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<?xml version="1.0" encoding="utf-8"?>
<feed xmlns="http://www.w3.org/2005/Atom"><title>Opensource Game Studio</title><link href="https://kornerr.github.io/pelican/" rel="alternate"></link><link href="https://kornerr.github.io/pelican/feeds/all.atom.xml" rel="self"></link><id>https://kornerr.github.io/pelican/</id><updated>2017-06-08T10:00:00+07:00</updated><entry><title>iOS tutorial</title><link href="https://kornerr.github.io/pelican/ios-tutorial.html" rel="alternate"></link><published>2017-06-08T10:00:00+07:00</published><updated>2017-06-08T10:00:00+07:00</updated><author><name>Opensource Game Studio</name></author><id>tag:kornerr.github.io,2017-06-08:/pelican/ios-tutorial.html</id><summary type="html">&lt;p&gt;&lt;img alt="iOS tutorial" src="https://kornerr.github.io/pelican/2017-06-08-ios-refactoring.png"&gt;&lt;/p&gt;
<feed xmlns="http://www.w3.org/2005/Atom"><title>Opensource Game Studio</title><link href="https://ogstudio.github.io/" rel="alternate"></link><link href="https://ogstudio.github.io/feeds/all.atom.xml" rel="self"></link><id>https://ogstudio.github.io/</id><updated>2017-06-08T10:00:00+07:00</updated><entry><title>iOS tutorial</title><link href="https://ogstudio.github.io/ios-tutorial.html" rel="alternate"></link><published>2017-06-08T10:00:00+07:00</published><updated>2017-06-08T10:00:00+07:00</updated><author><name>Opensource Game Studio</name></author><id>tag:ogstudio.github.io,2017-06-08:/ios-tutorial.html</id><summary type="html">&lt;p&gt;&lt;img alt="iOS tutorial" src="https://ogstudio.github.io/2017-06-08-ios-refactoring.png"&gt;&lt;/p&gt;
&lt;p&gt;This article describes problems we faced during the creation of iOS tutorial in May 2017.&lt;/p&gt;
&lt;p&gt;&lt;a href="https://twitter.com/OpenGameStudio/status/826816343433498627"&gt;This February&lt;/a&gt; we managed to get simple model rendered under iOS in just a few days. We expected to finish iOS tutorial in no time. However, the reality reminded us: it's easy to come up …&lt;/p&gt;</summary><content type="html">&lt;p&gt;&lt;img alt="iOS tutorial" src="https://kornerr.github.io/pelican/2017-06-08-ios-refactoring.png"&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="https://twitter.com/OpenGameStudio/status/826816343433498627"&gt;This February&lt;/a&gt; we managed to get simple model rendered under iOS in just a few days. We expected to finish iOS tutorial in no time. However, the reality reminded us: it's easy to come up …&lt;/p&gt;</summary><content type="html">&lt;p&gt;&lt;img alt="iOS tutorial" src="https://ogstudio.github.io/2017-06-08-ios-refactoring.png"&gt;&lt;/p&gt;
&lt;p&gt;This article describes problems we faced during the creation of iOS tutorial in May 2017.&lt;/p&gt;
&lt;p&gt;&lt;a href="https://twitter.com/OpenGameStudio/status/826816343433498627"&gt;This February&lt;/a&gt; we managed to get simple model rendered under iOS in just a few days. We expected to finish iOS tutorial in no time. However, the reality reminded us: it's easy to come up with a hackish demo that works for one person, but it's hard to create a concise example that works for everyone.&lt;/p&gt;
&lt;h3&gt;Native library&lt;/h3&gt;
@@ -40,9 +40,9 @@
&lt;li&gt;main.h - contains the rest of the sample application code&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;Their contents differ slightly for each platform, but it's easy to see the whole picture now.&lt;/p&gt;
&lt;p&gt;That's it for describing problems we faced during the creation of iOS tutorial in May 2017.&lt;/p&gt;</content></entry><entry><title>Самоучитель iOS</title><link href="https://kornerr.github.io/pelican/ios-tutorial-ru.html" rel="alternate"></link><published>2017-06-08T10:00:00+07:00</published><updated>2017-06-08T10:00:00+07:00</updated><author><name>Opensource Game Studio</name></author><id>tag:kornerr.github.io,2017-06-08:/pelican/ios-tutorial-ru.html</id><summary type="html">&lt;p&gt;&lt;img alt="Самоучитель iOS" src="https://kornerr.github.io/pelican/2017-06-08-ios-refactoring.png"&gt;&lt;/p&gt;
&lt;p&gt;That's it for describing problems we faced during the creation of iOS tutorial in May 2017.&lt;/p&gt;</content></entry><entry><title>Самоучитель iOS</title><link href="https://ogstudio.github.io/ios-tutorial-ru.html" rel="alternate"></link><published>2017-06-08T10:00:00+07:00</published><updated>2017-06-08T10:00:00+07:00</updated><author><name>Opensource Game Studio</name></author><id>tag:ogstudio.github.io,2017-06-08:/ios-tutorial-ru.html</id><summary type="html">&lt;p&gt;&lt;img alt="Самоучитель iOS" src="https://ogstudio.github.io/2017-06-08-ios-refactoring.png"&gt;&lt;/p&gt;
&lt;p&gt;Эта статья описывает проблемы, с которыми мы столкнулись во время создания самоучителя для iOS в мае 2017.&lt;/p&gt;
&lt;p&gt;&lt;a href="https://twitter.com/OpenGameStudio/status/826816343433498627"&gt;В феврале&lt;/a&gt; мы сумели отобразить простую модель под iOS за считанные дни. Это дало нам уверенность, что самоучитель для iOS мы сделаем столь же быстро. Тем не менее, реальность напомнила нам о простой …&lt;/p&gt;</summary><content type="html">&lt;p&gt;&lt;img alt="Самоучитель iOS" src="https://kornerr.github.io/pelican/2017-06-08-ios-refactoring.png"&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="https://twitter.com/OpenGameStudio/status/826816343433498627"&gt;В феврале&lt;/a&gt; мы сумели отобразить простую модель под iOS за считанные дни. Это дало нам уверенность, что самоучитель для iOS мы сделаем столь же быстро. Тем не менее, реальность напомнила нам о простой …&lt;/p&gt;</summary><content type="html">&lt;p&gt;&lt;img alt="Самоучитель iOS" src="https://ogstudio.github.io/2017-06-08-ios-refactoring.png"&gt;&lt;/p&gt;
