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  79. <div id="header">
  80. <strong id="title">Open Game Studio</strong>
  81. <a href="../../en/news/index.html">News</a>
  82. <a href="../../en/game/index.html">Games</a>
  83. <a href="../../en/tool/index.html">Tools</a>
  84. <a href="../../en/page/about.html">About</a>
  85. <div id="lang">
  86. <a href="../../en/news/editor-0.4.0-plans.html">EN</a>
  87. <a href="../../ru/news/editor-0.4.0-plans.html">RU</a>
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  90. <center>
  91. <h1>In the news...</h1>
  92. <div class="news_item">
  93. <h2 class="news_item_title">
  94. <a href="editor-0.4.0-plans.html">Editor roadmap for 0.4.0</a>
  95. </h2>
  96. <p class="news_item_date">
  97. 2015-01-13 00:00
  98. </p>
  99. <div class="news_item_contents">
  100. <p>The development of Editor 0.3.0 showed us, that usage of custom GUI was not a perfect idea. A few months ago, custom GUI seemed as a simpler way to do things, but it turned out to lack many little features, that are crucial if you're planning to make a convenient tool.</p>
  101. <p>In the end, we decided to do what we wanted to do in the first place - to use Qt library as the GUI library for our editor.</p>
  102. <p>So, we'll rewrite the Editor with Qt interface and a little bit refreshed project concept in mind. We plan to release the editor with new GUI and a set of basic features like loading and saving projects in May.</p>
  103. </div>
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  106. The site has been generated by <a href="http://opengamestudio.org/pskov">PSKOV</a>
  107. from <a href="http://github.com/ogstudio/site-opengamestudio">this source code</a>.
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