Add 2017-07 article
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<feed xmlns="http://www.w3.org/2005/Atom"><title>Opensource Game Studio</title><link href="https://ogstudio.github.io/" rel="alternate"></link><link href="https://ogstudio.github.io/feeds/all.atom.xml" rel="self"></link><id>https://ogstudio.github.io/</id><updated>2017-06-08T10:00:00+07:00</updated><entry><title>iOS tutorial</title><link href="https://ogstudio.github.io/ios-tutorial.html" rel="alternate"></link><published>2017-06-08T10:00:00+07:00</published><updated>2017-06-08T10:00:00+07:00</updated><author><name>Opensource Game Studio</name></author><id>tag:ogstudio.github.io,2017-06-08:/ios-tutorial.html</id><summary type="html"><p><img alt="iOS tutorial" src="https://ogstudio.github.io/2017-06-08-ios-refactoring.png"></p>
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<feed xmlns="http://www.w3.org/2005/Atom"><title>Opensource Game Studio</title><link href="https://ogstudio.github.io/" rel="alternate"></link><link href="https://ogstudio.github.io/feeds/all.atom.xml" rel="self"></link><id>https://ogstudio.github.io/</id><updated>2017-07-01T00:00:00+07:00</updated><entry><title>OpenSceneGraph cross-platform guide</title><link href="https://ogstudio.github.io/openscenegraph-cross-platform-guide.html" rel="alternate"></link><published>2017-07-01T00:00:00+07:00</published><updated>2017-07-01T00:00:00+07:00</updated><author><name>Opensource Game Studio</name></author><id>tag:ogstudio.github.io,2017-07-01:/openscenegraph-cross-platform-guide.html</id><summary type="html"><p><img alt="OpenSceneGraph guide" src="https://ogstudio.github.io/2017-07-openscenegraph-guide.png"></p>
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<p>This article summarizes the work we did to produce OpenSceneGraph cross-platform guide.</p>
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<p>June marked the finish of <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide">OpenSceneGraph cross-platform guide</a> with the publishing of the last (initially planned) tutorial. The tutorial describes <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide/tree/master/1.10.SampleWeb">how to build and run sample OpenSceneGraph application in Web</a> using Emscripten.
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In case you missed it, here's …</p></summary><content type="html"><p><img alt="OpenSceneGraph guide" src="https://ogstudio.github.io/2017-07-openscenegraph-guide.png"></p>
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<p>This article summarizes the work we did to produce OpenSceneGraph cross-platform guide.</p>
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<p>June marked the finish of <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide">OpenSceneGraph cross-platform guide</a> with the publishing of the last (initially planned) tutorial. The tutorial describes <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide/tree/master/1.10.SampleWeb">how to build and run sample OpenSceneGraph application in Web</a> using Emscripten.
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In case you missed it, here's a <a href="https://ogstudio.github.io/openscenegraph-cross-platform-guide/">link to the final application</a>. Open it in your web browser.</p>
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<p>We started to compose the guide in February when we successfully managed to render a simple model on mobile and web.
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We spent 120 hours in five months to produce ten tutorials of the guide.</p>
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<p>We have been doing OpenSceneGraph cross-platform guide for two main reasons:</p>
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<ol>
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<li>Keep OpenSceneGraph cross-platform knowledge in easily accessible and reproducible form</li>
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<li>Share the knowledge with OpenSceneGraph community to make it stronger</li>
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</ol>
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<p>We believe we succeeded in both. Here's why:</p>
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<ol>
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<li>The guide repository has more <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide/stargazers">stars</a> (aka "likes") than any other repository of ours</li>
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<li>OpenSceneGraph project leader Robert Osfield said <a href="http://www.mail-archive.com/osg-users@lists.openscenegraph.org/msg74815.html">"Great work"</a>, which means a lot</li>
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<li>The guide already has <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide/issues">two issues</a></li>
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</ol>
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<p>Reaching our goal of researching OpenSceneGraph cross-platform development and providing the knowledge back to the community just made us happier.</p>
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<p>However, our journey does not stop here. Using the knowledge of the guide, we now continue to work on bringing our tools to support mobile and web, just as we <a href="http://opengamestudio.org/lang/en/news/2456">promised in January</a>.</p>
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<p>That's it for summarizing the work we did to produce OpenSceneGraph cross-platform guide.</p></content></entry><entry><title>OpenSceneGraph cross-platform guide</title><link href="https://ogstudio.github.io/openscenegraph-cross-platform-guide-ru.html" rel="alternate"></link><published>2017-07-01T00:00:00+07:00</published><updated>2017-07-01T00:00:00+07:00</updated><author><name>Opensource Game Studio</name></author><id>tag:ogstudio.github.io,2017-07-01:/openscenegraph-cross-platform-guide-ru.html</id><summary type="html"><p><img alt="OpenSceneGraph guide" src="https://ogstudio.github.io/2017-07-openscenegraph-guide.png"></p>
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<p>Эта статья резюмирует создание кросс-платформенного руководства OpenSceneGraph.</p>
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<p>Июнь ознаменовал собой окончание работы над <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide">кросс-платформенным руководством OpenSceneGraph</a>. Мы опубликовали последний самоучитель (из изначально запланированных). Этот самоучитель описывает <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide/tree/master/1.10.SampleWeb">сборку и запуск примера приложения OpenSceneGraph в вебе</a> с помощью Emscripten.
