Add 'Mahjong recreation start' article
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<article>
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<a href="http://opengamestudio.org/the-year-of-lessons.html"><h3 class="article-title">The year of lessons</h3></a>
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<h6 class="subheader" title="2017-12-31T22:00:00+03:00">Sun 31 December 2017
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<a class="button secondary small translation-button" href="http://opengamestudio.org/the-year-of-lessons-ru.html">ru</a>
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<a href="http://opengamestudio.org/mahjong-recreation-start.html"><h3 class="article-title">Mahjong recreation start</h3></a>
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<h6 class="subheader" title="2018-01-26T00:00:00+03:00">Пт 26 Январь 2018
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<a class="button secondary small translation-button" href="http://opengamestudio.org/mahjong-recreation-start-ru.html">ru</a>
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</h6><p><img alt="Screenshot" src="http://opengamestudio.org/2017-12-31-celebration.jpg"></p>
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<p>So, the year 2017 is approaching its finale, the year's results have already
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been summed up. We're going to take a break from igniting the fireworks or
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preparation of the champagne so that we can designate our goal for the
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following year.</p>
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<p>As it may be clear from other articles on the site, half of our plans in 2017
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were destined to be completed at least approximately as we assumed. The other
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half was changed significantly.</p>
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<p>During the year, people joined the team and left it. As a result, we meet the
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end of the year with exactly the same team as 365 days ago. It made us think.
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A lot. But We'll save the story for another time.</p>
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<p>There will be exactly one goal for 2018. We will take all the results, and then
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we will make a new mahjong game. We're already know how to make a mahjong
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solitaire so we will begin with it. This time, it will be cross-platform.
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We will definitely try to cover Windows, Linux, macOs, Web, and Android.
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We can't promis anything about the iOS right now (although we'll see what
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we can do).</p>
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<p>There is no point in writing more than We want to say. We learned a lot for
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this year, and we will try to apply all this knowledge to achieve more in the
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next one. We wish everyone a Happy New Year. Stay tuned.</p>
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<p>The Opensource Game Studio Team.</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
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</h6><p><img alt="Screenshot" src="http://opengamestudio.org/2018-01-26-mahjong-recreation-start.png" /></p>
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<p>This article describes the start of Mahjong game recreation.</p>
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<p><strong>Plan</strong></p>
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<p>We started Mahjong recreation endeavour by composing a brief plan to get gameplay with minimal graphics:</p>
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<ul>
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<li>Load single layout</li>
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<li>Place tiles in layout positions</li>
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<li>Distinguish tiles</li>
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<li>Implement selection</li>
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<li>Implement matching</li>
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</ul>
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<p>Just like any other plan, this one looked fine at first sight. However, once you get down to work, new details start to come out. This plan was no exception. Below are a few problems that came out during development.</p>
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<p><strong>Problem №1: provide binary resources across supported platforms</strong></p>
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<p>Mahjong is going to be available on desktop, mobile, and web. Each of these platforms has its constraints on accessing external files:</p>
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<ul>
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<li>Desktop can access almost any file</li>
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<li>Android/iOS have limited access to file system</li>
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<li>Web does not have any file system at all</li>
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</ul>
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<p>To provide a unified way for accessing resources, we decided to include them into final executable. This decision led to the birth of <strong>mjin-resource</strong> and <strong>mahjong-data</strong> projects.</p>
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<p><a href="https://bitbucket.org/ogstudio/mjin-resource">mjin-resource</a>:</p>
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<ul>
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<li>converts binary files to C header files with the help of <strong>xxd</strong> utility</li>
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<li>generates MJIN project that contains generated headers to be compiled into static library</li>
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<li>provides C++ interface for accessing generated resources</li>
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</ul>
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<p><a href="https://bitbucket.org/ogstudio-games/mahjong-data">mahjong-data</a> is an example of such generated MJIN project that is referenced by <a href="https://bitbucket.org/ogstudio-games/mahjong">mahjong</a> project.</p>
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<p><strong>Problem №2: load PNG images across supported platforms</strong></p>
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<p>To load PNG, we use corresponding OpenSceneGraph plugin. We built it for desktop with no issues. Building for web (Emscripten) turned out to be more difficult: Emscripten provides its own version of <strong>libpng</strong>, which OpenSceneGraph build script can't detect. We had to work around several OpenSceneGraph checks to successfully build the plugin for Emscripten.