&lt;p&gt;Эта статья описывает проблемы, с которыми мы столкнулись во время создания самоучителя для iOS в мае 2017.&lt;/p&gt;
&lt;p&gt;&lt;a href="https://twitter.com/OpenGameStudio/status/826816343433498627"&gt;В феврале&lt;/a&gt; мы сумели отобразить простую модель под iOS за считанные дни. Это дало нам уверенность, что самоучитель для iOS мы сделаем столь же быстро. Тем не менее, реальность напомнила нам о простой вещи: быстро сделать можно лишь поделку на коленке, работающую только у самого разработчика; над логически связанным примером, работающим у всех, придётся попотеть.&lt;/p&gt;
&lt;h3&gt;Нативная библиотека&lt;/h3&gt;
@@ -81,56 +81,56 @@
&lt;li&gt;main.h - содержит остальной код приложения&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;Их содержимое несколько отличается для каждой из платформ, но наличие всего двух файлов позволяет увидеть общую картину.&lt;/p&gt;
&lt;p&gt;На этом мы заканчиваем описание проблем, с которыми мы столкнулись во время создания самоучителя для iOS в мае 2017.&lt;/p&gt;</content></entry><entry><title>Pelican review</title><link href="https://kornerr.github.io/pelican/pelican-review.html" rel="alternate"></link><published>2017-06-03T22:00:00+07:00</published><updated>2017-06-03T22:00:00+07:00</updated><author><name>Opensource Game Studio</name></author><id>tag:kornerr.github.io,2017-06-03:/pelican/pelican-review.html</id><summary type="html">&lt;p&gt;So far so nice. Pelican is really cool, and provides a quick starting guided
&lt;p&gt;На этом мы заканчиваем описание проблем, с которыми мы столкнулись во время создания самоучителя для iOS в мае 2017.&lt;/p&gt;</content></entry><entry><title>Pelican review</title><link href="https://ogstudio.github.io/pelican-review.html" rel="alternate"></link><published>2017-06-03T22:00:00+07:00</published><updated>2017-06-03T22:00:00+07:00</updated><author><name>Opensource Game Studio</name></author><id>tag:ogstudio.github.io,2017-06-03:/pelican-review.html</id><summary type="html">&lt;p&gt;So far so nice. Pelican is really cool, and provides a quick starting guided
to get up and running real fast.&lt;/p&gt;
&lt;p&gt;Much more smooth than Jekyll.&lt;/p&gt;
&lt;p&gt;I &amp;lt;3 Python and its ecosystem. Something is just EASIER in Python.&lt;/p&gt;</summary><content type="html">&lt;p&gt;So far so nice. Pelican is really cool, and provides a quick starting guided
to get up and running real fast.&lt;/p&gt;
&lt;p&gt;Much more smooth than Jekyll.&lt;/p&gt;
&lt;p&gt;I &amp;lt;3 Python and its ecosystem. Something is just EASIER in Python.&lt;/p&gt;</content></entry><entry><title>Обзор Pelican</title><link href="https://kornerr.github.io/pelican/pelican-review-ru.html" rel="alternate"></link><published>2017-06-03T22:00:00+07:00</published><updated>2017-06-03T22:00:00+07:00</updated><author><name>Opensource Game Studio</name></author><id>tag:kornerr.github.io,2017-06-03:/pelican/pelican-review-ru.html</id><summary type="html">&lt;p&gt;Пока что полёт нормальный. Pelican действительно крут, позволяет
&lt;p&gt;I &amp;lt;3 Python and its ecosystem. Something is just EASIER in Python.&lt;/p&gt;</content></entry><entry><title>Обзор Pelican</title><link href="https://ogstudio.github.io/pelican-review-ru.html" rel="alternate"></link><published>2017-06-03T22:00:00+07:00</published><updated>2017-06-03T22:00:00+07:00</updated><author><name>Opensource Game Studio</name></author><id>tag:ogstudio.github.io,2017-06-03:/pelican-review-ru.html</id><summary type="html">&lt;p&gt;Пока что полёт нормальный. Pelican действительно крут, позволяет
быстро всё настроить и запуститься.&lt;/p&gt;
&lt;p&gt;Намного легче, чем Jekyll.&lt;/p&gt;
&lt;p&gt;&amp;lt;3 Python и его экосистему. Что-то просто ЛЕГЧЕ в Python.&lt;/p&gt;</summary><content type="html">&lt;p&gt;Пока что полёт нормальный. Pelican действительно крут, позволяет
быстро всё настроить и запуститься.&lt;/p&gt;
&lt;p&gt;Намного легче, чем Jekyll.&lt;/p&gt;
&lt;p&gt;&amp;lt;3 Python и его экосистему. Что-то просто ЛЕГЧЕ в Python.&lt;/p&gt;</content></entry><entry><title>My first review</title><link href="https://kornerr.github.io/pelican/keyboard-review.html" rel="alternate"></link><published>2017-06-01T10:20:00+07:00</published><updated>2017-06-01T10:20:00+07:00</updated><author><name>Opensource Game Studio</name></author><id>tag:kornerr.github.io,2017-06-01:/pelican/keyboard-review.html</id><summary type="html">&lt;p&gt;Here is a full review, guys.&lt;/p&gt;</summary><content type="html">&lt;p&gt;Here is a full review, guys.&lt;/p&gt;</content></entry><entry><title>Моё первое ревью</title><link href="https://kornerr.github.io/pelican/keyboard-review-ru.html" rel="alternate"></link><published>2017-06-01T10:20:00+07:00</published><updated>2017-06-01T10:20:00+07:00</updated><author><name>Opensource Game Studio</name></author><id>tag:kornerr.github.io,2017-06-01:/pelican/keyboard-review-ru.html</id><summary type="html">&lt;p&gt;Вот и моё первое ревью, чуввви.&lt;/p&gt;</summary><content type="html">&lt;p&gt;Вот и моё первое ревью, чуввви.&lt;/p&gt;</content></entry><entry><title>kr10</title><link href="https://kornerr.github.io/pelican/kr10.html" rel="alternate"></link><published>2017-01-01T10:04:00+07:00</published><updated>2017-01-01T10:04:00+07:00</updated><author><name>Opensource Game Studio</name></author><id>tag:kornerr.github.io,2017-01-01:/pelican/kr10.html</id><summary type="html">&lt;p&gt;kr10&lt;/p&gt;
