167 lines
5.7 KiB
HTML
167 lines
5.7 KiB
HTML
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<title>September 2016 recap</title>
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<div class="row">
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<div class="large-12 columns top-bar">
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<h1><a href="http://opengamestudio.org">Opensource Game Studio</a></h1>
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<article>
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<h3 class="article-title"><a href="http://opengamestudio.org/2016-september-recap.html" rel="bookmark"
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title="Permalink to September 2016 recap">September 2016 recap</a></h3>
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</header>
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<h6 class="subheader" title="2016-10-11T00:00:00+03:00">Вт 11 октября 2016
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<a class="button secondary small translation-button" href="http://opengamestudio.org/2016-september-recap-ru.html">ru</a>
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</h6> <p><img alt="September recap" src="http://opengamestudio.org/2016-10-11_september-recap.png"></p>
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<p>This article explains September 2016 live session stages: draft, rehearsal, live session itself, and publishing.</p>
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<p>Even though live session takes only a few hours, we devote a whole month to prepare for it. Let's have a look at live session stages in detail.</p>
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<ol>
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<li>
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<p><strong>Draft.</strong> Game creation for the first time.</p>
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<p>Purposes:</p>
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<ul>
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<li>test our technologies and fix major bugs;</li>
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<li>discover usability issues to fix in the next development iteration;</li>
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<li>list exact steps to reproduce the game later;</li>
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<li>create draft version of the game assets (models, textures, sounds, scripts).</li>
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</ul>
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<p>Upon stage completion, we announce live session date and show you the game preview.</p>
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</li>
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<li>
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<p><strong>Rehearsal.</strong> Game recreation.</p>
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<p>Purposes:</p>
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<ul>
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<li>make sure we have no major bugs left;</li>
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<li>record the whole process of the game creation;</li>
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<li>create final game assets.</li>
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</ul>
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<p>This is 99% the game we publish later.</p>
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</li>
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<li>
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<p><strong>Live session.</strong> Reassembling the game live in front of you.</p>
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<p>Purposes:</p>
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<ul>
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<li>show how easy it is to create a game;</li>
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<li>walk you through nuances of game creation;</li>
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<li>get feedback from you;</li>
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<li>answer your questions.</li>
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</ul>
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<p>We take game assets from the rehearsal and use them to quickly reassemble the game in just a few hours.</p>
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</li>
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<li>
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<p><strong>Publishing.</strong> The release of our technologies' last version, live session materials, and stand alone game.</p>
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</li>
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</ol>
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<p>That's it for explaining September 2016 live session stages: draft, rehearsal, live session itself, and publishing.</p>
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<p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
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</p>
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