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  21. <h1><a href="http://opengamestudio.org">Opensource Game Studio</a></h1>
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  37. <article>
  38. <a href="http://opengamestudio.org/2017-summary.html"><h3 class="article-title">2017 summary</h3></a>
  39. <h6 class="subheader" title="2017-11-22T00:00:00+03:00">Ср 22 ноября 2017
  40. <a class="button secondary small translation-button" href="http://opengamestudio.org/2017-summary-ru.html">ru</a>
  41. </h6><p><img alt="Screenshot" src="http://opengamestudio.org/2017-11-22-2017-summary.png"></p>
  42. <p>It's time to step back to see our accomplishments in 2017 and how they connect to the overall goal of Opensource Game Studio project.</p>
  43. <p><strong>Brief history</strong></p>
  44. <p>Opensource Game Studio project is 12 years old now.</p>
  45. <p><strong>2005.</strong> We started the project with a <a href="https://www.linuxquestions.org/questions/general-10/the-creation-of-the-best-rpg-355858/">fanatic call</a> to create the best game ever …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
  46. </p>
  47. <a class="button radius secondary small right" href="http://opengamestudio.org/2017-summary.html">Read More</a>
  48. <hr class="gradient"/>
  49. </article>
  50. <article>
  51. <a href="http://opengamestudio.org/back-to-the-static.html"><h3 class="article-title">Back to the Static</h3></a>
  52. <h6 class="subheader" title="2017-10-16T00:00:00+03:00">Пн 16 октября 2017
  53. <a class="button secondary small translation-button" href="http://opengamestudio.org/back-to-the-static-ru.html">ru</a>
  54. </h6><p><img alt="Back to the Static" src="http://opengamestudio.org/2017-10-16-back-to-the-static.png"></p>
  55. <p>We have been using Wordpress as our website engine for more than seven years. And now it's time to move forward. Or backward.
  56. For some time we've been tracking the development of the new breed of website engines - static site generators.
  57. It seems that this is the technology capable of …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
  58. </p>
  59. <a class="button radius secondary small right" href="http://opengamestudio.org/back-to-the-static.html">Read More</a>
  60. <hr class="gradient"/>
  61. </article>
  62. <article>
  63. <a href="http://opengamestudio.org/mjin-world-birth.html"><h3 class="article-title">The birth of MJIN world</h3></a>
  64. <h6 class="subheader" title="2017-09-10T00:00:00+03:00">Вс 10 сентября 2017
  65. <a class="button secondary small translation-button" href="http://opengamestudio.org/mjin-world-birth-ru.html">ru</a>
  66. </h6><p><img alt="The birth of MJIN world" src="http://opengamestudio.org/2017-09-mjin-world-birth.png"></p>
  67. <p>This article describes the birth of MJIN world in August 2017.</p>
  68. <p><strong>mjin-player</strong></p>
  69. <p>As you know, <a href="http://opengamestudio.org/scripting-research.html">we spent July to research scripting</a>. We found a solution that satisfies the following criteria. Scripts should:</p>
  70. <ol>
  71. <li>run unchanged on all supported platforms</li>
  72. <li>allow extending C++ code</li>
  73. </ol>
  74. <p>We have verified the second criterion by writing …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
  75. </p>
  76. <a class="button radius secondary small right" href="http://opengamestudio.org/mjin-world-birth.html">Read More</a>
  77. <hr class="gradient"/>
  78. </article>
  79. <article>
  80. <a href="http://opengamestudio.org/scripting-research.html"><h3 class="article-title">Scripting research</h3></a>
  81. <h6 class="subheader" title="2017-08-16T00:00:00+03:00">Ср 16 августа 2017
  82. <a class="button secondary small translation-button" href="http://opengamestudio.org/scripting-research-ru.html">ru</a>
  83. </h6><p><img alt="Scripting research" src="http://opengamestudio.org/2017-08-scripting-research.png"></p>
  84. <p>This article describes scripting research in July 2017.</p>
  85. <p><strong>Our first goal of using a scripting language was to have a platform-independent code that runs unchanged on every supported platform.</strong></p>
  86. <p>OGS Editor 0.10 supports Python for such a code thanks to <a href="http://swig.org/">SWIG</a>. SWIG provides a way to wrap almost any …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
  87. </p>
  88. <a class="button radius secondary small right" href="http://opengamestudio.org/scripting-research.html">Read More</a>
  89. <hr class="gradient"/>
  90. </article>
  91. <article>
  92. <a href="http://opengamestudio.org/openscenegraph-cross-platform-guide.html"><h3 class="article-title">OpenSceneGraph cross-platform guide</h3></a>
  93. <h6 class="subheader" title="2017-07-17T00:00:00+03:00">Пн 17 июля 2017
  94. <a class="button secondary small translation-button" href="http://opengamestudio.org/openscenegraph-cross-platform-guide-ru.html">ru</a>
  95. </h6><p><img alt="OpenSceneGraph guide" src="http://opengamestudio.org/2017-07-openscenegraph-guide.png"></p>
  96. <p>This article summarizes the work we did to produce OpenSceneGraph cross-platform guide.</p>
  97. <p>June marked the finish of <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide">OpenSceneGraph cross-platform guide</a> with the publishing of the last (initially planned) tutorial. The tutorial describes <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide/tree/master/1.10.SampleWeb">how to build and run sample OpenSceneGraph application in Web</a> using Emscripten.
