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- <h1><a href="http://opengamestudio.org">Opensource Game Studio</a></h1>
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- <a href="http://opengamestudio.org/september-live-session-announcement.html"><h3 class="article-title">Live session: 25 September 2016</h3></a>
- <h6 class="subheader" title="2016-09-17T00:00:00+03:00">Сб 17 Сентябрь 2016
- <a class="button secondary small translation-button" href="http://opengamestudio.org/september-live-session-announcement-ru.html">ru</a>
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- </h6><iframe width="560" height="315" src="https://www.youtube.com/embed/Y5hOGKcQ8wA" frameborder="0" allowfullscreen></iframe>
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- <p>We will hold <a href="https://www.livecoding.tv/kornerr">live session</a> on <a href="http://www.timeanddate.com/worldclock/fixedtime.html?msg=Open+Game+Studio+September+2016+live+session&iso=20160925T12&p1=37&ah=2">25 September 2016 at 12:00 CEST</a>
- It's time to create simple Mahjong solitaire game.</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
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- <a class="button radius secondary small right" href="http://opengamestudio.org/september-live-session-announcement.html">Read More</a>
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- <a href="http://opengamestudio.org/2016-august-recap.html"><h3 class="article-title">August 2016 recap</h3></a>
- <h6 class="subheader" title="2016-09-03T00:00:00+03:00">Сб 03 Сентябрь 2016
- <a class="button secondary small translation-button" href="http://opengamestudio.org/2016-august-recap-ru.html">ru</a>
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- </h6><p><img alt="2016-august-recap" src="http://opengamestudio.org/2016-09-03_august-recap.png" /></p>
- <p>This article explains the most important technical details about development in August: UIQt module, its refactoring, a new feature based development approach, and its benefits.</p>
- <p><strong>UIQt module</strong> is a collection of UI components backed by Qt. We only use it for Editor UI at the moment.</p>
- <p>Here is a list ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
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- <a href="http://opengamestudio.org/back-to-social-networks.html"><h3 class="article-title">We’re back to social networks</h3></a>
- <h6 class="subheader" title="2016-08-18T00:00:00+03:00">Чт 18 Август 2016
- <a class="button secondary small translation-button" href="http://opengamestudio.org/back-to-social-networks-ru.html">ru</a>
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- </h6><p>If you follow us on <a href="https://www.facebook.com/groups/162611230470183/">Facebook</a>, <a href="https://twitter.com/OpenGameStudio">Twitter</a>, or <a href="https://new.vk.com/opengamestudo">VK</a> you noticed we started to use them again. That's no coincidence: we're finally ready to communicate our progress verbally after 4 years of almost silent development.</p>
- <p>Follow us to stay up-to-date!</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
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- <a href="http://opengamestudio.org/once-mahjong-always-mahjong.html"><h3 class="article-title">Once Mahjong – always Mahjong</h3></a>
- <h6 class="subheader" title="2016-08-10T00:00:00+03:00">Ср 10 Август 2016
- <a class="button secondary small translation-button" href="http://opengamestudio.org/once-mahjong-always-mahjong-ru.html">ru</a>
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- </h6><p>We started Opensource Game Studio project a long time ago. We wanted to provide open source community with tools to create games. However, it was unclear what tools' purpose was. So we decided to start small: create a game first.</p>
- <p>It took us 3 years to reach the first goal ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
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- <a class="button radius secondary small right" href="http://opengamestudio.org/once-mahjong-always-mahjong.html">Read More</a>
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- <a href="http://opengamestudio.org/ogs-editor-0.9.html"><h3 class="article-title">May 2016 live session materials</h3></a>
- <h6 class="subheader" title="2016-05-29T00:00:00+03:00">Вс 29 Май 2016
- <a class="button secondary small translation-button" href="http://opengamestudio.org/ogs-editor-0.9-ru.html">ru</a>
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- </h6><iframe width="560" height="315" src="https://www.youtube.com/embed/8gHYOkMRoos?list=PLWMTZqE4MAMKp3wP1N63xbdhdgfKi-d-J" frameborder="0" allowfullscreen></iframe>
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- <p>This time we have shown how to create a simple Domino based game. Below you can find all materials related to the game creation.</p>
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- <li>Editor 0.9 for Linux (Debian based), OS X (10.9+), Windows <a title="SourceForge" href="https://sourceforge.net/projects/osrpgcreation/files/Editor/jenkins/49_2016-05-24_04-48-47_0.9.0/">is available at SourceForge</a>. Simply unpack it and launch the run script.</li>
- <li>Domino project ...</li></ol><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
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- <a class="button radius secondary small right" href="http://opengamestudio.org/ogs-editor-0.9.html">Read More</a>
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- <a href="http://opengamestudio.org/may-live-session-announcement.html"><h3 class="article-title">Live session: 28 May 2016</h3></a>
- <h6 class="subheader" title="2016-05-17T00:00:00+03:00">Вт 17 Май 2016
- <a class="button secondary small translation-button" href="http://opengamestudio.org/may-live-session-announcement-ru.html">ru</a>
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- </h6><p>We're glad to annouce that the <a title="LiveCoding" href="https://www.livecoding.tv/kornerr">LiveCoding</a> session will take place on <a title="Local time" href="http://www.timeanddate.com/worldclock/fixedtime.html?msg=Open+Game+Studio+May+live+session&iso=20160528T12&p1=37&ah=3">28 May 2016 at 12:00 CEST</a>. Join us!</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
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- <a href="http://opengamestudio.org/may-live-session-decision.html"><h3 class="article-title">May live session (Editor 0.9)</h3></a>
- <h6 class="subheader" title="2016-04-24T00:00:00+03:00">Вс 24 Апрель 2016
- <a class="button secondary small translation-button" href="http://opengamestudio.org/may-live-session-decision-ru.html">ru</a>
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- </h6><p>As you know, the previously published roadmap assumed, that we would hold a live session in April and it would feature a ping-pong game created with Editor 0.9.</p>
- <p>We have to admit, our abilities to plan are not yet good enough. That's why the next live session will ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
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- <a href="http://opengamestudio.org/rolling-ball.html"><h3 class="article-title">"Rolling ball" live session videos and downloads</h3></a>
- <h6 class="subheader" title="2016-02-10T00:00:00+03:00">Ср 10 Февраль 2016
- <a class="button secondary small translation-button" href="http://opengamestudio.org/rolling-ball-ru.html">ru</a>
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- </h6><p>Since we held 2 live sessions to create "Rolling ball" game, here are 2 YouTube videos of the process:</p>
- <iframe width="560" height="315" src="https://www.youtube.com/embed/70Jny1xJxK8" frameborder="0" allowfullscreen></iframe>
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- <iframe width="560" height="315" src="http://www.youtube.com/embed/851IlFT7y18" frameborder="0" allowfullscreen></iframe>
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- <p>"Rolling ball" game for Linux (Debian based), OS X (10.9+), Windows <a title="SourceForge" href="http://sourceforge.net/projects/osrpgcreation/files/Games/RollingBall/">is available at SourceForge</a>.
- Simply unpack it and launch the run script.</p>
- <p>Editor 0.8 <a title="SourceForge" href="http://sourceforge.net/projects/osrpgcreation/files/Editor/jenkins/46_2016-01-30_22-20-41_0.8.0/">is available at SourceForge ...</a></p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
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