new year post

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<article>
<a href="http://opengamestudio.org/2017-summary.html"><h3 class="article-title">2017 summary</h3></a>
<h6 class="subheader" title="2017-11-22T00:00:00+03:00">Ср 22 Ноябрь 2017
<a class="button secondary small translation-button" href="http://opengamestudio.org/2017-summary-ru.html">ru</a>
<a href="http://opengamestudio.org/the-year-of-lessons.html"><h3 class="article-title">The year of lessons</h3></a>
<h6 class="subheader" title="2017-12-31T22:00:00+03:00">Sun 31 December 2017
<a class="button secondary small translation-button" href="http://opengamestudio.org/the-year-of-lessons-ru.html">ru</a>
</h6><p><img alt="Screenshot" src="http://opengamestudio.org/2017-11-22-2017-summary.png" /></p>
<p>It's time to step back to see our accomplishments in 2017 and how they connect to the overall goal of Opensource Game Studio project.</p>
<p><strong>Brief history</strong></p>
<p>Opensource Game Studio project is 12 years old now.</p>
<p><strong>2005.</strong> We started the project with a <a href="https://www.linuxquestions.org/questions/general-10/the-creation-of-the-best-rpg-355858/">fanatic call</a> to create the best game ever. Probably right after finishing Half-Life 2 or Morrowind. 99.99% of those who wanted to participate weathered during a couple of years leaving only the two of us: Michael (coding) and Ivan (the rest).
The project was in a constant turmoil because we had no clear purpose and discipline. Thus, we only got a handful of demonstrations during that period.</p>
<p><strong>2010.</strong> The first year for us to admit we failed big time. After accepting the failure, we have set Mahjong game as our initial target. We also realized that if we want the game out, we must work every day. We didn't get anywhere by working on weekends because they often collided with family time.</p>
<p><strong>2012, 2013.</strong> We released Mahjong 1.0 and Mahjong 1.1 correspondingly. We created a complete, polished game in 3-4 years after failing to provide anything of value during previous 5 years. To this date, Mahjong is the best and only game we released so far. We're still proud of it because it still feels great.</p>
<p><strong>2015.</strong> We showcased the first version of our game toolset. After releasing Mahjong, we decided to spend time on building toolset that would allow us to develop games faster.</p>
<p><strong>2016.</strong> We recreated Mahjong gameplay with our game toolset. However, we quickly realized that desktop only game toolset is a dead end. It led us to research mobile platforms.</p>
<p><strong>Last year</strong></p>
<p><strong>2016, October.</strong> We started mobile platforms' research by making simple straightforward OpenSceneGraph application run under Android.</p>
<p><strong>2017, January.</strong> We got the Android version working and started iOS and Web research.</p>
<p><strong>2017, February.</strong> We made the sample application work everywhere: desktop, mobile, web.</p>
<p>Researching mobile and web took us about five months. We spent that much time because there was no documentation on how to run OpenSceneGraph across platforms. We had to step in and create said documentation.</p>
<p><strong>2017, July.</strong> We published <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide">OpenSceneGraph cross-platform guide</a>, which describes how to create a simple OpenSceneGraph application and make it run on desktop, mobile, and web. To this date, this is our most popular GitHub repository.</p>
<p><strong>2017, November.</strong> We published simple <a href="https://ogstudio.github.io/game-memory-colors/tutorial-5.3/mjin-player.html">Memory: Colors game</a> and the <a href="https://bitbucket.org/ogstudio-games/memory-colors">guide</a> on how to create the game from scratch. The game is powered by MJIN, our new cross-platform game toolset that we started this summer.</p>
<p>Currently MJIN toolset is in its infancy. MJIN needs a real game to flourish. That's why we are already working on cross-platform Mahjong. We'll do our best to make Mahjong faster this time.</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
</h6><p><img alt="Screenshot" src="http://opengamestudio.org/2017-12-31-celebration.jpg"></p>
<p>So, the year 2017 is approaching its finale, the year's results have already
been summed up. We're going to take a break from igniting the fireworks or
preparation of the champagne so that we can designate our goal for the
following year.</p>
<p>As, perhaps, it is clear from other articles on the site, half of our plans in
2017 were destined to be realized at least approximately as we assumed. The
other half was changed significantly.</p>
<p>During the year, people joined the team and left it. As a result, we meet the
end of the year with exactly the same team as 365 days ago. It made us think.
