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  25. <h1>News</h1>
  26. <div class="news_item">
  27. <h2 class="news_item_title">
  28. <a href="2016-tech-showcases.html">Technology showcases</a>
  29. </h2>
  30. <p class="news_item_date">
  31. 2016-10-31 00:00
  32. </p>
  33. <div class="news_item_contents">
  34. <p><img src="../../images/2016-10-31_tech-showcases.png" alt="Feature file in the background" /></p>
  35. <p>In this article, we take another look at 2015-2016 live sessions' format and introduce a new showcase format for 2017.</p>
  36. <p><strong>2015 and 2016: live sessions.</strong></p>
  37. <p>As you know, we use live sessions to show the state of our technology and create a small functional game from scratch. We have conducted four live sessions in the past year, which gave birth to the following small games:
  38. <table>
  39. <tr>
  40. <th><strong></strong></th>
  41. <th><strong>Created game</strong></th>
  42. <th><strong>Live session date</strong></th>. . .</p>
  43. </div>
  44. <div class="news_item_more">
  45. <a href="2016-tech-showcases.html">Continue reading</a>
  46. </div>
  47. </div><div class="news_item">
  48. <h2 class="news_item_title">
  49. <a href="2016-september-recap.html">September 2016 recap</a>
  50. </h2>
  51. <p class="news_item_date">
  52. 2016-10-11 00:00
  53. </p>
  54. <div class="news_item_contents">
  55. <p><img src="../../images/2016-10-11_september-recap.png" alt="Mahjong created during live session" /></p>
  56. <p>This article explains September 2016 live session stages: draft, rehearsal, live session itself, and publishing.</p>
  57. <p>Even though live session takes only a few hours, we devote a whole month to prepare for it. Let's have a look at live session stages in detail.</p>
  58. <ol>
  59. <li><p><strong>Draft.</strong> Game creation for the first time.</p>
  60. <p>Purposes:</p>
  61. <ul>
  62. <li>test our technologies and fix major bugs;</li>
  63. <li>discover usability issues to fix in the next development iteration;</li>
  64. <li>list exact steps to reproduce the game later;. . .</li></ul></li>
  65. </ol>
  66. </div>
  67. <div class="news_item_more">
  68. <a href="2016-september-recap.html">Continue reading</a>
  69. </div>
  70. </div><div class="news_item">
  71. <h2 class="news_item_title">
  72. <a href="ogs-editor-0.10.html">OGS Editor 0.10 and live session materials</a>
  73. </h2>
  74. <p class="news_item_date">
  75. 2016-10-03 00:00
  76. </p>
  77. <div class="news_item_contents">
  78. <p><img src="../../images/2016-10-03_ogs-editor-0.10.png" alt="OGS Editor with Mahjong game" /></p>
  79. <p>Note: we won't release 0.10 for macOS due to technical difficulties with the build system. macOS support will be back for 0.11.</p>
  80. <ul>
  81. <li><strong>OGS Editor 0.10</strong> <a href="https://sourceforge.net/projects/osrpgcreation/files/Editor/jenkins/51_2016-10-01_06-39-48_0.10.0/">is available at SourceForge</a>. Simply unpack the archive and launch the run script.</li>
  82. <li><strong>Mahjong Solitaire game</strong> <a href="https://sourceforge.net/projects/osrpgcreation/files/Games/MahjongSolitaire/">is available at SourceForge</a>, too. Simply unpack the archive and launch the run script.. . .</li>
  83. </ul>
  84. </div>
  85. <div class="news_item_more">
  86. <a href="ogs-editor-0.10.html">Continue reading</a>
  87. </div>
  88. </div><div class="news_item">
  89. <h2 class="news_item_title">
  90. <a href="yesterdays-live-session-short-overview.html">A few words about live session yesterday</a>
  91. </h2>
  92. <p class="news_item_date">
  93. 2016-09-26 00:00
  94. </p>
  95. <div class="news_item_contents">
  96. <iframe width="560" height="315" src="https://www.youtube.com/embed/_t8TGhSgJG4" frameborder="0" allowfullscreen></iframe>
  97. <p>Mahjong Solitaire was successfully created, and it took less than 4 hours.</p>
  98. <p>We will publish live session materials later this week.</p>
  99. <p>Thank you for joining us.
  100. . . .</p>
  101. </div>
  102. <div class="news_item_more">
  103. <a href="yesterdays-live-session-short-overview.html">Continue reading</a>
  104. </div>
  105. </div><div class="news_item">
  106. <h2 class="news_item_title">
  107. <a href="september-live-session-announcement-tomorrow.html">Live session is in 24 hours</a>
  108. </h2>
  109. <p class="news_item_date">
  110. 2016-09-24 00:00
  111. </p>
  112. <div class="news_item_contents">
  113. <iframe width="560" height="315" src="https://www.youtube.com/embed/Fj4yHG-mV1U" frameborder="0" allowfullscreen></iframe>
  114. <p>Get ready for <a href="https://www.livecoding.tv/kornerr">live session</a>, it's about to happen in 24 hours!