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Building the plugin for Android and iOS is still waiting for us. Once we get PNG plugin working across supported platforms, we are going to publish a new tutorial for <a href="https://github.com/ogstudio/openscenegraph-cross-platform-guide">OpenSceneGraph cross-platform guide</a> to cover PNG image loading. We already got a <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide/issues/4">request to describe image loading</a>.</p>
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<p><strong>Development</strong></p>
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<p><a href="http://opengamestudio.org/lets-go.html">As you know</a>, we published OpenSceneGraph cross-platform guide to make OpenSceneGraph community stronger. We value education, and we love to share our knowledge. That's why we decided to develop Mahjong in small reproducible chunks uniquely identified by internal versions. These versions are available in <a href="https://bitbucket.org/ogstudio-games/mahjong">mahjong repository</a>.</p>
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<p>We also provide <a href="http://ogstudio.github.io/game-mahjong">version history and web releases of each internal version</a> for the following reasons:</p>
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<ul>
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<li>education: show how development looks like internally</li>
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<li>accessibility: provide older versions for comparison</li>
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</ul>
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<p><strong>Current Mahjong game status</strong></p>
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<p>As of the time of this writing, we have implemented tile selection. <a href="https://ogstudio.github.io/game-mahjong/versions/010/mjin-player.html">Try it in your browser!</a></p>
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<p>Once we finish tile matching implementation, we are going to publish the intermediate result for all supported platforms.</p>
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<p>That's it for describing the start of Mahjong game recreation.</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
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</p>
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@@ -86,16 +106,38 @@ next one. We wish everyone a Happy New Year. Stay tuned.</p>
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<article>
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<a href="http://opengamestudio.org/the-year-of-lessons.html"><h3 class="article-title">The year of lessons</h3></a>
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<h6 class="subheader" title="2017-12-31T22:00:00+03:00">Вс 31 Декабрь 2017
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<a class="button secondary small translation-button" href="http://opengamestudio.org/the-year-of-lessons-ru.html">ru</a>
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</h6><p><img alt="Screenshot" src="http://opengamestudio.org/2017-12-31-celebration.jpg" /></p>
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<p>So, the year 2017 is approaching its finale, the year's results have already
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been summed up. We're going to take a break from igniting the fireworks or
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preparation of the champagne so that we can designate our goal for the
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following year.</p>
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<p>As it may be clear from ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
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</p>
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<a class="button radius secondary small right" href="http://opengamestudio.org/the-year-of-lessons.html">Read More</a>
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<hr class="gradient"/>
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</article>
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<article>
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<a href="http://opengamestudio.org/2017-summary.html"><h3 class="article-title">2017 summary</h3></a>
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<h6 class="subheader" title="2017-11-22T00:00:00+03:00">Wed 22 November 2017
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<h6 class="subheader" title="2017-11-22T00:00:00+03:00">Ср 22 Ноябрь 2017
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<a class="button secondary small translation-button" href="http://opengamestudio.org/2017-summary-ru.html">ru</a>
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</h6><p><img alt="Screenshot" src="http://opengamestudio.org/2017-11-22-2017-summary.png"></p>
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</h6><p><img alt="Screenshot" src="http://opengamestudio.org/2017-11-22-2017-summary.png" /></p>
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<p>It's time to step back to see our accomplishments in 2017 and how they connect to the overall goal of Opensource Game Studio project.</p>
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<p><strong>Brief history</strong></p>
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<p>Opensource Game Studio project is 12 years old now.</p>
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<p><strong>2005.</strong> We started the project with a <a href="https://www.linuxquestions.org/questions/general-10/the-creation-of-the-best-rpg-355858/">fanatic call</a> to create the best game ever …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
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<p><strong>2005.</strong> We started the project with a <a href="https://www.linuxquestions.org/questions/general-10/the-creation-of-the-best-rpg-355858/">fanatic call</a> to create the best game ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
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</p>
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@@ -109,13 +151,13 @@ next one. We wish everyone a Happy New Year. Stay tuned.</p>
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<article>
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<a href="http://opengamestudio.org/back-to-the-static.html"><h3 class="article-title">Back to the Static</h3></a>
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<h6 class="subheader" title="2017-10-16T00:00:00+03:00">Mon 16 October 2017
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<h6 class="subheader" title="2017-10-16T00:00:00+03:00">Пн 16 Октябрь 2017
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<a class="button secondary small translation-button" href="http://opengamestudio.org/back-to-the-static-ru.html">ru</a>
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</h6><p><img alt="Back to the Static" src="http://opengamestudio.org/2017-10-16-back-to-the-static.png"></p>
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</h6><p><img alt="Back to the Static" src="http://opengamestudio.org/2017-10-16-back-to-the-static.png" /></p>
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<p>We have been using Wordpress as our website engine for more than seven years. And now it's time to move forward. Or backward.
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For some time we've been tracking the development of the new breed of website engines - static site generators.
