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  37. <a href="http://opengamestudio.org/2017-summary.html"><h3 class="article-title">2017 summary</h3></a>
  38. <h6 class="subheader" title="2017-11-22T00:00:00+03:00">Ср 22 Ноябрь 2017
  39. <a class="button secondary small translation-button" href="http://opengamestudio.org/2017-summary-ru.html">ru</a>
  40. </h6><p><img alt="Screenshot" src="http://opengamestudio.org/2017-11-22-2017-summary.png" /></p>
  41. <p>It's time to step back to see our accomplishments in 2017 and how they connect to the overall goal of Opensource Game Studio project.</p>
  42. <p><strong>Brief history</strong></p>
  43. <p>Opensource Game Studio project is 12 years old now.</p>
  44. <p><strong>2005.</strong> We started the project with a <a href="https://www.linuxquestions.org/questions/general-10/the-creation-of-the-best-rpg-355858/">fanatic call</a> to create the best game ever. Probably right after finishing Half-Life 2 or Morrowind. 99.99% of those who wanted to participate weathered during a couple of years leaving only the two of us: Michael (coding) and Ivan (the rest).
  45. The project was in a constant turmoil because we had no clear purpose and discipline. Thus, we only got a handful of demonstrations during that period.</p>
  46. <p><strong>2010.</strong> The first year for us to admit we failed big time. After accepting the failure, we have set Mahjong game as our initial target. We also realized that if we want the game out, we must work every day. We didn't get anywhere by working on weekends because they often collided with family time.</p>
  47. <p><strong>2012, 2013.</strong> We released Mahjong 1.0 and Mahjong 1.1 correspondingly. We created a complete, polished game in 3-4 years after failing to provide anything of value during previous 5 years. To this date, Mahjong is the best and only game we released so far. We're still proud of it because it still feels great.</p>
  48. <p><strong>2015.</strong> We showcased the first version of our game toolset. After releasing Mahjong, we decided to spend time on building toolset that would allow us to develop games faster.</p>
  49. <p><strong>2016.</strong> We recreated Mahjong gameplay with our game toolset. However, we quickly realized that desktop only game toolset is a dead end. It led us to research mobile platforms.</p>
  50. <p><strong>Last year</strong></p>
  51. <p><strong>2016, October.</strong> We started mobile platforms' research by making simple straightforward OpenSceneGraph application run under Android.</p>
  52. <p><strong>2017, January.</strong> We got the Android version working and started iOS and Web research.</p>
  53. <p><strong>2017, February.</strong> We made the sample application work everywhere: desktop, mobile, web.</p>
  54. <p>Researching mobile and web took us about five months. We spent that much time because there was no documentation on how to run OpenSceneGraph across platforms. We had to step in and create said documentation.</p>
  55. <p><strong>2017, July.</strong> We published <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide">OpenSceneGraph cross-platform guide</a>, which describes how to create a simple OpenSceneGraph application and make it run on desktop, mobile, and web. To this date, this is our most popular GitHub repository.</p>
  56. <p><strong>2017, November.</strong> We published simple <a href="https://ogstudio.github.io/game-memory-colors/tutorial-5.3/mjin-player.html">Memory: Colors game</a> and the <a href="https://bitbucket.org/ogstudio-games/memory-colors">guide</a> on how to create the game from scratch. The game is powered by MJIN, our new cross-platform game toolset that we started this summer.</p>
  57. <p>Currently MJIN toolset is in its infancy. MJIN needs a real game to flourish. That's why we are already working on cross-platform Mahjong. We'll do our best to make Mahjong faster this time.</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
  58. </p>
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  60. <hr class="gradient"/>
  61. <article>
  62. <a href="http://opengamestudio.org/back-to-the-static.html"><h3 class="article-title">Back to the Static</h3></a>
  63. <h6 class="subheader" title="2017-10-16T00:00:00+03:00">Пн 16 Октябрь 2017
  64. <a class="button secondary small translation-button" href="http://opengamestudio.org/back-to-the-static-ru.html">ru</a>
  65. </h6><p><img alt="Back to the Static" src="http://opengamestudio.org/2017-10-16-back-to-the-static.png" /></p>
  66. <p>We have been using Wordpress as our website engine for more than seven years. And now it's time to move forward. Or backward.
