2025-08 File editing, recent files

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<h1>News</h1>
<div class="news_item">
<h2 class="news_item_title">
<a href="bus-01.html">Bus-01</a>
</h2>
<p class="news_item_date">
2024-01-04 00:00
</p>
<div class="news_item_contents">
<h1 id="onthewaytoportablecode">On the way to portable code</h1>
<p>To gain code portability, we have to divide whole code into two parts:</p>
<ul>
<li>repeatable: logic</li>
<li>unique: environment</li>
</ul>
<p>To simplify portable code construction, we want to be able to place any code -
both repeatable and unique - without hierarchy requirements of operating
systems. Bus design pattern seems to be the best option. The Bus makes all
code chunks equal because they interact through the Bus only.</p>
<h1 id="bus01">Bus-01</h1>
<p>Currently we have:</p>
<iframe width="560" height="315" src="https://www.youtube.com/embed/XAlIlG9tVL4?si=5HYRDkNuYE0zeoyo" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
<p>. . .</p>
</div>
<div class="news_item_more">
<a href="bus-01.html">Continue reading</a>
</div>
</div><div class="news_item">
<h2 class="news_item_title">
<a href="rpg-ends.html">Revised project goals</a>
</h2>
@@ -177,22 +203,6 @@ It seems that right now we have less completed features than before the release
<div class="news_item_more">
<a href="teaching-kids-to-program.html">Continue reading</a>
</div>
</div><div class="news_item">
<h2 class="news_item_title">
<a href="2019-year-of-rethinking.html">Year of rethinking</a>
</h2>
<p class="news_item_date">
2019-01-01 0:01
</p>
<div class="news_item_contents">
<p><img src="../../images/2017-12-31-celebration.jpg" alt="Sparkler" /></p>
<p>It was a year of reimagining and rethinking. As some of you may remember, we started this project to make a game development tool. During the years, the idea evolved from one form to another, sometimes the changes were significant, other times we threw away all the code and started anew.</p>
<p>As a result of all these changes, we came to the end of the year 2018 without a tool, but with a clear understanding of what tool are we making.</p>
<p>There are plenty of fine game development tools out there. Some of them are even open source. We spent plenty of time trying them, and some are quite good.. . .</p>
</div>
<div class="news_item_more">
<a href="2019-year-of-rethinking.html">Continue reading</a>
</div>
</div>
<p class="pagination_title">Page 3 of 9</p>
<p>