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<article>
<a href="http://opengamestudio.org/example-driven-development.html"><h3 class="article-title">Example-driven development</h3></a>
<h6 class="subheader" title="2018-06-27T00:00:00+03:00">Ср 27 Июнь 2018
<a class="button secondary small translation-button" href="http://opengamestudio.org/example-driven-development-ru.html">ru</a>
<a href="http://opengamestudio.org/examples-and-dependencies.html"><h3 class="article-title">Examples and dependencies</h3></a>
<h6 class="subheader" title="2018-08-21T00:00:00+03:00">Вт 21 августа 2018
<a class="button secondary small translation-button" href="http://opengamestudio.org/examples-and-dependencies-ru.html">ru</a>
</h6><p><img alt="Screenshot" src="http://opengamestudio.org/2018-06-27-example-driven-development.png" /></p>
<p>This article explains how the third OpenSceneGraph cross-platform example
opened our eyes to example-driven development.</p>
<p><strong>The third OpenSceneGraph cross-platform example</strong></p>
<p>The third OpenSceneGraph cross-platform example explains how to implement
<a href="https://github.com/OGStudio/openscenegraph-cross-platform-examples/tree/master/03.RemoteDebugging">remote debugging across platforms</a>. This example is less about
OpenSceneGraph and more about different platforms.</p>
<p>Remote anything nowadays assumes the use of HTTP(s) over TCP/IP. Thus, the
first idea was to embed HTTP server into an application and let HTTP clients
interact with the server. However, serving HTTP across all platforms is
complicated:</p>
</h6><p><img alt="Screenshot" src="http://opengamestudio.org/2018-08-21-examples-and-dependencies.png"></p>
<p>This article describes two new OpenSceneGraph cross-platform examples and the
change in handling dependencies.</p>
<p><strong>Examples of HTTP client and node selection</strong></p>
<p>Once we finished working on <a href="https://github.com/OGStudio/openscenegraph-cross-platform-examples/tree/master/04.RemoteDebugging">the remote debugging example</a> and
<a href="http://opengamestudio.org/example-driven-development.html">reported its completion</a>, we were surprised by the fact
that secure HTTP connection between a debugged application and debug broker
was only working in the web version of the example. Desktop and mobile versions
only worked with insecure HTTP.</p>
<p>Since current debug scheme has no authentication, insecure debugging over HTTP
doesn't really hurt. However, if we want to access resources located at popular
sites like GitHub and BitBucket, we have to support secure HTTP.</p>
<p>The need to support HTTPS on each platform spurred us to create
<a href="https://github.com/OGStudio/openscenegraph-cross-platform-examples/tree/master/03.HTTPClient">HTTP client example</a>. Turned out, each platform had its own
preferred way of doing secure HTTP:</p>
<ul>
<li>desktops have firewalls</li>
<li>mobiles have restrictions on background processes</li>
<li>web browsers are HTTP clients by design</li>
<li>web (Emscripten) provides Fetch API</li>
<li>desktop is fine with Mongoose and OpenSSL</li>
<li>Android provides HttpUrlConnection in Java</li>
<li>iOS provides NSURLSession in Objective-C</li>
</ul>
<p>That's why we decided to create a mediator between debugged application and UI.
<a href="https://github.com/OGStudio/debug-broker">Debug broker</a>, a small Node.js application, became that mediator.
Debug broker uses no external dependencies, so it's easy to run virtually
anywhere. Also, since debug broker is a server application, you can configure
it once and use it for any number of applications.</p>
<p>Both <a href="https://github.com/OGStudio/debug-ui">debug UI</a> and <a href="https://github.com/OGStudio/debug-broker">debug broker</a> use JavaScript
because we wanted these tools to be accessible from anywhere with no prior
installation. This decision limited us to web browser solution. Providing
any sort of desktop application would incur additional installation and
maintenance effort, which would only complicate the tools.</p>
<p><strong>Example-driven development establishment</strong></p>
<p>Once the third example was implemented, we realized how important and
beneficial it is to develop new features outside the main project:</p>
<p>The need to support different languages on different platforms resulted
in the creation of so-called 'host-guest' pattern:</p>
<ul>
<li>the main project is freed from excessive commit noise</li>
<li>a new feature is publicly shared for everyone to learn, criticize, and improve</li>
<li>guest (platform agnostic)<ul>
<li>provides networking representation</li>
<li>used by cross-platform C++ code</li>
</ul>
<p>When we publicly share our knowledge:</p>
</li>
<li>host (specific platform)<ul>
<li>polls guest for pending requests</li>
<li>processes them</li>
<li>reports results back to the guest</li>
</ul>
</li>
</ul>
<p><a href="https://github.com/OGStudio/openscenegraph-cross-platform-examples/tree/master/05.NodeSelection">Node selection example</a> was straightforward and caused no troubles.</p>
<p><strong>The change in handling dependencies</strong></p>
<p>For over a year we had to deal with the following
<a href="http://forum.openscenegraph.org/viewtopic.php?t=17443">shortcomings</a> when building OpenSceneGraph across platforms
using conventional methods:</p>
<ul>
<li>we must create documentation for everyone (including ourselves later) to understand what's going on</li>
<li>we must not use hacks because that would break your trust in us</li>
<li>macOS builds failing due to certain compile flags we use</li>
<li>hacking PNG plugin safety guards to have PNG support under Android</li>
<li>iOS simulator and device builds of the same example being in separate Xcode projects</li>
<li>OpenSceneGraph taking 20-30 minutes to build</li>
</ul>
<p>From now on, all new features like input handling, Mahjong layout loading,
resource caching, etc. are going to be first implemented as examples.
We call this example-driven development.</p>
<p>That's it for explaining how the third OpenSceneGraph cross-platform example
opened our eyes to example-driven development.</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
<p>These shortcomings were slowing us down and complicating the development of
new examples. Upon hitting these problems ten more times this month we decided
it was time to solve them once and for all. Now OpenSceneGraph is built as part
of each example in 2-3 minutes, and there's no more dependency magic involved.