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It seems that this is the technology capable of …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
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It seems that this is the technology ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
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</p>
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@@ -129,10 +171,10 @@ It seems that this is the technology capable of …</p><p class="subheader">Cate
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<article>
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<a href="http://opengamestudio.org/mjin-world-birth.html"><h3 class="article-title">The birth of MJIN world</h3></a>
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<h6 class="subheader" title="2017-09-10T00:00:00+03:00">Sun 10 September 2017
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<h6 class="subheader" title="2017-09-10T00:00:00+03:00">Вс 10 Сентябрь 2017
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<a class="button secondary small translation-button" href="http://opengamestudio.org/mjin-world-birth-ru.html">ru</a>
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</h6><p><img alt="The birth of MJIN world" src="http://opengamestudio.org/2017-09-mjin-world-birth.png"></p>
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</h6><p><img alt="The birth of MJIN world" src="http://opengamestudio.org/2017-09-mjin-world-birth.png" /></p>
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<p>This article describes the birth of MJIN world in August 2017.</p>
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<p><strong>mjin-player</strong></p>
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<p>As you know, <a href="http://opengamestudio.org/scripting-research.html">we spent July to research scripting</a>. We found a solution that satisfies the following criteria. Scripts should:</p>
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@@ -140,7 +182,7 @@ It seems that this is the technology capable of …</p><p class="subheader">Cate
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<li>run unchanged on all supported platforms</li>
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<li>allow extending C++ code</li>
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</ol>
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<p>We have verified the second criterion by writing …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
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<p>We have verified the second criterion by writing ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
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</p>
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<article>
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<a href="http://opengamestudio.org/scripting-research.html"><h3 class="article-title">Scripting research</h3></a>
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<h6 class="subheader" title="2017-08-16T00:00:00+03:00">Wed 16 August 2017
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<h6 class="subheader" title="2017-08-16T00:00:00+03:00">Ср 16 Август 2017
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<a class="button secondary small translation-button" href="http://opengamestudio.org/scripting-research-ru.html">ru</a>
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</h6><p><img alt="Scripting research" src="http://opengamestudio.org/2017-08-scripting-research.png"></p>
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</h6><p><img alt="Scripting research" src="http://opengamestudio.org/2017-08-scripting-research.png" /></p>
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<p>This article describes scripting research in July 2017.</p>
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<p><strong>Our first goal of using a scripting language was to have a platform-independent code that runs unchanged on every supported platform.</strong></p>
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<p>OGS Editor 0.10 supports Python for such a code thanks to <a href="http://swig.org/">SWIG</a>. SWIG provides a way to wrap almost any …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
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<p>OGS Editor 0.10 supports Python for such a code thanks to <a href="http://swig.org/">SWIG</a>. SWIG provides a way to wrap almost any ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
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</p>
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<article>
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<a href="http://opengamestudio.org/openscenegraph-cross-platform-guide.html"><h3 class="article-title">OpenSceneGraph cross-platform guide</h3></a>
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<h6 class="subheader" title="2017-07-17T00:00:00+03:00">Mon 17 July 2017
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<h6 class="subheader" title="2017-07-17T00:00:00+03:00">Пн 17 Июль 2017
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<a class="button secondary small translation-button" href="http://opengamestudio.org/openscenegraph-cross-platform-guide-ru.html">ru</a>
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</h6><p><img alt="OpenSceneGraph guide" src="http://opengamestudio.org/2017-07-openscenegraph-guide.png"></p>
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</h6><p><img alt="OpenSceneGraph guide" src="http://opengamestudio.org/2017-07-openscenegraph-guide.png" /></p>
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<p>This article summarizes the work we did to produce OpenSceneGraph cross-platform guide.</p>
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<p>June marked the finish of <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide">OpenSceneGraph cross-platform guide</a> with the publishing of the last (initially planned) tutorial. The tutorial describes <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide/tree/master/1.10.SampleWeb">how to build and run sample OpenSceneGraph application in Web</a> using Emscripten.
