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  1. <!DOCTYPE html>
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  21. <h1><a href="http://opengamestudio.org">Opensource Game Studio</a></h1>
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  36. <article>
  37. <a href="http://opengamestudio.org/the-year-of-lessons.html"><h3 class="article-title">The year of lessons</h3></a>
  38. <h6 class="subheader" title="2017-12-31T22:00:00+03:00">Sun 31 December 2017
  39. <a class="button secondary small translation-button" href="http://opengamestudio.org/the-year-of-lessons-ru.html">ru</a>
  40. </h6><p><img alt="Screenshot" src="http://opengamestudio.org/2017-12-31-celebration.jpg"></p>
  41. <p>So, the year 2017 is approaching its finale, the year's results have already
  42. been summed up. We're going to take a break from igniting the fireworks or
  43. preparation of the champagne so that we can designate our goal for the
  44. following year.</p>
  45. <p>As, perhaps, it is clear from other articles on the site, half of our plans in
  46. 2017 were destined to be realized at least approximately as we assumed. The
  47. other half was changed significantly.</p>
  48. <p>During the year, people joined the team and left it. As a result, we meet the
  49. end of the year with exactly the same team as 365 days ago. It made us think.
  50. A lot. But We'll save the story for another time.</p>
  51. <p>There will be exactly one goal for 2018. We will take all the results, and then
  52. we will make a new mahjong game. We're already know how to make a mahjong
  53. solitaire so we will begin with it. This time, it will be cross-platform.
  54. We will definitely try to cover Windows, Linux, macOs, Web, and Android.
  55. We can't promis anything about the iOS right now (although we'll see what
  56. we can do).</p>
  57. <p>There is no point in writing more than We want to say. We learned a lot for
  58. this year, and we will try to apply all this knowledge to achieve more in the
  59. next one. We wish everyone a Happy New Year. Stay tuned.</p>
  60. <p>The Opensource Game Studio Team.</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
  61. </p>
  62. </article>
  63. <hr class="gradient"/>
  64. <article>
  65. <a href="http://opengamestudio.org/2017-summary.html"><h3 class="article-title">2017 summary</h3></a>
  66. <h6 class="subheader" title="2017-11-22T00:00:00+03:00">Wed 22 November 2017
  67. <a class="button secondary small translation-button" href="http://opengamestudio.org/2017-summary-ru.html">ru</a>
  68. </h6><p><img alt="Screenshot" src="http://opengamestudio.org/2017-11-22-2017-summary.png"></p>
  69. <p>It's time to step back to see our accomplishments in 2017 and how they connect to the overall goal of Opensource Game Studio project.</p>
  70. <p><strong>Brief history</strong></p>
  71. <p>Opensource Game Studio project is 12 years old now.</p>
  72. <p><strong>2005.</strong> We started the project with a <a href="https://www.linuxquestions.org/questions/general-10/the-creation-of-the-best-rpg-355858/">fanatic call</a> to create the best game ever …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
  73. </p>
  74. <a class="button radius secondary small right" href="http://opengamestudio.org/2017-summary.html">Read More</a>
  75. <hr class="gradient"/>
  76. </article>
  77. <article>
  78. <a href="http://opengamestudio.org/back-to-the-static.html"><h3 class="article-title">Back to the Static</h3></a>
  79. <h6 class="subheader" title="2017-10-16T00:00:00+03:00">Mon 16 October 2017
  80. <a class="button secondary small translation-button" href="http://opengamestudio.org/back-to-the-static-ru.html">ru</a>
  81. </h6><p><img alt="Back to the Static" src="http://opengamestudio.org/2017-10-16-back-to-the-static.png"></p>
  82. <p>We have been using Wordpress as our website engine for more than seven years. And now it's time to move forward. Or backward.
