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  80. <strong id="title">Open Game Studio</strong>
  81. <a href="../../en/news/index.html">News</a>
  82. <a href="../../en/game/index.html">Games</a>
  83. <a href="../../en/tool/index.html">Tools</a>
  84. <a href="../../en/page/about.html">About</a>
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  91. <h1>In the news...</h1>
  92. <div class="news_item">
  93. <h2 class="news_item_title">
  94. <a href="2016-september-recap.html">September 2016 recap</a>
  95. </h2>
  96. <p class="news_item_date">
  97. 2016-10-11 00:00
  98. </p>
  99. <div class="news_item_contents">
  100. <p><img src="../../images/2016-10-11_september-recap.png" alt="Mahjong created during live session" /></p>
  101. <p>This article explains September 2016 live session stages: draft, rehearsal, live session itself, and publishing.</p>
  102. <p>Even though live session takes only a few hours, we devote a whole month to prepare for it. Let's have a look at live session stages in detail.</p>
  103. <ol>
  104. <li><p><strong>Draft.</strong> Game creation for the first time.</p>
  105. <p>Purposes:</p>
  106. <ul>
  107. <li>test our technologies and fix major bugs;</li>
  108. <li>discover usability issues to fix in the next development iteration;</li>
  109. <li>list exact steps to reproduce the game later;</li>
  110. <li>create draft version of the game assets (models, textures, sounds, scripts).</li></ul>
  111. <p>Upon stage completion, we announce live session date and show you the game preview.</p></li>
  112. <li><p><strong>Rehearsal.</strong> Game recreation.</p>
  113. <p>Purposes:</p>
  114. <ul>
  115. <li>make sure we have no major bugs left;</li>
  116. <li>record the whole process of the game creation;</li>
  117. <li>create final game assets.</li></ul>
  118. <p>This is 99% the game we publish later.</p></li>
  119. <li><p><strong>Live session.</strong> Reassembling the game live in front of you.</p>
  120. <p>Purposes:</p>
  121. <ul>
  122. <li>show how easy it is to create a game;</li>
  123. <li>walk you through nuances of game creation;</li>
  124. <li>get feedback from you;</li>
  125. <li>answer your questions.</li></ul>
  126. <p>We take game assets from the rehearsal and use them to quickly reassemble the game in just a few hours.</p></li>
  127. <li><p><strong>Publishing.</strong> The release of our technologies' last version, live session materials, and stand alone game.</p></li>
  128. </ol>
  129. <p>That's it for explaining September 2016 live session stages: draft, rehearsal, live session itself, and publishing.</p>
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