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In case you missed it, here's …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
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In case you missed it, here ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
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</p>
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<article>
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<a href="http://opengamestudio.org/ios-tutorial.html"><h3 class="article-title">iOS tutorial</h3></a>
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<h6 class="subheader" title="2017-06-08T10:00:00+03:00">Thu 08 June 2017
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<h6 class="subheader" title="2017-06-08T10:00:00+03:00">Чт 08 Июнь 2017
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<a class="button secondary small translation-button" href="http://opengamestudio.org/ios-tutorial-ru.html">ru</a>
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</h6><p><img alt="iOS tutorial" src="http://opengamestudio.org/2017-06-08-ios-refactoring.png"></p>
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</h6><p><img alt="iOS tutorial" src="http://opengamestudio.org/2017-06-08-ios-refactoring.png" /></p>
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<p>This article describes problems we faced during the creation of iOS tutorial in May 2017.</p>
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<p><a href="https://twitter.com/OpenGameStudio/status/826816343433498627">This February</a> we managed to get simple model rendered under iOS in just a few days. We expected to finish iOS tutorial in no time. However, the reality reminded us: it's easy to come up …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
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<p><a href="https://twitter.com/OpenGameStudio/status/826816343433498627">This February</a> we managed to get simple model rendered under iOS in just a few days. We expected to finish iOS tutorial in no time. However, the reality reminded us: it's easy to come ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
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</p>
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<article>
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<a href="http://opengamestudio.org/osg-sample.html"><h3 class="article-title">OpenSceneGraph sample</h3></a>
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<h6 class="subheader" title="2017-05-12T00:00:00+03:00">Fri 12 May 2017
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<h6 class="subheader" title="2017-05-12T00:00:00+03:00">Пт 12 Май 2017
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<a class="button secondary small translation-button" href="http://opengamestudio.org/osg-sample-ru.html">ru</a>
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</h6><p><img alt="OSG sample" src="http://opengamestudio.org/2017-05_osg-sample.png"></p>
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</h6><p><img alt="OSG sample" src="http://opengamestudio.org/2017-05_osg-sample.png" /></p>
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<p>This article describes creation of the tutorials for building sample OpenSceneGraph application under Linux, macOS, Windows, and Android in April 2017.</p>
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<p>Previous tutorials described how to install OpenSceneGraph under Linux, macOS, Windows and render a model using the standard <strong>osgviewer</strong> tool. This time we worked on a <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide-application">sample OpenSceneGraph application …</a></p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
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<p>Previous tutorials described how to install OpenSceneGraph under Linux, macOS, Windows and render a model using the standard <strong>osgviewer</strong> tool. This time we worked on a <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide-application">sample OpenSceneGraph application ...</a></p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
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</p>
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<article>
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<a href="http://opengamestudio.org/its-all-fine.html"><h3 class="article-title">It's all fine</h3></a>
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<h6 class="subheader" title="2017-04-07T00:00:00+03:00">Fri 07 April 2017
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<h6 class="subheader" title="2017-04-07T00:00:00+03:00">Пт 07 Апрель 2017
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<a class="button secondary small translation-button" href="http://opengamestudio.org/its-all-fine-ru.html">ru</a>
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</h6><p><img alt="ItsAllFine" src="http://opengamestudio.org/2017-04_its-all-fine.png"></p>
