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4 vuotta sitten
4 vuotta sitten
4 vuotta sitten
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  11. <strong id="title">Open Game Studio</strong>
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  31. <h1>News</h1>
  32. <div class="news_item">
  33. <h2 class="news_item_title">
  34. <a href="2016-august-recap.html">August 2016 recap</a>
  35. </h2>
  36. <p class="news_item_date">
  37. 2016-09-03 00:00
  38. </p>
  39. <div class="news_item_contents">
  40. <p><img src="../../images/2016-09-03_august-recap.png" alt="OGS Editor with a spherical scene node" /></p>
  41. <p>This article explains the most important technical details about development in August: UIQt module, its refactoring, a new feature based development approach, and its benefits.</p>
  42. <p><strong>UIQt module</strong> is a collection of UI components backed by Qt. We only use it for Editor UI at the moment.</p>
  43. <p>Here is a list of UIQt module components with their description and current code size:<table>
  44. <tr>
  45. <th><strong>№</strong></th>
  46. <th><strong>Component</strong></th>
  47. <th><strong>Description</strong></th>. . .</p>
  48. </div>
  49. <div class="news_item_more">
  50. <a href="2016-august-recap.html">Continue reading</a>
  51. </div>
  52. </div>
  53. <div class="news_item">
  54. <h2 class="news_item_title">
  55. <a href="back-to-social-networks.html">We’re back to social networks</a>
  56. </h2>
  57. <p class="news_item_date">
  58. 2016-08-18 00:00
  59. </p>
  60. <div class="news_item_contents">
  61. <p>If you follow us on <a href="https://www.facebook.com/groups/162611230470183/">Facebook</a>, <a href="https://twitter.com/OpenGameStudio">Twitter</a>, or <a href="https://new.vk.com/opengamestudo">VK</a> you noticed we started to use them again. That's no coincidence: we're finally ready to communicate our progress verbally after 4 years of almost silent development.</p>
  62. <p>Follow us to stay up-to-date!</p>
  63. <p>. . .</p>
  64. </div>
  65. <div class="news_item_more">
  66. <a href="back-to-social-networks.html">Continue reading</a>
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  69. <div class="news_item">
  70. <h2 class="news_item_title">
  71. <a href="once-mahjong-always-mahjong.html">Once Mahjong – always Mahjong</a>
  72. </h2>
  73. <p class="news_item_date">
  74. 2016-08-10 00:00
  75. </p>
  76. <div class="news_item_contents">
  77. <p>We started Opensource Game Studio project a long time ago. We wanted to provide open source community with tools to create games. However, it was unclear what tools' purpose was. So we decided to start small: create a game first.</p>
  78. <p>It took us 3 years to reach the first goal: we released OGS Mahjong 1.0 in 2012. Even for a hobby project (we spend about 40 hours a month) it's too long.</p>
  79. <p>Upon the game release we got it: <strong>Tools are means to save development time</strong>.</p>
  80. <p>We spent 4 more years to develop them. Now is the time to prove they are worth every single day spent. How? We will <strong>recreate Mahjong solitaire mode</strong> in just a few hours!. . .</p>
  81. </div>
  82. <div class="news_item_more">
  83. <a href="once-mahjong-always-mahjong.html">Continue reading</a>
  84. </div>
  85. </div>
  86. <div class="news_item">
  87. <h2 class="news_item_title">
  88. <a href="ogs-editor-0.9.html">May 2016 live session materials</a>
  89. </h2>
  90. <p class="news_item_date">
  91. 2016-05-29 00:00
  92. </p>
  93. <div class="news_item_contents">
  94. <iframe width="560" height="315" src="https://www.youtube.com/embed/8gHYOkMRoos?list=PLWMTZqE4MAMKp3wP1N63xbdhdgfKi-d-J" frameborder="0" allowfullscreen></iframe>
  95. <p>This time we have shown how to create a simple Domino based game. Below you can find all materials related to the game creation.</p>
  96. <ol>
  97. <li>Editor 0.9 for Linux (Debian based), OS X (10.9+), Windows <a title="SourceForge" href="https://sourceforge.net/projects/osrpgcreation/files/Editor/jenkins/49_2016-05-24_04-48-47_0.9.0/">is available at SourceForge</a>. Simply unpack it and launch the run script.. . .</li>
  98. </ol>
  99. </div>
  100. <div class="news_item_more">
  101. <a href="ogs-editor-0.9.html">Continue reading</a>
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  103. </div>
  104. <div class="news_item">
  105. <h2 class="news_item_title">