We took the same approach of building dependencies as part of each example to
other external libraries like Mongoose and libpng-android, too.</p>
<p>With these obstacles out of the way, we can now iterate faster. Just in time
for the next technical demonstration of Mahjong 2!</p>
<p>That's it for describing two new OpenSceneGraph cross-platform examples and
the change in handling dependencies.</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
</p>
@@ -108,18 +122,41 @@ opened our eyes to example-driven development.</p><p class="subheader">Category:
<article>
<a href="http://opengamestudio.org/example-driven-development.html"><h3 class="article-title">Example-driven development</h3></a>
<h6 class="subheader" title="2018-06-27T00:00:00+03:00">Ср 27 июня 2018
<a class="button secondary small translation-button" href="http://opengamestudio.org/example-driven-development-ru.html">ru</a>
</h6><p><img alt="Screenshot" src="http://opengamestudio.org/2018-06-27-example-driven-development.png"></p>
<p>This article explains how the third OpenSceneGraph cross-platform example
opened our eyes to example-driven development.</p>
<p><strong>2018-08 EDIT</strong>: the third example has been renamed to the fourth one due to
the reasons described in the <a href="http://opengamestudio.org/examples-and-dependencies.html">next article</a>.</p>
<p><strong>The third OpenSceneGraph cross-platform example</strong></p>
<p>The third OpenSceneGraph cross-platform example explains how to implement …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
</p>
<a class="button radius secondary small right" href="http://opengamestudio.org/example-driven-development.html">Read More</a>
<hr class="gradient"/>
</article>
<article>
<a href="http://opengamestudio.org/openscenegraph-examples.html"><h3 class="article-title">OpenSceneGraph cross-platform examples</h3></a>
<h6 class="subheader" title="2018-04-20T00:00:00+03:00">Пт 20 Апрель 2018
<h6 class="subheader" title="2018-04-20T00:00:00+03:00">Пт 20 апреля 2018
<a class="button secondary small translation-button" href="http://opengamestudio.org/openscenegraph-examples-ru.html">ru</a>
</h6><p><img alt="Screenshot" src="http://opengamestudio.org/2018-04-20-openscenegraph-examples.png" /></p>
</h6><p><img alt="Screenshot" src="http://opengamestudio.org/2018-04-20-openscenegraph-examples.png"></p>
<p>This article summarizes the work we did to produce the first two
cross-platform OpenSceneGraph examples.</p>
<p>By the time <a href="http://opengamestudio.org/mahjong-techdemo1-gameplay.html">the first technology demonstration of OGS Mahjong 2</a>
has been released, we've already had <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide/issues/4">issue request</a>
(to explain how to load images with OpenSceneGraph on Android) hanging for some
time. We ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
time. We considered …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
</p>
@@ -133,10 +170,10 @@ time. We ...</p><p class="subheader">Category: <a href="http://opengamestudio.or
<article>
<a href="http://opengamestudio.org/mahjong-techdemo1-gameplay.html"><h3 class="article-title">First techdemo of OGS Mahjong 2: Gameplay</h3></a>
<h6 class="subheader" title="2018-02-16T00:00:00+03:00">Пт 16 Февраль 2018
<h6 class="subheader" title="2018-02-16T00:00:00+03:00">Пт 16 февраля 2018
<a class="button secondary small translation-button" href="http://opengamestudio.org/mahjong-techdemo1-gameplay-ru.html">ru</a>
</h6><p><img alt="Screenshot" src="http://opengamestudio.org/2018-02-16-mahjong-techdemo1-gameplay.png" /></p>
</h6><p><img alt="Screenshot" src="http://opengamestudio.org/2018-02-16-mahjong-techdemo1-gameplay.png"></p>
<p>We are glad to announce the release of the first technical demonstration of
OGS Mahjong 2. The purpose of this release was to verify gameplay across
supported platforms.</p>
@@ -146,7 +183,7 @@ supported platforms.</p>
<li>Get <a href="https://drive.google.com/open?id=1KW8IEN8Dpz8ODeg8BctVSJyzj9-AL9hR">Android version</a></li>
<li>Get <a href="https://drive.google.com/open?id=1oj0-OXSmEatttzn86u2vgP9SRAIC0ozB">Windows version</a></li>
<li>Get <a href="https://drive.google.com/open?id=1EX7kLIThLiMz9_W7VmBPySms3mlrF-i6">Linux version</a></li>
<li>Get <a href="https://drive.google.com/open?id=1KWnvbHzan8MpMcZPG2QC-7KWoEYbqrM2">macOS ...</a></li></ul><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
<li>Get <a href="https://drive.google.com/open?id=1KWnvbHzan8MpMcZPG2QC-7KWoEYbqrM2">macOS </a></li></ul><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
</p>
@@ -160,10 +197,10 @@ supported platforms.</p>
<article>
<a href="http://opengamestudio.org/mahjong-recreation-start.html"><h3 class="article-title">Mahjong recreation start</h3></a>
<h6 class="subheader" title="2018-01-26T00:00:00+03:00">Пт 26 Январь 2018
<h6 class="subheader" title="2018-01-26T00:00:00+03:00">Пт 26 января 2018
<a class="button secondary small translation-button" href="http://opengamestudio.org/mahjong-recreation-start-ru.html">ru</a>
</h6><p><img alt="Screenshot" src="http://opengamestudio.org/2018-01-26-mahjong-recreation-start.png" /></p>
</h6><p><img alt="Screenshot" src="http://opengamestudio.org/2018-01-26-mahjong-recreation-start.png"></p>
<p>This article describes the start of Mahjong game recreation.</p>
<p><strong>Plan</strong></p>
<p>We started Mahjong recreation endeavour by composing a brief plan to get gameplay with minimal graphics:</p>
@@ -174,7 +211,7 @@ supported platforms.</p>
<li>Implement selection</li>
<li>Implement matching</li>
</ul>
<p>Just like any other plan, this one looked fine at ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
<p>Just like any other plan, this one looked fine at </p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
</p>
@@ -188,15 +225,15 @@ supported platforms.</p>
<article>
<a href="http://opengamestudio.org/the-year-of-lessons.html"><h3 class="article-title">The year of lessons</h3></a>
<h6 class="subheader" title="2017-12-31T22:00:00+03:00">Вс 31 Декабрь 2017
<h6 class="subheader" title="2017-12-31T22:00:00+03:00">Вс 31 декабря 2017
<a class="button secondary small translation-button" href="http://opengamestudio.org/the-year-of-lessons-ru.html">ru</a>
</h6><p><img alt="Screenshot" src="http://opengamestudio.org/2017-12-31-celebration.jpg" /></p>
</h6><p><img alt="Screenshot" src="http://opengamestudio.org/2017-12-31-celebration.jpg"></p>
<p>So, the year 2017 is approaching its finale, the year's results have already
been summed up. We're going to take a break from igniting the fireworks or
preparation of the champagne so that we can designate our goal for the
following year.</p>
<p>As it may be clear from ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
<p>As it may be clear from other articles …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
</p>
@@ -210,14 +247,14 @@ following year.</p>
<article>
<a href="http://opengamestudio.org/2017-summary.html"><h3 class="article-title">2017 summary</h3></a>
<h6 class="subheader" title="2017-11-22T00:00:00+03:00">Ср 22 Ноябрь 2017
<h6 class="subheader" title="2017-11-22T00:00:00+03:00">Ср 22 ноября 2017
<a class="button secondary small translation-button" href="http://opengamestudio.org/2017-summary-ru.html">ru</a>
</h6><p><img alt="Screenshot" src="http://opengamestudio.org/2017-11-22-2017-summary.png" /></p>
</h6><p><img alt="Screenshot" src="http://opengamestudio.org/2017-11-22-2017-summary.png"></p>
<p>It's time to step back to see our accomplishments in 2017 and how they connect to the overall goal of Opensource Game Studio project.</p>
<p><strong>Brief history</strong></p>
<p>Opensource Game Studio project is 12 years old now.</p>
<p><strong>2005.</strong> We started the project with a <a href="https://www.linuxquestions.org/questions/general-10/the-creation-of-the-best-rpg-355858/">fanatic call</a> to create the best game ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
<p><strong>2005.</strong> We started the project with a <a href="https://www.linuxquestions.org/questions/general-10/the-creation-of-the-best-rpg-355858/">fanatic call</a> to create the best game ever …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
</p>
@@ -231,13 +268,13 @@ following year.</p>
<article>
<a href="http://opengamestudio.org/back-to-the-static.html"><h3 class="article-title">Back to the Static</h3></a>
<h6 class="subheader" title="2017-10-16T00:00:00+03:00">Пн 16 Октябрь 2017
<h6 class="subheader" title="2017-10-16T00:00:00+03:00">Пн 16 октября 2017
<a class="button secondary small translation-button" href="http://opengamestudio.org/back-to-the-static-ru.html">ru</a>
</h6><p><img alt="Back to the Static" src="http://opengamestudio.org/2017-10-16-back-to-the-static.png" /></p>
</h6><p><img alt="Back to the Static" src="http://opengamestudio.org/2017-10-16-back-to-the-static.png"></p>
<p>We have been using Wordpress as our website engine for more than seven years. And now it's time to move forward. Or backward.
