|
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256 |
- <!DOCTYPE html>
- <html>
- <meta charset="utf-8">
- <head>
- <style>
- #header
- {
- background: #2BA6E3;
- padding: 0.7em;
- text-align: left;
- }
- #header a
- {
- color: white;
- text-decoration: none;
- padding: 0.5em 1em 0.5em 1em;
- }
-
- #lang
- {
- float: right;
- }
-
- .news_item
- {
- background: #FFFFFF;
- width: 720px;
- padding: 1em;
- margin-top: 2em;
- margin-bottom: 2em;
- border: 1px solid #E0E0E0;
- text-align: left;
- }
- .news_item_contents
- {
- color: #444;
- line-height: 1.5em;
- }
- .news_item_date
- {
- margin-bottom: 2em;
- color: #aaa;
- }
-
- html
- {
- font-family: sans-serif;
- }
- body
- {
- background: #FAFAFA;
- }
- code, pre
- {
- font-family: monospace, serif;
- font-size: 1em;
- color: #7f0a0c;
- }
- img
- {
- width: 720px;
- }
- a
- {
- color: #3A91CB;
- text-decoration: none;
- }
-
- table
- {
- border-collapse: collapse;
- }
- table, th, td
- {
- border: 1px solid #aaa;
- padding: 0.5em;
- margin-top: 0.5em;
- margin-bottom: 0.5em;
- }
- </style>
- </head>
- <body>
- <div id="header">
- <strong id="title">Open Game Studio</strong>
- <a href="../../en/news/index.html">News</a>
- <a href="../../en/game/index.html">Games</a>
- <a href="../../en/tool/index.html">Tools</a>
- <a href="../../en/page/about.html">About</a>
- <div id="lang">
- <a href="../../en/news/index3.html">EN</a>
- <a href="../../ru/news/index3.html">RU</a>
- </div>
- </div>
- <center>
- <h1>News</h1>
-
- <div class="news_item">
- <h2 class="news_item_title">
- <a href="osg-sample.html">OpenSceneGraph sample</a>
- </h2>
- <p class="news_item_date">
- 2017-05-12 00:00
- </p>
- <div class="news_item_contents">
- <p><img src="../../images/2017-05_osg-sample.png" alt="Rocket in the distance" /></p>
- <p>This article describes creation of the tutorials for building sample OpenSceneGraph application under Linux, macOS, Windows, and Android in April 2017.</p>
- <p>Previous tutorials described how to install OpenSceneGraph under Linux, macOS, Windows and render a model using the standard <strong>osgviewer</strong> tool. This time we worked on a <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide-application">sample OpenSceneGraph application</a> that would run under Linux, macOS, Windows, and Android.. . .</p>
- </div>
- <div class="news_item_more">
- <a href="osg-sample.html">Continue reading</a>
- </div>
- </div>
- <div class="news_item">
- <h2 class="news_item_title">
- <a href="its-all-fine.html">It's all fine</a>
- </h2>
- <p class="news_item_date">
- 2017-04-07 00:00
- </p>
- <div class="news_item_contents">
- <p><img src="../../images/2017-04_its-all-fine.png" alt="Flight of a rocket" /></p>
- <p>This article describes creation of the first four OpenSceneGraph tutorials in March 2017.</p>
- <p>The <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide/">first four OpenSceneGraph tutorials</a> explain how to create a cube model with Blender and display the model under Linux, macOS, or Windows using OpenSceneGraph tool called osgviewer.. . .</p>
- </div>
- <div class="news_item_more">
- <a href="its-all-fine.html">Continue reading</a>
- </div>
- </div>
- <div class="news_item">
- <h2 class="news_item_title">
- <a href="lets-go.html">Let's go</a>
- </h2>
- <p class="news_item_date">
- 2017-03-16 00:00
- </p>
- <div class="news_item_contents">
- <p><img src="../../images/2017-03_lets-go.png" alt="Gagarin's words" /></p>
- <p>In this article we describe our progress in January and February of 2017: rendering under iOS/Web and a new tutorial tool.</p>
- <p><strong>Rendering under iOS/Web</strong></p>
- <p>To our surprise, we got a simple red cube rendered under <a href="https://twitter.com/OpenGameStudio/status/826816343433498627">iOS</a> and <a href="https://twitter.com/OpenGameStudio/status/829731986264698881">Web</a> pretty fast: in early February. However, this is only the beginning of this year's challenge to support Android, iOS, and Web platforms. There's a long and bumpy road ahead of us as we need a lot more on each platform before we can claim a success: visual effects, Python scripting, data archives.. . .</p>
- </div>
- <div class="news_item_more">
- <a href="lets-go.html">Continue reading</a>
- </div>
- </div>
- <div class="news_item">
- <h2 class="news_item_title">
- <a href="the-year-of-challenges.html">The year of challenges</a>
- </h2>
- <p class="news_item_date">
- 2017-01-25 00:00
- </p>
- <div class="news_item_contents">
