Add 2018-08 article
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<a href="http://opengamestudio.org/example-driven-development.html"><h3 class="article-title">Example-driven development</h3></a>
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<h6 class="subheader" title="2018-06-27T00:00:00+03:00">Ср 27 Июнь 2018
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<a class="button secondary small translation-button" href="http://opengamestudio.org/example-driven-development-ru.html">ru</a>
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<a href="http://opengamestudio.org/examples-and-dependencies.html"><h3 class="article-title">Examples and dependencies</h3></a>
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<h6 class="subheader" title="2018-08-21T00:00:00+03:00">Вт 21 августа 2018
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<a class="button secondary small translation-button" href="http://opengamestudio.org/examples-and-dependencies-ru.html">ru</a>
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</h6><p><img alt="Screenshot" src="http://opengamestudio.org/2018-06-27-example-driven-development.png" /></p>
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<p>This article explains how the third OpenSceneGraph cross-platform example
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opened our eyes to example-driven development.</p>
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<p><strong>The third OpenSceneGraph cross-platform example</strong></p>
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<p>The third OpenSceneGraph cross-platform example explains how to implement
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<a href="https://github.com/OGStudio/openscenegraph-cross-platform-examples/tree/master/03.RemoteDebugging">remote debugging across platforms</a>. This example is less about
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OpenSceneGraph and more about different platforms.</p>
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<p>Remote anything nowadays assumes the use of HTTP(s) over TCP/IP. Thus, the
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first idea was to embed HTTP server into an application and let HTTP clients
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interact with the server. However, serving HTTP across all platforms is
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complicated:</p>
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</h6><p><img alt="Screenshot" src="http://opengamestudio.org/2018-08-21-examples-and-dependencies.png"></p>
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<p>This article describes two new OpenSceneGraph cross-platform examples and the
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change in handling dependencies.</p>
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<p><strong>Examples of HTTP client and node selection</strong></p>
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<p>Once we finished working on <a href="https://github.com/OGStudio/openscenegraph-cross-platform-examples/tree/master/04.RemoteDebugging">the remote debugging example</a> and
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<a href="http://opengamestudio.org/example-driven-development.html">reported its completion</a>, we were surprised by the fact
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that secure HTTP connection between a debugged application and debug broker
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was only working in the web version of the example. Desktop and mobile versions
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only worked with insecure HTTP.</p>
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<p>Since current debug scheme has no authentication, insecure debugging over HTTP
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doesn't really hurt. However, if we want to access resources located at popular
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sites like GitHub and BitBucket, we have to support secure HTTP.</p>
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<p>The need to support HTTPS on each platform spurred us to create
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<a href="https://github.com/OGStudio/openscenegraph-cross-platform-examples/tree/master/03.HTTPClient">HTTP client example</a>. Turned out, each platform had its own
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preferred way of doing secure HTTP:</p>
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<ul>
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<li>desktops have firewalls</li>
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<li>mobiles have restrictions on background processes</li>
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<li>web browsers are HTTP clients by design</li>
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<li>web (Emscripten) provides Fetch API</li>
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<li>desktop is fine with Mongoose and OpenSSL</li>
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<li>Android provides HttpUrlConnection in Java</li>
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<li>iOS provides NSURLSession in Objective-C</li>
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</ul>
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<p>That's why we decided to create a mediator between debugged application and UI.
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<a href="https://github.com/OGStudio/debug-broker">Debug broker</a>, a small Node.js application, became that mediator.