For some time we've been tracking the development of the new breed of website engines - static site generators.
It seems that this is the technology ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
It seems that this is the technology capable of …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
</p>
@@ -251,10 +288,10 @@ It seems that this is the technology ...</p><p class="subheader">Category: <a hr
<article>
<a href="http://opengamestudio.org/mjin-world-birth.html"><h3 class="article-title">The birth of MJIN world</h3></a>
<h6 class="subheader" title="2017-09-10T00:00:00+03:00">Вс 10 Сентябрь 2017
<h6 class="subheader" title="2017-09-10T00:00:00+03:00">Вс 10 сентября 2017
<a class="button secondary small translation-button" href="http://opengamestudio.org/mjin-world-birth-ru.html">ru</a>
</h6><p><img alt="The birth of MJIN world" src="http://opengamestudio.org/2017-09-mjin-world-birth.png" /></p>
</h6><p><img alt="The birth of MJIN world" src="http://opengamestudio.org/2017-09-mjin-world-birth.png"></p>
<p>This article describes the birth of MJIN world in August 2017.</p>
<p><strong>mjin-player</strong></p>
<p>As you know, <a href="http://opengamestudio.org/scripting-research.html">we spent July to research scripting</a>. We found a solution that satisfies the following criteria. Scripts should:</p>
@@ -262,7 +299,7 @@ It seems that this is the technology ...</p><p class="subheader">Category: <a hr
<li>run unchanged on all supported platforms</li>
<li>allow extending C++ code</li>
</ol>
<p>We have verified the second criterion by writing ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
<p>We have verified the second criterion by writing </p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
</p>
@@ -276,13 +313,13 @@ It seems that this is the technology ...</p><p class="subheader">Category: <a hr
<article>
<a href="http://opengamestudio.org/scripting-research.html"><h3 class="article-title">Scripting research</h3></a>
<h6 class="subheader" title="2017-08-16T00:00:00+03:00">Ср 16 Август 2017
<h6 class="subheader" title="2017-08-16T00:00:00+03:00">Ср 16 августа 2017
<a class="button secondary small translation-button" href="http://opengamestudio.org/scripting-research-ru.html">ru</a>
</h6><p><img alt="Scripting research" src="http://opengamestudio.org/2017-08-scripting-research.png" /></p>
</h6><p><img alt="Scripting research" src="http://opengamestudio.org/2017-08-scripting-research.png"></p>
<p>This article describes scripting research in July 2017.</p>
<p><strong>Our first goal of using a scripting language was to have a platform-independent code that runs unchanged on every supported platform.</strong></p>
<p>OGS Editor 0.10 supports Python for such a code thanks to <a href="http://swig.org/">SWIG</a>. SWIG provides a way to wrap almost any ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
<p>OGS Editor 0.10 supports Python for such a code thanks to <a href="http://swig.org/">SWIG</a>. SWIG provides a way to wrap almost any </p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
</p>
@@ -291,26 +328,6 @@ It seems that this is the technology ...</p><p class="subheader">Category: <a hr
<hr class="gradient"/>
</article>
<article>
<a href="http://opengamestudio.org/openscenegraph-cross-platform-guide.html"><h3 class="article-title">OpenSceneGraph cross-platform guide</h3></a>
<h6 class="subheader" title="2017-07-17T00:00:00+03:00">Пн 17 Июль 2017
<a class="button secondary small translation-button" href="http://opengamestudio.org/openscenegraph-cross-platform-guide-ru.html">ru</a>
</h6><p><img alt="OpenSceneGraph guide" src="http://opengamestudio.org/2017-07-openscenegraph-guide.png" /></p>
<p>This article summarizes the work we did to produce OpenSceneGraph cross-platform guide.</p>
<p>June marked the finish of <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide">OpenSceneGraph cross-platform guide</a> with the publishing of the last (initially planned) tutorial. The tutorial describes <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide/tree/master/1.10.SampleWeb">how to build and run sample OpenSceneGraph application in Web</a> using Emscripten.
In case you missed it, here ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
</p>
<a class="button radius secondary small right" href="http://opengamestudio.org/openscenegraph-cross-platform-guide.html">Read More</a>
<hr class="gradient"/>
</article>
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<article>
<a href="http://opengamestudio.org/openscenegraph-cross-platform-guide.html"><h3 class="article-title">OpenSceneGraph cross-platform guide</h3></a>
<h6 class="subheader" title="2017-07-17T00:00:00+03:00">Пн 17 июля 2017
<a class="button secondary small translation-button" href="http://opengamestudio.org/openscenegraph-cross-platform-guide-ru.html">ru</a>
</h6><p><img alt="OpenSceneGraph guide" src="http://opengamestudio.org/2017-07-openscenegraph-guide.png"></p>
<p>This article summarizes the work we did to produce OpenSceneGraph cross-platform guide.</p>
<p>June marked the finish of <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide">OpenSceneGraph cross-platform guide</a> with the publishing of the last (initially planned) tutorial. The tutorial describes <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide/tree/master/1.10.SampleWeb">how to build and run sample OpenSceneGraph application in Web</a> using Emscripten.