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Если вы упустили этот самоучитель, то вот <a href="https://ogstudio.github.io/openscenegraph-cross-platform-guide/">ссылка на приложение</a> из него. Откройте …</p></summary><content type="html"><p><img alt="OpenSceneGraph guide" src="https://ogstudio.github.io/2017-07-openscenegraph-guide.png"></p>
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<p>Эта статья резюмирует создание кросс-платформенного руководства OpenSceneGraph.</p>
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<p>Июнь ознаменовал собой окончание работы над <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide">кросс-платформенным руководством OpenSceneGraph</a>. Мы опубликовали последний самоучитель (из изначально запланированных). Этот самоучитель описывает <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide/tree/master/1.10.SampleWeb">сборку и запуск примера приложения OpenSceneGraph в вебе</a> с помощью Emscripten.
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Если вы упустили этот самоучитель, то вот <a href="https://ogstudio.github.io/openscenegraph-cross-platform-guide/">ссылка на приложение</a> из него. Откройте ссылку в веб-браузере.</p>
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<p>Мы начали составление руководства в феврале, как только нам удалось отобразить простую модель на мобилках и вебе.
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Мы потратили 120 часов за пять месяцев на составление десяти самоучителей этого руководства.</p>
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<p>Создание кросс-платформенного руководства OpenSceneGraph преследовало две основные цели:</p>
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<ol>
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<li>Сохранить знания о кросс-платформенной работе с OpenSceneGraph в легкодоступной и воспроизводимой форме</li>
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<li>Поделиться этим знанием с сообществом OpenSceneGraph и тем самым усилить сообщество</li>
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</ol>
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<p>Мы уверены в том, что нам удалось достичь обе цели. И вот почему:</p>
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<ol>
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<li>Хранилище руководства получило больше <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide/stargazers">звёзд</a> (лайков), чем любое другое наше хранилище</li>
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<li>Robert Osfield, лидер проекта OpenSceneGraph, оценил руководство как <a href="http://www.mail-archive.com/osg-users@lists.openscenegraph.org/msg74815.html">"отличную работу"</a>; это значит для нас многое</li></li>
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<li>У руководства уже есть <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide/issues">два тикета</a></li>
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</ol>
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<p>В конце концов, мы просто рады тому факту, что изучили кросс-платформенную разработку с OpenSceneGraph и поделились этим знанием с сообществом.</p>
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<p>Тем не менее, наше путешествие на этом не окончено. Используя знания руководства, мы продолжаем работу над тем, чтобы добавить в свои инструменты поддержку мобилок и веба, как мы <a href="http://opengamestudio.org/lang/ru/news/2456">обещали в январе</a>.</p>
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<p>На этом мы заканчиваем резюме о создании кросс-платформенного руководства OpenSceneGraph.</p></content></entry><entry><title>iOS tutorial</title><link href="https://ogstudio.github.io/ios-tutorial.html" rel="alternate"></link><published>2017-06-08T10:00:00+07:00</published><updated>2017-06-08T10:00:00+07:00</updated><author><name>Opensource Game Studio</name></author><id>tag:ogstudio.github.io,2017-06-08:/ios-tutorial.html</id><summary type="html"><p><img alt="iOS tutorial" src="https://ogstudio.github.io/2017-06-08-ios-refactoring.png"></p>
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<p>This article describes problems we faced during the creation of iOS tutorial in May 2017.</p>
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<p><a href="https://twitter.com/OpenGameStudio/status/826816343433498627">This February</a> we managed to get simple model rendered under iOS in just a few days. We expected to finish iOS tutorial in no time. However, the reality reminded us: it's easy to come up …</p></summary><content type="html"><p><img alt="iOS tutorial" src="https://ogstudio.github.io/2017-06-08-ios-refactoring.png"></p>
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<p>This article describes problems we faced during the creation of iOS tutorial in May 2017.</p>
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<?xml version="1.0" encoding="utf-8"?>
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<feed xmlns="http://www.w3.org/2005/Atom"><title>Opensource Game Studio - News</title><link href="https://ogstudio.github.io/" rel="alternate"></link><link href="https://ogstudio.github.io/feeds/news.atom.xml" rel="self"></link><id>https://ogstudio.github.io/</id><updated>2017-06-08T10:00:00+07:00</updated><entry><title>iOS tutorial</title><link href="https://ogstudio.github.io/ios-tutorial.html" rel="alternate"></link><published>2017-06-08T10:00:00+07:00</published><updated>2017-06-08T10:00:00+07:00</updated><author><name>Opensource Game Studio</name></author><id>tag:ogstudio.github.io,2017-06-08:/ios-tutorial.html</id><summary type="html"><p><img alt="iOS tutorial" src="https://ogstudio.github.io/2017-06-08-ios-refactoring.png"></p>