&lt;p&gt;&amp;lt;3 Python и его экосистему. Что-то просто ЛЕГЧЕ в Python.&lt;/p&gt;</content></entry><entry><title>My first review</title><link href="https://ogstudio.github.io/keyboard-review.html" rel="alternate"></link><published>2017-06-01T10:20:00+07:00</published><updated>2017-06-01T10:20:00+07:00</updated><author><name>Opensource Game Studio</name></author><id>tag:ogstudio.github.io,2017-06-01:/keyboard-review.html</id><summary type="html">&lt;p&gt;Here is a full review, guys.&lt;/p&gt;</summary><content type="html">&lt;p&gt;Here is a full review, guys.&lt;/p&gt;</content></entry><entry><title>Моё первое ревью</title><link href="https://ogstudio.github.io/keyboard-review-ru.html" rel="alternate"></link><published>2017-06-01T10:20:00+07:00</published><updated>2017-06-01T10:20:00+07:00</updated><author><name>Opensource Game Studio</name></author><id>tag:ogstudio.github.io,2017-06-01:/keyboard-review-ru.html</id><summary type="html">&lt;p&gt;Вот и моё первое ревью, чуввви.&lt;/p&gt;</summary><content type="html">&lt;p&gt;Вот и моё первое ревью, чуввви.&lt;/p&gt;</content></entry><entry><title>kr10</title><link href="https://ogstudio.github.io/kr10.html" rel="alternate"></link><published>2017-01-01T10:04:00+07:00</published><updated>2017-01-01T10:04:00+07:00</updated><author><name>Opensource Game Studio</name></author><id>tag:ogstudio.github.io,2017-01-01:/kr10.html</id><summary type="html">&lt;p&gt;kr10&lt;/p&gt;
&lt;p&gt;LANG: en&lt;/p&gt;</summary><content type="html">&lt;p&gt;kr10&lt;/p&gt;
&lt;p&gt;LANG: en&lt;/p&gt;</content></entry><entry><title>kr10</title><link href="https://kornerr.github.io/pelican/kr10-ru.html" rel="alternate"></link><published>2017-01-01T10:04:00+07:00</published><updated>2017-01-01T10:04:00+07:00</updated><author><name>Opensource Game Studio</name></author><id>tag:kornerr.github.io,2017-01-01:/pelican/kr10-ru.html</id><summary type="html">&lt;p&gt;kr10&lt;/p&gt;
&lt;p&gt;LANG: en&lt;/p&gt;</content></entry><entry><title>kr10</title><link href="https://ogstudio.github.io/kr10-ru.html" rel="alternate"></link><published>2017-01-01T10:04:00+07:00</published><updated>2017-01-01T10:04:00+07:00</updated><author><name>Opensource Game Studio</name></author><id>tag:ogstudio.github.io,2017-01-01:/kr10-ru.html</id><summary type="html">&lt;p&gt;kr10&lt;/p&gt;
&lt;p&gt;LANG: ru&lt;/p&gt;</summary><content type="html">&lt;p&gt;kr10&lt;/p&gt;
&lt;p&gt;LANG: ru&lt;/p&gt;</content></entry><entry><title>kr9</title><link href="https://kornerr.github.io/pelican/kr9.html" rel="alternate"></link><published>2017-01-01T09:04:00+07:00</published><updated>2017-01-01T09:04:00+07:00</updated><author><name>Opensource Game Studio</name></author><id>tag:kornerr.github.io,2017-01-01:/pelican/kr9.html</id><summary type="html">&lt;p&gt;kr9&lt;/p&gt;
&lt;p&gt;LANG: ru&lt;/p&gt;</content></entry><entry><title>kr9</title><link href="https://ogstudio.github.io/kr9.html" rel="alternate"></link><published>2017-01-01T09:04:00+07:00</published><updated>2017-01-01T09:04:00+07:00</updated><author><name>Opensource Game Studio</name></author><id>tag:ogstudio.github.io,2017-01-01:/kr9.html</id><summary type="html">&lt;p&gt;kr9&lt;/p&gt;
&lt;p&gt;LANG: en&lt;/p&gt;</summary><content type="html">&lt;p&gt;kr9&lt;/p&gt;
&lt;p&gt;LANG: en&lt;/p&gt;</content></entry><entry><title>kr9</title><link href="https://kornerr.github.io/pelican/kr9-ru.html" rel="alternate"></link><published>2017-01-01T09:04:00+07:00</published><updated>2017-01-01T09:04:00+07:00</updated><author><name>Opensource Game Studio</name></author><id>tag:kornerr.github.io,2017-01-01:/pelican/kr9-ru.html</id><summary type="html">&lt;p&gt;kr9&lt;/p&gt;
&lt;p&gt;LANG: en&lt;/p&gt;</content></entry><entry><title>kr9</title><link href="https://ogstudio.github.io/kr9-ru.html" rel="alternate"></link><published>2017-01-01T09:04:00+07:00</published><updated>2017-01-01T09:04:00+07:00</updated><author><name>Opensource Game Studio</name></author><id>tag:ogstudio.github.io,2017-01-01:/kr9-ru.html</id><summary type="html">&lt;p&gt;kr9&lt;/p&gt;
&lt;p&gt;LANG: ru&lt;/p&gt;</summary><content type="html">&lt;p&gt;kr9&lt;/p&gt;
&lt;p&gt;LANG: ru&lt;/p&gt;</content></entry><entry><title>kr8</title><link href="https://kornerr.github.io/pelican/kr8.html" rel="alternate"></link><published>2017-01-01T08:04:00+07:00</published><updated>2017-01-01T08:04:00+07:00</updated><author><name>Opensource Game Studio</name></author><id>tag:kornerr.github.io,2017-01-01:/pelican/kr8.html</id><summary type="html">&lt;p&gt;kr8&lt;/p&gt;
&lt;p&gt;LANG: ru&lt;/p&gt;</content></entry><entry><title>kr8</title><link href="https://ogstudio.github.io/kr8.html" rel="alternate"></link><published>2017-01-01T08:04:00+07:00</published><updated>2017-01-01T08:04:00+07:00</updated><author><name>Opensource Game Studio</name></author><id>tag:ogstudio.github.io,2017-01-01:/kr8.html</id><summary type="html">&lt;p&gt;kr8&lt;/p&gt;
&lt;p&gt;LANG: en&lt;/p&gt;</summary><content type="html">&lt;p&gt;kr8&lt;/p&gt;
&lt;p&gt;LANG: en&lt;/p&gt;</content></entry><entry><title>kr8</title><link href="https://kornerr.github.io/pelican/kr8-ru.html" rel="alternate"></link><published>2017-01-01T08:04:00+07:00</published><updated>2017-01-01T08:04:00+07:00</updated><author><name>Opensource Game Studio</name></author><id>tag:kornerr.github.io,2017-01-01:/pelican/kr8-ru.html</id><summary type="html">&lt;p&gt;kr8&lt;/p&gt;
