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  1. Title: OGS Mahjong 2: Demo 2
  2. Date: 2018-10-02 00:00
  3. Category: News
  4. Slug: mahjong-demo2
  5. Lang: en
  6. ![Start of a Mahjong party][screenshot]
  7. We are glad to announce the release of the second demonstration of OGS Mahjong 2. The purposes of this release were to refine our development techniques and build a solid cross-platform foundation.
  8. **Release**
  9. Run the latest version of OGS Mahjong 2 in your web browser: [http://ogstudio.github.io/ogs-mahjong](http://ogstudio.github.io/ogs-mahjong)
  10. You are encouraged to run the game with `seed` parameter like this: [http://ogstudio.github.io/ogs-mahjong?seed=0](http://ogstudio.github.io/ogs-mahjong?seed=0)
  11. This allows you to play the same layout each time you launch the game.
  12. Each seed uniquely identifies the placement of tiles. Thus, different seeds give you a different experience.
  13. **Development techniques and foundation**
  14. During the second demonstration development, we switched from standard development to [example-driven one][article-2018-june]. This resulted in the creation of three distinct repositories to back the development of OGS Mahjong 2:
  15. * [OpenSceneGraph cross-platform examples][osgcpe] repository provides cross-platform foundation like resource handling, render window setup, etc.
  16. * [OGS Mahjong components][omc] repository provides Mahjong specific functionality like parsing layout, matching tiles, etc.
  17. * [OGS Mahjong][ogs-mahjong] repository contains snapshots of `OGS Mahjong components` features that comprise specific game version. E.g., `Demo 2` version is almost identical to [05.ColorfulStatus][omc-05] example of `OGS Mahjong components`.
  18. **Beyond Mahjong solitaire**
  19. In addition to `seed` parameter, you can let the game use remote layout hosted at GitHub: [http://ogstudio.github.io/ogs-mahjong?seed=0&layout=github://OGStudio/ogs-mahjong-components/data/cat.layout](http://ogstudio.github.io/ogs-mahjong?seed=0&layout=github://OGStudio/ogs-mahjong-components/data/cat.layout)
  20. Utilizing remote resources is an extremely powerful approach allowing anyone to create a layout of his/her choice and see the layout in action instantly.
  21. Our next step is to turn game logic into a resource, too.
  22. [screenshot]: ../../images/2018-10-02-mahjong-demo2.png
  23. [article-2018-june]: example-driven-development.html
  24. [osgcpe]: https://github.com/OGStudio/openscenegraph-cross-platform-examples
  25. [omc]: https://github.com/OGStudio/ogs-mahjong-components
  26. [ogs-mahjong]: https://bitbucket.org/ogstudio-games/ogs-mahjong
  27. [omc-05]: https://github.com/OGStudio/ogs-mahjong-components/tree/master/05.ColorfulStatus