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<feed xmlns="http://www.w3.org/2005/Atom"><title>Opensource Game Studio</title><link href="https://ogstudio.github.io/" rel="alternate"></link><link href="https://ogstudio.github.io/feeds/all.atom.xml" rel="self"></link><id>https://ogstudio.github.io/</id><updated>2017-06-08T10:00:00+07:00</updated><entry><title>iOS tutorial</title><link href="https://ogstudio.github.io/ios-tutorial.html" rel="alternate"></link><published>2017-06-08T10:00:00+07:00</published><updated>2017-06-08T10:00:00+07:00</updated><author><name>Opensource Game Studio</name></author><id>tag:ogstudio.github.io,2017-06-08:/ios-tutorial.html</id><summary type="html">&lt;p&gt;&lt;img alt="iOS tutorial" src="https://ogstudio.github.io/2017-06-08-ios-refactoring.png"&gt;&lt;/p&gt;
<feed xmlns="http://www.w3.org/2005/Atom"><title>Opensource Game Studio</title><link href="https://ogstudio.github.io/" rel="alternate"></link><link href="https://ogstudio.github.io/feeds/all.atom.xml" rel="self"></link><id>https://ogstudio.github.io/</id><updated>2017-07-01T00:00:00+07:00</updated><entry><title>OpenSceneGraph cross-platform guide</title><link href="https://ogstudio.github.io/openscenegraph-cross-platform-guide.html" rel="alternate"></link><published>2017-07-01T00:00:00+07:00</published><updated>2017-07-01T00:00:00+07:00</updated><author><name>Opensource Game Studio</name></author><id>tag:ogstudio.github.io,2017-07-01:/openscenegraph-cross-platform-guide.html</id><summary type="html">&lt;p&gt;&lt;img alt="OpenSceneGraph guide" src="https://ogstudio.github.io/2017-07-openscenegraph-guide.png"&gt;&lt;/p&gt;
&lt;p&gt;This article summarizes the work we did to produce OpenSceneGraph cross-platform guide.&lt;/p&gt;
&lt;p&gt;June marked the finish of &lt;a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide"&gt;OpenSceneGraph cross-platform guide&lt;/a&gt; with the publishing of the last (initially planned) tutorial. The tutorial describes &lt;a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide/tree/master/1.10.SampleWeb"&gt;how to build and run sample OpenSceneGraph application in Web&lt;/a&gt; using Emscripten.
In case you missed it, here's …&lt;/p&gt;</summary><content type="html">&lt;p&gt;&lt;img alt="OpenSceneGraph guide" src="https://ogstudio.github.io/2017-07-openscenegraph-guide.png"&gt;&lt;/p&gt;
&lt;p&gt;This article summarizes the work we did to produce OpenSceneGraph cross-platform guide.&lt;/p&gt;
&lt;p&gt;June marked the finish of &lt;a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide"&gt;OpenSceneGraph cross-platform guide&lt;/a&gt; with the publishing of the last (initially planned) tutorial. The tutorial describes &lt;a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide/tree/master/1.10.SampleWeb"&gt;how to build and run sample OpenSceneGraph application in Web&lt;/a&gt; using Emscripten.
In case you missed it, here's a &lt;a href="https://ogstudio.github.io/openscenegraph-cross-platform-guide/"&gt;link to the final application&lt;/a&gt;. Open it in your web browser.&lt;/p&gt;
&lt;p&gt;We started to compose the guide in February when we successfully managed to render a simple model on mobile and web.
