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4 年前
4 年前
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  78. <div id="header">
  79. <strong id="title">Open Game Studio</strong>
  80. <a href="../../en/news/index.html">News</a>
  81. <a href="../../en/game/index.html">Games</a>
  82. <a href="../../en/tool/index.html">Tools</a>
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  90. <h1>News</h1>
  91. <div class="news_item">
  92. <h2 class="news_item_title">
  93. <a href="2016-october-recap.html">October 2016 recap</a>
  94. </h2>
  95. <p class="news_item_date">
  96. 2016-11-19 00:00
  97. </p>
  98. <div class="news_item_contents">
  99. <p><img src="../../images/2016-11-19_2016-october-recap.png" alt="Gaining Android support was like climbing a mountain for us" /></p>
  100. <p>This article describes how we spent a month building OpenSceneGraph (OSG) for Android: the first attempt to build OSG, the search for OSG alternatives, and the success in building OSG.. . .</p>
  101. </div>
  102. <div class="news_item_more">
  103. <a href="2016-october-recap.html">Continue reading</a>
  104. </div>
  105. </div>
  106. <div class="news_item">
  107. <h2 class="news_item_title">
  108. <a href="2016-tech-showcases.html">Technology showcases</a>
  109. </h2>
  110. <p class="news_item_date">
  111. 2016-10-31 00:00
  112. </p>
  113. <div class="news_item_contents">
  114. <p><img src="../../images/2016-10-31_tech-showcases.png" alt="Feature file in the background" /></p>
  115. <p>In this article, we take another look at 2015-2016 live sessions' format and introduce a new showcase format for 2017.</p>
  116. <p><strong>2015 and 2016: live sessions.</strong>. . .</p>
  117. </div>
  118. <div class="news_item_more">
  119. <a href="2016-tech-showcases.html">Continue reading</a>
  120. </div>
  121. </div>
  122. <div class="news_item">
  123. <h2 class="news_item_title">
  124. <a href="2016-september-recap.html">September 2016 recap</a>
  125. </h2>
  126. <p class="news_item_date">
  127. 2016-10-11 00:00
  128. </p>
  129. <div class="news_item_contents">
  130. <p><img src="../../images/2016-10-11_september-recap.png" alt="Mahjong created during live session" /></p>
  131. <p>This article explains September 2016 live session stages: draft, rehearsal, live session itself, and publishing.</p>
  132. <p>Even though live session takes only a few hours, we devote a whole month to prepare for it. Let's have a look at live session stages in detail.. . .</p>
  133. </div>
  134. <div class="news_item_more">
  135. <a href="2016-september-recap.html">Continue reading</a>
  136. </div>
  137. </div>
  138. <div class="news_item">
  139. <h2 class="news_item_title">
  140. <a href="ogs-editor-0.10.html">OGS Editor 0.10 and live session materials</a>
  141. </h2>
  142. <p class="news_item_date">
  143. 2016-10-03 00:00
  144. </p>
  145. <div class="news_item_contents">
  146. <p><img src="../../images/2016-10-03_ogs-editor-0.10.png" alt="OGS Editor with Mahjong game" /></p>
  147. <p>Note: we won't release 0.10 for macOS due to technical difficulties with the build system. macOS support will be back for 0.11.</p>
  148. <ul>
  149. <li><strong>OGS Editor 0.10</strong> <a href="https://sourceforge.net/projects/osrpgcreation/files/Editor/jenkins/51_2016-10-01_06-39-48_0.10.0/">is available at SourceForge</a>. Simply unpack the archive and launch the run script.. . .</li>
  150. </ul>
  151. </div>
  152. <div class="news_item_more">
  153. <a href="ogs-editor-0.10.html">Continue reading</a>
  154. </div>
  155. </div>
  156. <div class="news_item">
  157. <h2 class="news_item_title">
  158. <a href="yesterdays-live-session-short-overview.html">A few words about live session yesterday</a>
  159. </h2>
  160. <p class="news_item_date">
  161. 2016-09-26 00:00
  162. </p>
  163. <div class="news_item_contents">
  164. <iframe width="560" height="315" src="https://www.youtube.com/embed/_t8TGhSgJG4" frameborder="0" allowfullscreen></iframe>
  165. <p>Mahjong Solitaire was successfully created, and it took less than 4 hours.