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Debug broker uses no external dependencies, so it's easy to run virtually
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anywhere. Also, since debug broker is a server application, you can configure
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it once and use it for any number of applications.</p>
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<p>Both <a href="https://github.com/OGStudio/debug-ui">debug UI</a> and <a href="https://github.com/OGStudio/debug-broker">debug broker</a> use JavaScript
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because we wanted these tools to be accessible from anywhere with no prior
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installation. This decision limited us to web browser solution. Providing
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any sort of desktop application would incur additional installation and
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maintenance effort, which would only complicate the tools.</p>
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<p><strong>Example-driven development establishment</strong></p>
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<p>Once the third example was implemented, we realized how important and
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beneficial it is to develop new features outside the main project:</p>
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<p>The need to support different languages on different platforms resulted
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in the creation of so-called 'host-guest' pattern:</p>
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<ul>
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<li>the main project is freed from excessive commit noise</li>
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<li>a new feature is publicly shared for everyone to learn, criticize, and improve</li>
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<li>guest (platform agnostic)<ul>
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<li>provides networking representation</li>
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<li>used by cross-platform C++ code</li>
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</ul>
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<p>When we publicly share our knowledge:</p>
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</li>
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<li>host (specific platform)<ul>
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<li>polls guest for pending requests</li>
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<li>processes them</li>
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<li>reports results back to the guest</li>
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</ul>
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</li>
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</ul>
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<p><a href="https://github.com/OGStudio/openscenegraph-cross-platform-examples/tree/master/05.NodeSelection">Node selection example</a> was straightforward and caused no troubles.</p>
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<p><strong>The change in handling dependencies</strong></p>
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<p>For over a year we had to deal with the following
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<a href="http://forum.openscenegraph.org/viewtopic.php?t=17443">shortcomings</a> when building OpenSceneGraph across platforms
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using conventional methods:</p>
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<ul>
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<li>we must create documentation for everyone (including ourselves later) to understand what's going on</li>
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<li>we must not use hacks because that would break your trust in us</li>
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<li>macOS builds failing due to certain compile flags we use</li>
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<li>hacking PNG plugin safety guards to have PNG support under Android</li>
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<li>iOS simulator and device builds of the same example being in separate Xcode projects</li>
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<li>OpenSceneGraph taking 20-30 minutes to build</li>
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</ul>
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<p>From now on, all new features like input handling, Mahjong layout loading,
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resource caching, etc. are going to be first implemented as examples.
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We call this example-driven development.</p>
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<p>That's it for explaining how the third OpenSceneGraph cross-platform example
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opened our eyes to example-driven development.</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
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<p>These shortcomings were slowing us down and complicating the development of
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new examples. Upon hitting these problems ten more times this month we decided
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it was time to solve them once and for all. Now OpenSceneGraph is built as part
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of each example in 2-3 minutes, and there's no more dependency magic involved.
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We took the same approach of building dependencies as part of each example to
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other external libraries like Mongoose and libpng-android, too.</p>
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<p>With these obstacles out of the way, we can now iterate faster. Just in time
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for the next technical demonstration of Mahjong 2!</p>
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<p>That's it for describing two new OpenSceneGraph cross-platform examples and
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the change in handling dependencies.</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
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</p>
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@@ -108,18 +122,41 @@ opened our eyes to example-driven development.</p><p class="subheader">Category:
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<article>
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<a href="http://opengamestudio.org/example-driven-development.html"><h3 class="article-title">Example-driven development</h3></a>