  106. <a href="may-live-session-announcement.html">Live session: 28 May 2016</a>
  107. </h2>
  108. <p class="news_item_date">
  109. 2016-05-17 00:00
  110. </p>
  111. <div class="news_item_contents">
  112. <p>We're glad to annouce that the <a title="LiveCoding" href="https://www.livecoding.tv/kornerr">LiveCoding</a> session will take place on <a title="Local time" href="http://www.timeanddate.com/worldclock/fixedtime.html?msg=Open+Game+Studio+May+live+session&iso=20160528T12&p1=37&ah=3">28 May 2016 at 12:00 CEST</a>. Join us!</p>
  113. <p>. . .</p>
  114. </div>
  115. <div class="news_item_more">
  116. <a href="may-live-session-announcement.html">Continue reading</a>
  117. </div>
  118. </div>
  119. <div class="news_item">
  120. <h2 class="news_item_title">
  121. <a href="may-live-session-decision.html">May live session (Editor 0.9)</a>
  122. </h2>
  123. <p class="news_item_date">
  124. 2016-04-24 00:00
  125. </p>
  126. <div class="news_item_contents">
  127. <p>As you know, the previously published roadmap assumed, that we would hold a live session in April and it would feature a ping-pong game created with Editor 0.9.</p>
  128. <p>We have to admit, our abilities to plan are not yet good enough. That's why the next live session will take place by the end of May. The exact date will be announced later.</p>
  129. <p>Here's a short preview of the coming game:</p>
  130. <iframe width="560" height="315" src="https://www.youtube.com/embed/V3EvCVPc6kg" frameborder="0" allowfullscreen></iframe>
  131. <p>. . .</p>
  132. </div>
  133. <div class="news_item_more">
  134. <a href="may-live-session-decision.html">Continue reading</a>
  135. </div>
  136. </div>
  137. <div class="news_item">
  138. <h2 class="news_item_title">
  139. <a href="rolling-ball.html">"Rolling ball" live session videos and downloads</a>
  140. </h2>
  141. <p class="news_item_date">
  142. 2016-02-10 00:00
  143. </p>
  144. <div class="news_item_contents">
  145. <p>Since we held 2 live sessions to create "Rolling ball" game, here are 2 YouTube videos of the process:</p>
  146. <iframe width="560" height="315" src="https://www.youtube.com/embed/70Jny1xJxK8" frameborder="0" allowfullscreen></iframe>
  147. <iframe width="560" height="315" src="http://www.youtube.com/embed/851IlFT7y18" frameborder="0" allowfullscreen></iframe>
  148. <p>"Rolling ball" game for Linux (Debian based), OS X (10.9+), Windows <a title="SourceForge" href="http://sourceforge.net/projects/osrpgcreation/files/Games/RollingBall/">is available at SourceForge</a>.. . .</p>
  149. </div>
  150. <div class="news_item_more">
  151. <a href="rolling-ball.html">Continue reading</a>
  152. </div>
  153. </div>
  154. <div class="news_item">
  155. <h2 class="news_item_title">
  156. <a href="rolling-ball-live-session-pt2.html">Game creation live session (part 2): 7 February 2016</a>
  157. </h2>
  158. <p class="news_item_date">
  159. 2016-02-02 00:00
  160. </p>
  161. <div class="news_item_contents">
  162. <p>Unfortunately, we have failed to finish creation of the simple "Rolling ball" game in 3 hours. That's why we will hold the second <a title="LiveCoding" href="https://www.livecoding.tv/kornerr">LiveCoding</a> session on <a title="Local time" href="http://www.timeanddate.com/worldclock/fixedtime.html?msg=Open+Game+Studio%3A+Game+creation+live+session%2C+part+2&iso=20160207T12&p1=37&ah=3">7 February 2016 at 12:00 CET</a>.</p>
  163. <p>Let's finish the game!</p>
  164. <p>. . .</p>
  165. </div>
  166. <div class="news_item_more">
  167. <a href="rolling-ball-live-session-pt2.html">Continue reading</a>
  168. </div>
  169. </div>
  170. <div class="news_item">
  171. <h2 class="news_item_title">
  172. <a href="january-live-session-announcement.html">Game creation live session: 31 January 2016</a>
  173. </h2>
  174. <p class="news_item_date">
  175. 2016-01-25 00:00
  176. </p>
  177. <div class="news_item_contents">
  178. <p>We're glad to annouce that the <a title="LiveCoding" href="https://www.livecoding.tv/kornerr">LiveCoding</a> session will take place on <a title="Local time" href="http://www.timeanddate.com/worldclock/fixedtime.html?msg=Open+Game+Studio%3A+Game+creation+live+session&iso=20160131T12&p1=37&ah=3">31 January 2016 at 12:00 CET</a>. Join us!</p>
  179. <p>. . .</p>
  180. </div>
  181. <div class="news_item_more">
  182. <a href="january-live-session-announcement.html">Continue reading</a>
  183. </div>
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