- <p><img src="../../images/2017-01_the-year-of-challenges.png" alt="Rocket launch at Baikonur" /></p>
- <p>This article describes our plans for 2017.</p>
- <p>Our past plans suggested we would have Android platform support by this time. However, we have a long way to go, before we can declare Android support. See for yourself:. . .</p>
- </div>
- <div class="news_item_more">
- <a href="the-year-of-challenges.html">Continue reading</a>
- </div>
- </div>
- <div class="news_item">
- <h2 class="news_item_title">
- <a href="2017-happy-new-year.html">Happy 2017</a>
- </h2>
- <p class="news_item_date">
- 2016-12-31 00:00
- </p>
- <div class="news_item_contents">
- <p><img src="../../images/2016-12-31_happy-new-year.png" alt="Christmas tree" /></p>
- <p>Okay. It's been a hard year for everyone in the team. And it's almost over. Praise it ends! Praise the new one!</p>
- <p>It may seem, that our progress stalled. Three years ago we announced the beginning of a new project (two to be precise), and now we still working on the engine and editor, haven't even started creating the actual game.. . .</p>
- </div>
- <div class="news_item_more">
- <a href="2017-happy-new-year.html">Continue reading</a>
- </div>
- </div>
- <div class="news_item">
- <h2 class="news_item_title">
- <a href="2016-november-recap.html">November 2016 recap</a>
- </h2>
- <p class="news_item_date">
- 2016-12-15 00:00
- </p>
- <div class="news_item_contents">
- <p><img src="../../images/2016-12-15_2016-november-recap.png" alt="Construction of a building" /></p>
- <p>This article describes the start of MJIN library separation into modules.</p>
- <p>Once we built OpenSceneGraph for Android, it became obvious that some MJIN functionality is not suitable for Android. For example, UIQt provides a basis for OGS Editor UI. Since OGS Editor is a desktop application, we don't need UIQt for Android.. . .</p>
- </div>
- <div class="news_item_more">
- <a href="2016-november-recap.html">Continue reading</a>
- </div>
- </div>
- <div class="news_item">
- <h2 class="news_item_title">
- <a href="2016-october-recap.html">October 2016 recap</a>
- </h2>
- <p class="news_item_date">
- 2016-11-19 00:00
- </p>
- <div class="news_item_contents">
- <p><img src="../../images/2016-11-19_2016-october-recap.png" alt="Gaining Android support was like climbing a mountain for us" /></p>
- <p>This article describes how we spent a month building OpenSceneGraph (OSG) for Android: the first attempt to build OSG, the search for OSG alternatives, and the success in building OSG.. . .</p>
- </div>
- <div class="news_item_more">
- <a href="2016-october-recap.html">Continue reading</a>
- </div>
- </div>
- <div class="news_item">
- <h2 class="news_item_title">
- <a href="2016-tech-showcases.html">Technology showcases</a>
- </h2>
- <p class="news_item_date">
- 2016-10-31 00:00
- </p>
- <div class="news_item_contents">
- <p><img src="../../images/2016-10-31_tech-showcases.png" alt="Feature file in the background" /></p>
- <p>In this article, we take another look at 2015-2016 live sessions' format and introduce a new showcase format for 2017.</p>
- <p><strong>2015 and 2016: live sessions.</strong>. . .</p>
- </div>
- <div class="news_item_more">
- <a href="2016-tech-showcases.html">Continue reading</a>
- </div>
- </div>
- <div class="news_item">
- <h2 class="news_item_title">
- <a href="2016-september-recap.html">September 2016 recap</a>
- </h2>
- <p class="news_item_date">
- 2016-10-11 00:00
- </p>
- <div class="news_item_contents">
- <p><img src="../../images/2016-10-11_september-recap.png" alt="Mahjong created during live session" /></p>
- <p>This article explains September 2016 live session stages: draft, rehearsal, live session itself, and publishing.</p>
- <p>Even though live session takes only a few hours, we devote a whole month to prepare for it. Let's have a look at live session stages in detail.. . .</p>
- </div>
- <div class="news_item_more">
- <a href="2016-september-recap.html">Continue reading</a>
- </div>
- </div>
-
- <p class="pagination_title">Page 3 of 6</p>
- <p>
- <a href="index2.html">« Newer</a>
- <a href="index4.html">Older »</a>
- </p>
-
-
- <div id="footer">
- The site has been generated by <a href="http://opengamestudio.org/pskov">PSKOV</a>
- from <a href="http://github.com/ogstudio/site-opengamestudio">this source code</a>.
- The site is hosted by <a href="https://pages.github.com">GitHub Pages</a>.
- </div>
- </center>
- </body>
- </html>
|