&lt;p&gt;LANG: en&lt;/p&gt;</content></entry><entry><title>kr8</title><link href="https://ogstudio.github.io/kr8-ru.html" rel="alternate"></link><published>2017-01-01T08:04:00+07:00</published><updated>2017-01-01T08:04:00+07:00</updated><author><name>Opensource Game Studio</name></author><id>tag:ogstudio.github.io,2017-01-01:/kr8-ru.html</id><summary type="html">&lt;p&gt;kr8&lt;/p&gt;
&lt;p&gt;LANG: ru&lt;/p&gt;</summary><content type="html">&lt;p&gt;kr8&lt;/p&gt;
&lt;p&gt;LANG: ru&lt;/p&gt;</content></entry><entry><title>kr7</title><link href="https://kornerr.github.io/pelican/kr7.html" rel="alternate"></link><published>2017-01-01T07:04:00+07:00</published><updated>2017-01-01T07:04:00+07:00</updated><author><name>Opensource Game Studio</name></author><id>tag:kornerr.github.io,2017-01-01:/pelican/kr7.html</id><summary type="html">&lt;p&gt;kr7&lt;/p&gt;
&lt;p&gt;LANG: ru&lt;/p&gt;</content></entry><entry><title>kr7</title><link href="https://ogstudio.github.io/kr7.html" rel="alternate"></link><published>2017-01-01T07:04:00+07:00</published><updated>2017-01-01T07:04:00+07:00</updated><author><name>Opensource Game Studio</name></author><id>tag:ogstudio.github.io,2017-01-01:/kr7.html</id><summary type="html">&lt;p&gt;kr7&lt;/p&gt;
&lt;p&gt;LANG: en&lt;/p&gt;</summary><content type="html">&lt;p&gt;kr7&lt;/p&gt;
&lt;p&gt;LANG: en&lt;/p&gt;</content></entry><entry><title>kr7</title><link href="https://kornerr.github.io/pelican/kr7-ru.html" rel="alternate"></link><published>2017-01-01T07:04:00+07:00</published><updated>2017-01-01T07:04:00+07:00</updated><author><name>Opensource Game Studio</name></author><id>tag:kornerr.github.io,2017-01-01:/pelican/kr7-ru.html</id><summary type="html">&lt;p&gt;kr7&lt;/p&gt;
&lt;p&gt;LANG: en&lt;/p&gt;</content></entry><entry><title>kr7</title><link href="https://ogstudio.github.io/kr7-ru.html" rel="alternate"></link><published>2017-01-01T07:04:00+07:00</published><updated>2017-01-01T07:04:00+07:00</updated><author><name>Opensource Game Studio</name></author><id>tag:ogstudio.github.io,2017-01-01:/kr7-ru.html</id><summary type="html">&lt;p&gt;kr7&lt;/p&gt;
&lt;p&gt;LANG: ru&lt;/p&gt;</summary><content type="html">&lt;p&gt;kr7&lt;/p&gt;
&lt;p&gt;LANG: ru&lt;/p&gt;</content></entry><entry><title>kr6</title><link href="https://kornerr.github.io/pelican/kr6.html" rel="alternate"></link><published>2017-01-01T06:04:00+07:00</published><updated>2017-01-01T06:04:00+07:00</updated><author><name>Opensource Game Studio</name></author><id>tag:kornerr.github.io,2017-01-01:/pelican/kr6.html</id><summary type="html">&lt;p&gt;kr6&lt;/p&gt;
&lt;p&gt;LANG: ru&lt;/p&gt;</content></entry><entry><title>kr6</title><link href="https://ogstudio.github.io/kr6.html" rel="alternate"></link><published>2017-01-01T06:04:00+07:00</published><updated>2017-01-01T06:04:00+07:00</updated><author><name>Opensource Game Studio</name></author><id>tag:ogstudio.github.io,2017-01-01:/kr6.html</id><summary type="html">&lt;p&gt;kr6&lt;/p&gt;
&lt;p&gt;LANG: en&lt;/p&gt;</summary><content type="html">&lt;p&gt;kr6&lt;/p&gt;
&lt;p&gt;LANG: en&lt;/p&gt;</content></entry><entry><title>kr6</title><link href="https://kornerr.github.io/pelican/kr6-ru.html" rel="alternate"></link><published>2017-01-01T06:04:00+07:00</published><updated>2017-01-01T06:04:00+07:00</updated><author><name>Opensource Game Studio</name></author><id>tag:kornerr.github.io,2017-01-01:/pelican/kr6-ru.html</id><summary type="html">&lt;p&gt;kr6&lt;/p&gt;
&lt;p&gt;LANG: en&lt;/p&gt;</content></entry><entry><title>kr6</title><link href="https://ogstudio.github.io/kr6-ru.html" rel="alternate"></link><published>2017-01-01T06:04:00+07:00</published><updated>2017-01-01T06:04:00+07:00</updated><author><name>Opensource Game Studio</name></author><id>tag:ogstudio.github.io,2017-01-01:/kr6-ru.html</id><summary type="html">&lt;p&gt;kr6&lt;/p&gt;
&lt;p&gt;LANG: ru&lt;/p&gt;</summary><content type="html">&lt;p&gt;kr6&lt;/p&gt;
&lt;p&gt;LANG: ru&lt;/p&gt;</content></entry><entry><title>kr5</title><link href="https://kornerr.github.io/pelican/kr5.html" rel="alternate"></link><published>2017-01-01T05:04:00+07:00</published><updated>2017-01-01T05:04:00+07:00</updated><author><name>Opensource Game Studio</name></author><id>tag:kornerr.github.io,2017-01-01:/pelican/kr5.html</id><summary type="html">&lt;p&gt;kr5&lt;/p&gt;
&lt;p&gt;LANG: ru&lt;/p&gt;</content></entry><entry><title>kr5</title><link href="https://ogstudio.github.io/kr5.html" rel="alternate"></link><published>2017-01-01T05:04:00+07:00</published><updated>2017-01-01T05:04:00+07:00</updated><author><name>Opensource Game Studio</name></author><id>tag:ogstudio.github.io,2017-01-01:/kr5.html</id><summary type="html">&lt;p&gt;kr5&lt;/p&gt;
&lt;p&gt;LANG: en&lt;/p&gt;</summary><content type="html">&lt;p&gt;kr5&lt;/p&gt;
&lt;p&gt;LANG: en&lt;/p&gt;</content></entry><entry><title>kr5</title><link href="https://kornerr.github.io/pelican/kr5-ru.html" rel="alternate"></link><published>2017-01-01T05:04:00+07:00</published><updated>2017-01-01T05:04:00+07:00</updated><author><name>Opensource Game Studio</name></author><id>tag:kornerr.github.io,2017-01-01:/pelican/kr5-ru.html</id><summary type="html">&lt;p&gt;kr5&lt;/p&gt;
&lt;p&gt;LANG: en&lt;/p&gt;</content></entry><entry><title>kr5</title><link href="https://ogstudio.github.io/kr5-ru.html" rel="alternate"></link><published>2017-01-01T05:04:00+07:00</published><updated>2017-01-01T05:04:00+07:00</updated><author><name>Opensource Game Studio</name></author><id>tag:ogstudio.github.io,2017-01-01:/kr5-ru.html</id><summary type="html">&lt;p&gt;kr5&lt;/p&gt;
