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  1. <!DOCTYPE html>
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  78. <script data-goatcounter="https://services.opengamestudio.org:443/count" async src="//services.opengamestudio.org:443/count.js"></script>
  79. <div id="header">
  80. <strong id="title">Open Game Studio</strong>
  81. <a href="../../en/news/index.html">News</a>
  82. <a href="../../en/game/index.html">Games</a>
  83. <a href="../../en/tool/index.html">Tools</a>
  84. <a href="../../en/page/about.html">About</a>
  85. <div id="lang">
  86. <a href="../../en/news/index3.html">EN</a>
  87. <a href="../../ru/news/index3.html">RU</a>
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  90. <center>
  91. <h1>News</h1>
  92. <div class="news_item">
  93. <h2 class="news_item_title">
  94. <a href="scripting-research.html">Scripting research</a>
  95. </h2>
  96. <p class="news_item_date">
  97. 2017-08-16 00:00
  98. </p>
  99. <div class="news_item_contents">
  100. <p><img src="../../images/2017-08-scripting-research.png" alt="Textbook with a text" /></p>
  101. <p>This article describes scripting research in July 2017.</p>
  102. <p><strong>Our first goal of using a scripting language was to have a platform-independent code that runs unchanged on every supported platform.</strong>. . .</p>
  103. </div>
  104. <div class="news_item_more">
  105. <a href="scripting-research.html">Continue reading</a>
  106. </div>
  107. </div>
  108. <div class="news_item">
  109. <h2 class="news_item_title">
  110. <a href="openscenegraph-cross-platform-guide.html">OpenSceneGraph cross-platform guide</a>
  111. </h2>
  112. <p class="news_item_date">
  113. 2017-07-17 00:00
  114. </p>
  115. <div class="news_item_contents">
  116. <p><img src="../../images/2017-07-openscenegraph-guide.png" alt="OpenSceneGraph sample application in desktop and mobile" /></p>
  117. <p>This article summarizes the work we did to produce OpenSceneGraph cross-platform guide.</p>
  118. <p>June marked the finish of <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide">OpenSceneGraph cross-platform guide</a> with the publishing of the last (initially planned) tutorial. The tutorial describes <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide/tree/master/1.10.SampleWeb">how to build and run sample OpenSceneGraph application in Web</a> using Emscripten.. . .</p>
  119. </div>
  120. <div class="news_item_more">
  121. <a href="openscenegraph-cross-platform-guide.html">Continue reading</a>
  122. </div>
  123. </div>
  124. <div class="news_item">
  125. <h2 class="news_item_title">
  126. <a href="ios-tutorial.html">iOS tutorial</a>
  127. </h2>
  128. <p class="news_item_date">
  129. 2017-06-08 10:00
  130. </p>
  131. <div class="news_item_contents">
  132. <p><img src="../../images/2017-06-08-ios-refactoring.png" alt="Earth and a rocket" /></p>
  133. <p>This article describes problems we faced during the creation of iOS tutorial in May 2017.</p>
  134. <p><a href="https://twitter.com/OpenGameStudio/status/826816343433498627">This February</a> we managed to get simple model rendered under iOS in just a few days. We expected to finish iOS tutorial in no time. However, the reality reminded us: it's easy to come up with a hackish demo that works for one person, but it's hard to create a concise example that works for everyone.. . .</p>
  135. </div>
  136. <div class="news_item_more">
  137. <a href="ios-tutorial.html">Continue reading</a>
  138. </div>
  139. </div>
  140. <div class="news_item">
  141. <h2 class="news_item_title">
  142. <a href="osg-sample.html">OpenSceneGraph sample</a>
  143. </h2>
  144. <p class="news_item_date">
  145. 2017-05-12 00:00
  146. </p>
  147. <div class="news_item_contents">
  148. <p><img src="../../images/2017-05_osg-sample.png" alt="Rocket in the distance" /></p>
  149. <p>This article describes creation of the tutorials for building sample OpenSceneGraph application under Linux, macOS, Windows, and Android in April 2017.</p>
  150. <p>Previous tutorials described how to install OpenSceneGraph under Linux, macOS, Windows and render a model using the standard <strong>osgviewer</strong> tool. This time we worked on a <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide-application">sample OpenSceneGraph application</a> that would run under Linux, macOS, Windows, and Android.. . .</p>
  151. </div>
  152. <div class="news_item_more">
  153. <a href="osg-sample.html">Continue reading</a>
  154. </div>
  155. </div>
  156. <div class="news_item">
  157. <h2 class="news_item_title">
  158. <a href="its-all-fine.html">It's all fine</a>
  159. </h2>
  160. <p class="news_item_date">
