News

August 2016 recap

2016-09-03 00:00

OGS Editor with a spherical scene node

This article explains the most important technical details about development in August: UIQt module, its refactoring, a new feature based development approach, and its benefits.

UIQt module is a collection of UI components backed by Qt. We only use it for Editor UI at the moment.

Here is a list of UIQt module components with their description and current code size:

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We’re back to social networks

2016-08-18 00:00

If you follow us on Facebook, Twitter, or VK you noticed we started to use them again. That's no coincidence: we're finally ready to communicate our progress verbally after 4 years of almost silent development.

Follow us to stay up-to-date!

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Once Mahjong – always Mahjong

2016-08-10 00:00

We started Opensource Game Studio project a long time ago. We wanted to provide open source community with tools to create games. However, it was unclear what tools' purpose was. So we decided to start small: create a game first.

It took us 3 years to reach the first goal: we released OGS Mahjong 1.0 in 2012. Even for a hobby project (we spend about 40 hours a month) it's too long.

Upon the game release we got it: Tools are means to save development time.

We spent 4 more years to develop them. Now is the time to prove they are worth every single day spent. How? We will recreate Mahjong solitaire mode in just a few hours!. . .

May 2016 live session materials

2016-05-29 00:00

This time we have shown how to create a simple Domino based game. Below you can find all materials related to the game creation.

  1. Editor 0.9 for Linux (Debian based), OS X (10.9+), Windows is available at SourceForge. Simply unpack it and launch the run script.. . .

Live session: 28 May 2016

2016-05-17 00:00

We're glad to annouce that the LiveCoding session will take place on 28 May 2016 at 12:00 CEST. Join us!

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May live session (Editor 0.9)

2016-04-24 00:00

As you know, the previously published roadmap assumed, that we would hold a live session in April and it would feature a ping-pong game created with Editor 0.9.

We have to admit, our abilities to plan are not yet good enough. That's why the next live session will take place by the end of May. The exact date will be announced later.

Here's a short preview of the coming game:

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"Rolling ball" live session videos and downloads

2016-02-10 00:00

Since we held 2 live sessions to create "Rolling ball" game, here are 2 YouTube videos of the process:

"Rolling ball" game for Linux (Debian based), OS X (10.9+), Windows is available at SourceForge.. . .

Game creation live session (part 2): 7 February 2016

2016-02-02 00:00

Unfortunately, we have failed to finish creation of the simple "Rolling ball" game in 3 hours. That's why we will hold the second LiveCoding session on 7 February 2016 at 12:00 CET.

Let's finish the game!

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Game creation live session: 31 January 2016

2016-01-25 00:00

We're glad to annouce that the LiveCoding session will take place on 31 January 2016 at 12:00 CET. Join us!

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