  83. For some time we've been tracking the development of the new breed of website engines - static site generators.
  84. It seems that this is the technology capable of …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
  85. </p>
  86. <a class="button radius secondary small right" href="http://opengamestudio.org/back-to-the-static.html">Read More</a>
  87. <hr class="gradient"/>
  88. </article>
  89. <article>
  90. <a href="http://opengamestudio.org/mjin-world-birth.html"><h3 class="article-title">The birth of MJIN world</h3></a>
  91. <h6 class="subheader" title="2017-09-10T00:00:00+03:00">Sun 10 September 2017
  92. <a class="button secondary small translation-button" href="http://opengamestudio.org/mjin-world-birth-ru.html">ru</a>
  93. </h6><p><img alt="The birth of MJIN world" src="http://opengamestudio.org/2017-09-mjin-world-birth.png"></p>
  94. <p>This article describes the birth of MJIN world in August 2017.</p>
  95. <p><strong>mjin-player</strong></p>
  96. <p>As you know, <a href="http://opengamestudio.org/scripting-research.html">we spent July to research scripting</a>. We found a solution that satisfies the following criteria. Scripts should:</p>
  97. <ol>
  98. <li>run unchanged on all supported platforms</li>
  99. <li>allow extending C++ code</li>
  100. </ol>
  101. <p>We have verified the second criterion by writing …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
  102. </p>
  103. <a class="button radius secondary small right" href="http://opengamestudio.org/mjin-world-birth.html">Read More</a>
  104. <hr class="gradient"/>
  105. </article>
  106. <article>
  107. <a href="http://opengamestudio.org/scripting-research.html"><h3 class="article-title">Scripting research</h3></a>
  108. <h6 class="subheader" title="2017-08-16T00:00:00+03:00">Wed 16 August 2017
  109. <a class="button secondary small translation-button" href="http://opengamestudio.org/scripting-research-ru.html">ru</a>
  110. </h6><p><img alt="Scripting research" src="http://opengamestudio.org/2017-08-scripting-research.png"></p>
  111. <p>This article describes scripting research in July 2017.</p>
  112. <p><strong>Our first goal of using a scripting language was to have a platform-independent code that runs unchanged on every supported platform.</strong></p>
  113. <p>OGS Editor 0.10 supports Python for such a code thanks to <a href="http://swig.org/">SWIG</a>. SWIG provides a way to wrap almost any …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
  114. </p>
  115. <a class="button radius secondary small right" href="http://opengamestudio.org/scripting-research.html">Read More</a>
  116. <hr class="gradient"/>
  117. </article>
  118. <article>
  119. <a href="http://opengamestudio.org/openscenegraph-cross-platform-guide.html"><h3 class="article-title">OpenSceneGraph cross-platform guide</h3></a>
  120. <h6 class="subheader" title="2017-07-17T00:00:00+03:00">Mon 17 July 2017
  121. <a class="button secondary small translation-button" href="http://opengamestudio.org/openscenegraph-cross-platform-guide-ru.html">ru</a>
  122. </h6><p><img alt="OpenSceneGraph guide" src="http://opengamestudio.org/2017-07-openscenegraph-guide.png"></p>
  123. <p>This article summarizes the work we did to produce OpenSceneGraph cross-platform guide.</p>
  124. <p>June marked the finish of <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide">OpenSceneGraph cross-platform guide</a> with the publishing of the last (initially planned) tutorial. The tutorial describes <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide/tree/master/1.10.SampleWeb">how to build and run sample OpenSceneGraph application in Web</a> using Emscripten.