In case you missed it, here's …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
</p>
<a class="button radius secondary small right" href="http://opengamestudio.org/openscenegraph-cross-platform-guide.html">Read More</a>
<hr class="gradient"/>
</article>
<article>
<a href="http://opengamestudio.org/ios-tutorial.html"><h3 class="article-title">iOS tutorial</h3></a>
<h6 class="subheader" title="2017-06-08T10:00:00+03:00">Чт 08 Июнь 2017
<h6 class="subheader" title="2017-06-08T10:00:00+03:00">Чт 08 июня 2017
<a class="button secondary small translation-button" href="http://opengamestudio.org/ios-tutorial-ru.html">ru</a>
</h6><p><img alt="iOS tutorial" src="http://opengamestudio.org/2017-06-08-ios-refactoring.png" /></p>
</h6><p><img alt="iOS tutorial" src="http://opengamestudio.org/2017-06-08-ios-refactoring.png"></p>
<p>This article describes problems we faced during the creation of iOS tutorial in May 2017.</p>
<p><a href="https://twitter.com/OpenGameStudio/status/826816343433498627">This February</a> we managed to get simple model rendered under iOS in just a few days. We expected to finish iOS tutorial in no time. However, the reality reminded us: it's easy to come ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
<p><a href="https://twitter.com/OpenGameStudio/status/826816343433498627">This February</a> we managed to get simple model rendered under iOS in just a few days. We expected to finish iOS tutorial in no time. However, the reality reminded us: it's easy to come up …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
</p>
@@ -69,12 +89,12 @@
<article>
<a href="http://opengamestudio.org/osg-sample.html"><h3 class="article-title">OpenSceneGraph sample</h3></a>
<h6 class="subheader" title="2017-05-12T00:00:00+03:00">Пт 12 Май 2017
<h6 class="subheader" title="2017-05-12T00:00:00+03:00">Пт 12 мая 2017
<a class="button secondary small translation-button" href="http://opengamestudio.org/osg-sample-ru.html">ru</a>
</h6><p><img alt="OSG sample" src="http://opengamestudio.org/2017-05_osg-sample.png" /></p>
</h6><p><img alt="OSG sample" src="http://opengamestudio.org/2017-05_osg-sample.png"></p>
<p>This article describes creation of the tutorials for building sample OpenSceneGraph application under Linux, macOS, Windows, and Android in April 2017.</p>
<p>Previous tutorials described how to install OpenSceneGraph under Linux, macOS, Windows and render a model using the standard <strong>osgviewer</strong> tool. This time we worked on a <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide-application">sample OpenSceneGraph application ...</a></p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
<p>Previous tutorials described how to install OpenSceneGraph under Linux, macOS, Windows and render a model using the standard <strong>osgviewer</strong> tool. This time we worked on a <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide-application">sample OpenSceneGraph application </a></p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
</p>
@@ -88,13 +108,13 @@
<article>
<a href="http://opengamestudio.org/its-all-fine.html"><h3 class="article-title">It's all fine</h3></a>
<h6 class="subheader" title="2017-04-07T00:00:00+03:00">Пт 07 Апрель 2017
<h6 class="subheader" title="2017-04-07T00:00:00+03:00">Пт 07 апреля 2017
<a class="button secondary small translation-button" href="http://opengamestudio.org/its-all-fine-ru.html">ru</a>
</h6><p><img alt="ItsAllFine" src="http://opengamestudio.org/2017-04_its-all-fine.png" /></p>
</h6><p><img alt="ItsAllFine" src="http://opengamestudio.org/2017-04_its-all-fine.png"></p>
<p>This article describes creation of the first four OpenSceneGraph tutorials in March 2017.</p>
<p>The <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide/">first four OpenSceneGraph tutorials</a> explain how to create a cube model with Blender and display the model under Linux, macOS, or Windows using OpenSceneGraph tool called osgviewer.</p>
<p>The whole process of creating a single tutorial turned ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
<p>The whole process of creating a single tutorial turned </p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
</p>
@@ -108,13 +128,13 @@
<article>
<a href="http://opengamestudio.org/lets-go.html"><h3 class="article-title">Let's go</h3></a>
<h6 class="subheader" title="2017-03-16T00:00:00+03:00">Чт 16 Март 2017
<h6 class="subheader" title="2017-03-16T00:00:00+03:00">Чт 16 марта 2017
<a class="button secondary small translation-button" href="http://opengamestudio.org/lets-go-ru.html">ru</a>
</h6><p><img alt="Let's go" src="http://opengamestudio.org/2017-03_lets-go.png" /></p>
</h6><p><img alt="Let's go" src="http://opengamestudio.org/2017-03_lets-go.png"></p>
<p>In this article we describe our progress in January and February of 2017: rendering under iOS/Web and a new tutorial tool.</p>
<p><strong>Rendering under iOS/Web</strong></p>
<p>To our surprise, we got a simple red cube rendered under <a href="https://twitter.com/OpenGameStudio/status/826816343433498627">iOS</a> and <a href="https://twitter.com/OpenGameStudio/status/829731986264698881">Web</a> pretty fast: in early February. However, this is only the ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
<p>To our surprise, we got a simple red cube rendered under <a href="https://twitter.com/OpenGameStudio/status/826816343433498627">iOS</a> and <a href="https://twitter.com/OpenGameStudio/status/829731986264698881">Web</a> pretty fast: in early February. However, this is only the </p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
</p>
@@ -128,14 +148,14 @@
<article>
<a href="http://opengamestudio.org/the-year-of-challenges.html"><h3 class="article-title">The year of challenges</h3></a>
<h6 class="subheader" title="2017-01-25T00:00:00+03:00">Ср 25 Январь 2017
<h6 class="subheader" title="2017-01-25T00:00:00+03:00">Ср 25 января 2017
<a class="button secondary small translation-button" href="http://opengamestudio.org/the-year-of-challenges-ru.html">ru</a>
</h6><p><img alt="The year of challenges" src="http://opengamestudio.org/2017-01_the-year-of-challenges.png" /></p>
</h6><p><img alt="The year of challenges" src="http://opengamestudio.org/2017-01_the-year-of-challenges.png"></p>
<p>This article describes our plans for 2017.</p>
<p>Our past plans suggested we would have Android platform support by this time. However, we have a long way to go, before we can declare Android support. See for yourself:</p>
<p><img alt="Android rendering" src="http://opengamestudio.org/2017-01_mjin-android-gles.png" /></p>
<p>Some people would consider this a failure. We don't. We see a ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
<p><img alt="Android rendering" src="http://opengamestudio.org/2017-01_mjin-android-gles.png"></p>
<p>Some people would consider this a failure. We don't. We see a chance …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
</p>
@@ -149,12 +169,12 @@
<article>
<a href="http://opengamestudio.org/2017-happy-new-year.html"><h3 class="article-title">Happy 2017</h3></a>
<h6 class="subheader" title="2016-12-31T00:00:00+03:00">Сб 31 Декабрь 2016
<h6 class="subheader" title="2016-12-31T00:00:00+03:00">Сб 31 декабря 2016
<a class="button secondary small translation-button" href="http://opengamestudio.org/2017-happy-new-year-ru.html">ru</a>
</h6><p><img alt="Happy new year" src="http://opengamestudio.org/2016-12-31_happy-new-year.png" /></p>
</h6><p><img alt="Happy new year" src="http://opengamestudio.org/2016-12-31_happy-new-year.png"></p>
<p>Okay. It's been a hard year for everyone in the team. And it's almost over. Praise it ends! Praise the new one!</p>
<p>It may seem, that our progress stalled. Three years ago we announced the beginning of a new project (two to be precise), and now we still ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
<p>It may seem, that our progress stalled. Three years ago we announced the beginning of a new project (two to be precise), and now we still working on …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
</p>
@@ -168,12 +188,12 @@
<article>
<a href="http://opengamestudio.org/2016-november-recap.html"><h3 class="article-title">November 2016 recap</h3></a>
<h6 class="subheader" title="2016-12-15T00:00:00+03:00">Чт 15 Декабрь 2016
<h6 class="subheader" title="2016-12-15T00:00:00+03:00">Чт 15 декабря 2016
<a class="button secondary small translation-button" href="http://opengamestudio.org/2016-november-recap-ru.html">ru</a>
</h6><p><img alt="November recap" src="http://opengamestudio.org/2016-12-15_2016-november-recap.png" /></p>
</h6><p><img alt="November recap" src="http://opengamestudio.org/2016-12-15_2016-november-recap.png"></p>
<p>This article describes the start of MJIN library separation into modules.</p>
<p>Once we built OpenSceneGraph for Android, it became obvious that some MJIN functionality is not suitable for Android. For example, UIQt provides a basis for OGS Editor UI. Since OGS Editor is a desktop application, we don't need ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
<p>Once we built OpenSceneGraph for Android, it became obvious that some MJIN functionality is not suitable for Android. For example, UIQt provides a basis for OGS Editor UI. Since OGS Editor is a desktop application, we don't need UIQt …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
</p>
@@ -187,13 +207,13 @@
<article>
<a href="http://opengamestudio.org/2016-october-recap.html"><h3 class="article-title">October 2016 recap</h3></a>
<h6 class="subheader" title="2016-11-19T00:00:00+03:00">Сб 19 Ноябрь 2016
<h6 class="subheader" title="2016-11-19T00:00:00+03:00">Сб 19 ноября 2016
<a class="button secondary small translation-button" href="http://opengamestudio.org/2016-october-recap-ru.html">ru</a>
</h6><p><img alt="October recap" src="http://opengamestudio.org/2016-11-19_2016-october-recap.png" /></p>
</h6><p><img alt="October recap" src="http://opengamestudio.org/2016-11-19_2016-october-recap.png"></p>
<p>This article describes how we spent a month building OpenSceneGraph (OSG) for Android: the first attempt to build OSG, the search for OSG alternatives, and the success in building OSG.</p>
<p><strong>First attempt to build OSG.</strong></p>
<p>Having no prior knowledge of Android development, we grabbed the latest Android Studio and started ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
<p>Having no prior knowledge of Android development, we grabbed the latest Android Studio and started </p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
</p>
@@ -207,14 +227,14 @@
<article>
<a href="http://opengamestudio.org/2016-tech-showcases.html"><h3 class="article-title">Technology showcases</h3></a>
<h6 class="subheader" title="2016-10-31T00:00:00+03:00">Пн 31 Октябрь 2016
<h6 class="subheader" title="2016-10-31T00:00:00+03:00">Пн 31 октября 2016
<a class="button secondary small translation-button" href="http://opengamestudio.org/2016-tech-showcases-ru.html">ru</a>
</h6><p><img alt="TechShowcases" src="http://opengamestudio.org/2016-10-31_tech-showcases.png" /></p>
</h6><p><img alt="TechShowcases" src="http://opengamestudio.org/2016-10-31_tech-showcases.png"></p>
<p>In this article, we take another look at 2015-2016 live sessions' format and introduce a new showcase format for 2017.</p>
<p><strong>2015 and 2016: live sessions.</strong></p>
<p>As you know, we use live sessions to show the state of our technology and create a small functional game from scratch.
