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  24. <h3 class="left_item_title">In the news...</h3>
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  28. <a href="openscenegraph-examples.html">OpenSceneGraph cross-platform examples</a>
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  30. <p class="news_item_date">
  31. 2018-04-20 00:00
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  34. <p><img src="../../images/2018-04-20-openscenegraph-examples.png" alt="iOS Simulator renders a cube" /></p>
  35. <p>This article summarizes the work we did to produce the first two cross-platform OpenSceneGraph examples.</p>
  36. <p>By the time <a href="mahjong-techdemo1-gameplay.html">the first technology demonstration of OGS Mahjong 2</a> has been released, we've already had <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide/issues/4">issue request</a> (to explain how to load images with OpenSceneGraph on Android) hanging for some time. We considered creating a new tutorial for <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide">OpenSceneGraph cross-platform guide</a> at first. However, we realized that it's time-consuming and excessive for such a tiny topic (compared to what an average game has) as image loading. We decided to continue sharing our knowledge in the form of concrete examples. That's how <a href="https://github.com/OGStudio/openscenegraph-cross-platform-examples">OpenSceneGraph cross-platform examples</a> were born.</p>
  37. <p>Each example:</p>
  38. <ul>
  39. <li>explains crucial code necessary to perform a specific task</li>
  40. <li>accents platform-specific nuances</li>
  41. <li>provides implementations to cover desktop, mobile, and web platforms</li>
  42. <li>provides a web build to showcase results</li>
  43. </ul>
  44. <p>The first two examples cover the following topics:</p>
  45. <ul>
  46. <li>Embed resource into executable: this greatly simplifies resource handling across platforms</li>
  47. <li>Use PNG images with PNG plugins: this explains the requirements necessary to build and use PNG plugins</li>
  48. </ul>
  49. <p>We will be adding new examples as we proceed with OGS Mahjong 2 development.</p>
  50. <p>That's it for summarizing the work we did to produce the first two cross-platform OpenSceneGraph examples.</p>
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