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<h6 class="subheader" title="2018-06-27T00:00:00+03:00">Ср 27 июня 2018
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<a class="button secondary small translation-button" href="http://opengamestudio.org/example-driven-development-ru.html">ru</a>
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</h6><p><img alt="Screenshot" src="http://opengamestudio.org/2018-06-27-example-driven-development.png"></p>
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<p>This article explains how the third OpenSceneGraph cross-platform example
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opened our eyes to example-driven development.</p>
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<p><strong>2018-08 EDIT</strong>: the third example has been renamed to the fourth one due to
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the reasons described in the <a href="http://opengamestudio.org/examples-and-dependencies.html">next article</a>.</p>
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<p><strong>The third OpenSceneGraph cross-platform example</strong></p>
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<p>The third OpenSceneGraph cross-platform example explains how to implement …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
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</p>
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<a class="button radius secondary small right" href="http://opengamestudio.org/example-driven-development.html">Read More</a>
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<hr class="gradient"/>
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</article>
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<article>
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<a href="http://opengamestudio.org/openscenegraph-examples.html"><h3 class="article-title">OpenSceneGraph cross-platform examples</h3></a>
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<h6 class="subheader" title="2018-04-20T00:00:00+03:00">Пт 20 Апрель 2018
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<h6 class="subheader" title="2018-04-20T00:00:00+03:00">Пт 20 апреля 2018
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<a class="button secondary small translation-button" href="http://opengamestudio.org/openscenegraph-examples-ru.html">ru</a>
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</h6><p><img alt="Screenshot" src="http://opengamestudio.org/2018-04-20-openscenegraph-examples.png" /></p>
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</h6><p><img alt="Screenshot" src="http://opengamestudio.org/2018-04-20-openscenegraph-examples.png"></p>
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<p>This article summarizes the work we did to produce the first two
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cross-platform OpenSceneGraph examples.</p>
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<p>By the time <a href="http://opengamestudio.org/mahjong-techdemo1-gameplay.html">the first technology demonstration of OGS Mahjong 2</a>
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has been released, we've already had <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide/issues/4">issue request</a>
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(to explain how to load images with OpenSceneGraph on Android) hanging for some
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time. We ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
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time. We considered …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
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</p>
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@@ -133,10 +170,10 @@ time. We ...</p><p class="subheader">Category: <a href="http://opengamestudio.or
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<article>
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<a href="http://opengamestudio.org/mahjong-techdemo1-gameplay.html"><h3 class="article-title">First techdemo of OGS Mahjong 2: Gameplay</h3></a>
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<h6 class="subheader" title="2018-02-16T00:00:00+03:00">Пт 16 Февраль 2018
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<h6 class="subheader" title="2018-02-16T00:00:00+03:00">Пт 16 февраля 2018
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<a class="button secondary small translation-button" href="http://opengamestudio.org/mahjong-techdemo1-gameplay-ru.html">ru</a>
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</h6><p><img alt="Screenshot" src="http://opengamestudio.org/2018-02-16-mahjong-techdemo1-gameplay.png" /></p>
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</h6><p><img alt="Screenshot" src="http://opengamestudio.org/2018-02-16-mahjong-techdemo1-gameplay.png"></p>
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<p>We are glad to announce the release of the first technical demonstration of
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OGS Mahjong 2. The purpose of this release was to verify gameplay across
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supported platforms.</p>
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@@ -146,7 +183,7 @@ supported platforms.</p>
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<li>Get <a href="https://drive.google.com/open?id=1KW8IEN8Dpz8ODeg8BctVSJyzj9-AL9hR">Android version</a></li>
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<li>Get <a href="https://drive.google.com/open?id=1oj0-OXSmEatttzn86u2vgP9SRAIC0ozB">Windows version</a></li>
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<li>Get <a href="https://drive.google.com/open?id=1EX7kLIThLiMz9_W7VmBPySms3mlrF-i6">Linux version</a></li>
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<li>Get <a href="https://drive.google.com/open?id=1KWnvbHzan8MpMcZPG2QC-7KWoEYbqrM2">macOS ...</a></li></ul><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
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<li>Get <a href="https://drive.google.com/open?id=1KWnvbHzan8MpMcZPG2QC-7KWoEYbqrM2">macOS …</a></li></ul><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
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</p>
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@@ -160,10 +197,10 @@ supported platforms.</p>
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<article>
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<a href="http://opengamestudio.org/mahjong-recreation-start.html"><h3 class="article-title">Mahjong recreation start</h3></a>
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<h6 class="subheader" title="2018-01-26T00:00:00+03:00">Пт 26 Январь 2018
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<h6 class="subheader" title="2018-01-26T00:00:00+03:00">Пт 26 января 2018