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</h6><p><img alt="ItsAllFine" src="http://opengamestudio.org/2017-04_its-all-fine.png" /></p>
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<p>This article describes creation of the first four OpenSceneGraph tutorials in March 2017.</p>
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<p>The <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide/">first four OpenSceneGraph tutorials</a> explain how to create a cube model with Blender and display the model under Linux, macOS, or Windows using OpenSceneGraph tool called osgviewer.</p>
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<p>The whole process of creating a single tutorial turned …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
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<p>The whole process of creating a single tutorial turned ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
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</p>
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<a href="http://opengamestudio.org/lets-go.html"><h3 class="article-title">Let's go</h3></a>
|
||||
<h6 class="subheader" title="2017-03-16T00:00:00+03:00">Thu 16 March 2017
|
||||
<a class="button secondary small translation-button" href="http://opengamestudio.org/lets-go-ru.html">ru</a>
|
||||
|
||||
</h6><p><img alt="Let's go" src="http://opengamestudio.org/2017-03_lets-go.png"></p>
|
||||
<p>In this article we describe our progress in January and February of 2017: rendering under iOS/Web and a new tutorial tool.</p>
|
||||
<p><strong>Rendering under iOS/Web</strong></p>
|
||||
<p>To our surprise, we got a simple red cube rendered under <a href="https://twitter.com/OpenGameStudio/status/826816343433498627">iOS</a> and <a href="https://twitter.com/OpenGameStudio/status/829731986264698881">Web</a> pretty fast: in early February. However, this is only the …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
|
||||
|
||||
</p>
|
||||
|
||||
|
||||
<a class="button radius secondary small right" href="http://opengamestudio.org/lets-go.html">Read More</a>
|
||||
<hr class="gradient"/>
|
||||
</article>
|
||||
|
||||
<!-- /#posts-list -->
|
||||
<div class="pagination-centered">
|
||||
<h6 class="subheader">Page 1 of 3</h6>
|
||||
|
||||
@@ -48,16 +48,36 @@
|
||||
|
||||
|
||||
|
||||
<article>
|
||||
<a href="http://opengamestudio.org/lets-go.html"><h3 class="article-title">Let's go</h3></a>
|
||||
<h6 class="subheader" title="2017-03-16T00:00:00+03:00">Чт 16 Март 2017
|
||||
<a class="button secondary small translation-button" href="http://opengamestudio.org/lets-go-ru.html">ru</a>
|
||||
|
||||
</h6><p><img alt="Let's go" src="http://opengamestudio.org/2017-03_lets-go.png" /></p>
|
||||
<p>In this article we describe our progress in January and February of 2017: rendering under iOS/Web and a new tutorial tool.</p>
|
||||
<p><strong>Rendering under iOS/Web</strong></p>
|
||||
<p>To our surprise, we got a simple red cube rendered under <a href="https://twitter.com/OpenGameStudio/status/826816343433498627">iOS</a> and <a href="https://twitter.com/OpenGameStudio/status/829731986264698881">Web</a> pretty fast: in early February. However, this is only the ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
|
||||
|
||||
</p>
|
||||
|
||||
|
||||
<a class="button radius secondary small right" href="http://opengamestudio.org/lets-go.html">Read More</a>
|
||||
<hr class="gradient"/>
|
||||
</article>
|
||||
|
||||
|
||||
|
||||
|
||||
<article>
|
||||
<a href="http://opengamestudio.org/the-year-of-challenges.html"><h3 class="article-title">The year of challenges</h3></a>
|
||||
<h6 class="subheader" title="2017-01-25T00:00:00+03:00">Wed 25 January 2017
|
||||
<h6 class="subheader" title="2017-01-25T00:00:00+03:00">Ср 25 Январь 2017
|
||||
<a class="button secondary small translation-button" href="http://opengamestudio.org/the-year-of-challenges-ru.html">ru</a>
|
||||
|
||||
</h6><p><img alt="The year of challenges" src="http://opengamestudio.org/2017-01_the-year-of-challenges.png"></p>
|
||||
</h6><p><img alt="The year of challenges" src="http://opengamestudio.org/2017-01_the-year-of-challenges.png" /></p>
|
||||
<p>This article describes our plans for 2017.</p>
|
||||
<p>Our past plans suggested we would have Android platform support by this time. However, we have a long way to go, before we can declare Android support. See for yourself:</p>
|
||||
<p><img alt="Android rendering" src="http://opengamestudio.org/2017-01_mjin-android-gles.png"></p>
|
||||
<p>Some people would consider this a failure. We don't. We see a chance …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
|
||||
<p><img alt="Android rendering" src="http://opengamestudio.org/2017-01_mjin-android-gles.png" /></p>
|
||||
<p>Some people would consider this a failure. We don't. We see a ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
|
||||
|
||||
</p>
|
||||
|
||||
@@ -71,12 +91,12 @@
|
||||
|
||||
<article>
|
||||
<a href="http://opengamestudio.org/2017-happy-new-year.html"><h3 class="article-title">Happy 2017</h3></a>
|
||||
<h6 class="subheader" title="2016-12-31T00:00:00+03:00">Sat 31 December 2016