We have conducted ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
We have conducted </p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
</p>
@@ -223,28 +243,6 @@ We have conducted ...</p><p class="subheader">Category: <a href="http://opengame
<hr class="gradient"/>
</article>
<article>
<a href="http://opengamestudio.org/2016-september-recap.html"><h3 class="article-title">September 2016 recap</h3></a>
<h6 class="subheader" title="2016-10-11T00:00:00+03:00">Вт 11 Октябрь 2016
<a class="button secondary small translation-button" href="http://opengamestudio.org/2016-september-recap-ru.html">ru</a>
</h6><p><img alt="September recap" src="http://opengamestudio.org/2016-10-11_september-recap.png" /></p>
<p>This article explains September 2016 live session stages: draft, rehearsal, live session itself, and publishing.</p>
<p>Even though live session takes only a few hours, we devote a whole month to prepare for it. Let's have a look at live session stages in detail.</p>
<ol>
<li>
<p><strong>Draft.</strong> Game creation for the first ...</p></li></ol><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
</p>
<a class="button radius secondary small right" href="http://opengamestudio.org/2016-september-recap.html">Read More</a>
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@@ -48,16 +48,38 @@
<article>
<a href="http://opengamestudio.org/2016-september-recap.html"><h3 class="article-title">September 2016 recap</h3></a>
<h6 class="subheader" title="2016-10-11T00:00:00+03:00">Вт 11 октября 2016
<a class="button secondary small translation-button" href="http://opengamestudio.org/2016-september-recap-ru.html">ru</a>
</h6><p><img alt="September recap" src="http://opengamestudio.org/2016-10-11_september-recap.png"></p>
<p>This article explains September 2016 live session stages: draft, rehearsal, live session itself, and publishing.</p>
<p>Even though live session takes only a few hours, we devote a whole month to prepare for it. Let's have a look at live session stages in detail.</p>
<ol>
<li>
<p><strong>Draft.</strong> Game creation for the first time …</p></li></ol><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
</p>
<a class="button radius secondary small right" href="http://opengamestudio.org/2016-september-recap.html">Read More</a>
<hr class="gradient"/>
</article>
<article>
<a href="http://opengamestudio.org/ogs-editor-0.10.html"><h3 class="article-title">OGS Editor 0.10 and live session materials</h3></a>
<h6 class="subheader" title="2016-10-03T00:00:00+03:00">Пн 03 Октябрь 2016
<h6 class="subheader" title="2016-10-03T00:00:00+03:00">Пн 03 октября 2016
<a class="button secondary small translation-button" href="http://opengamestudio.org/ogs-editor-0.10-ru.html">ru</a>
</h6><p><img alt="ogs-editor-0.10" src="http://opengamestudio.org/2016-10-03_ogs-editor-0.10.png" /></p>
</h6><p><img alt="ogs-editor-0.10" src="http://opengamestudio.org/2016-10-03_ogs-editor-0.10.png"></p>
<p>Note: we won't release 0.10 for macOS due to technical difficulties with the build system. macOS support will be back for 0.11.</p>
<ul>
<li><strong>OGS Editor 0.10</strong> <a href="https://sourceforge.net/projects/osrpgcreation/files/Editor/jenkins/51_2016-10-01_06-39-48_0.10.0/">is available at SourceForge</a>. Simply unpack the archive and launch the run script.</li>
<li><strong>Mahjong Solitaire game</strong> <a href="https://sourceforge.net/projects/osrpgcreation/files/Games/MahjongSolitaire/">is available at SourceForge</a>, too ...</li></ul><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
<li><strong>Mahjong Solitaire game</strong> <a href="https://sourceforge.net/projects/osrpgcreation/files/Games/MahjongSolitaire/">is available at SourceForge</a>, too. Simply …</li></ul><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
</p>
@@ -71,7 +93,7 @@
<article>
<a href="http://opengamestudio.org/yesterdays-live-session-short-overview.html"><h3 class="article-title">A few words about live session yesterday</h3></a>
<h6 class="subheader" title="2016-09-26T00:00:00+03:00">Пн 26 Сентябрь 2016
<h6 class="subheader" title="2016-09-26T00:00:00+03:00">Пн 26 сентября 2016
<a class="button secondary small translation-button" href="http://opengamestudio.org/yesterdays-live-session-short-overview-ru.html">ru</a>
</h6><iframe width="560" height="315" src="https://www.youtube.com/embed/_t8TGhSgJG4" frameborder="0" allowfullscreen></iframe>
@@ -92,7 +114,7 @@ We will publish live session materials later this week.</p>
<article>
<a href="http://opengamestudio.org/september-live-session-announcement-tomorrow.html"><h3 class="article-title">Live session is in 24 hours</h3></a>
<h6 class="subheader" title="2016-09-24T00:00:00+03:00">Сб 24 Сентябрь 2016
<h6 class="subheader" title="2016-09-24T00:00:00+03:00">Сб 24 сентября 2016
<a class="button secondary small translation-button" href="http://opengamestudio.org/september-live-session-announcement-tomorrow-ru.html">ru</a>
</h6><iframe width="560" height="315" src="https://www.youtube.com/embed/Fj4yHG-mV1U" frameborder="0" allowfullscreen></iframe>
@@ -111,7 +133,7 @@ We will publish live session materials later this week.</p>
<article>
<a href="http://opengamestudio.org/september-live-session-announcement.html"><h3 class="article-title">Live session: 25 September 2016</h3></a>
<h6 class="subheader" title="2016-09-17T00:00:00+03:00">Сб 17 Сентябрь 2016
<h6 class="subheader" title="2016-09-17T00:00:00+03:00">Сб 17 сентября 2016
<a class="button secondary small translation-button" href="http://opengamestudio.org/september-live-session-announcement-ru.html">ru</a>
</h6><iframe width="560" height="315" src="https://www.youtube.com/embed/Y5hOGKcQ8wA" frameborder="0" allowfullscreen></iframe>
@@ -131,13 +153,13 @@ It's time to create simple Mahjong solitaire game.</p><p class="subheader">Categ
<article>
<a href="http://opengamestudio.org/2016-august-recap.html"><h3 class="article-title">August 2016 recap</h3></a>
<h6 class="subheader" title="2016-09-03T00:00:00+03:00">Сб 03 Сентябрь 2016
<h6 class="subheader" title="2016-09-03T00:00:00+03:00">Сб 03 сентября 2016
<a class="button secondary small translation-button" href="http://opengamestudio.org/2016-august-recap-ru.html">ru</a>
</h6><p><img alt="2016-august-recap" src="http://opengamestudio.org/2016-09-03_august-recap.png" /></p>
</h6><p><img alt="2016-august-recap" src="http://opengamestudio.org/2016-09-03_august-recap.png"></p>
<p>This article explains the most important technical details about development in August: UIQt module, its refactoring, a new feature based development approach, and its benefits.</p>
<p><strong>UIQt module</strong> is a collection of UI components backed by Qt. We only use it for Editor UI at the moment.</p>
<p>Here is a list ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