  115. . . .</p>
  116. </div>
  117. <div class="news_item_more">
  118. <a href="september-live-session-announcement-tomorrow.html">Continue reading</a>
  119. </div>
  120. </div><div class="news_item">
  121. <h2 class="news_item_title">
  122. <a href="september-live-session-announcement.html">Live session: 25 September 2016</a>
  123. </h2>
  124. <p class="news_item_date">
  125. 2016-09-17 00:00
  126. </p>
  127. <div class="news_item_contents">
  128. <iframe width="560" height="315" src="https://www.youtube.com/embed/Y5hOGKcQ8wA" frameborder="0" allowfullscreen></iframe>
  129. <p>We will hold <a href="https://www.livecoding.tv/kornerr">live session</a> on <a href="http://www.timeanddate.com/worldclock/fixedtime.html?msg=Open+Game+Studio+September+2016+live+session&iso=20160925T12&p1=37&ah=2">25 September 2016 at 12:00 CEST</a>
  130. It's time to create simple Mahjong solitaire game.
  131. . . .</p>
  132. </div>
  133. <div class="news_item_more">
  134. <a href="september-live-session-announcement.html">Continue reading</a>
  135. </div>
  136. </div><div class="news_item">
  137. <h2 class="news_item_title">
  138. <a href="2016-august-recap.html">August 2016 recap</a>
  139. </h2>
  140. <p class="news_item_date">
  141. 2016-09-03 00:00
  142. </p>
  143. <div class="news_item_contents">
  144. <p><img src="../../images/2016-09-03_august-recap.png" alt="OGS Editor with a spherical scene node" /></p>
  145. <p>This article explains the most important technical details about development in August: UIQt module, its refactoring, a new feature based development approach, and its benefits.</p>
  146. <p><strong>UIQt module</strong> is a collection of UI components backed by Qt. We only use it for Editor UI at the moment.</p>
  147. <p>Here is a list of UIQt module components with their description and current code size:<table>
  148. <tr>
  149. <th><strong></strong></th>
  150. <th><strong>Component</strong></th>
  151. <th><strong>Description</strong></th>. . .</p>
  152. </div>
  153. <div class="news_item_more">
  154. <a href="2016-august-recap.html">Continue reading</a>
  155. </div>
  156. </div><div class="news_item">
  157. <h2 class="news_item_title">
  158. <a href="back-to-social-networks.html">We’re back to social networks</a>
  159. </h2>
  160. <p class="news_item_date">
  161. 2016-08-18 00:00
  162. </p>
  163. <div class="news_item_contents">
  164. <p>If you follow us on <a href="https://www.facebook.com/groups/162611230470183/">Facebook</a>, <a href="https://twitter.com/OpenGameStudio">Twitter</a>, or <a href="https://new.vk.com/opengamestudo">VK</a> you noticed we started to use them again. That's no coincidence: we're finally ready to communicate our progress verbally after 4 years of almost silent development.</p>
  165. <p>Follow us to stay up-to-date!
  166. . . .</p>
  167. </div>
  168. <div class="news_item_more">
  169. <a href="back-to-social-networks.html">Continue reading</a>
  170. </div>
  171. </div><div class="news_item">
  172. <h2 class="news_item_title">
  173. <a href="once-mahjong-always-mahjong.html">Once Mahjong – always Mahjong</a>
  174. </h2>
  175. <p class="news_item_date">
  176. 2016-08-10 00:00
  177. </p>
  178. <div class="news_item_contents">
  179. <p>We started Opensource Game Studio project a long time ago. We wanted to provide open source community with tools to create games. However, it was unclear what tools' purpose was. So we decided to start small: create a game first.</p>
  180. <p>It took us 3 years to reach the first goal: we released OGS Mahjong 1.0 in 2012. Even for a hobby project (we spend about 40 hours a month) it's too long.</p>
  181. <p>Upon the game release we got it: <strong>Tools are means to save development time</strong>.</p>
  182. <p>We spent 4 more years to develop them. Now is the time to prove they are worth every single day spent. How? We will <strong>recreate Mahjong solitaire mode</strong> in just a few hours!. . .</p>
  183. </div>
  184. <div class="news_item_more">
  185. <a href="once-mahjong-always-mahjong.html">Continue reading</a>
  186. </div>
  187. </div>
  188. <p class="pagination_title">Page 6 of 9</p>
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