|
||||
<h6 class="subheader" title="2016-12-31T00:00:00+03:00">Сб 31 Декабрь 2016
|
||||
<a class="button secondary small translation-button" href="http://opengamestudio.org/2017-happy-new-year-ru.html">ru</a>
|
||||
|
||||
</h6><p><img alt="Happy new year" src="http://opengamestudio.org/2016-12-31_happy-new-year.png"></p>
|
||||
</h6><p><img alt="Happy new year" src="http://opengamestudio.org/2016-12-31_happy-new-year.png" /></p>
|
||||
<p>Okay. It's been a hard year for everyone in the team. And it's almost over. Praise it ends! Praise the new one!</p>
|
||||
<p>It may seem, that our progress stalled. Three years ago we announced the beginning of a new project (two to be precise), and now we still working on …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
|
||||
<p>It may seem, that our progress stalled. Three years ago we announced the beginning of a new project (two to be precise), and now we still ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
|
||||
|
||||
</p>
|
||||
|
||||
@@ -90,12 +110,12 @@
|
||||
|
||||
<article>
|
||||
<a href="http://opengamestudio.org/2016-november-recap.html"><h3 class="article-title">November 2016 recap</h3></a>
|
||||
<h6 class="subheader" title="2016-12-15T00:00:00+03:00">Thu 15 December 2016
|
||||
<h6 class="subheader" title="2016-12-15T00:00:00+03:00">Чт 15 Декабрь 2016
|
||||
<a class="button secondary small translation-button" href="http://opengamestudio.org/2016-november-recap-ru.html">ru</a>
|
||||
|
||||
</h6><p><img alt="November recap" src="http://opengamestudio.org/2016-12-15_2016-november-recap.png"></p>
|
||||
</h6><p><img alt="November recap" src="http://opengamestudio.org/2016-12-15_2016-november-recap.png" /></p>
|
||||
<p>This article describes the start of MJIN library separation into modules.</p>
|
||||
<p>Once we built OpenSceneGraph for Android, it became obvious that some MJIN functionality is not suitable for Android. For example, UIQt provides a basis for OGS Editor UI. Since OGS Editor is a desktop application, we don't need UIQt …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
|
||||
<p>Once we built OpenSceneGraph for Android, it became obvious that some MJIN functionality is not suitable for Android. For example, UIQt provides a basis for OGS Editor UI. Since OGS Editor is a desktop application, we don't need ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
|
||||
|
||||
</p>
|
||||
|
||||
@@ -109,13 +129,13 @@
|
||||
|
||||
<article>
|
||||
<a href="http://opengamestudio.org/2016-october-recap.html"><h3 class="article-title">October 2016 recap</h3></a>
|
||||
<h6 class="subheader" title="2016-11-19T00:00:00+03:00">Sat 19 November 2016
|
||||
<h6 class="subheader" title="2016-11-19T00:00:00+03:00">Сб 19 Ноябрь 2016
|
||||
<a class="button secondary small translation-button" href="http://opengamestudio.org/2016-october-recap-ru.html">ru</a>
|
||||
|
||||
</h6><p><img alt="October recap" src="http://opengamestudio.org/2016-11-19_2016-october-recap.png"></p>
|
||||
</h6><p><img alt="October recap" src="http://opengamestudio.org/2016-11-19_2016-october-recap.png" /></p>
|
||||
<p>This article describes how we spent a month building OpenSceneGraph (OSG) for Android: the first attempt to build OSG, the search for OSG alternatives, and the success in building OSG.</p>
|
||||
<p><strong>First attempt to build OSG.</strong></p>
|
||||
<p>Having no prior knowledge of Android development, we grabbed the latest Android Studio and started …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
|
||||
<p>Having no prior knowledge of Android development, we grabbed the latest Android Studio and started ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
|
||||
|
||||
</p>
|
||||
|
||||
@@ -129,14 +149,14 @@
|
||||
|
||||
<article>
|
||||
<a href="http://opengamestudio.org/2016-tech-showcases.html"><h3 class="article-title">Technology showcases</h3></a>
|
||||
<h6 class="subheader" title="2016-10-31T00:00:00+03:00">Mon 31 October 2016
|
||||
<h6 class="subheader" title="2016-10-31T00:00:00+03:00">Пн 31 Октябрь 2016
|
||||
<a class="button secondary small translation-button" href="http://opengamestudio.org/2016-tech-showcases-ru.html">ru</a>
|
||||
|
||||
</h6><p><img alt="TechShowcases" src="http://opengamestudio.org/2016-10-31_tech-showcases.png"></p>
|
||||
</h6><p><img alt="TechShowcases" src="http://opengamestudio.org/2016-10-31_tech-showcases.png" /></p>
|
||||
<p>In this article, we take another look at 2015-2016 live sessions' format and introduce a new showcase format for 2017.</p>
|
||||
<p><strong>2015 and 2016: live sessions.</strong></p>
|
||||
<p>As you know, we use live sessions to show the state of our technology and create a small functional game from scratch.
|
||||
We have conducted …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
|
||||
We have conducted ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
|
||||
|
||||
</p>
|
||||
|
||||
@@ -150,15 +170,15 @@ We have conducted …</p><p class="subheader">Category: <a href="http://opengame
|
||||
|
||||
<article>
|