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<a class="button secondary small translation-button" href="http://opengamestudio.org/mahjong-recreation-start-ru.html">ru</a>
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</h6><p><img alt="Screenshot" src="http://opengamestudio.org/2018-01-26-mahjong-recreation-start.png" /></p>
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</h6><p><img alt="Screenshot" src="http://opengamestudio.org/2018-01-26-mahjong-recreation-start.png"></p>
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<p>This article describes the start of Mahjong game recreation.</p>
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<p><strong>Plan</strong></p>
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<p>We started Mahjong recreation endeavour by composing a brief plan to get gameplay with minimal graphics:</p>
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@@ -174,7 +211,7 @@ supported platforms.</p>
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<li>Implement selection</li>
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<li>Implement matching</li>
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</ul>
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<p>Just like any other plan, this one looked fine at ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
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<p>Just like any other plan, this one looked fine at …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
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</p>
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@@ -188,15 +225,15 @@ supported platforms.</p>
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<article>
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<a href="http://opengamestudio.org/the-year-of-lessons.html"><h3 class="article-title">The year of lessons</h3></a>
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<h6 class="subheader" title="2017-12-31T22:00:00+03:00">Вс 31 Декабрь 2017
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<h6 class="subheader" title="2017-12-31T22:00:00+03:00">Вс 31 декабря 2017
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<a class="button secondary small translation-button" href="http://opengamestudio.org/the-year-of-lessons-ru.html">ru</a>
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</h6><p><img alt="Screenshot" src="http://opengamestudio.org/2017-12-31-celebration.jpg" /></p>
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</h6><p><img alt="Screenshot" src="http://opengamestudio.org/2017-12-31-celebration.jpg"></p>
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<p>So, the year 2017 is approaching its finale, the year's results have already
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been summed up. We're going to take a break from igniting the fireworks or
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preparation of the champagne so that we can designate our goal for the
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following year.</p>
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<p>As it may be clear from ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
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<p>As it may be clear from other articles …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
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</p>
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@@ -210,14 +247,14 @@ following year.</p>
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<article>
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<a href="http://opengamestudio.org/2017-summary.html"><h3 class="article-title">2017 summary</h3></a>
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<h6 class="subheader" title="2017-11-22T00:00:00+03:00">Ср 22 Ноябрь 2017
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<h6 class="subheader" title="2017-11-22T00:00:00+03:00">Ср 22 ноября 2017
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<a class="button secondary small translation-button" href="http://opengamestudio.org/2017-summary-ru.html">ru</a>
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</h6><p><img alt="Screenshot" src="http://opengamestudio.org/2017-11-22-2017-summary.png" /></p>
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</h6><p><img alt="Screenshot" src="http://opengamestudio.org/2017-11-22-2017-summary.png"></p>
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<p>It's time to step back to see our accomplishments in 2017 and how they connect to the overall goal of Opensource Game Studio project.</p>
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<p><strong>Brief history</strong></p>
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<p>Opensource Game Studio project is 12 years old now.</p>
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<p><strong>2005.</strong> We started the project with a <a href="https://www.linuxquestions.org/questions/general-10/the-creation-of-the-best-rpg-355858/">fanatic call</a> to create the best game ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
|
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<p><strong>2005.</strong> We started the project with a <a href="https://www.linuxquestions.org/questions/general-10/the-creation-of-the-best-rpg-355858/">fanatic call</a> to create the best game ever …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
|
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|
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</p>
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@@ -231,13 +268,13 @@ following year.</p>
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<article>
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<a href="http://opengamestudio.org/back-to-the-static.html"><h3 class="article-title">Back to the Static</h3></a>
|
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<h6 class="subheader" title="2017-10-16T00:00:00+03:00">Пн 16 Октябрь 2017
|
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<h6 class="subheader" title="2017-10-16T00:00:00+03:00">Пн 16 октября 2017
|
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<a class="button secondary small translation-button" href="http://opengamestudio.org/back-to-the-static-ru.html">ru</a>
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</h6><p><img alt="Back to the Static" src="http://opengamestudio.org/2017-10-16-back-to-the-static.png" /></p>
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</h6><p><img alt="Back to the Static" src="http://opengamestudio.org/2017-10-16-back-to-the-static.png"></p>
|
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<p>We have been using Wordpress as our website engine for more than seven years. And now it's time to move forward. Or backward.
|
||||
For some time we've been tracking the development of the new breed of website engines - static site generators.