  67. For some time we've been tracking the development of the new breed of website engines - static site generators.
  68. It seems that this is the technology ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
  69. </p>
  70. <a class="button radius secondary small right" href="http://opengamestudio.org/back-to-the-static.html">Read More</a>
  71. <hr class="gradient"/>
  72. </article>
  73. <article>
  74. <a href="http://opengamestudio.org/mjin-world-birth.html"><h3 class="article-title">The birth of MJIN world</h3></a>
  75. <h6 class="subheader" title="2017-09-10T00:00:00+03:00">Вс 10 Сентябрь 2017
  76. <a class="button secondary small translation-button" href="http://opengamestudio.org/mjin-world-birth-ru.html">ru</a>
  77. </h6><p><img alt="The birth of MJIN world" src="http://opengamestudio.org/2017-09-mjin-world-birth.png" /></p>
  78. <p>This article describes the birth of MJIN world in August 2017.</p>
  79. <p><strong>mjin-player</strong></p>
  80. <p>As you know, <a href="http://opengamestudio.org/scripting-research.html">we spent July to research scripting</a>. We found a solution that satisfies the following criteria. Scripts should:</p>
  81. <ol>
  82. <li>run unchanged on all supported platforms</li>
  83. <li>allow extending C++ code</li>
  84. </ol>
  85. <p>We have verified the second criterion by writing ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
  86. </p>
  87. <a class="button radius secondary small right" href="http://opengamestudio.org/mjin-world-birth.html">Read More</a>
  88. <hr class="gradient"/>
  89. </article>
  90. <article>
  91. <a href="http://opengamestudio.org/scripting-research.html"><h3 class="article-title">Scripting research</h3></a>
  92. <h6 class="subheader" title="2017-08-16T00:00:00+03:00">Ср 16 Август 2017
  93. <a class="button secondary small translation-button" href="http://opengamestudio.org/scripting-research-ru.html">ru</a>
  94. </h6><p><img alt="Scripting research" src="http://opengamestudio.org/2017-08-scripting-research.png" /></p>
  95. <p>This article describes scripting research in July 2017.</p>
  96. <p><strong>Our first goal of using a scripting language was to have a platform-independent code that runs unchanged on every supported platform.</strong></p>
  97. <p>OGS Editor 0.10 supports Python for such a code thanks to <a href="http://swig.org/">SWIG</a>. SWIG provides a way to wrap almost any ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
  98. </p>
  99. <a class="button radius secondary small right" href="http://opengamestudio.org/scripting-research.html">Read More</a>
  100. <hr class="gradient"/>
  101. </article>
  102. <article>
  103. <a href="http://opengamestudio.org/openscenegraph-cross-platform-guide.html"><h3 class="article-title">OpenSceneGraph cross-platform guide</h3></a>
  104. <h6 class="subheader" title="2017-07-17T00:00:00+03:00">Пн 17 Июль 2017
  105. <a class="button secondary small translation-button" href="http://opengamestudio.org/openscenegraph-cross-platform-guide-ru.html">ru</a>
  106. </h6><p><img alt="OpenSceneGraph guide" src="http://opengamestudio.org/2017-07-openscenegraph-guide.png" /></p>
  107. <p>This article summarizes the work we did to produce OpenSceneGraph cross-platform guide.</p>
  108. <p>June marked the finish of <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide">OpenSceneGraph cross-platform guide</a> with the publishing of the last (initially planned) tutorial. The tutorial describes <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide/tree/master/1.10.SampleWeb">how to build and run sample OpenSceneGraph application in Web</a> using Emscripten.
  109. In case you missed it, here ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
  110. </p>
  111. <a class="button radius secondary small right" href="http://opengamestudio.org/openscenegraph-cross-platform-guide.html">Read More</a>
  112. <hr class="gradient"/>
  113. </article>
  114. <article>
  115. <a href="http://opengamestudio.org/ios-tutorial.html"><h3 class="article-title">iOS tutorial</h3></a>
  116. <h6 class="subheader" title="2017-06-08T10:00:00+03:00">Чт 08 Июнь 2017
  117. <a class="button secondary small translation-button" href="http://opengamestudio.org/ios-tutorial-ru.html">ru</a>
  118. </h6><p><img alt="iOS tutorial" src="http://opengamestudio.org/2017-06-08-ios-refactoring.png" /></p>
  119. <p>This article describes problems we faced during the creation of iOS tutorial in May 2017.</p>
  120. <p><a href="https://twitter.com/OpenGameStudio/status/826816343433498627">This February</a> we managed to get simple model rendered under iOS in just a few days. We expected to finish iOS tutorial in no time. However, the reality reminded us: it's easy to come ...</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
  121. </p>
  122. <a class="button radius secondary small right" href="http://opengamestudio.org/ios-tutorial.html">Read More</a>
  123. <hr class="gradient"/>
  124. </article>
  125. <article>
  126. <a href="http://opengamestudio.org/osg-sample.html"><h3 class="article-title">OpenSceneGraph sample</h3></a>
  127. <h6 class="subheader" title="2017-05-12T00:00:00+03:00">Пт 12 Май 2017
  128. <a class="button secondary small translation-button" href="http://opengamestudio.org/osg-sample-ru.html">ru</a>
  129. </h6><p><img alt="OSG sample" src="http://opengamestudio.org/2017-05_osg-sample.png" /></p>
  130. <p>This article describes creation of the tutorials for building sample OpenSceneGraph application under Linux, macOS, Windows, and Android in April 2017.</p>
  131. <p>Previous tutorials described how to install OpenSceneGraph under Linux, macOS, Windows and render a model using the standard <strong>osgviewer</strong> tool. This time we worked on a <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide-application">sample OpenSceneGraph application ...</a></p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
  132. </p>
  133. <a class="button radius secondary small right" href="http://opengamestudio.org/osg-sample.html">Read More</a>
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