||||
<a href="http://opengamestudio.org/2016-september-recap.html"><h3 class="article-title">September 2016 recap</h3></a>
|
||||
<h6 class="subheader" title="2016-10-11T00:00:00+03:00">Tue 11 October 2016
|
||||
<h6 class="subheader" title="2016-10-11T00:00:00+03:00">Вт 11 Октябрь 2016
|
||||
<a class="button secondary small translation-button" href="http://opengamestudio.org/2016-september-recap-ru.html">ru</a>
|
||||
|
||||
</h6><p><img alt="September recap" src="http://opengamestudio.org/2016-10-11_september-recap.png"></p>
|
||||
</h6><p><img alt="September recap" src="http://opengamestudio.org/2016-10-11_september-recap.png" /></p>
|
||||
<p>This article explains September 2016 live session stages: draft, rehearsal, live session itself, and publishing.</p>
|
||||
<p>Even though live session takes only a few hours, we devote a whole month to prepare for it. Let's have a look at live session stages in detail.</p>
|
||||
<ol>
|
||||
<li>
|
||||
<p><strong>Draft.</strong> Game creation for the first time …</p></li></ol><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
|
||||
<p><strong>Draft.</strong> Game creation for the first ...</p></li></ol><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
|
||||
|
||||
</p>
|
||||
|
||||
@@ -172,14 +192,14 @@ We have conducted …</p><p class="subheader">Category: <a href="http://opengame
|
||||
|
||||
<article>
|
||||
<a href="http://opengamestudio.org/ogs-editor-0.10.html"><h3 class="article-title">OGS Editor 0.10 and live session materials</h3></a>
|
||||
<h6 class="subheader" title="2016-10-03T00:00:00+03:00">Mon 03 October 2016
|
||||
<h6 class="subheader" title="2016-10-03T00:00:00+03:00">Пн 03 Октябрь 2016
|
||||
<a class="button secondary small translation-button" href="http://opengamestudio.org/ogs-editor-0.10-ru.html">ru</a>
|
||||
|
||||
</h6><p><img alt="ogs-editor-0.10" src="http://opengamestudio.org/2016-10-03_ogs-editor-0.10.png"></p>
|
||||
</h6><p><img alt="ogs-editor-0.10" src="http://opengamestudio.org/2016-10-03_ogs-editor-0.10.png" /></p>
|
||||
<p>Note: we won't release 0.10 for macOS due to technical difficulties with the build system. macOS support will be back for 0.11.</p>
|
||||
<ul>
|
||||
<li><strong>OGS Editor 0.10</strong> <a href="https://sourceforge.net/projects/osrpgcreation/files/Editor/jenkins/51_2016-10-01_06-39-48_0.10.0/">is available at SourceForge</a>. Simply unpack the archive and launch the run script.</li>
|
||||
<li><strong>Mahjong Solitaire game</strong> <a href="https://sourceforge.net/projects/osrpgcreation/files/Games/MahjongSolitaire/">is available at SourceForge</a>, too. Simply …</li></ul><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
|
||||
<li><strong>Mahjong Solitaire game</strong> <a href="https://sourceforge.net/projects/osrpgcreation/files/Games/MahjongSolitaire/">is available at SourceForge</a>, too ...</li></ul><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
|
||||
|
||||
</p>
|
||||
|
||||
@@ -193,7 +213,7 @@ We have conducted …</p><p class="subheader">Category: <a href="http://opengame
|
||||
|
||||
<article>
|
||||
<a href="http://opengamestudio.org/yesterdays-live-session-short-overview.html"><h3 class="article-title">A few words about live session yesterday</h3></a>
|
||||
<h6 class="subheader" title="2016-09-26T00:00:00+03:00">Mon 26 September 2016
|
||||
<h6 class="subheader" title="2016-09-26T00:00:00+03:00">Пн 26 Сентябрь 2016
|
||||
<a class="button secondary small translation-button" href="http://opengamestudio.org/yesterdays-live-session-short-overview-ru.html">ru</a>
|
||||
|
||||
</h6><iframe width="560" height="315" src="https://www.youtube.com/embed/_t8TGhSgJG4" frameborder="0" allowfullscreen></iframe>
|
||||
@@ -214,7 +234,7 @@ We will publish live session materials later this week.</p>
|
||||
|
||||
<article>
|
||||
<a href="http://opengamestudio.org/september-live-session-announcement-tomorrow.html"><h3 class="article-title">Live session is in 24 hours</h3></a>
|
||||
<h6 class="subheader" title="2016-09-24T00:00:00+03:00">Sat 24 September 2016
|
||||
<h6 class="subheader" title="2016-09-24T00:00:00+03:00">Сб 24 Сентябрь 2016
|
||||
<a class="button secondary small translation-button" href="http://opengamestudio.org/september-live-session-announcement-tomorrow-ru.html">ru</a>
|
||||
|
||||
</h6><iframe width="560" height="315" src="https://www.youtube.com/embed/Fj4yHG-mV1U" frameborder="0" allowfullscreen></iframe>
|
||||
@@ -228,26 +248,6 @@ We will publish live session materials later this week.</p>
|
||||
<hr class="gradient"/>
|
||||
</article>
|
||||
|
||||
|
||||
|
||||
|
||||
<article>
|
||||
<a href="http://opengamestudio.org/september-live-session-announcement.html"><h3 class="article-title">Live session: 25 September 2016</h3></a>
|
||||
<h6 class="subheader" title="2016-09-17T00:00:00+03:00">Sat 17 September 2016
|
||||
<a class="button secondary small translation-button" href="http://opengamestudio.org/september-live-session-announcement-ru.html">ru</a>
|
||||
|
||||
</h6><iframe width="560" height="315" src="https://www.youtube.com/embed/Y5hOGKcQ8wA" frameborder="0" allowfullscreen></iframe>
