Publish 2019-02 'Teaching kids to program' article

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<article>
<a href="http://opengamestudio.org/2017-summary.html"><h3 class="article-title">2017 summary</h3></a>
<h6 class="subheader" title="2017-11-22T00:00:00+03:00">Ср 22 ноября 2017
<a class="button secondary small translation-button" href="http://opengamestudio.org/2017-summary-ru.html">ru</a>
</h6><p><img alt="Screenshot" src="http://opengamestudio.org/2017-11-22-2017-summary.png"></p>
<p>It's time to step back to see our accomplishments in 2017 and how they connect to the overall goal of Opensource Game Studio project.</p>
<p><strong>Brief history</strong></p>
<p>Opensource Game Studio project is 12 years old now.</p>
<p><strong>2005.</strong> We started the project with a <a href="https://www.linuxquestions.org/questions/general-10/the-creation-of-the-best-rpg-355858/">fanatic call</a> to create the best game ever …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
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<article>
<a href="http://opengamestudio.org/back-to-the-static.html"><h3 class="article-title">Back to the Static</h3></a>
<h6 class="subheader" title="2017-10-16T00:00:00+03:00">Пн 16 октября 2017
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</h6><p><img alt="Back to the Static" src="http://opengamestudio.org/2017-10-16-back-to-the-static.png"></p>
<p>We have been using Wordpress as our website engine for more than seven years. And now it's time to move forward. Or backward.
For some time we've been tracking the development of the new breed of website engines - static site generators.
It seems that this is the technology capable of …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
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<article>
<a href="http://opengamestudio.org/mjin-world-birth.html"><h3 class="article-title">The birth of MJIN world</h3></a>
<h6 class="subheader" title="2017-09-10T00:00:00+03:00">Вс 10 сентября 2017
@@ -210,47 +251,9 @@ In case you missed it, here's …</p><p class="subheader">Category: <a href="htt
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<article>
<a href="http://opengamestudio.org/2017-happy-new-year.html"><h3 class="article-title">Happy 2017</h3></a>
<h6 class="subheader" title="2016-12-31T00:00:00+03:00">Сб 31 декабря 2016
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</h6><p><img alt="Happy new year" src="http://opengamestudio.org/2016-12-31_happy-new-year.png"></p>
<p>Okay. It's been a hard year for everyone in the team. And it's almost over. Praise it ends! Praise the new one!</p>
<p>It may seem, that our progress stalled. Three years ago we announced the beginning of a new project (two to be precise), and now we still working on …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
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<article>
<a href="http://opengamestudio.org/2016-november-recap.html"><h3 class="article-title">November 2016 recap</h3></a>
<h6 class="subheader" title="2016-12-15T00:00:00+03:00">Чт 15 декабря 2016
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</h6><p><img alt="November recap" src="http://opengamestudio.org/2016-12-15_2016-november-recap.png"></p>
<p>This article describes the start of MJIN library separation into modules.</p>
<p>Once we built OpenSceneGraph for Android, it became obvious that some MJIN functionality is not suitable for Android. For example, UIQt provides a basis for OGS Editor UI. Since OGS Editor is a desktop application, we don't need UIQt …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
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