  161. 2017-04-07 00:00
  162. </p>
  163. <div class="news_item_contents">
  164. <p><img src="../../images/2017-04_its-all-fine.png" alt="Flight of a rocket" /></p>
  165. <p>This article describes creation of the first four OpenSceneGraph tutorials in March 2017.</p>
  166. <p>The <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide/">first four OpenSceneGraph tutorials</a> explain how to create a cube model with Blender and display the model under Linux, macOS, or Windows using OpenSceneGraph tool called osgviewer.. . .</p>
  167. </div>
  168. <div class="news_item_more">
  169. <a href="its-all-fine.html">Continue reading</a>
  170. </div>
  171. </div>
  172. <div class="news_item">
  173. <h2 class="news_item_title">
  174. <a href="lets-go.html">Let's go</a>
  175. </h2>
  176. <p class="news_item_date">
  177. 2017-03-16 00:00
  178. </p>
  179. <div class="news_item_contents">
  180. <p><img src="../../images/2017-03_lets-go.png" alt="Gagarin's words" /></p>
  181. <p>In this article we describe our progress in January and February of 2017: rendering under iOS/Web and a new tutorial tool.</p>
  182. <p><strong>Rendering under iOS/Web</strong></p>
  183. <p>To our surprise, we got a simple red cube rendered under <a href="https://twitter.com/OpenGameStudio/status/826816343433498627">iOS</a> and <a href="https://twitter.com/OpenGameStudio/status/829731986264698881">Web</a> pretty fast: in early February. However, this is only the beginning of this year's challenge to support Android, iOS, and Web platforms. There's a long and bumpy road ahead of us as we need a lot more on each platform before we can claim a success: visual effects, Python scripting, data archives.. . .</p>
  184. </div>
  185. <div class="news_item_more">
  186. <a href="lets-go.html">Continue reading</a>
  187. </div>
  188. </div>
  189. <div class="news_item">
  190. <h2 class="news_item_title">
  191. <a href="the-year-of-challenges.html">The year of challenges</a>
  192. </h2>
  193. <p class="news_item_date">
  194. 2017-01-25 00:00
  195. </p>
  196. <div class="news_item_contents">
  197. <p><img src="../../images/2017-01_the-year-of-challenges.png" alt="Rocket launch at Baikonur" /></p>
  198. <p>This article describes our plans for 2017.</p>
  199. <p>Our past plans suggested we would have Android platform support by this time. However, we have a long way to go, before we can declare Android support. See for yourself:. . .</p>
  200. </div>
  201. <div class="news_item_more">
  202. <a href="the-year-of-challenges.html">Continue reading</a>
  203. </div>
  204. </div>
  205. <div class="news_item">
  206. <h2 class="news_item_title">
  207. <a href="2017-happy-new-year.html">Happy 2017</a>
  208. </h2>
  209. <p class="news_item_date">
  210. 2016-12-31 00:00
  211. </p>
  212. <div class="news_item_contents">
  213. <p><img src="../../images/2016-12-31_happy-new-year.png" alt="Christmas tree" /></p>
  214. <p>Okay. It's been a hard year for everyone in the team. And it's almost over. Praise it ends! Praise the new one!</p>
  215. <p>It may seem, that our progress stalled. Three years ago we announced the beginning of a new project (two to be precise), and now we still working on the engine and editor, haven't even started creating the actual game.. . .</p>
  216. </div>
  217. <div class="news_item_more">
  218. <a href="2017-happy-new-year.html">Continue reading</a>
  219. </div>
  220. </div>
  221. <div class="news_item">
  222. <h2 class="news_item_title">
  223. <a href="2016-november-recap.html">November 2016 recap</a>
  224. </h2>
  225. <p class="news_item_date">
  226. 2016-12-15 00:00
  227. </p>
  228. <div class="news_item_contents">
  229. <p><img src="../../images/2016-12-15_2016-november-recap.png" alt="Construction of a building" /></p>
  230. <p>This article describes the start of MJIN library separation into modules.</p>
  231. <p>Once we built OpenSceneGraph for Android, it became obvious that some MJIN functionality is not suitable for Android. For example, UIQt provides a basis for OGS Editor UI. Since OGS Editor is a desktop application, we don't need UIQt for Android.. . .</p>
  232. </div>
  233. <div class="news_item_more">
  234. <a href="2016-november-recap.html">Continue reading</a>
  235. </div>
  236. </div>
  237. <p class="pagination_title">Page 3 of 7</p>
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  243. The site has been generated by <a href="http://opengamestudio.org/pskov">PSKOV</a>
  244. from <a href="http://github.com/ogstudio/site-opengamestudio">this source code</a>.
  245. The site is hosted by <a href="https://pages.github.com">GitHub Pages</a>.
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