|
||||
|
||||
<p>We will hold <a href="https://www.livecoding.tv/kornerr">live session</a> on <a href="http://www.timeanddate.com/worldclock/fixedtime.html?msg=Open+Game+Studio+September+2016+live+session&iso=20160925T12&p1=37&ah=2">25 September 2016 at 12:00 CEST</a>
|
||||
It's time to create simple Mahjong solitaire game.</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
|
||||
|
||||
</p>
|
||||
|
||||
|
||||
<a class="button radius secondary small right" href="http://opengamestudio.org/september-live-session-announcement.html">Read More</a>
|
||||
<hr class="gradient"/>
|
||||
</article>
|
||||
|
||||
<!-- /#posts-list -->
|
||||
<div class="pagination-centered">
|
||||
<h6 class="subheader">Page 2 of 3</h6>
|
||||
|
||||
@@ -48,15 +48,35 @@
|
||||
|
||||
|
||||
|
||||
<article>
|
||||
<a href="http://opengamestudio.org/september-live-session-announcement.html"><h3 class="article-title">Live session: 25 September 2016</h3></a>
|
||||
<h6 class="subheader" title="2016-09-17T00:00:00+03:00">Сб 17 Сентябрь 2016
|
||||
<a class="button secondary small translation-button" href="http://opengamestudio.org/september-live-session-announcement-ru.html">ru</a>
|
||||
|
||||
</h6><iframe width="560" height="315" src="https://www.youtube.com/embed/Y5hOGKcQ8wA" frameborder="0" allowfullscreen></iframe>
|
||||
|
||||
<p>We will hold <a href="https://www.livecoding.tv/kornerr">live session</a> on <a href="http://www.timeanddate.com/worldclock/fixedtime.html?msg=Open+Game+Studio+September+2016+live+session&iso=20160925T12&p1=37&ah=2">25 September 2016 at 12:00 CEST</a>
|
||||
It's time to create simple Mahjong solitaire game.</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
|
||||
|
||||
</p>
|
||||
|
||||
|
||||
<a class="button radius secondary small right" href="http://opengamestudio.org/september-live-session-announcement.html">Read More</a>
|
||||
<hr class="gradient"/>
|
||||
</article>
|
||||
|
||||
|
||||
|
||||
|
||||
<article>
|
||||
<a href="http://opengamestudio.org/2016-august-recap.html"><h3 class="article-title">August 2016 recap</h3></a>
|
||||
<h6 class="subheader" title="2016-09-03T00:00:00+03:00">Sat 03 September 2016
|
||||
<h6 class="subheader" title="2016-09-03T00:00:00+03:00">Сб 03 Сентябрь 2016
|
||||
<a class="button secondary small translation-button" href="http://opengamestudio.org/2016-august-recap-ru.html">ru</a>
|
||||
|
||||
</h6><p><img alt="2016-august-recap" src="http://opengamestudio.org/2016-09-03_august-recap.png"></p>
|
||||
</h6><p><img alt="2016-august-recap" src="http://opengamestudio.org/2016-09-03_august-recap.png" /></p>
|
||||
<p>This article explains the most important technical details about development in August: UIQt module, its refactoring, a new feature based development approach, and its benefits.</p>
|
||||
<p><strong>UIQt module</strong> is a collection of UI components backed by Qt. We only use it for Editor UI at the moment.</p>
|
||||
<p>Here is a list …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
|
||||
<p>Here is a list ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
|
||||
|
||||
</p>
|
||||
|
||||
@@ -70,7 +90,7 @@
|
||||
|
||||
<article>
|
||||
<a href="http://opengamestudio.org/back-to-social-networks.html"><h3 class="article-title">We’re back to social networks</h3></a>
|
||||
<h6 class="subheader" title="2016-08-18T00:00:00+03:00">Thu 18 August 2016
|
||||
<h6 class="subheader" title="2016-08-18T00:00:00+03:00">Чт 18 Август 2016
|
||||
<a class="button secondary small translation-button" href="http://opengamestudio.org/back-to-social-networks-ru.html">ru</a>
|
||||
|
||||
</h6><p>If you follow us on <a href="https://www.facebook.com/groups/162611230470183/">Facebook</a>, <a href="https://twitter.com/OpenGameStudio">Twitter</a>, or <a href="https://new.vk.com/opengamestudo">VK</a> you noticed we started to use them again. That's no coincidence: we're finally ready to communicate our progress verbally after 4 years of almost silent development.</p>
|
||||
@@ -88,11 +108,11 @@
|
||||
|
||||
<article>
|
||||
<a href="http://opengamestudio.org/once-mahjong-always-mahjong.html"><h3 class="article-title">Once Mahjong – always Mahjong</h3></a>
|
||||
<h6 class="subheader" title="2016-08-10T00:00:00+03:00">Wed 10 August 2016
|
||||
<h6 class="subheader" title="2016-08-10T00:00:00+03:00">Ср 10 Август 2016
|
||||
<a class="button secondary small translation-button" href="http://opengamestudio.org/once-mahjong-always-mahjong-ru.html">ru</a>
|
||||
|
||||
</h6><p>We started Opensource Game Studio project a long time ago. We wanted to provide open source community with tools to create games. However, it was unclear what tools' purpose was. So we decided to start small: create a game first.</p>
|
||||
<p>It took us 3 years to reach the first goal …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
|
||||
<p>It took us 3 years to reach the first goal ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
|
||||
|
||||
</p>
|
||||
|
||||
|
||||
Reference in New Issue
Block a user