153 lines
5.9 KiB
HTML
153 lines
5.9 KiB
HTML
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<h1><a href="http://opengamestudio.org">Opensource Game Studio</a></h1>
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<h3 class="article-title"><a href="http://opengamestudio.org/openscenegraph-examples.html" rel="bookmark"
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title="Permalink to OpenSceneGraph cross-platform examples">OpenSceneGraph cross-platform examples</a></h3>
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<h6 class="subheader" title="2018-04-20T00:00:00+03:00">Пт 20 апреля 2018
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<a class="button secondary small translation-button" href="http://opengamestudio.org/openscenegraph-examples-ru.html">ru</a>
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</h6> <p><img alt="Screenshot" src="http://opengamestudio.org/2018-04-20-openscenegraph-examples.png"></p>
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<p>This article summarizes the work we did to produce the first two
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cross-platform OpenSceneGraph examples.</p>
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<p>By the time <a href="http://opengamestudio.org/mahjong-techdemo1-gameplay.html">the first technology demonstration of OGS Mahjong 2</a>
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has been released, we've already had <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide/issues/4">issue request</a>
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(to explain how to load images with OpenSceneGraph on Android) hanging for some
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time. We considered creating a new tutorial for
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<a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide">OpenSceneGraph cross-platform guide</a> at first. However, we realized
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that it's time-consuming and excessive for such a tiny topic (compared to
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what an average game has) as image loading. We decided to continue sharing our
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knowledge in the form of concrete examples. That's how
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<a href="https://github.com/OGStudio/openscenegraph-cross-platform-examples">OpenSceneGraph cross-platform examples</a> were born.</p>
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<p>Each example:</p>
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<ul>
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<li>explains crucial code necessary to perform a specific task</li>
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<li>accents platform-specific nuances</li>
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<li>provides implementations to cover desktop, mobile, and web platforms</li>
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<li>provides a web build to showcase results</li>
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</ul>
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<p>The first two examples cover the following topics:</p>
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<ul>
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<li>Embed resource into executable: this greatly simplifies resource handling across platforms</li>
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<li>Use PNG images with PNG plugins: this explains the requirements necessary to build and use PNG plugins</li>
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</ul>
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<p>We will be adding new examples as we proceed with OGS Mahjong 2 development.</p>
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<p>That's it for summarizing the work we did to produce the first two cross-platform OpenSceneGraph examples.</p>
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<p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
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