&lt;p&gt;LANG: ru&lt;/p&gt;</summary><content type="html">&lt;p&gt;kr5&lt;/p&gt;
&lt;p&gt;LANG: ru&lt;/p&gt;</content></entry><entry><title>kr4</title><link href="https://kornerr.github.io/pelican/kr4.html" rel="alternate"></link><published>2017-01-01T04:04:00+07:00</published><updated>2017-01-01T04:04:00+07:00</updated><author><name>Opensource Game Studio</name></author><id>tag:kornerr.github.io,2017-01-01:/pelican/kr4.html</id><summary type="html">&lt;p&gt;kr4&lt;/p&gt;
&lt;p&gt;LANG: ru&lt;/p&gt;</content></entry><entry><title>kr4</title><link href="https://ogstudio.github.io/kr4.html" rel="alternate"></link><published>2017-01-01T04:04:00+07:00</published><updated>2017-01-01T04:04:00+07:00</updated><author><name>Opensource Game Studio</name></author><id>tag:ogstudio.github.io,2017-01-01:/kr4.html</id><summary type="html">&lt;p&gt;kr4&lt;/p&gt;
&lt;p&gt;LANG: en&lt;/p&gt;</summary><content type="html">&lt;p&gt;kr4&lt;/p&gt;
&lt;p&gt;LANG: en&lt;/p&gt;</content></entry><entry><title>kr4</title><link href="https://kornerr.github.io/pelican/kr4-ru.html" rel="alternate"></link><published>2017-01-01T04:04:00+07:00</published><updated>2017-01-01T04:04:00+07:00</updated><author><name>Opensource Game Studio</name></author><id>tag:kornerr.github.io,2017-01-01:/pelican/kr4-ru.html</id><summary type="html">&lt;p&gt;kr4&lt;/p&gt;
&lt;p&gt;LANG: en&lt;/p&gt;</content></entry><entry><title>kr4</title><link href="https://ogstudio.github.io/kr4-ru.html" rel="alternate"></link><published>2017-01-01T04:04:00+07:00</published><updated>2017-01-01T04:04:00+07:00</updated><author><name>Opensource Game Studio</name></author><id>tag:ogstudio.github.io,2017-01-01:/kr4-ru.html</id><summary type="html">&lt;p&gt;kr4&lt;/p&gt;
&lt;p&gt;LANG: ru&lt;/p&gt;</summary><content type="html">&lt;p&gt;kr4&lt;/p&gt;
&lt;p&gt;LANG: ru&lt;/p&gt;</content></entry><entry><title>kr3</title><link href="https://kornerr.github.io/pelican/kr3.html" rel="alternate"></link><published>2017-01-01T03:04:00+07:00</published><updated>2017-01-01T03:04:00+07:00</updated><author><name>Opensource Game Studio</name></author><id>tag:kornerr.github.io,2017-01-01:/pelican/kr3.html</id><summary type="html">&lt;p&gt;kr3&lt;/p&gt;
&lt;p&gt;LANG: ru&lt;/p&gt;</content></entry><entry><title>kr3</title><link href="https://ogstudio.github.io/kr3.html" rel="alternate"></link><published>2017-01-01T03:04:00+07:00</published><updated>2017-01-01T03:04:00+07:00</updated><author><name>Opensource Game Studio</name></author><id>tag:ogstudio.github.io,2017-01-01:/kr3.html</id><summary type="html">&lt;p&gt;kr3&lt;/p&gt;
&lt;p&gt;LANG: en&lt;/p&gt;</summary><content type="html">&lt;p&gt;kr3&lt;/p&gt;
&lt;p&gt;LANG: en&lt;/p&gt;</content></entry><entry><title>kr3</title><link href="https://kornerr.github.io/pelican/kr3-ru.html" rel="alternate"></link><published>2017-01-01T03:04:00+07:00</published><updated>2017-01-01T03:04:00+07:00</updated><author><name>Opensource Game Studio</name></author><id>tag:kornerr.github.io,2017-01-01:/pelican/kr3-ru.html</id><summary type="html">&lt;p&gt;kr3&lt;/p&gt;
&lt;p&gt;LANG: en&lt;/p&gt;</content></entry><entry><title>kr3</title><link href="https://ogstudio.github.io/kr3-ru.html" rel="alternate"></link><published>2017-01-01T03:04:00+07:00</published><updated>2017-01-01T03:04:00+07:00</updated><author><name>Opensource Game Studio</name></author><id>tag:ogstudio.github.io,2017-01-01:/kr3-ru.html</id><summary type="html">&lt;p&gt;kr3&lt;/p&gt;
&lt;p&gt;LANG: ru&lt;/p&gt;</summary><content type="html">&lt;p&gt;kr3&lt;/p&gt;
&lt;p&gt;LANG: ru&lt;/p&gt;</content></entry><entry><title>kr2</title><link href="https://kornerr.github.io/pelican/kr2.html" rel="alternate"></link><published>2017-01-01T02:04:00+07:00</published><updated>2017-01-01T02:04:00+07:00</updated><author><name>Opensource Game Studio</name></author><id>tag:kornerr.github.io,2017-01-01:/pelican/kr2.html</id><summary type="html">&lt;p&gt;kr2&lt;/p&gt;
&lt;p&gt;LANG: ru&lt;/p&gt;</content></entry><entry><title>kr2</title><link href="https://ogstudio.github.io/kr2.html" rel="alternate"></link><published>2017-01-01T02:04:00+07:00</published><updated>2017-01-01T02:04:00+07:00</updated><author><name>Opensource Game Studio</name></author><id>tag:ogstudio.github.io,2017-01-01:/kr2.html</id><summary type="html">&lt;p&gt;kr2&lt;/p&gt;
&lt;p&gt;LANG: en&lt;/p&gt;</summary><content type="html">&lt;p&gt;kr2&lt;/p&gt;
&lt;p&gt;LANG: en&lt;/p&gt;</content></entry><entry><title>kr2</title><link href="https://kornerr.github.io/pelican/kr2-ru.html" rel="alternate"></link><published>2017-01-01T02:04:00+07:00</published><updated>2017-01-01T02:04:00+07:00</updated><author><name>Opensource Game Studio</name></author><id>tag:kornerr.github.io,2017-01-01:/pelican/kr2-ru.html</id><summary type="html">&lt;p&gt;kr2&lt;/p&gt;
&lt;p&gt;LANG: en&lt;/p&gt;</content></entry><entry><title>kr2</title><link href="https://ogstudio.github.io/kr2-ru.html" rel="alternate"></link><published>2017-01-01T02:04:00+07:00</published><updated>2017-01-01T02:04:00+07:00</updated><author><name>Opensource Game Studio</name></author><id>tag:ogstudio.github.io,2017-01-01:/kr2-ru.html</id><summary type="html">&lt;p&gt;kr2&lt;/p&gt;
&lt;p&gt;LANG: ru&lt;/p&gt;</summary><content type="html">&lt;p&gt;kr2&lt;/p&gt;
&lt;p&gt;LANG: ru&lt;/p&gt;</content></entry><entry><title>kr1</title><link href="https://kornerr.github.io/pelican/kr1.html" rel="alternate"></link><published>2017-01-01T01:04:00+07:00</published><updated>2017-01-01T01:04:00+07:00</updated><author><name>Opensource Game Studio</name></author><id>tag:kornerr.github.io,2017-01-01:/pelican/kr1.html</id><summary type="html">&lt;p&gt;kr1&lt;/p&gt;