<p>Here is a list </p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
</p>
@@ -151,7 +173,7 @@ It's time to create simple Mahjong solitaire game.</p><p class="subheader">Categ
<article>
<a href="http://opengamestudio.org/back-to-social-networks.html"><h3 class="article-title">Were back to social networks</h3></a>
<h6 class="subheader" title="2016-08-18T00:00:00+03:00">Чт 18 Август 2016
<h6 class="subheader" title="2016-08-18T00:00:00+03:00">Чт 18 августа 2016
<a class="button secondary small translation-button" href="http://opengamestudio.org/back-to-social-networks-ru.html">ru</a>
</h6><p>If you follow us on <a href="https://www.facebook.com/groups/162611230470183/">Facebook</a>, <a href="https://twitter.com/OpenGameStudio">Twitter</a>, or <a href="https://new.vk.com/opengamestudo">VK</a> you noticed we started to use them again. That's no coincidence: we're finally ready to communicate our progress verbally after 4 years of almost silent development.</p>
@@ -169,11 +191,11 @@ It's time to create simple Mahjong solitaire game.</p><p class="subheader">Categ
<article>
<a href="http://opengamestudio.org/once-mahjong-always-mahjong.html"><h3 class="article-title">Once Mahjong always Mahjong</h3></a>
<h6 class="subheader" title="2016-08-10T00:00:00+03:00">Ср 10 Август 2016
<h6 class="subheader" title="2016-08-10T00:00:00+03:00">Ср 10 августа 2016
<a class="button secondary small translation-button" href="http://opengamestudio.org/once-mahjong-always-mahjong-ru.html">ru</a>
</h6><p>We started Opensource Game Studio project a long time ago. We wanted to provide open source community with tools to create games. However, it was unclear what tools' purpose was. So we decided to start small: create a game first.</p>
<p>It took us 3 years to reach the first goal ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
<p>It took us 3 years to reach the first goal </p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
</p>
@@ -187,7 +209,7 @@ It's time to create simple Mahjong solitaire game.</p><p class="subheader">Categ
<article>
<a href="http://opengamestudio.org/ogs-editor-0.9.html"><h3 class="article-title">May 2016 live session materials</h3></a>
<h6 class="subheader" title="2016-05-29T00:00:00+03:00">Вс 29 Май 2016
<h6 class="subheader" title="2016-05-29T00:00:00+03:00">Вс 29 мая 2016
<a class="button secondary small translation-button" href="http://opengamestudio.org/ogs-editor-0.9-ru.html">ru</a>
</h6><iframe width="560" height="315" src="https://www.youtube.com/embed/8gHYOkMRoos?list=PLWMTZqE4MAMKp3wP1N63xbdhdgfKi-d-J" frameborder="0" allowfullscreen></iframe>
@@ -195,7 +217,7 @@ It's time to create simple Mahjong solitaire game.</p><p class="subheader">Categ
<p>This time we have shown how to create a simple Domino based game. Below you can find all materials related to the game creation.</p>
<ol>
<li>Editor 0.9 for Linux (Debian based), OS X (10.9+), Windows <a title="SourceForge" href="https://sourceforge.net/projects/osrpgcreation/files/Editor/jenkins/49_2016-05-24_04-48-47_0.9.0/">is available at SourceForge</a>. Simply unpack it and launch the run script.</li>
<li>Domino project ...</li></ol><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
<li>Domino project </li></ol><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
</p>
@@ -209,7 +231,7 @@ It's time to create simple Mahjong solitaire game.</p><p class="subheader">Categ
<article>
<a href="http://opengamestudio.org/may-live-session-announcement.html"><h3 class="article-title">Live session: 28 May 2016</h3></a>
<h6 class="subheader" title="2016-05-17T00:00:00+03:00">Вт 17 Май 2016
<h6 class="subheader" title="2016-05-17T00:00:00+03:00">Вт 17 мая 2016
<a class="button secondary small translation-button" href="http://opengamestudio.org/may-live-session-announcement-ru.html">ru</a>
</h6><p>We're glad to annouce that the <a title="LiveCoding" href="https://www.livecoding.tv/kornerr">LiveCoding</a> session will take place on <a title="Local time" href="http://www.timeanddate.com/worldclock/fixedtime.html?msg=Open+Game+Studio+May+live+session&iso=20160528T12&p1=37&ah=3">28 May 2016 at 12:00 CEST</a>. Join us!</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
@@ -221,24 +243,6 @@ It's time to create simple Mahjong solitaire game.</p><p class="subheader">Categ
<hr class="gradient"/>
</article>
<article>
<a href="http://opengamestudio.org/may-live-session-decision.html"><h3 class="article-title">May live session (Editor 0.9)</h3></a>
<h6 class="subheader" title="2016-04-24T00:00:00+03:00">Вс 24 Апрель 2016
<a class="button secondary small translation-button" href="http://opengamestudio.org/may-live-session-decision-ru.html">ru</a>
</h6><p>As you know, the previously published roadmap assumed, that we would hold a live session in April and it would feature a ping-pong game created with Editor 0.9.</p>
<p>We have to admit, our abilities to plan are not yet good enough. That's why the next live session will ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
</p>
<a class="button radius secondary small right" href="http://opengamestudio.org/may-live-session-decision.html">Read More</a>
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@@ -48,9 +48,27 @@
<article>
<a href="http://opengamestudio.org/may-live-session-decision.html"><h3 class="article-title">May live session (Editor 0.9)</h3></a>
<h6 class="subheader" title="2016-04-24T00:00:00+03:00">Вс 24 апреля 2016
<a class="button secondary small translation-button" href="http://opengamestudio.org/may-live-session-decision-ru.html">ru</a>
</h6><p>As you know, the previously published roadmap assumed, that we would hold a live session in April and it would feature a ping-pong game created with Editor 0.9.</p>
<p>We have to admit, our abilities to plan are not yet good enough. That's why the next live session will take …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
</p>
<a class="button radius secondary small right" href="http://opengamestudio.org/may-live-session-decision.html">Read More</a>
<hr class="gradient"/>
</article>
<article>
<a href="http://opengamestudio.org/rolling-ball.html"><h3 class="article-title">"Rolling ball" live session videos and downloads</h3></a>
<h6 class="subheader" title="2016-02-10T00:00:00+03:00">Ср 10 Февраль 2016
<h6 class="subheader" title="2016-02-10T00:00:00+03:00">Ср 10 февраля 2016
<a class="button secondary small translation-button" href="http://opengamestudio.org/rolling-ball-ru.html">ru</a>
</h6><p>Since we held 2 live sessions to create "Rolling ball" game, here are 2 YouTube videos of the process:</p>
@@ -60,7 +78,7 @@
<p>"Rolling ball" game for Linux (Debian based), OS X (10.9+), Windows <a title="SourceForge" href="http://sourceforge.net/projects/osrpgcreation/files/Games/RollingBall/">is available at SourceForge</a>.
