Publish 2019-02 'Teaching kids to program' article

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<a href="http://opengamestudio.org/2017-happy-new-year.html"><h3 class="article-title">Happy 2017</h3></a>
<h6 class="subheader" title="2016-12-31T00:00:00+03:00">Сб 31 декабря 2016
<a class="button secondary small translation-button" href="http://opengamestudio.org/2017-happy-new-year-ru.html">ru</a>
</h6><p><img alt="Happy new year" src="http://opengamestudio.org/2016-12-31_happy-new-year.png"></p>
<p>Okay. It's been a hard year for everyone in the team. And it's almost over. Praise it ends! Praise the new one!</p>
<p>It may seem, that our progress stalled. Three years ago we announced the beginning of a new project (two to be precise), and now we still working on …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
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<a class="button radius secondary small right" href="http://opengamestudio.org/2017-happy-new-year.html">Read More</a>
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<article>
<a href="http://opengamestudio.org/2016-november-recap.html"><h3 class="article-title">November 2016 recap</h3></a>
<h6 class="subheader" title="2016-12-15T00:00:00+03:00">Чт 15 декабря 2016
<a class="button secondary small translation-button" href="http://opengamestudio.org/2016-november-recap-ru.html">ru</a>
</h6><p><img alt="November recap" src="http://opengamestudio.org/2016-12-15_2016-november-recap.png"></p>
<p>This article describes the start of MJIN library separation into modules.</p>
<p>Once we built OpenSceneGraph for Android, it became obvious that some MJIN functionality is not suitable for Android. For example, UIQt provides a basis for OGS Editor UI. Since OGS Editor is a desktop application, we don't need UIQt …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
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<article>
<a href="http://opengamestudio.org/2016-october-recap.html"><h3 class="article-title">October 2016 recap</h3></a>
<h6 class="subheader" title="2016-11-19T00:00:00+03:00">Сб 19 ноября 2016
@@ -210,45 +248,9 @@ It's time to create simple Mahjong solitaire game.</p><p class="subheader">Categ
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<article>
<a href="http://opengamestudio.org/back-to-social-networks.html"><h3 class="article-title">Were back to social networks</h3></a>
<h6 class="subheader" title="2016-08-18T00:00:00+03:00">Чт 18 августа 2016
<a class="button secondary small translation-button" href="http://opengamestudio.org/back-to-social-networks-ru.html">ru</a>
</h6><p>If you follow us on <a href="https://www.facebook.com/groups/162611230470183/">Facebook</a>, <a href="https://twitter.com/OpenGameStudio">Twitter</a>, or <a href="https://new.vk.com/opengamestudo">VK</a> you noticed we started to use them again. That's no coincidence: we're finally ready to communicate our progress verbally after 4 years of almost silent development.</p>
<p>Follow us to stay up-to-date!</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
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<article>
<a href="http://opengamestudio.org/once-mahjong-always-mahjong.html"><h3 class="article-title">Once Mahjong always Mahjong</h3></a>
<h6 class="subheader" title="2016-08-10T00:00:00+03:00">Ср 10 августа 2016
<a class="button secondary small translation-button" href="http://opengamestudio.org/once-mahjong-always-mahjong-ru.html">ru</a>
</h6><p>We started Opensource Game Studio project a long time ago. We wanted to provide open source community with tools to create games. However, it was unclear what tools' purpose was. So we decided to start small: create a game first.</p>
<p>It took us 3 years to reach the first goal …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
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