Add 2018-08 article
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title="Permalink to Example-driven development">Example-driven development</a></h3>
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<h6 class="subheader" title="2018-06-27T00:00:00+03:00">Ср 27 Июнь 2018
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<h6 class="subheader" title="2018-06-27T00:00:00+03:00">Ср 27 июня 2018
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<a class="button secondary small translation-button" href="http://opengamestudio.org/example-driven-development-ru.html">ru</a>
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</h6> <p><img alt="Screenshot" src="http://opengamestudio.org/2018-06-27-example-driven-development.png" /></p>
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</h6> <p><img alt="Screenshot" src="http://opengamestudio.org/2018-06-27-example-driven-development.png"></p>
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<p>This article explains how the third OpenSceneGraph cross-platform example
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opened our eyes to example-driven development.</p>
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<p><strong>2018-08 EDIT</strong>: the third example has been renamed to the fourth one due to
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the reasons described in the <a href="http://opengamestudio.org/examples-and-dependencies.html">next article</a>.</p>
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<p><strong>The third OpenSceneGraph cross-platform example</strong></p>
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<p>The third OpenSceneGraph cross-platform example explains how to implement
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<a href="https://github.com/OGStudio/openscenegraph-cross-platform-examples/tree/master/03.RemoteDebugging">remote debugging across platforms</a>. This example is less about
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<a href="https://github.com/OGStudio/openscenegraph-cross-platform-examples/tree/master/04.RemoteDebugging">remote debugging across platforms</a>. This example is less about
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OpenSceneGraph and more about different platforms.</p>
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<p>Remote anything nowadays assumes the use of HTTP(s) over TCP/IP. Thus, the
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first idea was to embed HTTP server into an application and let HTTP clients
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