  98. In case you missed it, here's …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
  99. </p>
  100. <a class="button radius secondary small right" href="http://opengamestudio.org/openscenegraph-cross-platform-guide.html">Read More</a>
  101. <hr class="gradient"/>
  102. </article>
  103. <article>
  104. <a href="http://opengamestudio.org/ios-tutorial.html"><h3 class="article-title">iOS tutorial</h3></a>
  105. <h6 class="subheader" title="2017-06-08T10:00:00+03:00">Чт 08 июня 2017
  106. <a class="button secondary small translation-button" href="http://opengamestudio.org/ios-tutorial-ru.html">ru</a>
  107. </h6><p><img alt="iOS tutorial" src="http://opengamestudio.org/2017-06-08-ios-refactoring.png"></p>
  108. <p>This article describes problems we faced during the creation of iOS tutorial in May 2017.</p>
  109. <p><a href="https://twitter.com/OpenGameStudio/status/826816343433498627">This February</a> we managed to get simple model rendered under iOS in just a few days. We expected to finish iOS tutorial in no time. However, the reality reminded us: it's easy to come up …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
  110. </p>
  111. <a class="button radius secondary small right" href="http://opengamestudio.org/ios-tutorial.html">Read More</a>
  112. <hr class="gradient"/>
  113. </article>
  114. <article>
  115. <a href="http://opengamestudio.org/osg-sample.html"><h3 class="article-title">OpenSceneGraph sample</h3></a>
  116. <h6 class="subheader" title="2017-05-12T00:00:00+03:00">Пт 12 мая 2017
  117. <a class="button secondary small translation-button" href="http://opengamestudio.org/osg-sample-ru.html">ru</a>
  118. </h6><p><img alt="OSG sample" src="http://opengamestudio.org/2017-05_osg-sample.png"></p>
  119. <p>This article describes creation of the tutorials for building sample OpenSceneGraph application under Linux, macOS, Windows, and Android in April 2017.</p>
  120. <p>Previous tutorials described how to install OpenSceneGraph under Linux, macOS, Windows and render a model using the standard <strong>osgviewer</strong> tool. This time we worked on a <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide-application">sample OpenSceneGraph application …</a></p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
  121. </p>
  122. <a class="button radius secondary small right" href="http://opengamestudio.org/osg-sample.html">Read More</a>
  123. <hr class="gradient"/>
  124. </article>
  125. <article>
  126. <a href="http://opengamestudio.org/its-all-fine.html"><h3 class="article-title">It's all fine</h3></a>
  127. <h6 class="subheader" title="2017-04-07T00:00:00+03:00">Пт 07 апреля 2017
  128. <a class="button secondary small translation-button" href="http://opengamestudio.org/its-all-fine-ru.html">ru</a>
  129. </h6><p><img alt="ItsAllFine" src="http://opengamestudio.org/2017-04_its-all-fine.png"></p>
  130. <p>This article describes creation of the first four OpenSceneGraph tutorials in March 2017.</p>
  131. <p>The <a href="https://github.com/OGStudio/openscenegraph-cross-platform-guide/">first four OpenSceneGraph tutorials</a> explain how to create a cube model with Blender and display the model under Linux, macOS, or Windows using OpenSceneGraph tool called osgviewer.</p>
  132. <p>The whole process of creating a single tutorial turned …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
  133. </p>
  134. <a class="button radius secondary small right" href="http://opengamestudio.org/its-all-fine.html">Read More</a>
  135. <hr class="gradient"/>
  136. </article>
  137. <article>
  138. <a href="http://opengamestudio.org/lets-go.html"><h3 class="article-title">Let's go</h3></a>
  139. <h6 class="subheader" title="2017-03-16T00:00:00+03:00">Чт 16 марта 2017
  140. <a class="button secondary small translation-button" href="http://opengamestudio.org/lets-go-ru.html">ru</a>
  141. </h6><p><img alt="Let's go" src="http://opengamestudio.org/2017-03_lets-go.png"></p>
  142. <p>In this article we describe our progress in January and February of 2017: rendering under iOS/Web and a new tutorial tool.</p>
  143. <p><strong>Rendering under iOS/Web</strong></p>
  144. <p>To our surprise, we got a simple red cube rendered under <a href="https://twitter.com/OpenGameStudio/status/826816343433498627">iOS</a> and <a href="https://twitter.com/OpenGameStudio/status/829731986264698881">Web</a> pretty fast: in early February. However, this is only the …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
  145. </p>
  146. <a class="button radius secondary small right" href="http://opengamestudio.org/lets-go.html">Read More</a>
  147. <hr class="gradient"/>
  148. </article>
  149. <article>
  150. <a href="http://opengamestudio.org/the-year-of-challenges.html"><h3 class="article-title">The year of challenges</h3></a>
  151. <h6 class="subheader" title="2017-01-25T00:00:00+03:00">Ср 25 января 2017
  152. <a class="button secondary small translation-button" href="http://opengamestudio.org/the-year-of-challenges-ru.html">ru</a>
  153. </h6><p><img alt="The year of challenges" src="http://opengamestudio.org/2017-01_the-year-of-challenges.png"></p>
  154. <p>This article describes our plans for 2017.</p>
  155. <p>Our past plans suggested we would have Android platform support by this time. However, we have a long way to go, before we can declare Android support. See for yourself:</p>
  156. <p><img alt="Android rendering" src="http://opengamestudio.org/2017-01_mjin-android-gles.png"></p>
  157. <p>Some people would consider this a failure. We don't. We see a chance …</p><p class="subheader">Category: <a href="http://opengamestudio.org/category/news.html">News</a>
  158. </p>
  159. <a class="button radius secondary small right" href="http://opengamestudio.org/the-year-of-challenges.html">Read More</a>
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