  125. In case you missed it, here's …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
  126. </p>
  127. <a class="button radius secondary small right" href="http://opengamestudio.org/openscenegraph-cross-platform-guide.html">Read More</a>
  128. <hr class="gradient"/>
  129. </article>
  130. <article>
  131. <a href="http://opengamestudio.org/ios-tutorial.html"><h3 class="article-title">iOS tutorial</h3></a>
  132. <h6 class="subheader" title="2017-06-08T10:00:00+03:00">Thu 08 June 2017
  133. <a class="button secondary small translation-button" href="http://opengamestudio.org/ios-tutorial-ru.html">ru</a>
  134. </h6><p><img alt="iOS tutorial" src="http://opengamestudio.org/2017-06-08-ios-refactoring.png"></p>
  135. <p>This article describes problems we faced during the creation of iOS tutorial in May 2017.</p>
  136. <p><a href="https://twitter.com/OpenGameStudio/status/826816343433498627">This February</a> we managed to get simple model rendered under iOS in just a few days. We expected to finish iOS tutorial in no time. However, the reality reminded us: it's easy to come up …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
  137. </p>
  138. <a class="button radius secondary small right" href="http://opengamestudio.org/ios-tutorial.html">Read More</a>
  139. <hr class="gradient"/>
  140. </article>
  141. <article>
  142. <a href="http://opengamestudio.org/osg-sample.html"><h3 class="article-title">OpenSceneGraph sample</h3></a>
  143. <h6 class="subheader" title="2017-05-12T00:00:00+03:00">Fri 12 May 2017
  144. <a class="button secondary small translation-button" href="http://opengamestudio.org/osg-sample-ru.html">ru</a>
  145. </h6><p><img alt="OSG sample" src="http://opengamestudio.org/2017-05_osg-sample.png"></p>
  146. <p>This article describes creation of the tutorials for building sample OpenSceneGraph application under Linux, macOS, Windows, and Android in April 2017.</p>
  147. <p>Previous tutorials described how to install OpenSceneGraph under Linux, macOS, Windows and render a model using the standard <strong>osgviewer</strong> tool. This time we worked on a <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide-application">sample OpenSceneGraph application …</a></p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
  148. </p>
  149. <a class="button radius secondary small right" href="http://opengamestudio.org/osg-sample.html">Read More</a>
  150. <hr class="gradient"/>
  151. </article>
  152. <article>
  153. <a href="http://opengamestudio.org/its-all-fine.html"><h3 class="article-title">It's all fine</h3></a>
  154. <h6 class="subheader" title="2017-04-07T00:00:00+03:00">Fri 07 April 2017
  155. <a class="button secondary small translation-button" href="http://opengamestudio.org/its-all-fine-ru.html">ru</a>
  156. </h6><p><img alt="ItsAllFine" src="http://opengamestudio.org/2017-04_its-all-fine.png"></p>
  157. <p>This article describes creation of the first four OpenSceneGraph tutorials in March 2017.</p>
  158. <p>The <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide/">first four OpenSceneGraph tutorials</a> explain how to create a cube model with Blender and display the model under Linux, macOS, or Windows using OpenSceneGraph tool called osgviewer.</p>
  159. <p>The whole process of creating a single tutorial turned …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
  160. </p>
  161. <a class="button radius secondary small right" href="http://opengamestudio.org/its-all-fine.html">Read More</a>
  162. <hr class="gradient"/>
  163. </article>
  164. <article>
  165. <a href="http://opengamestudio.org/lets-go.html"><h3 class="article-title">Let's go</h3></a>
  166. <h6 class="subheader" title="2017-03-16T00:00:00+03:00">Thu 16 March 2017
  167. <a class="button secondary small translation-button" href="http://opengamestudio.org/lets-go-ru.html">ru</a>
  168. </h6><p><img alt="Let's go" src="http://opengamestudio.org/2017-03_lets-go.png"></p>
  169. <p>In this article we describe our progress in January and February of 2017: rendering under iOS/Web and a new tutorial tool.</p>
  170. <p><strong>Rendering under iOS/Web</strong></p>
  171. <p>To our surprise, we got a simple red cube rendered under <a href="https://twitter.com/OpenGameStudio/status/826816343433498627">iOS</a> and <a href="https://twitter.com/OpenGameStudio/status/829731986264698881">Web</a> pretty fast: in early February. However, this is only the …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
  172. </p>
  173. <a class="button radius secondary small right" href="http://opengamestudio.org/lets-go.html">Read More</a>
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