Simply unpack it and launch the run script.</p>
<p>Editor 0.8 <a title="SourceForge" href="http://sourceforge.net/projects/osrpgcreation/files/Editor/jenkins/46_2016-01-30_22-20-41_0.8.0/">is available at SourceForge ...</a></p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
<p>Editor 0.8 <a title="SourceForge" href="http://sourceforge.net/projects/osrpgcreation/files/Editor/jenkins/46_2016-01-30_22-20-41_0.8.0/">is available at SourceForge </a></p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
</p>
@@ -74,7 +92,7 @@ Simply unpack it and launch the run script.</p>
<article>
<a href="http://opengamestudio.org/rolling-ball-live-session-pt2.html"><h3 class="article-title">Game creation live session (part 2): 7 February 2016</h3></a>
<h6 class="subheader" title="2016-02-02T00:00:00+03:00">Вт 02 Февраль 2016
<h6 class="subheader" title="2016-02-02T00:00:00+03:00">Вт 02 февраля 2016
<a class="button secondary small translation-button" href="http://opengamestudio.org/rolling-ball-live-session-pt2-ru.html">ru</a>
</h6><p>Unfortunately, we have failed to finish creation of the simple "Rolling ball" game in 3 hours. That's why we will hold the second <a title="LiveCoding" href="https://www.livecoding.tv/kornerr">LiveCoding</a> session on <a title="Local time" href="http://www.timeanddate.com/worldclock/fixedtime.html?msg=Open+Game+Studio%3A+Game+creation+live+session%2C+part+2&iso=20160207T12&p1=37&ah=3">7 February 2016 at 12:00 CET</a>. Let's finish the game!</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
@@ -91,7 +109,7 @@ Simply unpack it and launch the run script.</p>
<article>
<a href="http://opengamestudio.org/january-live-session-announcement.html"><h3 class="article-title">Game creation live session: 31 January 2016</h3></a>
<h6 class="subheader" title="2016-01-25T00:00:00+03:00">Пн 25 Январь 2016
<h6 class="subheader" title="2016-01-25T00:00:00+03:00">Пн 25 января 2016
<a class="button secondary small translation-button" href="http://opengamestudio.org/january-live-session-announcement-ru.html">ru</a>
</h6><p>We're glad to annouce that the <a title="LiveCoding" href="https://www.livecoding.tv/kornerr">LiveCoding</a> session will take place on <a title="Local time" href="http://www.timeanddate.com/worldclock/fixedtime.html?msg=Open+Game+Studio%3A+Game+creation+live+session&iso=20160131T12&p1=37&ah=3">31 January 2016 at 12:00 CET</a>. Join us!</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
@@ -108,11 +126,11 @@ Simply unpack it and launch the run script.</p>
<article>
<a href="http://opengamestudio.org/january-live-session-decision.html"><h3 class="article-title">SOON: Creating a simple game live (Editor 0.8)</h3></a>
<h6 class="subheader" title="2016-01-21T00:00:00+03:00">Чт 21 Январь 2016
<h6 class="subheader" title="2016-01-21T00:00:00+03:00">Чт 21 января 2016
<a class="button secondary small translation-button" href="http://opengamestudio.org/january-live-session-decision-ru.html">ru</a>
</h6><p>We are ready to present Editor 0.8 with Player. The live session will be held at <a title="LiveCoding" href="https://www.livecoding.tv/kornerr">LiveCoding</a> SOON. We will show you how to create a simple game with sounds from scratch. And this time it will not need an Editor to run.
The exact date and time is ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
The exact date and time is </p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
</p>
@@ -126,11 +144,11 @@ The exact date and time is ...</p><p class="subheader">Category: <a href="http:/
<article>
<a href="http://opengamestudio.org/2016-roadmap.html"><h3 class="article-title">Roadmap for 2016</h3></a>
<h6 class="subheader" title="2015-12-26T00:00:00+03:00">Сб 26 Декабрь 2015
<h6 class="subheader" title="2015-12-26T00:00:00+03:00">Сб 26 декабря 2015
<a class="button secondary small translation-button" href="http://opengamestudio.org/2016-roadmap-ru.html">ru</a>
</h6><p>As you know, according to the <a href="http://opengamestudio.org/2015-roadmap.html">previously published roadmap</a>, we now have sound system in place. However, we decided to go further and implement the first version of Player. We wanted to get it done by December, but, unfortunately, more work resulted in the change of dates.</p>
<p>Here's the ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
<p>Here's the revised …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
</p>
@@ -144,7 +162,7 @@ The exact date and time is ...</p><p class="subheader">Category: <a href="http:/
<article>
<a href="http://opengamestudio.org/livesession-materials-editor-07.html"><h3 class="article-title">Live session video and downloads</h3></a>
<h6 class="subheader" title="2015-11-15T00:00:00+03:00">Вс 15 Ноябрь 2015
<h6 class="subheader" title="2015-11-15T00:00:00+03:00">Вс 15 ноября 2015
<a class="button secondary small translation-button" href="http://opengamestudio.org/livesession-materials-editor-07-ru.html">ru</a>
</h6><p>If you missed the live session, you can watch it here:
@@ -152,7 +170,7 @@ The exact date and time is ...</p><p class="subheader">Category: <a href="http:/
<p>You can download the resulting project here:
<a href="https://github.com/OGStudio/liveSessionWhacAMole/archive/master.zip">https://github.com/OGStudio/liveSessionWhacAMole/archive/master.zip</a></p>
<p>The latest editor can be found here:
<a href="http://sourceforge.net/projects/osrpgcreation/files/Editor/jenkins/42_2015-11-13_08-16-46_0.7.4/">http://sourceforge.net/projects/osrpgcreation/files/Editor/jenkins/42_2015-11-13_08-16-46_0 ...</a></p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
<a href="http://sourceforge.net/projects/osrpgcreation/files/Editor/jenkins/42_2015-11-13_08-16-46_0.7.4/">http://sourceforge.net/projects/osrpgcreation/files/Editor/jenkins/42_2015-11-13_08-16-46_0 </a></p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
</p>
@@ -166,7 +184,7 @@ The exact date and time is ...</p><p class="subheader">Category: <a href="http:/
<article>
<a href="http://opengamestudio.org/livesession-editor-07.html"><h3 class="article-title">Creating a simple game live: 15 November 2015</h3></a>
<h6 class="subheader" title="2015-11-09T00:00:00+03:00">Пн 09 Ноябрь 2015
<h6 class="subheader" title="2015-11-09T00:00:00+03:00">Пн 09 ноября 2015
<a class="button secondary small translation-button" href="http://opengamestudio.org/livesession-editor-07-ru.html">ru</a>
</h6><p>We're glad to annouce that the <a title="LiveCoding" href="https://www.livecoding.tv/kornerr">LiveCoding</a> session will take place on <a title="Local time" href="http://www.timeanddate.com/worldclock/fixedtime.html?msg=Whac-a-mole+game+from+scratch+live&amp;iso=20151115T12&amp;p1=37&amp;ah=3">15 November 2015 at 12:00 CET</a>. Join us!</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
