-10-01_06-39-48_0.10.0/">is available at SourceForge</a>. Simply unpack the archive and launch the run script. …</li>
  258. </ul>
  259. </div>
  260. <div class="news_item_more">
  261. <a href="ogs-editor-0.10.html">Continue reading</a>
  262. </div>
  263. </div>
  264. <p class="pagination_title">Page 3 of 6</p>
  265. <p>
  266. <a href="index2.html">« Newer</a>
  267. <a href="index4.html">Older »</a>
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