A lot. But We'll save the story for another time.</p>
<p>There will be exactly one goal for 2018. We will take all the results, and then
we will make a new mahjong game. We're already know how to make a mahjong
solitaire so we will begin with it. This time, it will be cross-platform.
We will definitely try to cover Windows, Linux, macOs, Web, and Android.
We can't promis anything about the iOS right now (although we'll see what
we can do).</p>
<p>There is no point in writing more than We want to say. We learned a lot for
this year, and we will try to apply all this knowledge to achieve more in the
next one. We wish everyone a Happy New Year. Stay tuned.</p>
<p>The Opensource Game Studio Team.</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
</p>
@@ -83,15 +86,36 @@ The project was in a constant turmoil because we had no clear purpose and discip
<article>
<a href="http://opengamestudio.org/2017-summary.html"><h3 class="article-title">2017 summary</h3></a>
<h6 class="subheader" title="2017-11-22T00:00:00+03:00">Wed 22 November 2017
<a class="button secondary small translation-button" href="http://opengamestudio.org/2017-summary-ru.html">ru</a>
</h6><p><img alt="Screenshot" src="http://opengamestudio.org/2017-11-22-2017-summary.png"></p>
<p>It's time to step back to see our accomplishments in 2017 and how they connect to the overall goal of Opensource Game Studio project.</p>
<p><strong>Brief history</strong></p>
<p>Opensource Game Studio project is 12 years old now.</p>
<p><strong>2005.</strong> We started the project with a <a href="https://www.linuxquestions.org/questions/general-10/the-creation-of-the-best-rpg-355858/">fanatic call</a> to create the best game ever …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
</p>
<a class="button radius secondary small right" href="http://opengamestudio.org/2017-summary.html">Read More</a>
<hr class="gradient"/>
</article>
<article>
<a href="http://opengamestudio.org/back-to-the-static.html"><h3 class="article-title">Back to the Static</h3></a>
<h6 class="subheader" title="2017-10-16T00:00:00+03:00">Пн 16 Октябрь 2017
<h6 class="subheader" title="2017-10-16T00:00:00+03:00">Mon 16 October 2017
<a class="button secondary small translation-button" href="http://opengamestudio.org/back-to-the-static-ru.html">ru</a>
</h6><p><img alt="Back to the Static" src="http://opengamestudio.org/2017-10-16-back-to-the-static.png" /></p>
</h6><p><img alt="Back to the Static" src="http://opengamestudio.org/2017-10-16-back-to-the-static.png"></p>
<p>We have been using Wordpress as our website engine for more than seven years. And now it's time to move forward. Or backward.
For some time we've been tracking the development of the new breed of website engines - static site generators.
It seems that this is the technology ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
It seems that this is the technology capable of …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
</p>
@@ -105,10 +129,10 @@ It seems that this is the technology ...</p><p class="subheader">Category: <a hr
<article>
<a href="http://opengamestudio.org/mjin-world-birth.html"><h3 class="article-title">The birth of MJIN world</h3></a>
<h6 class="subheader" title="2017-09-10T00:00:00+03:00">Вс 10 Сентябрь 2017
<h6 class="subheader" title="2017-09-10T00:00:00+03:00">Sun 10 September 2017
<a class="button secondary small translation-button" href="http://opengamestudio.org/mjin-world-birth-ru.html">ru</a>
</h6><p><img alt="The birth of MJIN world" src="http://opengamestudio.org/2017-09-mjin-world-birth.png" /></p>
</h6><p><img alt="The birth of MJIN world" src="http://opengamestudio.org/2017-09-mjin-world-birth.png"></p>
<p>This article describes the birth of MJIN world in August 2017.</p>
<p><strong>mjin-player</strong></p>
<p>As you know, <a href="http://opengamestudio.org/scripting-research.html">we spent July to research scripting</a>. We found a solution that satisfies the following criteria. Scripts should:</p>
@@ -116,7 +140,7 @@ It seems that this is the technology ...</p><p class="subheader">Category: <a hr
<li>run unchanged on all supported platforms</li>
<li>allow extending C++ code</li>
</ol>
<p>We have verified the second criterion by writing ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
<p>We have verified the second criterion by writing </p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
</p>
@@ -130,13 +154,13 @@ It seems that this is the technology ...</p><p class="subheader">Category: <a hr
<article>
<a href="http://opengamestudio.org/scripting-research.html"><h3 class="article-title">Scripting research</h3></a>
<h6 class="subheader" title="2017-08-16T00:00:00+03:00">Ср 16 Август 2017
