Add 2018-10-02 OGS Mahjong 2: Demo 2 article

This commit is contained in:
2018-10-02 13:39:03 +03:00
parent 5b77ee9c98
commit d3e62c912f
24 changed files with 890 additions and 395 deletions

View File

@@ -48,6 +48,26 @@
<article>
<a href="http://opengamestudio.org/scripting-research.html"><h3 class="article-title">Scripting research</h3></a>
<h6 class="subheader" title="2017-08-16T00:00:00+03:00">Ср 16 августа 2017
<a class="button secondary small translation-button" href="http://opengamestudio.org/scripting-research-ru.html">ru</a>
</h6><p><img alt="Scripting research" src="http://opengamestudio.org/2017-08-scripting-research.png"></p>
<p>This article describes scripting research in July 2017.</p>
<p><strong>Our first goal of using a scripting language was to have a platform-independent code that runs unchanged on every supported platform.</strong></p>
<p>OGS Editor 0.10 supports Python for such a code thanks to <a href="http://swig.org/">SWIG</a>. SWIG provides a way to wrap almost any …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
</p>
<a class="button radius secondary small right" href="http://opengamestudio.org/scripting-research.html">Read More</a>
<hr class="gradient"/>
</article>
<article>
<a href="http://opengamestudio.org/openscenegraph-cross-platform-guide.html"><h3 class="article-title">OpenSceneGraph cross-platform guide</h3></a>
<h6 class="subheader" title="2017-07-17T00:00:00+03:00">Пн 17 июля 2017
@@ -222,27 +242,6 @@ In case you missed it, here's …</p><p class="subheader">Category: <a href="htt
<hr class="gradient"/>
</article>
<article>
<a href="http://opengamestudio.org/2016-tech-showcases.html"><h3 class="article-title">Technology showcases</h3></a>
<h6 class="subheader" title="2016-10-31T00:00:00+03:00">Пн 31 октября 2016
<a class="button secondary small translation-button" href="http://opengamestudio.org/2016-tech-showcases-ru.html">ru</a>
</h6><p><img alt="TechShowcases" src="http://opengamestudio.org/2016-10-31_tech-showcases.png"></p>
<p>In this article, we take another look at 2015-2016 live sessions' format and introduce a new showcase format for 2017.</p>
<p><strong>2015 and 2016: live sessions.</strong></p>
<p>As you know, we use live sessions to show the state of our technology and create a small functional game from scratch.
We have conducted …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
</p>
<a class="button radius secondary small right" href="http://opengamestudio.org/2016-tech-showcases.html">Read More</a>
<hr class="gradient"/>
</article>
<!-- /#posts-list -->
<div class="pagination-centered">
<h6 class="subheader">Page 2 of 5</h6>