&lt;p&gt;LANG: ru&lt;/p&gt;</content></entry><entry><title>kr1</title><link href="https://ogstudio.github.io/kr1.html" rel="alternate"></link><published>2017-01-01T01:04:00+07:00</published><updated>2017-01-01T01:04:00+07:00</updated><author><name>Opensource Game Studio</name></author><id>tag:ogstudio.github.io,2017-01-01:/kr1.html</id><summary type="html">&lt;p&gt;kr1&lt;/p&gt;
&lt;p&gt;LANG: en&lt;/p&gt;</summary><content type="html">&lt;p&gt;kr1&lt;/p&gt;
&lt;p&gt;LANG: en&lt;/p&gt;</content></entry><entry><title>kr1</title><link href="https://kornerr.github.io/pelican/kr1-ru.html" rel="alternate"></link><published>2017-01-01T01:04:00+07:00</published><updated>2017-01-01T01:04:00+07:00</updated><author><name>Opensource Game Studio</name></author><id>tag:kornerr.github.io,2017-01-01:/pelican/kr1-ru.html</id><summary type="html">&lt;p&gt;kr1&lt;/p&gt;
&lt;p&gt;LANG: en&lt;/p&gt;</content></entry><entry><title>kr1</title><link href="https://ogstudio.github.io/kr1-ru.html" rel="alternate"></link><published>2017-01-01T01:04:00+07:00</published><updated>2017-01-01T01:04:00+07:00</updated><author><name>Opensource Game Studio</name></author><id>tag:ogstudio.github.io,2017-01-01:/kr1-ru.html</id><summary type="html">&lt;p&gt;kr1&lt;/p&gt;
&lt;p&gt;LANG: ru&lt;/p&gt;</summary><content type="html">&lt;p&gt;kr1&lt;/p&gt;
&lt;p&gt;LANG: ru&lt;/p&gt;</content></entry></feed>

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@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<feed xmlns="http://www.w3.org/2005/Atom"><title>Opensource Game Studio - News</title><link href="https://kornerr.github.io/pelican/" rel="alternate"></link><link href="https://kornerr.github.io/pelican/feeds/news.atom.xml" rel="self"></link><id>https://kornerr.github.io/pelican/</id><updated>2017-06-08T10:00:00+07:00</updated><entry><title>iOS tutorial</title><link href="https://kornerr.github.io/pelican/ios-tutorial.html" rel="alternate"></link><published>2017-06-08T10:00:00+07:00</published><updated>2017-06-08T10:00:00+07:00</updated><author><name>Opensource Game Studio</name></author><id>tag:kornerr.github.io,2017-06-08:/pelican/ios-tutorial.html</id><summary type="html">&lt;p&gt;&lt;img alt="iOS tutorial" src="https://kornerr.github.io/pelican/2017-06-08-ios-refactoring.png"&gt;&lt;/p&gt;
<feed xmlns="http://www.w3.org/2005/Atom"><title>Opensource Game Studio - News</title><link href="https://ogstudio.github.io/" rel="alternate"></link><link href="https://ogstudio.github.io/feeds/news.atom.xml" rel="self"></link><id>https://ogstudio.github.io/</id><updated>2017-06-08T10:00:00+07:00</updated><entry><title>iOS tutorial</title><link href="https://ogstudio.github.io/ios-tutorial.html" rel="alternate"></link><published>2017-06-08T10:00:00+07:00</published><updated>2017-06-08T10:00:00+07:00</updated><author><name>Opensource Game Studio</name></author><id>tag:ogstudio.github.io,2017-06-08:/ios-tutorial.html</id><summary type="html">&lt;p&gt;&lt;img alt="iOS tutorial" src="https://ogstudio.github.io/2017-06-08-ios-refactoring.png"&gt;&lt;/p&gt;
&lt;p&gt;This article describes problems we faced during the creation of iOS tutorial in May 2017.&lt;/p&gt;
&lt;p&gt;&lt;a href="https://twitter.com/OpenGameStudio/status/826816343433498627"&gt;This February&lt;/a&gt; we managed to get simple model rendered under iOS in just a few days. We expected to finish iOS tutorial in no time. However, the reality reminded us: it's easy to come up …&lt;/p&gt;</summary><content type="html">&lt;p&gt;&lt;img alt="iOS tutorial" src="https://kornerr.github.io/pelican/2017-06-08-ios-refactoring.png"&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="https://twitter.com/OpenGameStudio/status/826816343433498627"&gt;This February&lt;/a&gt; we managed to get simple model rendered under iOS in just a few days. We expected to finish iOS tutorial in no time. However, the reality reminded us: it's easy to come up …&lt;/p&gt;</summary><content type="html">&lt;p&gt;&lt;img alt="iOS tutorial" src="https://ogstudio.github.io/2017-06-08-ios-refactoring.png"&gt;&lt;/p&gt;
&lt;p&gt;This article describes problems we faced during the creation of iOS tutorial in May 2017.&lt;/p&gt;
&lt;p&gt;&lt;a href="https://twitter.com/OpenGameStudio/status/826816343433498627"&gt;This February&lt;/a&gt; we managed to get simple model rendered under iOS in just a few days. We expected to finish iOS tutorial in no time. However, the reality reminded us: it's easy to come up with a hackish demo that works for one person, but it's hard to create a concise example that works for everyone.&lt;/p&gt;
&lt;h3&gt;Native library&lt;/h3&gt;

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@@ -1,28 +1,28 @@
<?xml version="1.0" encoding="utf-8"?>
<feed xmlns="http://www.w3.org/2005/Atom"><title>Opensource Game Studio - Review</title><link href="https://kornerr.github.io/pelican/" rel="alternate"></link><link href="https://kornerr.github.io/pelican/feeds/review.atom.xml" rel="self"></link><id>https://kornerr.github.io/pelican/</id><updated>2017-06-03T22:00:00+07:00</updated><entry><title>Pelican review</title><link href="https://kornerr.github.io/pelican/pelican-review.html" rel="alternate"></link><published>2017-06-03T22:00:00+07:00</published><updated>2017-06-03T22:00:00+07:00</updated><author><name>Opensource Game Studio</name></author><id>tag:kornerr.github.io,2017-06-03:/pelican/pelican-review.html</id><summary type="html">&lt;p&gt;So far so nice. Pelican is really cool, and provides a quick starting guided