<h6 class="subheader" title="2017-08-16T00:00:00+03:00">Wed 16 August 2017
<a class="button secondary small translation-button" href="http://opengamestudio.org/scripting-research-ru.html">ru</a>
</h6><p><img alt="Scripting research" src="http://opengamestudio.org/2017-08-scripting-research.png" /></p>
</h6><p><img alt="Scripting research" src="http://opengamestudio.org/2017-08-scripting-research.png"></p>
<p>This article describes scripting research in July 2017.</p>
<p><strong>Our first goal of using a scripting language was to have a platform-independent code that runs unchanged on every supported platform.</strong></p>
<p>OGS Editor 0.10 supports Python for such a code thanks to <a href="http://swig.org/">SWIG</a>. SWIG provides a way to wrap almost any ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
<p>OGS Editor 0.10 supports Python for such a code thanks to <a href="http://swig.org/">SWIG</a>. SWIG provides a way to wrap almost any </p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
</p>
@@ -150,13 +174,13 @@ It seems that this is the technology ...</p><p class="subheader">Category: <a hr
<article>
<a href="http://opengamestudio.org/openscenegraph-cross-platform-guide.html"><h3 class="article-title">OpenSceneGraph cross-platform guide</h3></a>
<h6 class="subheader" title="2017-07-17T00:00:00+03:00">Пн 17 Июль 2017
<h6 class="subheader" title="2017-07-17T00:00:00+03:00">Mon 17 July 2017
<a class="button secondary small translation-button" href="http://opengamestudio.org/openscenegraph-cross-platform-guide-ru.html">ru</a>
</h6><p><img alt="OpenSceneGraph guide" src="http://opengamestudio.org/2017-07-openscenegraph-guide.png" /></p>
</h6><p><img alt="OpenSceneGraph guide" src="http://opengamestudio.org/2017-07-openscenegraph-guide.png"></p>
<p>This article summarizes the work we did to produce OpenSceneGraph cross-platform guide.</p>
<p>June marked the finish of <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide">OpenSceneGraph cross-platform guide</a> with the publishing of the last (initially planned) tutorial. The tutorial describes <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide/tree/master/1.10.SampleWeb">how to build and run sample OpenSceneGraph application in Web</a> using Emscripten.
In case you missed it, here ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
In case you missed it, here's …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
</p>
@@ -170,12 +194,12 @@ In case you missed it, here ...</p><p class="subheader">Category: <a href="http:
<article>
<a href="http://opengamestudio.org/ios-tutorial.html"><h3 class="article-title">iOS tutorial</h3></a>
<h6 class="subheader" title="2017-06-08T10:00:00+03:00">Чт 08 Июнь 2017
<h6 class="subheader" title="2017-06-08T10:00:00+03:00">Thu 08 June 2017
<a class="button secondary small translation-button" href="http://opengamestudio.org/ios-tutorial-ru.html">ru</a>
</h6><p><img alt="iOS tutorial" src="http://opengamestudio.org/2017-06-08-ios-refactoring.png" /></p>
</h6><p><img alt="iOS tutorial" src="http://opengamestudio.org/2017-06-08-ios-refactoring.png"></p>
<p>This article describes problems we faced during the creation of iOS tutorial in May 2017.</p>
<p><a href="https://twitter.com/OpenGameStudio/status/826816343433498627">This February</a> we managed to get simple model rendered under iOS in just a few days. We expected to finish iOS tutorial in no time. However, the reality reminded us: it's easy to come ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
<p><a href="https://twitter.com/OpenGameStudio/status/826816343433498627">This February</a> we managed to get simple model rendered under iOS in just a few days. We expected to finish iOS tutorial in no time. However, the reality reminded us: it's easy to come up …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
</p>
@@ -189,12 +213,12 @@ In case you missed it, here ...</p><p class="subheader">Category: <a href="http:
<article>
<a href="http://opengamestudio.org/osg-sample.html"><h3 class="article-title">OpenSceneGraph sample</h3></a>
<h6 class="subheader" title="2017-05-12T00:00:00+03:00">Пт 12 Май 2017
<h6 class="subheader" title="2017-05-12T00:00:00+03:00">Fri 12 May 2017
<a class="button secondary small translation-button" href="http://opengamestudio.org/osg-sample-ru.html">ru</a>
</h6><p><img alt="OSG sample" src="http://opengamestudio.org/2017-05_osg-sample.png" /></p>
</h6><p><img alt="OSG sample" src="http://opengamestudio.org/2017-05_osg-sample.png"></p>
<p>This article describes creation of the tutorials for building sample OpenSceneGraph application under Linux, macOS, Windows, and Android in April 2017.</p>