  166. . . .</p>
  167. </div>
  168. <div class="news_item_more">
  169. <a href="yesterdays-live-session-short-overview.html">Continue reading</a>
  170. </div>
  171. </div>
  172. <div class="news_item">
  173. <h2 class="news_item_title">
  174. <a href="september-live-session-announcement-tomorrow.html">Live session is in 24 hours</a>
  175. </h2>
  176. <p class="news_item_date">
  177. 2016-09-24 00:00
  178. </p>
  179. <div class="news_item_contents">
  180. <iframe width="560" height="315" src="https://www.youtube.com/embed/Fj4yHG-mV1U" frameborder="0" allowfullscreen></iframe>
  181. <p>Get ready for <a href="https://www.livecoding.tv/kornerr">live session</a>, it's about to happen in 24 hours!. . .</p>
  182. </div>
  183. <div class="news_item_more">
  184. <a href="september-live-session-announcement-tomorrow.html">Continue reading</a>
  185. </div>
  186. </div>
  187. <div class="news_item">
  188. <h2 class="news_item_title">
  189. <a href="september-live-session-announcement.html">Live session: 25 September 2016</a>
  190. </h2>
  191. <p class="news_item_date">
  192. 2016-09-17 00:00
  193. </p>
  194. <div class="news_item_contents">
  195. <iframe width="560" height="315" src="https://www.youtube.com/embed/Y5hOGKcQ8wA" frameborder="0" allowfullscreen></iframe>
  196. <p>We will hold <a href="https://www.livecoding.tv/kornerr">live session</a> on <a href="http://www.timeanddate.com/worldclock/fixedtime.html?msg=Open+Game+Studio+September+2016+live+session&iso=20160925T12&p1=37&ah=2">25 September 2016 at 12:00 CEST</a>. . .</p>
  197. </div>
  198. <div class="news_item_more">
  199. <a href="september-live-session-announcement.html">Continue reading</a>
  200. </div>
  201. </div>
  202. <div class="news_item">
  203. <h2 class="news_item_title">
  204. <a href="2016-august-recap.html">August 2016 recap</a>
  205. </h2>
  206. <p class="news_item_date">
  207. 2016-09-03 00:00
  208. </p>
  209. <div class="news_item_contents">
  210. <p><img src="../../images/2016-09-03_august-recap.png" alt="OGS Editor with a spherical scene node" /></p>
  211. <p>This article explains the most important technical details about development in August: UIQt module, its refactoring, a new feature based development approach, and its benefits.. . .</p>
  212. </div>
  213. <div class="news_item_more">
  214. <a href="2016-august-recap.html">Continue reading</a>
  215. </div>
  216. </div>
  217. <div class="news_item">
  218. <h2 class="news_item_title">
  219. <a href="back-to-social-networks.html">We’re back to social networks</a>
  220. </h2>
  221. <p class="news_item_date">
  222. 2016-08-18 00:00
  223. </p>
  224. <div class="news_item_contents">
  225. <p>If you follow us on <a href="https://www.facebook.com/groups/162611230470183/">Facebook</a>, <a href="https://twitter.com/OpenGameStudio">Twitter</a>, or <a href="https://new.vk.com/opengamestudo">VK</a> you noticed we started to use them again. That's no coincidence: we're finally ready to communicate our progress verbally after 4 years of almost silent development.. . .</p>
  226. </div>
  227. <div class="news_item_more">
  228. <a href="back-to-social-networks.html">Continue reading</a>
  229. </div>
  230. </div>
  231. <p class="pagination_title">Page 4 of 7</p>
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  237. The site has been generated by <a href="http://opengamestudio.org/pskov">PSKOV</a>
  238. from <a href="http://github.com/ogstudio/site-opengamestudio">this source code</a>.
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