<feed xmlns="http://www.w3.org/2005/Atom"><title>Opensource Game Studio - Review</title><link href="https://ogstudio.github.io/" rel="alternate"></link><link href="https://ogstudio.github.io/feeds/review.atom.xml" rel="self"></link><id>https://ogstudio.github.io/</id><updated>2017-06-03T22:00:00+07:00</updated><entry><title>Pelican review</title><link href="https://ogstudio.github.io/pelican-review.html" rel="alternate"></link><published>2017-06-03T22:00:00+07:00</published><updated>2017-06-03T22:00:00+07:00</updated><author><name>Opensource Game Studio</name></author><id>tag:ogstudio.github.io,2017-06-03:/pelican-review.html</id><summary type="html">&lt;p&gt;So far so nice. Pelican is really cool, and provides a quick starting guided
to get up and running real fast.&lt;/p&gt;
&lt;p&gt;Much more smooth than Jekyll.&lt;/p&gt;
&lt;p&gt;I &amp;lt;3 Python and its ecosystem. Something is just EASIER in Python.&lt;/p&gt;</summary><content type="html">&lt;p&gt;So far so nice. Pelican is really cool, and provides a quick starting guided
to get up and running real fast.&lt;/p&gt;
&lt;p&gt;Much more smooth than Jekyll.&lt;/p&gt;
&lt;p&gt;I &amp;lt;3 Python and its ecosystem. Something is just EASIER in Python.&lt;/p&gt;</content></entry><entry><title>My first review</title><link href="https://kornerr.github.io/pelican/keyboard-review.html" rel="alternate"></link><published>2017-06-01T10:20:00+07:00</published><updated>2017-06-01T10:20:00+07:00</updated><author><name>Opensource Game Studio</name></author><id>tag:kornerr.github.io,2017-06-01:/pelican/keyboard-review.html</id><summary type="html">&lt;p&gt;Here is a full review, guys.&lt;/p&gt;</summary><content type="html">&lt;p&gt;Here is a full review, guys.&lt;/p&gt;</content></entry><entry><title>kr10</title><link href="https://kornerr.github.io/pelican/kr10.html" rel="alternate"></link><published>2017-01-01T10:04:00+07:00</published><updated>2017-01-01T10:04:00+07:00</updated><author><name>Opensource Game Studio</name></author><id>tag:kornerr.github.io,2017-01-01:/pelican/kr10.html</id><summary type="html">&lt;p&gt;kr10&lt;/p&gt;
&lt;p&gt;I &amp;lt;3 Python and its ecosystem. Something is just EASIER in Python.&lt;/p&gt;</content></entry><entry><title>My first review</title><link href="https://ogstudio.github.io/keyboard-review.html" rel="alternate"></link><published>2017-06-01T10:20:00+07:00</published><updated>2017-06-01T10:20:00+07:00</updated><author><name>Opensource Game Studio</name></author><id>tag:ogstudio.github.io,2017-06-01:/keyboard-review.html</id><summary type="html">&lt;p&gt;Here is a full review, guys.&lt;/p&gt;</summary><content type="html">&lt;p&gt;Here is a full review, guys.&lt;/p&gt;</content></entry><entry><title>kr10</title><link href="https://ogstudio.github.io/kr10.html" rel="alternate"></link><published>2017-01-01T10:04:00+07:00</published><updated>2017-01-01T10:04:00+07:00</updated><author><name>Opensource Game Studio</name></author><id>tag:ogstudio.github.io,2017-01-01:/kr10.html</id><summary type="html">&lt;p&gt;kr10&lt;/p&gt;
&lt;p&gt;LANG: en&lt;/p&gt;</summary><content type="html">&lt;p&gt;kr10&lt;/p&gt;
&lt;p&gt;LANG: en&lt;/p&gt;</content></entry><entry><title>kr9</title><link href="https://kornerr.github.io/pelican/kr9.html" rel="alternate"></link><published>2017-01-01T09:04:00+07:00</published><updated>2017-01-01T09:04:00+07:00</updated><author><name>Opensource Game Studio</name></author><id>tag:kornerr.github.io,2017-01-01:/pelican/kr9.html</id><summary type="html">&lt;p&gt;kr9&lt;/p&gt;
&lt;p&gt;LANG: en&lt;/p&gt;</content></entry><entry><title>kr9</title><link href="https://ogstudio.github.io/kr9.html" rel="alternate"></link><published>2017-01-01T09:04:00+07:00</published><updated>2017-01-01T09:04:00+07:00</updated><author><name>Opensource Game Studio</name></author><id>tag:ogstudio.github.io,2017-01-01:/kr9.html</id><summary type="html">&lt;p&gt;kr9&lt;/p&gt;
&lt;p&gt;LANG: en&lt;/p&gt;</summary><content type="html">&lt;p&gt;kr9&lt;/p&gt;
&lt;p&gt;LANG: en&lt;/p&gt;</content></entry><entry><title>kr8</title><link href="https://kornerr.github.io/pelican/kr8.html" rel="alternate"></link><published>2017-01-01T08:04:00+07:00</published><updated>2017-01-01T08:04:00+07:00</updated><author><name>Opensource Game Studio</name></author><id>tag:kornerr.github.io,2017-01-01:/pelican/kr8.html</id><summary type="html">&lt;p&gt;kr8&lt;/p&gt;
&lt;p&gt;LANG: en&lt;/p&gt;</content></entry><entry><title>kr8</title><link href="https://ogstudio.github.io/kr8.html" rel="alternate"></link><published>2017-01-01T08:04:00+07:00</published><updated>2017-01-01T08:04:00+07:00</updated><author><name>Opensource Game Studio</name></author><id>tag:ogstudio.github.io,2017-01-01:/kr8.html</id><summary type="html">&lt;p&gt;kr8&lt;/p&gt;
&lt;p&gt;LANG: en&lt;/p&gt;</summary><content type="html">&lt;p&gt;kr8&lt;/p&gt;
&lt;p&gt;LANG: en&lt;/p&gt;</content></entry><entry><title>kr7</title><link href="https://kornerr.github.io/pelican/kr7.html" rel="alternate"></link><published>2017-01-01T07:04:00+07:00</published><updated>2017-01-01T07:04:00+07:00</updated><author><name>Opensource Game Studio</name></author><id>tag:kornerr.github.io,2017-01-01:/pelican/kr7.html</id><summary type="html">&lt;p&gt;kr7&lt;/p&gt;