<p>Previous tutorials described how to install OpenSceneGraph under Linux, macOS, Windows and render a model using the standard <strong>osgviewer</strong> tool. This time we worked on a <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide-application">sample OpenSceneGraph application ...</a></p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
<p>Previous tutorials described how to install OpenSceneGraph under Linux, macOS, Windows and render a model using the standard <strong>osgviewer</strong> tool. This time we worked on a <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide-application">sample OpenSceneGraph application </a></p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
</p>
@@ -208,13 +232,13 @@ In case you missed it, here ...</p><p class="subheader">Category: <a href="http:
<article>
<a href="http://opengamestudio.org/its-all-fine.html"><h3 class="article-title">It's all fine</h3></a>
<h6 class="subheader" title="2017-04-07T00:00:00+03:00">Пт 07 Апрель 2017
<h6 class="subheader" title="2017-04-07T00:00:00+03:00">Fri 07 April 2017
<a class="button secondary small translation-button" href="http://opengamestudio.org/its-all-fine-ru.html">ru</a>
</h6><p><img alt="ItsAllFine" src="http://opengamestudio.org/2017-04_its-all-fine.png" /></p>
</h6><p><img alt="ItsAllFine" src="http://opengamestudio.org/2017-04_its-all-fine.png"></p>
<p>This article describes creation of the first four OpenSceneGraph tutorials in March 2017.</p>
<p>The <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide/">first four OpenSceneGraph tutorials</a> explain how to create a cube model with Blender and display the model under Linux, macOS, or Windows using OpenSceneGraph tool called osgviewer.</p>
<p>The whole process of creating a single tutorial turned ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
<p>The whole process of creating a single tutorial turned </p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
</p>
@@ -228,13 +252,13 @@ In case you missed it, here ...</p><p class="subheader">Category: <a href="http:
<article>
<a href="http://opengamestudio.org/lets-go.html"><h3 class="article-title">Let's go</h3></a>
<h6 class="subheader" title="2017-03-16T00:00:00+03:00">Чт 16 Март 2017
<h6 class="subheader" title="2017-03-16T00:00:00+03:00">Thu 16 March 2017
<a class="button secondary small translation-button" href="http://opengamestudio.org/lets-go-ru.html">ru</a>
</h6><p><img alt="Let's go" src="http://opengamestudio.org/2017-03_lets-go.png" /></p>
</h6><p><img alt="Let's go" src="http://opengamestudio.org/2017-03_lets-go.png"></p>
<p>In this article we describe our progress in January and February of 2017: rendering under iOS/Web and a new tutorial tool.</p>
<p><strong>Rendering under iOS/Web</strong></p>
<p>To our surprise, we got a simple red cube rendered under <a href="https://twitter.com/OpenGameStudio/status/826816343433498627">iOS</a> and <a href="https://twitter.com/OpenGameStudio/status/829731986264698881">Web</a> pretty fast: in early February. However, this is only the ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
<p>To our surprise, we got a simple red cube rendered under <a href="https://twitter.com/OpenGameStudio/status/826816343433498627">iOS</a> and <a href="https://twitter.com/OpenGameStudio/status/829731986264698881">Web</a> pretty fast: in early February. However, this is only the </p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
</p>
@@ -243,27 +267,6 @@ In case you missed it, here ...</p><p class="subheader">Category: <a href="http:
<hr class="gradient"/>
</article>
<article>
<a href="http://opengamestudio.org/the-year-of-challenges.html"><h3 class="article-title">The year of challenges</h3></a>
<h6 class="subheader" title="2017-01-25T00:00:00+03:00">Ср 25 Январь 2017
<a class="button secondary small translation-button" href="http://opengamestudio.org/the-year-of-challenges-ru.html">ru</a>
</h6><p><img alt="The year of challenges" src="http://opengamestudio.org/2017-01_the-year-of-challenges.png" /></p>
<p>This article describes our plans for 2017.</p>
<p>Our past plans suggested we would have Android platform support by this time. However, we have a long way to go, before we can declare Android support. See for yourself:</p>
<p><img alt="Android rendering" src="http://opengamestudio.org/2017-01_mjin-android-gles.png" /></p>
<p>Some people would consider this a failure. We don't. We see a ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
</p>
<a class="button radius secondary small right" href="http://opengamestudio.org/the-year-of-challenges.html">Read More</a>
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