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<feed xmlns="http://www.w3.org/2005/Atom"><title>Opensource Game Studio - News</title><link href="https://ogstudio.github.io/" rel="alternate"></link><link href="https://ogstudio.github.io/feeds/news.atom.xml" rel="self"></link><id>https://ogstudio.github.io/</id><updated>2017-07-01T00:00:00+07:00</updated><entry><title>OpenSceneGraph cross-platform guide</title><link href="https://ogstudio.github.io/openscenegraph-cross-platform-guide.html" rel="alternate"></link><published>2017-07-01T00:00:00+07:00</published><updated>2017-07-01T00:00:00+07:00</updated><author><name>Opensource Game Studio</name></author><id>tag:ogstudio.github.io,2017-07-01:/openscenegraph-cross-platform-guide.html</id><summary type="html"><p><img alt="OpenSceneGraph guide" src="https://ogstudio.github.io/2017-07-openscenegraph-guide.png"></p>
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<p>This article summarizes the work we did to produce OpenSceneGraph cross-platform guide.</p>
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<p>June marked the finish of <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide">OpenSceneGraph cross-platform guide</a> with the publishing of the last (initially planned) tutorial. The tutorial describes <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide/tree/master/1.10.SampleWeb">how to build and run sample OpenSceneGraph application in Web</a> using Emscripten.
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In case you missed it, here's …</p></summary><content type="html"><p><img alt="OpenSceneGraph guide" src="https://ogstudio.github.io/2017-07-openscenegraph-guide.png"></p>
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<p>This article summarizes the work we did to produce OpenSceneGraph cross-platform guide.</p>
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<p>June marked the finish of <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide">OpenSceneGraph cross-platform guide</a> with the publishing of the last (initially planned) tutorial. The tutorial describes <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide/tree/master/1.10.SampleWeb">how to build and run sample OpenSceneGraph application in Web</a> using Emscripten.
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In case you missed it, here's a <a href="https://ogstudio.github.io/openscenegraph-cross-platform-guide/">link to the final application</a>. Open it in your web browser.</p>
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<p>We started to compose the guide in February when we successfully managed to render a simple model on mobile and web.
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We spent 120 hours in five months to produce ten tutorials of the guide.</p>
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<p>We have been doing OpenSceneGraph cross-platform guide for two main reasons:</p>
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<ol>
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<li>Keep OpenSceneGraph cross-platform knowledge in easily accessible and reproducible form</li>
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<li>Share the knowledge with OpenSceneGraph community to make it stronger</li>
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</ol>
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<p>We believe we succeeded in both. Here's why:</p>
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<ol>
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<li>The guide repository has more <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide/stargazers">stars</a> (aka "likes") than any other repository of ours</li>
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<li>OpenSceneGraph project leader Robert Osfield said <a href="http://www.mail-archive.com/osg-users@lists.openscenegraph.org/msg74815.html">"Great work"</a>, which means a lot</li>
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<li>The guide already has <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide/issues">two issues</a></li>
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</ol>
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<p>Reaching our goal of researching OpenSceneGraph cross-platform development and providing the knowledge back to the community just made us happier.</p>
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<p>However, our journey does not stop here. Using the knowledge of the guide, we now continue to work on bringing our tools to support mobile and web, just as we <a href="http://opengamestudio.org/lang/en/news/2456">promised in January</a>.</p>
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<p>That's it for summarizing the work we did to produce OpenSceneGraph cross-platform guide.</p></content></entry><entry><title>iOS tutorial</title><link href="https://ogstudio.github.io/ios-tutorial.html" rel="alternate"></link><published>2017-06-08T10:00:00+07:00</published><updated>2017-06-08T10:00:00+07:00</updated><author><name>Opensource Game Studio</name></author><id>tag:ogstudio.github.io,2017-06-08:/ios-tutorial.html</id><summary type="html"><p><img alt="iOS tutorial" src="https://ogstudio.github.io/2017-06-08-ios-refactoring.png"></p>
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<p>This article describes problems we faced during the creation of iOS tutorial in May 2017.</p>
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<p><a href="https://twitter.com/OpenGameStudio/status/826816343433498627">This February</a> we managed to get simple model rendered under iOS in just a few days. We expected to finish iOS tutorial in no time. However, the reality reminded us: it's easy to come up …</p></summary><content type="html"><p><img alt="iOS tutorial" src="https://ogstudio.github.io/2017-06-08-ios-refactoring.png"></p>
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<p>This article describes problems we faced during the creation of iOS tutorial in May 2017.</p>
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