|
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It seems that this is the technology ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
|
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It seems that this is the technology capable of …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
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|
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</p>
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@@ -251,10 +288,10 @@ It seems that this is the technology ...</p><p class="subheader">Category: <a hr
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<article>
|
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<a href="http://opengamestudio.org/mjin-world-birth.html"><h3 class="article-title">The birth of MJIN world</h3></a>
|
||||
<h6 class="subheader" title="2017-09-10T00:00:00+03:00">Вс 10 Сентябрь 2017
|
||||
<h6 class="subheader" title="2017-09-10T00:00:00+03:00">Вс 10 сентября 2017
|
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<a class="button secondary small translation-button" href="http://opengamestudio.org/mjin-world-birth-ru.html">ru</a>
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</h6><p><img alt="The birth of MJIN world" src="http://opengamestudio.org/2017-09-mjin-world-birth.png" /></p>
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</h6><p><img alt="The birth of MJIN world" src="http://opengamestudio.org/2017-09-mjin-world-birth.png"></p>
|
||||
<p>This article describes the birth of MJIN world in August 2017.</p>
|
||||
<p><strong>mjin-player</strong></p>
|
||||
<p>As you know, <a href="http://opengamestudio.org/scripting-research.html">we spent July to research scripting</a>. We found a solution that satisfies the following criteria. Scripts should:</p>
|
||||
@@ -262,7 +299,7 @@ It seems that this is the technology ...</p><p class="subheader">Category: <a hr
|
||||
<li>run unchanged on all supported platforms</li>
|
||||
<li>allow extending C++ code</li>
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||||
</ol>
|
||||
<p>We have verified the second criterion by writing ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
|
||||
<p>We have verified the second criterion by writing …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
|
||||
|
||||
</p>
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@@ -276,13 +313,13 @@ It seems that this is the technology ...</p><p class="subheader">Category: <a hr
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<article>
|
||||
<a href="http://opengamestudio.org/scripting-research.html"><h3 class="article-title">Scripting research</h3></a>
|
||||
<h6 class="subheader" title="2017-08-16T00:00:00+03:00">Ср 16 Август 2017
|
||||
<h6 class="subheader" title="2017-08-16T00:00:00+03:00">Ср 16 августа 2017
|
||||
<a class="button secondary small translation-button" href="http://opengamestudio.org/scripting-research-ru.html">ru</a>
|
||||
|
||||
</h6><p><img alt="Scripting research" src="http://opengamestudio.org/2017-08-scripting-research.png" /></p>
|
||||
</h6><p><img alt="Scripting research" src="http://opengamestudio.org/2017-08-scripting-research.png"></p>
|
||||
<p>This article describes scripting research in July 2017.</p>
|
||||
<p><strong>Our first goal of using a scripting language was to have a platform-independent code that runs unchanged on every supported platform.</strong></p>
|
||||
<p>OGS Editor 0.10 supports Python for such a code thanks to <a href="http://swig.org/">SWIG</a>. SWIG provides a way to wrap almost any ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
|
||||
<p>OGS Editor 0.10 supports Python for such a code thanks to <a href="http://swig.org/">SWIG</a>. SWIG provides a way to wrap almost any …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
|
||||
|
||||
</p>
|
||||
|
||||
@@ -291,26 +328,6 @@ It seems that this is the technology ...</p><p class="subheader">Category: <a hr
|
||||
<hr class="gradient"/>
|
||||
</article>
|
||||
|
||||
|
||||
|
||||
|
||||
<article>
|
||||
<a href="http://opengamestudio.org/openscenegraph-cross-platform-guide.html"><h3 class="article-title">OpenSceneGraph cross-platform guide</h3></a>
|
||||
<h6 class="subheader" title="2017-07-17T00:00:00+03:00">Пн 17 Июль 2017
|
||||
<a class="button secondary small translation-button" href="http://opengamestudio.org/openscenegraph-cross-platform-guide-ru.html">ru</a>
|
||||
|
||||
</h6><p><img alt="OpenSceneGraph guide" src="http://opengamestudio.org/2017-07-openscenegraph-guide.png" /></p>
|
||||
<p>This article summarizes the work we did to produce OpenSceneGraph cross-platform guide.</p>
|
||||
<p>June marked the finish of <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide">OpenSceneGraph cross-platform guide</a> with the publishing of the last (initially planned) tutorial. The tutorial describes <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide/tree/master/1.10.SampleWeb">how to build and run sample OpenSceneGraph application in Web</a> using Emscripten.
|
||||
In case you missed it, here ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
|
||||
|
||||
</p>
|
||||
|
||||
|
||||
<a class="button radius secondary small right" href="http://opengamestudio.org/openscenegraph-cross-platform-guide.html">Read More</a>
|
||||
<hr class="gradient"/>
|
||||
</article>
|
||||
|
||||
<!-- /#posts-list -->
|
||||
<div class="pagination-centered">
|
||||
<h6 class="subheader">Page 1 of 5</h6>
|
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Reference in New Issue
Block a user