We spent 120 hours in five months to produce ten tutorials of the guide.&lt;/p&gt;
&lt;p&gt;We have been doing OpenSceneGraph cross-platform guide for two main reasons:&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;Keep OpenSceneGraph cross-platform knowledge in easily accessible and reproducible form&lt;/li&gt;
&lt;li&gt;Share the knowledge with OpenSceneGraph community to make it stronger&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;We believe we succeeded in both. Here's why:&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;The guide repository has more &lt;a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide/stargazers"&gt;stars&lt;/a&gt; (aka "likes") than any other repository of ours&lt;/li&gt;
&lt;li&gt;OpenSceneGraph project leader Robert Osfield said &lt;a href="http://www.mail-archive.com/osg-users@lists.openscenegraph.org/msg74815.html"&gt;"Great work"&lt;/a&gt;, which means a lot&lt;/li&gt;
&lt;li&gt;The guide already has &lt;a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide/issues"&gt;two issues&lt;/a&gt;&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;Reaching our goal of researching OpenSceneGraph cross-platform development and providing the knowledge back to the community just made us happier.&lt;/p&gt;
&lt;p&gt;However, our journey does not stop here. Using the knowledge of the guide, we now continue to work on bringing our tools to support mobile and web, just as we &lt;a href="http://opengamestudio.org/lang/en/news/2456"&gt;promised in January&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;That's it for summarizing the work we did to produce OpenSceneGraph cross-platform guide.&lt;/p&gt;</content></entry><entry><title>OpenSceneGraph cross-platform guide</title><link href="https://ogstudio.github.io/openscenegraph-cross-platform-guide-ru.html" rel="alternate"></link><published>2017-07-01T00:00:00+07:00</published><updated>2017-07-01T00:00:00+07:00</updated><author><name>Opensource Game Studio</name></author><id>tag:ogstudio.github.io,2017-07-01:/openscenegraph-cross-platform-guide-ru.html</id><summary type="html">&lt;p&gt;&lt;img alt="OpenSceneGraph guide" src="https://ogstudio.github.io/2017-07-openscenegraph-guide.png"&gt;&lt;/p&gt;
&lt;p&gt;Эта статья резюмирует создание кросс-платформенного руководства OpenSceneGraph.&lt;/p&gt;
&lt;p&gt;Июнь ознаменовал собой окончание работы над &lt;a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide"&gt;кросс-платформенным руководством OpenSceneGraph&lt;/a&gt;. Мы опубликовали последний самоучитель (из изначально запланированных). Этот самоучитель описывает &lt;a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide/tree/master/1.10.SampleWeb"&gt;сборку и запуск примера приложения OpenSceneGraph в вебе&lt;/a&gt; с помощью Emscripten.
Если вы упустили этот самоучитель, то вот &lt;a href="https://ogstudio.github.io/openscenegraph-cross-platform-guide/"&gt;ссылка на приложение&lt;/a&gt; из него. Откройте …&lt;/p&gt;</summary><content type="html">&lt;p&gt;&lt;img alt="OpenSceneGraph guide" src="https://ogstudio.github.io/2017-07-openscenegraph-guide.png"&gt;&lt;/p&gt;
&lt;p&gt;Эта статья резюмирует создание кросс-платформенного руководства OpenSceneGraph.&lt;/p&gt;
&lt;p&gt;Июнь ознаменовал собой окончание работы над &lt;a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide"&gt;кросс-платформенным руководством OpenSceneGraph&lt;/a&gt;. Мы опубликовали последний самоучитель (из изначально запланированных). Этот самоучитель описывает &lt;a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide/tree/master/1.10.SampleWeb"&gt;сборку и запуск примера приложения OpenSceneGraph в вебе&lt;/a&gt; с помощью Emscripten.
Если вы упустили этот самоучитель, то вот &lt;a href="https://ogstudio.github.io/openscenegraph-cross-platform-guide/"&gt;ссылка на приложение&lt;/a&gt; из него. Откройте ссылку в веб-браузере.&lt;/p&gt;
&lt;p&gt;Мы начали составление руководства в феврале, как только нам удалось отобразить простую модель на мобилках и вебе.
