Publish durable applications
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padding: 0.7em;
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#header a
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{
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color: white;
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text-decoration: none;
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padding: 0.5em 1em 0.5em 1em;
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#lang
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margin-bottom: 2em;
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html
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body
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font-size: 1em;
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figure
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img
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width: 720px;
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html
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font-family: sans-serif;
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a
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#lang
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figcaption
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table
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table, th, td
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</style>
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</head>
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<body>
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<center>
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<div id="header">
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<strong id="title">Open Game Studio</strong>
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<a href="../../en/news/index.html">News</a>
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<a href="../../en/page/games.html">Games</a>
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<a href="../../en/game/index.html">Games</a>
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<a href="../../en/tool/index.html">Tools</a>
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<a href="../../en/page/about.html">About</a>
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<div id="lang">
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<a href="ideal-gamedev.html">EN</a>
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<a href="../../en/news/ideal-gamedev.html">EN</a>
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<a href="../../ru/news/ideal-gamedev.html">RU</a>
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</div>
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</div>
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<h1>In the news</h1>
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<div class="news_item">
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<h2 class="news_item_title">
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<a href="ideal-gamedev.html">Ideal games and game development tools</a>
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</h2>
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<p class="news_item_date">
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2018-11-19 00:00
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</p>
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<div class="news_item_contents">
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<figure>
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<img src="../../images/2018-11-19-ideal-gamedev.png" alt="A man without and with tools" /><figcaption>A man without and with tools</figcaption>
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</figure>
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<center>
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<h1>In the news...</h1>
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<div class="news_item">
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<h2 class="news_item_title">
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<a href="ideal-gamedev.html">Ideal games and game development tools</a>
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</h2>
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<p class="news_item_date">
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2018-11-19 00:00
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</p>
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<div class="news_item_contents">
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<p><img src="../../images/2018-11-19-ideal-gamedev.png" alt="A man without and with tools" /></p>
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<p>In this article, we discuss how ideal video game and video game development tool look like, in our opinion.</p>
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<p><strong>Questions</strong></p>
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<p>As you know, the <a href="../../en/page/about.html">goals of Opensource Game Studio</a> are:</p>
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@@ -131,9 +123,10 @@
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<li>insufficient optimization: the game is slow</li>
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<li>critical bugs: the game crashes from time to time</li>
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</ul>
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<p>We work hard to make sure the games we create are accessible everywhere. That’s why we released <a href="mahjong-demo2.html">the second demonstration of OGS Mahjong 2</a> only for the web: because you can run web version virtually anywhere.</p>
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<p>We work hard to make sure the games we create are accessible everywhere. That's why we released
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<a href="mahjong-demo2.html">the second demonstration of OGS Mahjong 2</a> only for the web: because you can run web version virtually anywhere.</p>
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<p><strong>Answer 2: A video game development tool is ideal if it lets you create a video game of your dream in the shortest time possible</strong></p>
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<p>Even though we put a lot of effort into sharing our knowledge through <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide">guides</a> and <a href="https://github.com/OGStudio/openscenegraph-cross-platform-examples">tutorials</a>, we understand that those take a lot of time to study. One can’t possibly make even a simple video game like <a href="https://en.wikipedia.org/wiki/Concentration_(game)">Memory</a> without performing the following steps:</p>
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<p>Even though we put a lot of effort into sharing our knowledge through <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide">guides</a> and <a href="https://github.com/OGStudio/openscenegraph-cross-platform-examples">tutorials</a>, we understand that those take a lot of time to study. One can't possibly make even a simple video game like <a href="https://en.wikipedia.org/wiki/Concentration_(game)">Memory</a> without performing the following steps:</p>
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<ul>
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<li>configure the development environment</li>
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<li>write code</li>
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@@ -141,12 +134,16 @@
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<li>debug the application</li>
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<li>repeat <code>write-build-debug</code> steps as many times as necessary</li>
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</ul>
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<p>Writing code and debugging are probably the ultimate forms of input and output of any software, so we can’t escape those. However, there are ways to completely remove (or at least significantly decrease) the need for <code>development environment setup</code> and <code>build</code> steps. And this is what we are going to do in the coming months.</p>
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<p>Writing code and debugging are probably the ultimate forms of input and output of any software, so we can't escape those. However, there are ways to completely remove (or at least significantly decrease) the need for <code>development environment setup</code> and <code>build</code> steps. And this is what we are going to do in the coming months.</p>
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<p>Our goal for the coming months is to create a video game development tool that would allow any programmer (or sufficiently skilled person) to create the <a href="https://en.wikipedia.org/wiki/Concentration_(game)">Memory</a> video game from scratch in an hour.</p>
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<p>That’s it for discussing how ideal video game and video game development tool look like, in our opinion.</p>
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</div>
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<p>That's it for discussing how ideal video game and video game development tool look like, in our opinion.</p>
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</div>
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</div>
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<div id="footer">
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The site has been generated by <a href="http://opengamestudio.org/pskov">PSKOV</a>
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from <a href="http://github.com/ogstudio/site-opengamestudio">this source code</a>.
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The site is hosted by <a href="https://pages.github.com">GitHub Pages</a>.
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</div>
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</center>
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</body>
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</html>
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