Ви не можете вибрати більше 25 тем Теми мають розпочинатися з літери або цифри, можуть містити дефіси (-) і не повинні перевищувати 35 символів.

7 роки тому
7 роки тому
7 роки тому
7 роки тому
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  38. <h3 class="article-title"><a href="http://opengamestudio.org/osg-sample.html" rel="bookmark"
  39. title="Permalink to OpenSceneGraph sample">OpenSceneGraph sample</a></h3>
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  41. <h6 class="subheader" title="2017-05-12T00:00:00+03:00">Пт 12 Май 2017
  42. <a class="button secondary small translation-button" href="http://opengamestudio.org/osg-sample-ru.html">ru</a>
  43. </h6> <p><img alt="OSG sample" src="http://opengamestudio.org/2017-05_osg-sample.png" /></p>
  44. <p>This article describes creation of the tutorials for building sample OpenSceneGraph application under Linux, macOS, Windows, and Android in April 2017.</p>
  45. <p>Previous tutorials described how to install OpenSceneGraph under Linux, macOS, Windows and render a model using the standard <strong>osgviewer</strong> tool. This time we worked on a <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide-application">sample OpenSceneGraph application</a> that would run under Linux, macOS, Windows, and Android.</p>
  46. <p>The application is very basic and has the following features:</p>
  47. <ol>
  48. <li>Render window creation</li>
  49. <li>Model loading</li>
  50. <li>Model rendering with simple GLSL shaders</li>
  51. <li>Model motion with a mouse under Linux, macOS, Windows and a finger under Android</li>
  52. </ol>
  53. <p>Creating the tutorials for Linux, macOS, Windows was so easy and straightforward, that it only took us half a month. We spent the second half of the month creating Android tutorial.</p>
  54. <p>Our <a href="http://opengamestudio.org/2016-october-recap.html">first successful Android build</a> last year included hacks and non-obvious steps to make OpenSceneGraph run under Android. This time we wanted a cleaner, faster, and cheaper approach.</p>
  55. <p>The approach we ended up with requires just a few files and a few changes to the original Android Studio project (with C++ support) to make sample OpenSceneGraph application run under Android.</p>
  56. <p>Here's a quick rundown of the files:</p>
  57. <ol>
  58. <li>GLES2 surface</li>
  59. <li>Render activity to render to the surface</li>
  60. <li>Native library Java interface</li>
  61. <li>Native library C++ implementation</li>
  62. <li>CMake file to build native library</li>
  63. <li>Render activity layout</li>
  64. <li>Model to display</li>
  65. </ol>
  66. <p>Here's a quick rundown of the project changes:</p>
  67. <ol>
  68. <li>Update Android manifest to use GLES2 and render activity</li>
  69. <li>Reference native library's CMake file in the project's CMake file</li>
  70. </ol>
  71. <p>OpenSceneGraph documentation suggests building OpenSceneGraph outside Android Studio with CMake. However, this approach has the following limitations:</p>
  72. <ol>
  73. <li>You have to build OpenSceneGraph for each target architecture</li>
  74. <li>You have to manually copy/reference built OpenSceneGraph libraries into Android Studio project</li>
  75. </ol>
  76. <p>Our approach includes building OpenSceneGraph for those target architectures that Android Studio project is built for. Also, OpenSceneGraph is already referenced, so no extra work is required: you just need to rebuild the project, and you're done.</p>
  77. <p>That's it for describing the creation of the tutorials for building sample OpenSceneGraph application under Linux, macOS, Windows, and Android in April 2017.</p>
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