Мы потратили 120 часов за пять месяцев на составление десяти самоучителей этого руководства.&lt;/p&gt;
&lt;p&gt;Создание кросс-платформенного руководства OpenSceneGraph преследовало две основные цели:&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;Сохранить знания о кросс-платформенной работе с OpenSceneGraph в легкодоступной и воспроизводимой форме&lt;/li&gt;
&lt;li&gt;Поделиться этим знанием с сообществом OpenSceneGraph и тем самым усилить сообщество&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;Мы уверены в том, что нам удалось достичь обе цели. И вот почему:&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;Хранилище руководства получило больше &lt;a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide/stargazers"&gt;звёзд&lt;/a&gt; (лайков), чем любое другое наше хранилище&lt;/li&gt;
&lt;li&gt;Robert Osfield, лидер проекта OpenSceneGraph, оценил руководство как &lt;a href="http://www.mail-archive.com/osg-users@lists.openscenegraph.org/msg74815.html"&gt;"отличную работу"&lt;/a&gt;; это значит для нас многое&lt;/li&gt;&lt;/li&gt;
&lt;li&gt;У руководства уже есть &lt;a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide/issues"&gt;два тикета&lt;/a&gt;&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;В конце концов, мы просто рады тому факту, что изучили кросс-платформенную разработку с OpenSceneGraph и поделились этим знанием с сообществом.&lt;/p&gt;
&lt;p&gt;Тем не менее, наше путешествие на этом не окончено. Используя знания руководства, мы продолжаем работу над тем, чтобы добавить в свои инструменты поддержку мобилок и веба, как мы &lt;a href="http://opengamestudio.org/lang/ru/news/2456"&gt;обещали в январе&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;На этом мы заканчиваем резюме о создании кросс-платформенного руководства OpenSceneGraph.&lt;/p&gt;</content></entry><entry><title>iOS tutorial</title><link href="https://ogstudio.github.io/ios-tutorial.html" rel="alternate"></link><published>2017-06-08T10:00:00+07:00</published><updated>2017-06-08T10:00:00+07:00</updated><author><name>Opensource Game Studio</name></author><id>tag:ogstudio.github.io,2017-06-08:/ios-tutorial.html</id><summary type="html">&lt;p&gt;&lt;img alt="iOS tutorial" src="https://ogstudio.github.io/2017-06-08-ios-refactoring.png"&gt;&lt;/p&gt;
&lt;p&gt;This article describes problems we faced during the creation of iOS tutorial in May 2017.&lt;/p&gt;
&lt;p&gt;&lt;a href="https://twitter.com/OpenGameStudio/status/826816343433498627"&gt;This February&lt;/a&gt; we managed to get simple model rendered under iOS in just a few days. We expected to finish iOS tutorial in no time. However, the reality reminded us: it's easy to come up …&lt;/p&gt;</summary><content type="html">&lt;p&gt;&lt;img alt="iOS tutorial" src="https://ogstudio.github.io/2017-06-08-ios-refactoring.png"&gt;&lt;/p&gt;
&lt;p&gt;This article describes problems we faced during the creation of iOS tutorial in May 2017.&lt;/p&gt;

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@@ -1,5 +1,27 @@
<?xml version="1.0" encoding="utf-8"?>
<feed xmlns="http://www.w3.org/2005/Atom"><title>Opensource Game Studio - News</title><link href="https://ogstudio.github.io/" rel="alternate"></link><link href="https://ogstudio.github.io/feeds/news.atom.xml" rel="self"></link><id>https://ogstudio.github.io/</id><updated>2017-06-08T10:00:00+07:00</updated><entry><title>iOS tutorial</title><link href="https://ogstudio.github.io/ios-tutorial.html" rel="alternate"></link><published>2017-06-08T10:00:00+07:00</published><updated>2017-06-08T10:00:00+07:00</updated><author><name>Opensource Game Studio</name></author><id>tag:ogstudio.github.io,2017-06-08:/ios-tutorial.html</id><summary type="html">&lt;p&gt;&lt;img alt="iOS tutorial" src="https://ogstudio.github.io/2017-06-08-ios-refactoring.png"&gt;&lt;/p&gt;
<feed xmlns="http://www.w3.org/2005/Atom"><title>Opensource Game Studio - News</title><link href="https://ogstudio.github.io/" rel="alternate"></link><link href="https://ogstudio.github.io/feeds/news.atom.xml" rel="self"></link><id>https://ogstudio.github.io/</id><updated>2017-07-01T00:00:00+07:00</updated><entry><title>OpenSceneGraph cross-platform guide</title><link href="https://ogstudio.github.io/openscenegraph-cross-platform-guide.html" rel="alternate"></link><published>2017-07-01T00:00:00+07:00</published><updated>2017-07-01T00:00:00+07:00</updated><author><name>Opensource Game Studio</name></author><id>tag:ogstudio.github.io,2017-07-01:/openscenegraph-cross-platform-guide.html</id><summary type="html">&lt;p&gt;&lt;img alt="OpenSceneGraph guide" src="https://ogstudio.github.io/2017-07-openscenegraph-guide.png"&gt;&lt;/p&gt;
&lt;p&gt;This article summarizes the work we did to produce OpenSceneGraph cross-platform guide.&lt;/p&gt;
&lt;p&gt;June marked the finish of &lt;a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide"&gt;OpenSceneGraph cross-platform guide&lt;/a&gt; with the publishing of the last (initially planned) tutorial. The tutorial describes &lt;a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide/tree/master/1.10.SampleWeb"&gt;how to build and run sample OpenSceneGraph application in Web&lt;/a&gt; using Emscripten.
