News

September 2016 recap

2016-10-11 00:00

Mahjong created during live session

This article explains September 2016 live session stages: draft, rehearsal, live session itself, and publishing.

Even though live session takes only a few hours, we devote a whole month to prepare for it. Let's have a look at live session stages in detail.

  1. Draft. Game creation for the first time.

    Purposes:

    • test our technologies and fix major bugs;
    • discover usability issues to fix in the next development iteration;
    • list exact steps to reproduce the game later;. . .

OGS Editor 0.10 and live session materials

2016-10-03 00:00

OGS Editor with Mahjong game

Note: we won't release 0.10 for macOS due to technical difficulties with the build system. macOS support will be back for 0.11.

A few words about live session yesterday

2016-09-26 00:00

Mahjong Solitaire was successfully created, and it took less than 4 hours.

We will publish live session materials later this week.

Thank you for joining us.

. . .

Live session is in 24 hours

2016-09-24 00:00

Get ready for live session, it's about to happen in 24 hours!

. . .

Live session: 25 September 2016

2016-09-17 00:00

We will hold live session on 25 September 2016 at 12:00 CEST It's time to create simple Mahjong solitaire game.

. . .

August 2016 recap

2016-09-03 00:00

OGS Editor with a spherical scene node

This article explains the most important technical details about development in August: UIQt module, its refactoring, a new feature based development approach, and its benefits.

UIQt module is a collection of UI components backed by Qt. We only use it for Editor UI at the moment.

Here is a list of UIQt module components with their description and current code size:

. . .

We’re back to social networks

2016-08-18 00:00

If you follow us on Facebook, Twitter, or VK you noticed we started to use them again. That's no coincidence: we're finally ready to communicate our progress verbally after 4 years of almost silent development.

Follow us to stay up-to-date!

. . .

Once Mahjong – always Mahjong

2016-08-10 00:00

We started Opensource Game Studio project a long time ago. We wanted to provide open source community with tools to create games. However, it was unclear what tools' purpose was. So we decided to start small: create a game first.

It took us 3 years to reach the first goal: we released OGS Mahjong 1.0 in 2012. Even for a hobby project (we spend about 40 hours a month) it's too long.

Upon the game release we got it: Tools are means to save development time.

We spent 4 more years to develop them. Now is the time to prove they are worth every single day spent. How? We will recreate Mahjong solitaire mode in just a few hours!. . .

May 2016 live session materials

2016-05-29 00:00

This time we have shown how to create a simple Domino based game. Below you can find all materials related to the game creation.

  1. Editor 0.9 for Linux (Debian based), OS X (10.9+), Windows is available at SourceForge. Simply unpack it and launch the run script.. . .

Page 5 of 8

« Newer Older »

Component Description