@@ -183,13 +201,13 @@ The exact date and time is ...</p><p class="subheader">Category: <a href="http:/
<article>
<a href="http://opengamestudio.org/soon-game-creation-editor-07.html"><h3 class="article-title">SOON: Creating a simple game live (Editor 0.7)</h3></a>
<h6 class="subheader" title="2015-11-02T00:00:00+03:00">Пн 02 Ноябрь 2015
<h6 class="subheader" title="2015-11-02T00:00:00+03:00">Пн 02 ноября 2015
<a class="button secondary small translation-button" href="http://opengamestudio.org/soon-game-creation-editor-07-ru.html">ru</a>
</h6><p>As we have promised, we are ready to give you Editor 0.7 which is capable of creating the complete test chamber. However, after recreating the test chamber ourselves, it became clear that:</p>
<ol>
<li>it takes more than 8 hours to recreate it (too long)</li>
<li>it's inappropriate to be presented ...</li></ol><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
<li>it's inappropriate to be presented in …</li></ol><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
</p>
@@ -203,11 +221,11 @@ The exact date and time is ...</p><p class="subheader">Category: <a href="http:/
<article>
<a href="http://opengamestudio.org/bye-desura-hello-humblebundle.html"><h3 class="article-title">Desura no more, hello Humble Bundle Widget</h3></a>
<h6 class="subheader" title="2015-07-23T00:00:00+03:00">Чт 23 Июль 2015
<h6 class="subheader" title="2015-07-23T00:00:00+03:00">Чт 23 июля 2015
<a class="button secondary small translation-button" href="http://opengamestudio.org/bye-desura-hello-humblebundle-ru.html">ru</a>
</h6><p>After the recent bankruptcy of Desura's parent company, we decided, that we need a new place for our Deluxe version. Something better, more modern and more trustworthy. We have chosen the Humble Widget, with which you can buy the deluxe version of the game without leaving our site.</p>
<p>Here ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
<p>Here it …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
</p>
@@ -216,23 +234,6 @@ The exact date and time is ...</p><p class="subheader">Category: <a href="http:/
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<article>
<a href="http://opengamestudio.org/test-chamber-for-everyone.html"><h3 class="article-title">Test chamber for everyone (Editor 0.7.0)</h3></a>
<h6 class="subheader" title="2015-07-22T00:00:00+03:00">Ср 22 Июль 2015
<a class="button secondary small translation-button" href="http://opengamestudio.org/test-chamber-for-everyone-ru.html">ru</a>
</h6><p>As you know, the main goal of Editor 0.7.0 is the ability to create the <a title="Test chamber" href="https://youtu.be/9_6seUWcPbU" target="_blank">test chamber</a> with it. It needs Actions' system and a few stability fixes for that. We are going to publish a detailed article describing how to create the test chamber, too, so that ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
</p>
<a class="button radius secondary small right" href="http://opengamestudio.org/test-chamber-for-everyone.html">Read More</a>
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@@ -48,16 +48,33 @@
<article>
<a href="http://opengamestudio.org/test-chamber-for-everyone.html"><h3 class="article-title">Test chamber for everyone (Editor 0.7.0)</h3></a>
<h6 class="subheader" title="2015-07-22T00:00:00+03:00">Ср 22 июля 2015
<a class="button secondary small translation-button" href="http://opengamestudio.org/test-chamber-for-everyone-ru.html">ru</a>
</h6><p>As you know, the main goal of Editor 0.7.0 is the ability to create the <a title="Test chamber" href="https://youtu.be/9_6seUWcPbU" target="_blank">test chamber</a> with it. It needs Actions' system and a few stability fixes for that. We are going to publish a detailed article describing how to create the test chamber, too, so that …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
</p>
<a class="button radius secondary small right" href="http://opengamestudio.org/test-chamber-for-everyone.html">Read More</a>
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</article>
<article>
<a href="http://opengamestudio.org/2015-roadmap.html"><h3 class="article-title">Roadmap for 2015-2016</h3></a>
<h6 class="subheader" title="2015-07-19T00:00:00+03:00">Вс 19 Июль 2015
<h6 class="subheader" title="2015-07-19T00:00:00+03:00">Вс 19 июля 2015
<a class="button secondary small translation-button" href="http://opengamestudio.org/2015-roadmap-ru.html">ru</a>
</h6><p>As promised, we have come up with a list of milestones and their approximate dates for the coming year:</p>
<ol>
<li>Editor 0.7.0 (October 2015) - Actions' system: we recreate the <a title="Test chamber" href="https://youtu.be/9_6seUWcPbU" target="_blank">test chamber</a></li>
<li>Editor 0.8.0 (December 2015) - Sound system</li>
<li>Editor 0.9.0 (February 2016) - Particles' system and minimal ...</li></ol><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
<li>Editor 0.9.0 (February 2016) - Particles' system and minimal </li></ol><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
</p>
@@ -71,7 +88,7 @@
<article>
<a href="http://opengamestudio.org/editor-06.html"><h3 class="article-title">Editor 0.6.0</h3></a>
<h6 class="subheader" title="2015-06-28T00:00:00+03:00">Вс 28 Июнь 2015
<h6 class="subheader" title="2015-06-28T00:00:00+03:00">Вс 28 июня 2015
<a class="button secondary small translation-button" href="http://opengamestudio.org/editor-06-ru.html">ru</a>
</h6><p>We completed Editor 0.6.0. You can <a title="Editor 0.6.0" href="https://youtu.be/q85GcC6l4Tw" target="_blank">see 0.6.0 in action here</a>. </p>
@@ -81,7 +98,7 @@
<li>Node rotation along X axis</li>
<li>Node scripting support</li>
<li>Thumbnail dialog to preview models when editing scene node model properties</li>
<li>Node copying ...</li></ol><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
<li>Node copying </li></ol><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
</p>
@@ -95,7 +112,7 @@
<article>
<a href="http://opengamestudio.org/editor-06-roadmap.html"><h3 class="article-title">Editor 0.5.0 and plans for 0.6.0</h3></a>
<h6 class="subheader" title="2015-04-15T00:00:00+03:00">Ср 15 Апрель 2015
<h6 class="subheader" title="2015-04-15T00:00:00+03:00">Ср 15 апреля 2015
<a class="button secondary small translation-button" href="http://opengamestudio.org/editor-06-roadmap-ru.html">ru</a>
</h6><p>We completed Editor 0.5.0. As it was planned, it has scene node tree editing, property browser, and Qt5 support. You can <a title="Editor 0.5.0" href="https://youtu.be/Vb2Q6IuQDbo" target="_blank">see 0.5.0 in action here</a>. </p>
@@ -103,7 +120,7 @@
<p>Editor 0.6.0 planned features:</p>
<ol>
<li>Camera node editing</li>
<li>Light ...</li></ol><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
<li>Light </li></ol><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
</p>