In case you missed it, here's …&lt;/p&gt;</summary><content type="html">&lt;p&gt;&lt;img alt="OpenSceneGraph guide" src="https://ogstudio.github.io/2017-07-openscenegraph-guide.png"&gt;&lt;/p&gt;
&lt;p&gt;This article summarizes the work we did to produce OpenSceneGraph cross-platform guide.&lt;/p&gt;
&lt;p&gt;June marked the finish of &lt;a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide"&gt;OpenSceneGraph cross-platform guide&lt;/a&gt; with the publishing of the last (initially planned) tutorial. The tutorial describes &lt;a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide/tree/master/1.10.SampleWeb"&gt;how to build and run sample OpenSceneGraph application in Web&lt;/a&gt; using Emscripten.
In case you missed it, here's a &lt;a href="https://ogstudio.github.io/openscenegraph-cross-platform-guide/"&gt;link to the final application&lt;/a&gt;. Open it in your web browser.&lt;/p&gt;
&lt;p&gt;We started to compose the guide in February when we successfully managed to render a simple model on mobile and web.
We spent 120 hours in five months to produce ten tutorials of the guide.&lt;/p&gt;
&lt;p&gt;We have been doing OpenSceneGraph cross-platform guide for two main reasons:&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;Keep OpenSceneGraph cross-platform knowledge in easily accessible and reproducible form&lt;/li&gt;
&lt;li&gt;Share the knowledge with OpenSceneGraph community to make it stronger&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;We believe we succeeded in both. Here's why:&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;The guide repository has more &lt;a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide/stargazers"&gt;stars&lt;/a&gt; (aka "likes") than any other repository of ours&lt;/li&gt;
&lt;li&gt;OpenSceneGraph project leader Robert Osfield said &lt;a href="http://www.mail-archive.com/osg-users@lists.openscenegraph.org/msg74815.html"&gt;"Great work"&lt;/a&gt;, which means a lot&lt;/li&gt;
&lt;li&gt;The guide already has &lt;a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide/issues"&gt;two issues&lt;/a&gt;&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;Reaching our goal of researching OpenSceneGraph cross-platform development and providing the knowledge back to the community just made us happier.&lt;/p&gt;
&lt;p&gt;However, our journey does not stop here. Using the knowledge of the guide, we now continue to work on bringing our tools to support mobile and web, just as we &lt;a href="http://opengamestudio.org/lang/en/news/2456"&gt;promised in January&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;That's it for summarizing the work we did to produce OpenSceneGraph cross-platform guide.&lt;/p&gt;</content></entry><entry><title>iOS tutorial</title><link href="https://ogstudio.github.io/ios-tutorial.html" rel="alternate"></link><published>2017-06-08T10:00:00+07:00</published><updated>2017-06-08T10:00:00+07:00</updated><author><name>Opensource Game Studio</name></author><id>tag:ogstudio.github.io,2017-06-08:/ios-tutorial.html</id><summary type="html">&lt;p&gt;&lt;img alt="iOS tutorial" src="https://ogstudio.github.io/2017-06-08-ios-refactoring.png"&gt;&lt;/p&gt;
&lt;p&gt;This article describes problems we faced during the creation of iOS tutorial in May 2017.&lt;/p&gt;
&lt;p&gt;&lt;a href="https://twitter.com/OpenGameStudio/status/826816343433498627"&gt;This February&lt;/a&gt; we managed to get simple model rendered under iOS in just a few days. We expected to finish iOS tutorial in no time. However, the reality reminded us: it's easy to come up …&lt;/p&gt;</summary><content type="html">&lt;p&gt;&lt;img alt="iOS tutorial" src="https://ogstudio.github.io/2017-06-08-ios-refactoring.png"&gt;&lt;/p&gt;
&lt;p&gt;This article describes problems we faced during the creation of iOS tutorial in May 2017.&lt;/p&gt;