&lt;p&gt;LANG: en&lt;/p&gt;</content></entry><entry><title>kr7</title><link href="https://ogstudio.github.io/kr7.html" rel="alternate"></link><published>2017-01-01T07:04:00+07:00</published><updated>2017-01-01T07:04:00+07:00</updated><author><name>Opensource Game Studio</name></author><id>tag:ogstudio.github.io,2017-01-01:/kr7.html</id><summary type="html">&lt;p&gt;kr7&lt;/p&gt;
&lt;p&gt;LANG: en&lt;/p&gt;</summary><content type="html">&lt;p&gt;kr7&lt;/p&gt;
&lt;p&gt;LANG: en&lt;/p&gt;</content></entry><entry><title>kr6</title><link href="https://kornerr.github.io/pelican/kr6.html" rel="alternate"></link><published>2017-01-01T06:04:00+07:00</published><updated>2017-01-01T06:04:00+07:00</updated><author><name>Opensource Game Studio</name></author><id>tag:kornerr.github.io,2017-01-01:/pelican/kr6.html</id><summary type="html">&lt;p&gt;kr6&lt;/p&gt;
&lt;p&gt;LANG: en&lt;/p&gt;</content></entry><entry><title>kr6</title><link href="https://ogstudio.github.io/kr6.html" rel="alternate"></link><published>2017-01-01T06:04:00+07:00</published><updated>2017-01-01T06:04:00+07:00</updated><author><name>Opensource Game Studio</name></author><id>tag:ogstudio.github.io,2017-01-01:/kr6.html</id><summary type="html">&lt;p&gt;kr6&lt;/p&gt;
&lt;p&gt;LANG: en&lt;/p&gt;</summary><content type="html">&lt;p&gt;kr6&lt;/p&gt;
&lt;p&gt;LANG: en&lt;/p&gt;</content></entry><entry><title>kr5</title><link href="https://kornerr.github.io/pelican/kr5.html" rel="alternate"></link><published>2017-01-01T05:04:00+07:00</published><updated>2017-01-01T05:04:00+07:00</updated><author><name>Opensource Game Studio</name></author><id>tag:kornerr.github.io,2017-01-01:/pelican/kr5.html</id><summary type="html">&lt;p&gt;kr5&lt;/p&gt;
&lt;p&gt;LANG: en&lt;/p&gt;</content></entry><entry><title>kr5</title><link href="https://ogstudio.github.io/kr5.html" rel="alternate"></link><published>2017-01-01T05:04:00+07:00</published><updated>2017-01-01T05:04:00+07:00</updated><author><name>Opensource Game Studio</name></author><id>tag:ogstudio.github.io,2017-01-01:/kr5.html</id><summary type="html">&lt;p&gt;kr5&lt;/p&gt;
&lt;p&gt;LANG: en&lt;/p&gt;</summary><content type="html">&lt;p&gt;kr5&lt;/p&gt;
&lt;p&gt;LANG: en&lt;/p&gt;</content></entry><entry><title>kr4</title><link href="https://kornerr.github.io/pelican/kr4.html" rel="alternate"></link><published>2017-01-01T04:04:00+07:00</published><updated>2017-01-01T04:04:00+07:00</updated><author><name>Opensource Game Studio</name></author><id>tag:kornerr.github.io,2017-01-01:/pelican/kr4.html</id><summary type="html">&lt;p&gt;kr4&lt;/p&gt;
&lt;p&gt;LANG: en&lt;/p&gt;</content></entry><entry><title>kr4</title><link href="https://ogstudio.github.io/kr4.html" rel="alternate"></link><published>2017-01-01T04:04:00+07:00</published><updated>2017-01-01T04:04:00+07:00</updated><author><name>Opensource Game Studio</name></author><id>tag:ogstudio.github.io,2017-01-01:/kr4.html</id><summary type="html">&lt;p&gt;kr4&lt;/p&gt;
&lt;p&gt;LANG: en&lt;/p&gt;</summary><content type="html">&lt;p&gt;kr4&lt;/p&gt;
&lt;p&gt;LANG: en&lt;/p&gt;</content></entry><entry><title>kr3</title><link href="https://kornerr.github.io/pelican/kr3.html" rel="alternate"></link><published>2017-01-01T03:04:00+07:00</published><updated>2017-01-01T03:04:00+07:00</updated><author><name>Opensource Game Studio</name></author><id>tag:kornerr.github.io,2017-01-01:/pelican/kr3.html</id><summary type="html">&lt;p&gt;kr3&lt;/p&gt;
&lt;p&gt;LANG: en&lt;/p&gt;</content></entry><entry><title>kr3</title><link href="https://ogstudio.github.io/kr3.html" rel="alternate"></link><published>2017-01-01T03:04:00+07:00</published><updated>2017-01-01T03:04:00+07:00</updated><author><name>Opensource Game Studio</name></author><id>tag:ogstudio.github.io,2017-01-01:/kr3.html</id><summary type="html">&lt;p&gt;kr3&lt;/p&gt;
&lt;p&gt;LANG: en&lt;/p&gt;</summary><content type="html">&lt;p&gt;kr3&lt;/p&gt;
&lt;p&gt;LANG: en&lt;/p&gt;</content></entry><entry><title>kr2</title><link href="https://kornerr.github.io/pelican/kr2.html" rel="alternate"></link><published>2017-01-01T02:04:00+07:00</published><updated>2017-01-01T02:04:00+07:00</updated><author><name>Opensource Game Studio</name></author><id>tag:kornerr.github.io,2017-01-01:/pelican/kr2.html</id><summary type="html">&lt;p&gt;kr2&lt;/p&gt;
&lt;p&gt;LANG: en&lt;/p&gt;</content></entry><entry><title>kr2</title><link href="https://ogstudio.github.io/kr2.html" rel="alternate"></link><published>2017-01-01T02:04:00+07:00</published><updated>2017-01-01T02:04:00+07:00</updated><author><name>Opensource Game Studio</name></author><id>tag:ogstudio.github.io,2017-01-01:/kr2.html</id><summary type="html">&lt;p&gt;kr2&lt;/p&gt;
&lt;p&gt;LANG: en&lt;/p&gt;</summary><content type="html">&lt;p&gt;kr2&lt;/p&gt;
&lt;p&gt;LANG: en&lt;/p&gt;</content></entry><entry><title>kr1</title><link href="https://kornerr.github.io/pelican/kr1.html" rel="alternate"></link><published>2017-01-01T01:04:00+07:00</published><updated>2017-01-01T01:04:00+07:00</updated><author><name>Opensource Game Studio</name></author><id>tag:kornerr.github.io,2017-01-01:/pelican/kr1.html</id><summary type="html">&lt;p&gt;kr1&lt;/p&gt;
&lt;p&gt;LANG: en&lt;/p&gt;</content></entry><entry><title>kr1</title><link href="https://ogstudio.github.io/kr1.html" rel="alternate"></link><published>2017-01-01T01:04:00+07:00</published><updated>2017-01-01T01:04:00+07:00</updated><author><name>Opensource Game Studio</name></author><id>tag:ogstudio.github.io,2017-01-01:/kr1.html</id><summary type="html">&lt;p&gt;kr1&lt;/p&gt;
&lt;p&gt;LANG: en&lt;/p&gt;</summary><content type="html">&lt;p&gt;kr1&lt;/p&gt;
&lt;p&gt;LANG: en&lt;/p&gt;</content></entry></feed>